def Update(self): source = self.vObjects[self.sourceIndex] self.targetIndex = random.choice(self.targets) self.targets.Remove(self.targetIndex) searchNetwork = geo.AStarMesh(self.mesh, self.sourceIndex, self.targetIndex) result, path = searchNetwork.AStarPathFinder() if result: self.vObjects[self.targetIndex].d = len(path)
def Update(self): source = self.vObjects[self.sourceIndex] while True: self.targetIndex = random.randint(0, len(self.mesh.Vertices)) if self.targetIndex != self.sourceIndex: break searchNetwork = geo.AStarMesh(self.mesh, self.sourceIndex, self.targetIndex) result, path = searchNetwork.AStarPathFinder() listPts = [] if result: for node in path: listPts.append(node.pos) self.path = listPts