def exit(self, screen): physics_manager.remove_world(physics_manager.current_world) Scene.exit(self, screen)
def exit(self, screen): Scene.exit(self, screen)
def init(self): Scene.init(self) self.state = State.MAIN
def loop(self, screen): Scene.loop(self, screen)
def __init__(self): Scene.__init__(self) self.state = None