Beispiel #1
0
class Robot:
  def __init__(self, m):
    self.__cpu = Machine(m)

    '''
    {current, min, max}

    '''
    self.__x, self.__y = (0, 0, 0), (0, 0, 0)
    self.__panels = defaultdict(lambda: '.')
    self.__color = 0

    '''
    < : 0
    ^ : 1
    > : 2
    v : 3

    '''
    self.__direction = 1

    if verbose: self.__cpu.toggle_verbose()


  def start(self, start_color):
    if start_color: self.__panels[(0, 0)] = '#'

    while not self.__cpu.halted():

      self.__cpu.run(1 if self.__panels[(self.__x[0], self.__y[0])] == '#' else 0)

      self.paint(self.__cpu.output())

      self.turn(self.__cpu.output())
      self.move()


  def display(self):
    _, minx, maxx = self.__x
    _, miny, maxy = self.__y


    grid = [[' ']*(maxx+1) for _ in range(maxy+1)]

    for (x, y), v in self.__panels.items():
      if x < 0 or y < 0: break

      if v == '#': grid[y][x] = v

    for l in grid: print(''.join(l))
    
    print('\n', '--------------------------------------\n', 'COUNT', len(self.__panels), '\n\n')

  def turn(self, lr):
    if verbose: print('FROM ', ['<', '^', '>', 'v'][self.__direction]*4, lr)
    if lr == 0: self.left()
    else: self.right()

    if verbose: print('TURNED ', ['<', '^', '>', 'v'][self.__direction]*4)


  def left(self):
    self.__direction += (3 if self.__direction == 0 else -1)

    return self.__direction

  def right(self):
    self.__direction += (-3 if self.__direction == 3 else 1)

    return self.__direction

  def move(self):
    x, minx, maxx = self.__x
    y, miny, maxy = self.__y

    # <- left
    if self.__direction == 0: 
      if verbose: print('MOV <----', x)
      x -= 1
      minx = min(minx, x)

      if verbose: print('x:', x)

    # -> right
    elif self.__direction == 2: 
      if verbose: print('MOV ---->', x)
      x += 1
      maxx = max(maxx, x)

      if verbose: print('x:', x)

    # -> up
    elif self.__direction == 1: 
      if verbose: print('MOV ^^^^^^', y)
      y -= 1
      miny = min(miny, y)

      if verbose:  print('y:', y)

    # -> down
    elif self.__direction == 3: 
      if verbose: print('MOV vvvvvv', y)
      y += 1
      maxy = max(maxy, y)
        
      if verbose: print('y:', y)

    self.__x, self.__y = (x, minx, maxx), (y, miny, maxy)
      

  def paint(self, color = None):
    if color != None: self.__color = color
  

    self.__panels[(self.__x[0], self.__y[0])] = ('.' if self.__color == 0 else '#') 
Beispiel #2
0
class Arcade9000Turbo:
    def __init__(self, m):
        self.__cpu = Machine(m)
        self.__minx = self.__miny = self.__maxx = self.__maxy = 0
        '''
    we only need to track (x)
    '''
        self.__player_x = 0
        self.__ball_x = 0
        self.__canvas = defaultdict(lambda: ' ')
        self.__scores = 0
        self.__tiles = {0: ' ', 1: '|', 2: '⬜', 3: '➖', 4: '⚪'}

        if verbose: self.__cpu.toggle_verbose()

    def play(self, auto: bool = False):
        self.__cpu.run()

        while not self.__cpu.halted() or self.__cpu.has_output():
            x = self.__cpu.output()
            y = self.__cpu.output()

            if x == -1 and y == 0:
                '''
        player's current score

        '''
                self.__scores = self.__cpu.output()
                self.display()

            elif x != None and y != None:
                '''
        draw a tile to the screen

        '''
                self.draw(x, y, self.__cpu.output())
                self.display()

            elif auto and self.__cpu.waiting():
                m = 0
                if self.__ball_x > self.__player_x:
                    m = 1
                    print('_/_ >')

                elif self.__ball_x < self.__player_x:
                    m = -1
                    print('_\\_ >')
                else:
                    print('_|_ >')

                self.__cpu.run(m)

            elif self.__cpu.waiting():
                print('_|_ >')
                self.input()

    def input(self):
        try:
            self.__cpu.run(int(sys.stdin.readline()))
        except ValueError:
            print('Invalid input (hint: enter -1, 0, or 1 ):')
            self.input()

    def display(self):
        grid = [[' '] * (self.__maxx + 1) for _ in range(self.__maxy + 1)]

        count = 0
        for (x, y), v in self.__canvas.items():
            if x < 0 or y < 0: break
            if v == self.__tiles[2]: count += 1
            grid[y][x] = v

        subprocess.call("clear")
        for l in grid:
            print(''.join(l))

        print('\n')
        print('.' * (self.__maxx + 1))

        print('Score: {0}, Blocks: {1}'.format(self.__scores, count))

    def draw(self, x, y, tile_id):
        self.__canvas[(x, y)] = self.__tiles[tile_id]

        self.__minx = min(self.__minx, x)
        self.__maxx = max(self.__maxx, x)
        self.__miny = min(self.__miny, y)
        self.__maxy = max(self.__maxy, y)

        if tile_id == 4:
            '''
      track ball displacement
      '''
            self.__ball_x = x
        elif tile_id == 3:
            '''
      track player position
      '''
            self.__player_x = x
Beispiel #3
0
    def read(self, n: Machine):
        o = []
        for _ in range(3):
            o.append(n.output())

        return o