Beispiel #1
0
def propagate(cm: ColorMatrix, base: Color, explosion: Color):
    current = cm.find_all(explosion)
    offsets = RC(-1, -1), RC(1, 1), RC(-1, 1), RC(1, -1)
    for c_rc in current:
        for o in offsets:
            cm[c_rc + o] = explosion
    for c_rc in current:
        cm[c_rc] = base
    return cm
Beispiel #2
0
def for_talk():
    g = AutoSnekGame(
        shape=RC(16, 16),
        tick_rate_secs=.05,
        callbacks=Callbacks(lights_tick, on_death, on_success, lights_intro),
        snek_color=Colors.GREEN,
        # snek_color=Themes.rainbow,
        background_color=Colors.SNES_DARK_GREY._replace(brightness=6554),
        food_color=Colors.YALE_BLUE)

    g.run()
Beispiel #3
0
    def __init__(self,
                 snek_color: Color = Colors.GREEN,
                 background_color: ColorTheme = Colors.OFF,
                 food_color: ColorTheme = Colors.YALE_BLUE,
                 *,
                 snek_growth_amount=2,
                 shape=RC(16, 16),
                 tick_rate_secs=2.0,
                 callbacks: Callbacks = Callbacks()):
        self.board = self._init_board(background_color, shape)
        self._board_positions = set(RC(0, 0).to(shape))
        self.snek = Snek(snek_color, shape)
        self.food_colors = _colors(food_color)
        self.tick_rate_secs = tick_rate_secs
        self.callbacks = callbacks
        self.snek_growth_amount = snek_growth_amount

        self._set_food(init=True)
        self._dir: Dir = None
        self._prev_dir: Dir = None
Beispiel #4
0
    def _validate_pos(self, pos: RC) -> RC:
        """check if snek ran into self or wall; return pos"""
        if pos in self and not pos == self.sneque[0].pos:
            raise SnekDead('snek ran into self :(')

        if self.allow_wrap:
            return pos % self.board_shape

        if not RC(0, 0) <= pos < self.board_shape:
            raise SnekDead('snek ran off the board :(')

        return pos
Beispiel #5
0
def play(in_terminal=False):
    if in_terminal:
        g = SnekGame(shape=RC(16, 16),
                     tick_rate_secs=.2,
                     callbacks=Callbacks(terminal_tick, terminal_on_death,
                                         on_success),
                     background_color=Colors.SNES_LIGHT_GREY,
                     snek_color=Colors.COPILOT_BLUE_GREEN,
                     food_color=Colors.SNES_LIGHT_PURPLE,
                     snek_growth_amount=2)
    else:
        g = SnekGame(
            shape=RC(16, 16),
            tick_rate_secs=.2,
            callbacks=Callbacks(lights_tick, on_death, on_success,
                                lights_intro),
            snek_color=Colors.GREEN,
            # snek_color=Themes.july_4th,
            background_color=Colors.SNES_DARK_GREY._replace(brightness=6554),
            food_color=Colors.YALE_BLUE)
    g.run()
Beispiel #6
0
def explode(base_color: Color = Colors.STEELERS_RED,
            explosion_color: Color = Colors.COLD_WHITE,
            in_terminal=False):
    colors = to_n_colors(base_color.r_brightness(20000), n=256)
    cm = ColorMatrix.from_colors(colors, RC(16, 16))
    start, end = RC(7, 7), RC(9, 9)
    cm[start] = cm[end] = explosion_color
    # for rc in start.to(end):
    #     cm[rc] = explosion_color

    # expand
    with suppress(IndexError):
        for _ in range(10):
            set_cm(cm, strip=False, in_terminal=in_terminal)
            propagate(cm, base_color, explosion_color)
            time.sleep(.1)

    if in_terminal:
        return

    # fill white
    for offset in range(8):
        s, e = start - RC(offset, offset), end + RC(offset, offset)
        for rc in s.to(e):
            cm[rc] = explosion_color
        set_cm(cm, strip=False, in_terminal=in_terminal)
        time.sleep(.1)

    # fade to black
    colors = to_n_colors(Colors.OFF, n=256)
    cm = ColorMatrix.from_colors(colors, RC(16, 16))
    set_cm(cm, strip=False, duration_msec=3000)
Beispiel #7
0
def run_as_ambiance():
    background = Colors.SNES_DARK_GREY._replace(brightness=6554)
    color_options = list(Colors) + list(Themes)

    tick_rate_secs = randrange(80) / 100.0 + .5
    food_c, snek_c = (o[1] for o in sample(color_options, 2))
    with suppress(SnekDead, SnekSucceeds):
        g = AutoSnekGame(shape=RC(16, 16),
                         tick_rate_secs=tick_rate_secs,
                         callbacks=Callbacks(lights_tick, on_death,
                                             on_success),
                         food_color=food_c,
                         snek_color=snek_c,
                         background_color=background,
                         snek_growth_amount=randrange(1, 7))
        g.run()
Beispiel #8
0
def __main():
    while True:
        with suppress(SnekDead, SnekSucceeds):
            run_as_ambiance()
    # return for_talk()
    # return play()
    g = AutoSnekGame(shape=RC(16, 16),
                     tick_rate_secs=.05,
                     callbacks=Callbacks(terminal_tick, terminal_on_death,
                                         on_success),
                     background_color=Colors.SNES_LIGHT_GREY,
                     snek_color=Colors.COPILOT_BLUE_GREEN,
                     food_color=Colors.SNES_LIGHT_PURPLE,
                     snek_growth_amount=2)
    # g = SnekGame(shape=RC(16, 16), tick_rate_secs=.05,
    #              callbacks=Callbacks(lights_cb, on_death, on_success, lights_intro),
    #              background_color=Colors.OFF, snek_color=Colors.GREEN)
    # g = AutoSnekGame(shape=RC(16, 16), tick_rate_secs=.05,
    #                  callbacks=Callbacks(lights_tick, on_death, on_success, lights_intro),
    #                  snek_color=Colors.GREEN,
    #                  # snek_color=Themes.july_4th,
    #                  background_color=Colors.SNES_DARK_GREY._replace(brightness=6554),
    #                  food_color=Colors.YALE_BLUE)
    g.run()
Beispiel #9
0
def _rand_point(shape: RC) -> RC:
    return RC(randint(0, shape.r - 1), randint(0, shape.c - 1))
Beispiel #10
0
import os
import time
from contextlib import suppress
from itertools import cycle, chain
from random import randint, choice, sample, randrange
from threading import Thread
from typing import NamedTuple, Deque, Dict, Set, Callable, Optional, Iterable

from lifxlan3 import Color, deque, Dir, Colors, Themes
from lifxlan3.routines import parse_keyboard_inputs, dir_map, ColorTheme, colors_to_theme
from lifxlan3.routines.tile.core import set_cm, translate, RC, ColorMatrix
from lifxlan3.routines.tile.tile_utils import to_n_colors, a_star

dir_rc_map: Dict[Dir, RC] = {
    Dir.right: RC(0, 1),
    Dir.left: RC(0, -1),
    Dir.up: RC(-1, 0),
    Dir.down: RC(1, 0)
}

rc_dir_map: Dict[RC, Dir] = {v: k for k, v in dir_rc_map.items()}


class Cell(NamedTuple):
    pos: RC
    color: Color


def _rand_point(shape: RC) -> RC:
    return RC(randint(0, shape.r - 1), randint(0, shape.c - 1))