Beispiel #1
0
    def __init__(self, gamelogic):
        self.gamelogic = gamelogic
        rs = gamelogic.radar_surface
        self.fontobj = U.get_fontobj_by_text_width(S.MAIN_FONT, 'X' *
                                             (self.TEXT_W + 1), rs.get_size())
#        tmp = rint(rs.get_width()/(self.TEXT_W + 2))
        tmp = (rs.get_width() - self.fontobj.size('X' * self.TEXT_W)[0]) / 2
        self.text_blit_position = (tmp, tmp)
        self.good_radar_image = None
Beispiel #2
0
 def _update_statusbar(self, start_over=False):
     '''
     Update the statusbar information
     '''
     if start_over:
         self.match_start_time = time()
     assert self.match_start_time
     self.statusbar_surface.fill(S.GRAY)
     bits = []
     bits.append(" Radar range: %sm" % S.RADAR_RANGE)
     bits.append("Radar markings: %sm" % S.RADAR_MARKING)
     bits.append("Elapsed time: %s " %
             strftime("%H:%M:%S", gmtime(time() - self.match_start_time)))
     text = '     '.join(bits)
     fontobj = U.get_fontobj_by_text_width(S.MAIN_FONT, text,
               (S.STATUSBAR_RECT.w, S.STATUSBAR_RECT.h-2))
     text = fontobj.render(text, True, S.WHITE)
     self.statusbar_surface.blit(text, (0,
                         S.STATUSBAR_RECT.h - fontobj.get_height() - 1))