import lib601.sm as sm

class RobotMoves(sm.SM):
	legalInputs = ['left','right','down','up']
	startState = None
	def __init__(self,s):
		self.s = s
		self.goal = (3,4)
	def getNextValues(self, state, inp):
		if state == None:
			state = self.s
		nextState = list(state)
		if inp not in self.legalInputs:
			return (state,state)
		else:
			if inp == 'left':
				nextState[0] -= 1
			elif inp == 'right':
				nextState[0] += 1
			elif inp == 'up':
				nextState[1] += 1
			elif inp == 'down':
				nextState[1] -= 1
		nextState = tuple(nextState)
		return (nextState, nextState) 
	def done(self, state):
		return state == self.goal
		
sm = RobotMoves((0,0))
sm.transduce(['up','right','right','up','up','right','up','right','up'],verbose = True)
		if self.doesAnyoneDie(nextState):	# action led to illegal state
			return state
		return tuple(nextState)
	def farmerTakesItem(self,nextState,itemIndex):
		if nextState [0] == nextState[itemIndex]:
			if nextState[0] == 'R':
				nextState[0] = 'L'
				nextState[itemIndex] = 'L'
			elif nextState[0] == 'L':
				nextState[0] = 'R'
				nextState[itemIndex] = 'R'
		return nextState
	def doesAnyoneDie(self,nextState):
		if nextState[1] == nextState[3] and nextState[0] != nextState[1]:
			# farmer left the goat with the cabbage
			return True
		elif nextState[1] == nextState[2] and nextState[0] != nextState[1]:
			# farmer left the goat with the wolf
			return True
		else:
			return False
	def getNextValues(self, state, action):
		nextState = self.nextState(state,action)
		return (nextState, nextState)
	def done(self, state):
		return state == self.goal
      
sm = FarmerGoatWolfCabbage()
sm.transduce(['takeGoat','takeNone','takeNone'],verbose = True)
  
Beispiel #3
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        return tuple(nextState)

    def farmerTakesItem(self, nextState, itemIndex):
        if nextState[0] == nextState[itemIndex]:
            if nextState[0] == 'R':
                nextState[0] = 'L'
                nextState[itemIndex] = 'L'
            elif nextState[0] == 'L':
                nextState[0] = 'R'
                nextState[itemIndex] = 'R'
        return nextState

    def doesAnyoneDie(self, nextState):
        if nextState[1] == nextState[3] and nextState[0] != nextState[1]:
            return True
        elif nextState[1] == nextState[2] and nextState[0] != nextState[1]:
            return True
        else:
            return False

    def getNextValues(self, state, action):
        nextState = self.nextState(state, action)
        return (nextState, nextState)

    def done(self, state):
        return state == self.goal


sm = FarmerGoatWolfCabbage()
sm.transduce(['takeGoat', 'takeNone', 'takeNone'], verbose=True)