def _requestMoney(self, thread_id): args = CONNECTION, 'players', 'fbid', thread_id pl_data = sqlmeths.getasdict(*args) if not pl_data: return self.sendMessage(NOT_SIGNED_UP_ERROR, thread_id=thread_id) timestamp = timemeths.formatted_timestamp() diff = timemeths.get_time_diff(timestamp, pl_data['timestamp']) hours_waited = diff['days'] * 24 + diff['hours'] if hours_waited < MONEY_WAITING_PERIOD: remainder = timemeths.get_time_remainder(timestamp, pl_data['timestamp'], MONEY_WAITING_PERIOD) to_wait = ', '.join( str(remainder[timeframe]) + ' ' + timeframe for timeframe in remainder if remainder[timeframe]) return self.sendMessage(REQUEST_MONEY_FAILURE.format(to_wait), thread_id=thread_id) pl_data['timestamp'] = timestamp pl_data['money'] += MONEY_ADD_PER_PERIOD sqlmeths.update(CONNECTION, 'players', pl_data, {'fbid': thread_id}) self.sendMessage(REQUEST_MONEY_SUCCESS.format(MONEY_ADDED_PER_REQUEST), thread_id=thread_id)
def resolve(self): pl_data = sqlmeths.getasdict(CONNECTION, 'players', 'fbid', self.fb_id) tblmoney_data = sqlmeths.getasdicts(CONNECTION, 'playermoneys', 'tblid', 'money', {'fbid': self.fb_id}) pl_data['money'] += tblmoney_data[self.table_id] self.money = 0 sqlmeths.deletefromtable(CONNECTION, 'tablemoneys', {'fbid': self.fb_id, 'tblid': self.table_id}) sqlmeths.update(CONNECTION, 'players', pl_data, {'fbid': self.fb_id})
def __resolvePlayer(self, player): args = CONNECTION, 'players', 'fbid', player.id pl_data = sqlmeths.getasdict(*args) tbl_data = sqlmeths.getasdicts(CONNECTION, 'tablemoneys', 'tblid', 'money', {'fbid': player.id}) pl_data['money'] += tbl_data[player.table_id] player.money = 0 sqlmeths.deletefromtable(CONNECTION, 'tablemoneys', { 'fbid': player.id, 'tblid': player.table_id }) sqlmeths.update(CONNECTION, 'players', pl_data, {'fbid': player.id})
def __init__(self, name: str, fb_id: str, table_id: str): self.name = name self.fb_id = fb_id self.table_id = table_id db_data = sqlmeths.getasdict(CONNECTION, 'players', 'fbid', fb_id) money = TABLE_MONEY if db_data['money'] >= TABLE_MONEY else db_data['money'] db_data['money'] -= money sqlmeths.insert(CONNECTION, 'tablemoneys', fbid=fb_id, tblid=table_id, money=money) sqlmeths.update(CONNECTION, 'players', db_data, {'fbid': fb_id}) super().__init__(self.name, money) self.id = fb_id
def __initializePlayer(self, thread_id, p_id): args = CONNECTION, 'players', 'fbid', p_id db_data = sqlmeths.getasdict(*args) money = (DEFAULT_BUYIN if db_data['money'] >= DEFAULT_BUYIN else db_data['money']) db_data['money'] -= money sqlmeths.insert(CONNECTION, 'tablemoneys', fbid=p_id, tblid=thread_id, money=money) sqlmeths.update(CONNECTION, 'players', db_data, {'fbid': p_id}) user_info = self.fetchUserInfo(p_id)[p_id] return Player(thread_id, p_id, user_info.name, money)
def __playerUpdateDbMoney(self, player): sqlmeths.update(CONNECTION, 'tablemoneys', {'money': player.money}, { 'fbid': player.id, 'tblid': player.table_id })
id integer PRIMARY KEY, fbid text NOT NULL, name text NOT NULL, money integer, timestamp text ) ''' tablemoneys_sql = ''' CREATE TABLE IF NOT EXISTS tablemoneys( id integer PRIMARY KEY, fbid text NOT NULL, tblid text NOT NULL, money integer ) ''' sqlmeths.executesql(CONNECTION, players_sql, tablemoneys_sql) # this has to be done before every app rerun # in case anyone left the money on some table for fbid in sqlmeths.getcol(CONNECTION, 'players', 'fbid'): fbid = fbid[0] leftovers = sqlmeths.getasdicts(CONNECTION, 'tablemoneys', 'tblid', 'money', {'fbid': fbid}) playerdata = sqlmeths.getasdict(CONNECTION, 'players', 'fbid', fbid) playerdata['money'] += sum(leftovers.values()) sqlmeths.update(CONNECTION, 'players', playerdata, {'fbid': fbid}) sqlmeths.emptytable(CONNECTION, 'tablemoneys') dealer = Dealer(USERNAME, PASSWORD) dealer.listen()
def onMessage(self, author_id, message, thread_id, **kwargs): message = message.lower() if author_id == self.uid or (message not in STATEMENTS and not message.startswith('raise ')): return None game = self.games[thread_id] if thread_id in self.games else None # messages sent from a group (game manipulation messages) if kwargs['thread_type'] == ThreadType.GROUP and message in GAME_MANIPULATION_STATEMENTS: if message == INITIALIZE_GAME: if not game: self.games[thread_id] = FbPokerGame(PlayerGroup([]), BIG_BLIND, thread_id) self.sendMessage('This group was initialized as a poker table', thread_id = thread_id, thread_type = ThreadType.GROUP) else: self.sendMessage("This group is already initialized as a poker table", thread_id = thread_id, thread_type = ThreadType.GROUP) elif message == START_GAME: if not game: self.sendMessage('This group had not yet been initialized as a poker table', thread_id = thread_id, thread_type = ThreadType.GROUP) elif game and game.round: self.sendMessage('Rounds are already being played on this table', thread_id = thread_id, thread_type = ThreadType.GROUP) elif game and not game.round: if not game.is_ok(): self.sendMessage('Not enough players have bought into the game. To buy in, type "buy in"', thread_id = thread_id, thread_type = ThreadType.GROUP) else: self.sendMessage(f'A series of rounds will start. End them by typing "{TOGGLE_LAST_ROUND}"', thread_id = thread_id, thread_type = ThreadType.GROUP) game.new_round() elif message == BUY_IN: if not game: self.sendMessage('This group had not yet been initialized as a poker table', thread_id = thread_id, thread_type = ThreadType.GROUP) elif game.players['fb_id', author_id]: self.sendMessage('''You are already playing in this game. If you wish to refill your money use "{REFILL_TABLE_MONEY}" statement''', thread_id = thread_id, thread_type = ThreadType.GROUP) elif len(game.all_players) >= 9: self.sendMessage('There is already a maximum amount of players playing on this table', thread_id = thread_id, thread_type = ThreadType.GROUP) else: user_info = self.fetchUserInfo(author_id)[author_id] try: player = FbPlayer(user_info.name, user_info.uid, thread_id) game.on_player_join(player) self.sendMessage(user_info.name + ' has bought into the game with ' + str(player.money), thread_id = thread_id, thread_type = ThreadType.GROUP) except AssertionError: self.sendMessage('You have not signed up yet', thread_id = thread_id, thread_type = ThreadType.GROUP) return None # from now on everything requires for a game to be played and that a player in that game wrote the message player = game.all_players['fb_id', author_id] if game else None if not player: return None if message == TOGGLE_LAST_ROUND: if game.round: game.round.exit_after_this = not game.round.exit_after_this _send = 'game will end after this round' if game.round.exit_after_this else 'game will continue' self.sendMessage(_send, thread_id = thread_id, thread_type = ThreadType.GROUP) # player wants to get all money out of the table (player has to be folded or rounds not played) elif message == LEAVE_TABLE: self.sendMessage(player.name + ' has left the game', thread_id = thread_id, thread_type = ThreadType.GROUP) game.on_player_leave(player) player.resolve() # player wants to refill his money on the playing table elif message == REFILL_TABLE_MONEY: if not game.round or player not in game.round.players or player.is_folded: money_filled = player.refill_money() if money_filled is not False: self.sendMessage('Money successfully refilled by ' + str(money_filled) + ' to ' + str(player.money), thread_id = thread_id, thread_type = ThreadType.GROUP) # player requested to see the money in a specific game he is playing (THIS SHOULD BE GONE when a better solution arises) elif message == SHOW_USER_TABLE_MONEY: self.sendMessage('You Have ' + str(player.money), thread_id = thread_id, thread_type = ThreadType.GROUP) # message within active round was sent (game continuation) elif game and game.round: # message was sent from current player in game round if author_id == game.round.current_player.fb_id: game.round.process_action(message) # game continuation # messages sent privately to the dealer (data requests / data modification requests) elif kwargs['thread_type'] == ThreadType.USER and message in PRIVATE_STATEMETNS: sql_data = sqlmeths.getasdict(CONNECTION, 'players', 'fbid', thread_id) # player wants to be signed up if message == INITIALIZE_PLAYER: if sql_data: self.sendMessage('You are already in the database', thread_id = thread_id) else: user_info = self.fetchUserInfo(author_id)[author_id] sqlmeths.insert(CONNECTION, 'players', name = user_info.name, fbid = thread_id, money = PLAYER_STARTING_MONEY, timestamp = timemeths.formatted_timestamp() ) self.sendMessage(f'''Welcome {user_info.name}!\n''' + f'''{PLAYER_STARTING_MONEY} was added to your account.\n''' + f'''For more info about the game check the documentation\n''' + f'''{DOCUMENTATION_URL}''', thread_id = thread_id) # if the author is not inside the database # notify the author and end the execution elif not sql_data: return self.sendMessage(f'''You are not in the database, type "{INITIALIZE_PLAYER}" to be added''', thread_id = thread_id) # player requested to see the money from the database if message == SHOW_USER_MONEY: self.sendMessage(f"You have {sql_data['money']} left", thread_id = author_id, thread_type = ThreadType.USER) elif message == REQUEST_FOR_MONEY: timestamp = timemeths.formatted_timestamp() diff = timemeths.get_time_diff(timestamp, sql_data['timestamp']) if diff['days'] or diff['hours'] >= MONEY_WAITING_PERIOD: sql_data['timestamp'] = timestamp sql_data['money'] += MONEY_ADD_PER_PERIOD sqlmeths.update(CONNECTION, 'players', sql_data, {'fbid': thread_id}) self.sendMessage(str(MONEY_ADD_PER_PERIOD) + " successfully added", thread_id = thread_id) else: remainder = timemeths.get_time_remainder(timestamp, data['timestamp'], MONEY_WAITING_PERIOD) to_wait = ', '.join([str(remainder[timeframe]) + ' ' + timeframe for timeframe in remainder if remainder[timeframe]]) self.sendMessage("Money Can Be Requested in " + to_wait, thread_id = thread_id)
def money(self, value): self.__money = value sqlmeths.update(CONNECTION, 'tablemoneys', {'money': value}, {'fbid': self.fb_id, 'tblid': self.table_id})
timestamp text ) ''' tablemoneys_sql = ''' CREATE TABLE IF NOT EXISTS tablemoneys( id integer PRIMARY KEY, fbid integer NOT NULL, tblid integer NOT NULL, money integer ) ''' sqlmeths.executesql(CONNECTION, players_sql, tablemoneys_sql) # this has to be done before every app rerun # in case anyone left the money on some table for fbid in sqlmeths.getcol(CONNECTION, 'players', 'fbid'): fbid = fbid[0] leftovers = sqlmeths.getasdicts(CONNECTION, 'tablemoneys', 'tblid', 'money', {'fbid': fbid}) plyrdata = sqlmeths.getasdict(CONNECTION, 'players', 'fbid', fbid) plyrdata['money'] += sum(leftovers.values()) sqlmeths.update(CONNECTION, 'players', plyrdata, {'fbid': fbid}) sqlmeths.emptytable(CONNECTION, 'tablemoneys') # game continuation if __name__ == '__main__': DEALER_MAIL = input('Dealer email: ') DEALER_PASSWORD = input('Dealer password: ') DEALER = Dealer(DEALER_MAIL, DEALER_PASSWORD) DEALER.listen()