Beispiel #1
0
def rank_reward_list(content):
    rank = int(get_value(content[BaseField3.rank], 0))
    coin_amount = int(get_value(content[BaseField3.coin_amount], 0))
    gold_amount = int(get_value(content[BaseField3.gold_amount], 0))
    item_list = str(get_value(content[BaseField3.item_list], ''))
    world_boss_rank_reward.append("get_rank_reward(%d) -> [{coin, %d}, {gold, %d}] ++ [%s];"%(rank, coin_amount, gold_amount, item_list))
    return []
Beispiel #2
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def get_hero_name(content):
    hero_id = int(get_value(content[BaseField1.hero_id], 0))
    hero_name = '<<"' + str(get_value(content[BaseField1.hero_name],
                                      '')) + '">>'
    mail_hero_name.append("""get_hero_name({0}) -> {1};""".format(
        hero_id, hero_name))
    return []
Beispiel #3
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def get_base(content):
    adjunct_id = int(content[BaseField.adjunctID])
    pos = int(content[BaseField.pos])
    quality = int(get_value(content[BaseField.quality], 0))
    hero_id = int(content[BaseField.hero_id])
    attr_list = get_str(content[BaseField.attr], '')
    add_list = get_str(content[BaseField.add_list], '')
    next_id = int(get_value(content[BaseField.next_id], 0))
    item = get_str(content[BaseField.up_item], '')
    coin = int(get_value(content[BaseField.up_coin], 0))

    full_add_list.append("full_add_list(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> [%s];"%(hero_id, adjunct_id, add_list))

    is_adjunct_fit_hero_list.append("is_adjunct_fit_hero(AdjunctID, HeroID) when AdjunctID =:= %d, HeroID =:= %d -> true;"%(adjunct_id, hero_id))

    get_pos_list.append("get_pos(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> %d;"%(hero_id, adjunct_id, pos))

    get_next_adjunct_id_list.append("get_next_adjunct_id(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> %d;"%(hero_id, adjunct_id, next_id))

    if next_id != 0:
        get_pre_adjunct_id_list.append("get_pre_adjunct_id(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> %d;"%(hero_id, next_id, adjunct_id))

    up_cost_list.append("up_cost(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> [{del_items, [%s]}, {del_coin, %d}];"%(hero_id, adjunct_id, item, coin))

    if next_id == 0:
        is_max_adjunct_id_list.append("is_max_adjunct_id(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> true;"%(hero_id, adjunct_id))

    get_base_attr_list.append("get_base_attr(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> [%s];"%(hero_id, adjunct_id, attr_list))

    need_hero_quality_list.append("need_hero_quality(HeroID, AdjunctID) when HeroID =:= %d, AdjunctID =:= %d -> %d;"%(hero_id, adjunct_id, quality))

    return []
Beispiel #4
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def get_cost_gold_by_times(content):
    nth = int(get_value(content[BaseField6.nth], 0))
    cost_gold = int(get_value(content[BaseField6.gold], 0))
    global max_times
    max_times = nth
    buy_times_cost_gold_list.append("""get_cost_gold_by_times({0}) -> {1};""".format(nth, cost_gold))
    return []
Beispiel #5
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def get_gold_cost(content):
    extract_type = int(get_value(content[BaseField4.extract_type], 0))
    extract_type_1 = int(get_value(content[BaseField4.extract_type_1], 0))
    gold_cost = int(get_value(content[BaseField4.gold_cost], 0))
    cost_gold_list.append("""get_gold_cost({0}, {1}) -> {2};""".format(
        extract_type, extract_type_1, gold_cost))
    return []
Beispiel #6
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def get_attr_factor(content):
    hero_id = int(content[SubItemField.heroID])
    factor_1 = int(get_value(content[SubItemField.factor_1], 0))
    factor_2 = int(get_value(content[SubItemField.factor_2], 0))
    factor_3 = int(get_value(content[SubItemField.factor_3], 0))
    factor_4 = int(get_value(content[SubItemField.factor_4], 0))
    get_factor_list.append("get_factor(%d, 1) -> %d/10000;" %
                           (hero_id, factor_1))
    get_factor_list.append("get_factor(%d, 2) -> %d/10000;" %
                           (hero_id, factor_2))
    get_factor_list.append("get_factor(%d, 3) -> %d/10000;" %
                           (hero_id, factor_3))
    get_factor_list.append("get_factor(%d, 4) -> %d/10000;" %
                           (hero_id, factor_4))
    if factor_1 != 0:
        is_valid_subitem_list.append("is_valid_subitem(%d, 1) -> true;" %
                                     (hero_id))
    if factor_2 != 0:
        is_valid_subitem_list.append("is_valid_subitem(%d, 2) -> true;" %
                                     (hero_id))
    if factor_3 != 0:
        is_valid_subitem_list.append("is_valid_subitem(%d, 3) -> true;" %
                                     (hero_id))
    if factor_4 != 0:
        is_valid_subitem_list.append("is_valid_subitem(%d, 4) -> true;" %
                                     (hero_id))
    return []
Beispiel #7
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def get_act(content):
    act_id = int(content[BaseField.actID])
    act_type = int(content[BaseField.actType])
    need_lv = int(get_value(content[BaseField.needLev], 0))
    coin = int(get_value(content[BaseField.coin], 0))
    item = str(get_value(content[BaseField.item], ''))
    exp = int(get_value(content[BaseField.exp], 0))
    live = int(get_value(content[BaseField.live], 0))
    gold = int(get_value(content[BaseField.gold], 0))
    need_count = int(get_value(content[BaseField.needCount], 0))
    energy = int(get_value(content[BaseField.oil], 0))
    begin_time = int(get_value(content[BaseField.Stime], 0))
    end_time = int(get_value(content[BaseField.Etime], 0))

    act_base.append("""get({0}) ->
    #act_base{{
        act_id = {0}
        ,act_type = {1}
        ,need_lv = {2}
        ,reward = [{{add_coin, {3}}}, {{add_items, [{4}]}}, {{add_exp, {5}}}, {{add_gold, {6}}}, {{add_energy, {9}}}, {{add_live, {7}}}]
        ,need_count = {8}
        ,begin_time = {10}
        ,end_time = {11}
    }};""".format(act_id, act_type, need_lv, coin, item, exp, gold, live,
                  need_count, energy, begin_time, end_time))
    act_id_list.append("%d" % (act_id))
    return []
Beispiel #8
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def get_tip(content):
    tip_id = int(content[BaseField.tip_id])
    min_role_lev = int(get_value(content[BaseField.min_role_lev], 0))
    item_reward = str(get_value(content[BaseField.item_reward], ''))
    coin_reward = int(get_value(content[BaseField.coin_reward], 0))
    gold_reward = int(get_value(content[BaseField.gold_reward], 0))
    exp_reward = int(get_value(content[BaseField.exp_reward], 0))
    target = str(content[BaseField.tip_content])
    order = int(get_value(content[BaseField.order], 0))
    classify_id = int(get_value(content[BaseField.classify_id], 0))
    crystal = int(get_value(content[BaseField.crystal], 0))
    iron = int(get_value(content[BaseField.iron], 0))
    uranium = int(get_value(content[BaseField.uranium], 0))
    if tip_id == 76508:
        print uranium

    tip_base.append("""get({0}) ->
    #tip_base{{
        tip_id = {0}
        ,min_role_lev = {1}
        ,reward = [{{add_items, [{2}]}}, {{add_coin, {3}}}, {{add_gold, {4}}}, {{add_exp, {6}}}, {{add_crystal, {9}}}, {{add_iron, {10}}}, {{add_uranium, {11}}}]
        ,target = [{5}]
        ,order = {7}
        ,classify_id = {8}
    }};""".format(tip_id, min_role_lev, item_reward, coin_reward, gold_reward,
                  target, exp_reward, order, classify_id, crystal, iron,
                  uranium))
    tip_id_list.append("%d" % (tip_id))
    return []
Beispiel #9
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def get_base(content, all_content, row):
    type = int(prev(all_content, row, BaseField.type))
    item_id = int(content[BaseField.itemID])
    weight = int(content[BaseField.weight])
    min_num = int(content[BaseField.minNum])
    max_num = int(content[BaseField.maxNum])
    need_count = int(get_value(content[BaseField.needCount], 0))
    can_list = get_str(content[BaseField.canList], '')
    must_list = get_str(content[BaseField.mustList], '')
    role_lev = int(get_value(content[BaseField.level], 0))

    for sub in can_list.split(","):
        if sub.strip() != '':
            key = "%d, %s" % (type, sub.strip())
            can_take_dict.setdefault(key, [])
            can_take_dict[key].append(
                "{%d, util:rand(%d, %d), %d, %d}" %
                (item_id, min_num, max_num, weight, role_lev))

    for sub in must_list.split(","):
        if sub.strip() != '':
            key = "%d, %s" % (type, sub.strip())
            must_take_dict.setdefault(key, [])
            must_take_dict[key].append(
                "{%d, util:rand(%d, %d), %d, %d}" %
                (item_id, min_num, max_num, weight, role_lev))

    can_take_list.append(
        "can_take(ChestType, ItemID, AccCount) when ChestType =:= %d, ItemID =:= %d, AccCount >= %d -> true;"
        % (type, item_id, need_count))
    return []
Beispiel #10
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def get_conf(content):
    sys_id = int(content[0])
    lev = int(get_value(content[1], 0))
    gold = int(get_value(content[4], 0))

    if int(get_value(content[6], 0)) == 0:
        is_open = "true"
    else:
        is_open = "false"

    dungeon_id = int(get_value(content[7], 0))

    if dungeon_id != 0:
        dungeon_id = dungeon_id + 10000

    sys_open_list.append("""
get(%d) -> 
    #system_open{
     id = %d,
     lev = %d,
     dungeon_id = %d,
     gold = %d,
     is_open = %s
    }; """ % (sys_id, sys_id, lev, dungeon_id, gold, is_open))

    if lev != 1 and is_open == "true":
        sys_id_list_by_lev.setdefault(lev, [])
        sys_id_list_by_lev[lev].append("%d" % (sys_id))

    if dungeon_id != 0 and is_open == "true":
        sys_id_list_by_dungeon_id.setdefault(dungeon_id, [])
        sys_id_list_by_dungeon_id[dungeon_id].append("%d" % (sys_id))

    return []
Beispiel #11
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def get_cost(content):
    item_id = int(content[CostField.itemId])
    build_lev = int(content[CostField.level])
    cost_time = int(content[CostField.time])
    crystal = int(get_value(content[CostField.crystal], 0))
    iron = int(get_value(content[CostField.iron], 0))
    uranium = int(get_value(content[CostField.uranium], 0))
    gold_time = int(content[CostField.goldTime])

    add_paper_cost_list.append(
        "add_paper_cost(ItemID) when ItemID =:= %d -> [{del_crystal, %d}, {del_iron, %d}, {del_uranium, %d}];"
        % (item_id, crystal, iron, uranium))
    del_paper_gain_list.append(
        "del_paper_gain(ItemID) when ItemID =:= %d -> [{add_crystal, %d}, {add_iron, %d}, {add_uranium, %d}];"
        % (item_id, crystal, iron, uranium))

    all_paper_list.append("%d" % (item_id))

    need_build_lev_list.append(
        "need_build_lev(ItemID) when ItemID =:= %d -> %d;" %
        (item_id, build_lev))
    need_time_list.append("need_time(ItemID) when ItemID =:= %d -> %d;" %
                          (item_id, cost_time))
    one_gold_clean_time_list.append(
        "one_gold_clean_time(ItemID) when ItemID =:= %d -> %d;" %
        (item_id, gold_time))

    return []
Beispiel #12
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def get_chubing(content):
    id = int(content[ChuBingField.id])
    scene_id = int(content[ChuBingField.scene_id])
    populace = int(content[ChuBingField.populace])
    init_mate = get_str(content[ChuBingField.initMate], '')
    init_monster_list = get_str(content[ChuBingField.initMonster], '')
    pos_rf_monster_list = get_str(content[ChuBingField.posRefreshMonster], '')
    rf_monster_list = get_str(content[ChuBingField.refreshMonster], '')
    is_rf_loop = int(get_value(content[ChuBingField.loop], 0))
    base_1 = get_str(content[ChuBingField.base_1], '0, 0, 0')
    base_2 = get_str(content[ChuBingField.base_2], '0, 0, 0')
    rf_mate_monster_list = get_str(content[ChuBingField.refreshMateMonster],
                                   '')
    is_rf_mate_loop = int(get_value(content[ChuBingField.mateLoop], 0))
    init_mate_list = get_str(content[ChuBingField.initMate], '')
    round_rf_monster_list = get_str(content[ChuBingField.roundRefreshMonster],
                                    '')
    protect_monster_list = get_str(content[ChuBingField.protectMonster], '')
    chubing_array.setdefault(id, {})
    chubing_array[id]['scene_id'] = scene_id
    chubing_array[id]['populace'] = populace
    chubing_array[id]['init_mate'] = init_mate
    chubing_array[id]['init_monster_list'] = init_monster_list
    chubing_array[id]['pos_rf_monster_list'] = pos_rf_monster_list
    chubing_array[id]['rf_monster_list'] = rf_monster_list
    chubing_array[id]['is_rf_loop'] = is_rf_loop
    chubing_array[id]['base_1'] = base_1
    chubing_array[id]['base_2'] = base_2
    chubing_array[id]['rf_mate_monster_list'] = rf_mate_monster_list
    chubing_array[id]['is_rf_mate_loop'] = is_rf_mate_loop
    chubing_array[id]['init_mate_list'] = init_mate_list
    chubing_array[id]['round_rf_monster_list'] = round_rf_monster_list
    chubing_array[id]['protect_monster_list'] = protect_monster_list
    return []
Beispiel #13
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def get_gain(content):
    vip_lev = int(content[0])
    items = str(content[1])
    coin = int(get_value(content[2], 0))
    gold = int(get_value(content[3], 0))
    gain_list.append("gain_list(VIP) when VIP =:= %d -> [{add_items, [%s]}, {add_coin, %d}, {add_gold, %d}];"%(vip_lev, items, coin, gold))
    return []
Beispiel #14
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def get_content(content):
    hero_id = int(get_value(content[BaseField1.hero_id], 0))
    content_named = '<<"' + str(
        get_value(content[BaseField1.content_named], '')) + '">>'
    content = '<<"' + str(get_value(content[BaseField1.content], '')) + '">>'
    hero_mail_content.append("""get_content({0}) -> {{{1}, {2}}};""".format(
        hero_id, content_named, content))
    return []
Beispiel #15
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def get_extract_type_list(content):
    extract_type = int(get_value(content[BaseField.extract_type], 0))
    award_type = int(get_value(content[BaseField.award_type], 0))
    if (extract_type not in extract_type_list):
        extract_type_list.append(extract_type)
    if (award_type not in award_type_list):
        award_type_list.append(award_type)
    return []
Beispiel #16
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def get_union_reward_by_rank(content):
    max_rank = int(get_value(content[BaseField8.evaluate_top], 0))
    min_rank = int(get_value(content[BaseField8.evaluate_low], 0))
    coin = int(get_value(content[BaseField8.coin_amount], 0))
    gold = int(get_value(content[BaseField8.gold_amount], 0))
    item_list = str(get_value(content[BaseField8.item_list], ''))

    world_boss_union_rank.append("get_union_rank_reward_by_hurt(Rank) when Rank >= %d andalso Rank =< %d -> [{coin, %d}, {gold, %d}] ++ [%s];"%(max_rank, min_rank, coin, gold, item_list))
    return []
Beispiel #17
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def get_invite_count_reward(content):
    id = int(get_value(content[BaseField1.id], 0))
    count = int(get_value(content[BaseField1.count], 0))
    reward = int(get_value(content[BaseField1.reward], 0))
    invite_reward_list.append(
        """get_invite_count_reward({0}) -> {1};""".format(id, reward))
    invite_count_list.append("""get_invite_count({0}) -> {1};""".format(
        id, count))
    return []
Beispiel #18
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def get_base(content):
    dungeon_id = int(content[BaseField.dungeonID])
    items = get_str(content[BaseField.items], '')
    gold = int(get_value(content[BaseField.gold], 0))
    coin = int(get_value(content[BaseField.coin], 0))
    first_pass_gain_list.append(
        "first_pass_gain(%d) -> [{add_items, [%s]}, {add_gold, %d}, {add_coin, %d}];"
        % (dungeon_id, items, gold, coin))
    return []
Beispiel #19
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def get_hero_quality_open(content):
    precious_id = int(get_value(content[BaseField1.id], 0))
    hero_id = int(get_value(content[BaseField1.hero_id], 0))
    hero_quality = int(get_value(content[BaseField1.hero_quality], 0))
    is_open = int(get_value(content[BaseField1.is_open], 0))
    precious_hero_quality_open.append(
        """get_hero_quality_open({0}, {1}) -> {{{2}, {3}}};""".format(
            precious_id, hero_id, hero_quality, is_open))
    return []
Beispiel #20
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def get_max_times(content):
    extract_type = int(get_value(content[BaseField1.extract_type], 0))
    award_type = int(get_value(content[BaseField1.award_type], 0))
    # min_count = int(get_value(content[BaseField1.min_count], 0))
    max_count = int(get_value(content[BaseField1.max_count], 0))
    if (extract_type != 0) and (award_type != 0):
        chest_base.append("""get_max_times({0}, {1}) -> {2}; """.format(
            extract_type, award_type, max_count))
    return []
Beispiel #21
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def load_upgrade_to_list(content):
    temp = []
    lev = int(get_value(content[BaseField2.lev], 0))
    exp = int(get_value(content[BaseField2.exp], 0))
    temp.append(lev)
    temp.append(exp)
    precious_upgrade_data_list.append(temp)
    lev_data_list.append(lev)
    return []
Beispiel #22
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def get_rank(content):
    min_rank = int(content[RankField.minRank])
    max_rank = int(content[RankField.maxRank])
    gold = int(get_value(content[RankField.gold], 0))
    coin = int(get_value(content[RankField.coin], 0))
    prestige = int(get_value(content[RankField.prestige], 0))
    item = get_str(content[RankField.item], '')
    rank_reward_list.append("get_rank_reward_list(Rank) when Rank >= %d, Rank =< %d -> [{gold, %d}, {coin, %d}, {prestige, %d}] ++ [%s];"%(min_rank, max_rank, gold, coin, prestige, item))
    return []
Beispiel #23
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def get_skill_point_amount(content):
    skill_id = int(get_value(content[BaseField2.skill_id], 0))
    lev = int(get_value(content[BaseField2.lev], 0))
    skill_point_amount = int(
        get_value(content[BaseField2.skill_point_amount], 0))
    skill_point_amount_list.append(
        """get_skill_point_amount({0}, {1}) -> {2};""".format(
            skill_id, lev, skill_point_amount))
    return []
Beispiel #24
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def get_energy_amount_by_liveness(content):
    min_liveness = int(get_value(content[BaseField2.min_liveness], 0))
    max_liveness = int(get_value(content[BaseField2.max_liveness], 0))
    get_energy_amount = int(get_value(content[BaseField2.get_energy_amount],
                                      0))
    get_energy_amount_list.append(
        """get_energy_amount_by_liveness(Liveness) when Liveness >= {0} andalso Liveness =< {1} -> {2};"""
        .format(min_liveness, max_liveness, get_energy_amount))
    return []
Beispiel #25
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def get_rand_dialog(content):
    id = int(content[DailogField.dailID])
    coin = int(get_value(content[DailogField.coin], 0))
    gold = int(get_value(content[DailogField.gold], 0))
    items = str(get_value(content[DailogField.items], ''))
    all_dail_list.append("%d" % (id))
    dail_reward.append(
        "dail_reward(%d) -> [{add_coin, %d}, {add_gold, %d}, {add_items, [%s]}];"
        % (id, coin, gold, items))
    return []
Beispiel #26
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def get_items(content):
    award_id = int(get_value(content[BaseField.award_id], 0))
    item_id = int(get_value(content[BaseField.item_id], 0))
    min_count = int(get_value(content[BaseField.min_count], 0))
    max_count = int(get_value(content[BaseField.max_count], 0))
    rate = int(get_value(content[BaseField.rate], 0))
    chest_items_baes.append(
        """get_items({0}) -> {{{1}, {2}, {3}, {4}}};""".format(
            award_id, item_id, min_count, max_count, rate))
    return []
Beispiel #27
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def get_condition(content):
    hero_id = int(get_value(content[BaseField1.hero_id], 0))
    condition1 = get_value(content[BaseField1.condition], '')
    try:
        condition2 = str(int(condition1))
    except:
        condition2 = str(condition1)
    condition = '[' + condition2 + ']'
    hero_mail_condition.append("""get_condition({0}) -> {1};""".format(
        hero_id, condition))
    return []
Beispiel #28
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def get_base(content):
    id = get_str(content[BaseField.id], '')
    items = get_str(content[BaseField.items], '')
    gold = int(get_value(content[BaseField.gold], 0))
    coin = int(get_value(content[BaseField.coin], 0))
    mail_title = get_str(content[BaseField.title], '')
    mail_content = get_str(content[BaseField.content], '')

    php_fb_invite_base.append(
        "    '{0}' => array('id' => '{0}', 'items' => '[{1}]', 'gold' => {2}, 'coin'=> {3}, 'mail_title'=> '{4}', 'mail_content' => '{5}'),"
        .format(id, items, gold, coin, mail_title, mail_content))
    return []
Beispiel #29
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def load_excel_to_list(content):
    temp1 = []
    award_id = int(get_value(content[BaseField.award_id], 0))
    extract_type = int(get_value(content[BaseField.extract_type], 0))
    award_type = int(get_value(content[BaseField.award_type], 0))
    min_times = int(get_value(content[BaseField.min_times], 0))
    temp1.append(award_id)
    temp1.append(extract_type)
    temp1.append(award_type)
    temp1.append(min_times)
    sheet1_data.append(temp1)
    return []
Beispiel #30
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def get_lev_attr(content):
    global max_lev
    lev = int(content[LevAttrField.lev])
    attr_1 = int(get_value(content[LevAttrField.attr_1], 0))
    attr_2 = int(get_value(content[LevAttrField.attr_2], 0))
    attr_3 = int(get_value(content[LevAttrField.attr_3], 0))
    attr_4 = int(get_value(content[LevAttrField.attr_4], 0))
    get_attr_value_list.append("get_attr_value(%d, 1) -> %d;" % (lev, attr_1))
    get_attr_value_list.append("get_attr_value(%d, 2) -> %d;" % (lev, attr_2))
    get_attr_value_list.append("get_attr_value(%d, 3) -> %d;" % (lev, attr_3))
    get_attr_value_list.append("get_attr_value(%d, 4) -> %d;" % (lev, attr_4))
    return []