Beispiel #1
0
 def __init__(self, root, party=None, dimension=10, file_path="", unusual_mode=False):
     self.root = root
     if file_path == "":
         self.log = log_parser.GameLogParser('log.ck')
         self.game = game_logic.PlayingField(dimension, None, unusual_mode)
         self.human = party
         self.dimension = dimension
         self.progress = 1
         self.log.create_struct_log(party, self.dimension, self.progress)
     else:
         self.log = log_parser.GameLogParser(file_path)
         self.log.dimension = int(self.log.get_dimension())
         self.dimension = self.log.dimension
         self.progress = self.log.get_progress() + 1
         self.log.count_write = self.progress + 0
         field_save = self.log.get_field()
         self.game = game_logic.PlayingField(self.dimension, field_save)
         if self.log.get_is_human() == 'none':
             self.human = None
             party = None
         else:
             self.human = self.log.get_is_human()
             party = self.human
     self.first_player = self.game.first_player
     self.second_player = self.game.second_player
     self.root = root
     self.list_button = []
     self.list_save_image = []
     for x in range(0, self.game.dimension):
         new_line = []
         for y in range(0, self.game.dimension):
             new_line.append(AdvancedButton(x, y, self.root))
             img = PhotoImage(file='image/white.gif')
             self.list_save_image.append(img)
             new_line[y]['image'] = img
         self.list_button.append(new_line)
     self.is_with_bot = False
     if party is not None:
         self.is_with_bot = True
         if party == 'first':
             self.bot = bot.Bot(self.second_player)
         else:
             self.bot = bot.Bot(self.first_player)
             if self.progress % 2 != 0:
                 self.progress += self.bot_do()
                 self.log.change_fild_text(self.dimension, self.game.field)
     self.draw()
     for x in range(0, self.game.dimension):
         for y in range(0, self.game.dimension):
             self.list_button[x][y].grid(row=x, column=y)
     menu_bar = Menu(self.root)
     menu_bar.add_command(label="Save", command=self.save_game)
     self.root.config(menu=menu_bar)
     self.root.mainloop()
Beispiel #2
0
 def test_get_is_human(self):
     self.init_players()
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("white", 6, 1)
     self.assertEqual('white', new_parser.get_is_human())
     new_parser.create_struct_log("black", 6, 1)
     self.assertEqual('black', new_parser.get_is_human())
Beispiel #3
0
 def test_created_log(self):
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("white", 10, 1)
     os.chdir(os.getcwd())
     files = []
     for file in glob.glob("*.ck"):
         files.append(file)
     self.file_for_deleted.append('log.ck')
     self.assertTrue("log.ck" in files)
Beispiel #4
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 def test_get_progress(self):
     self.init_players()
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("", 6, 1)
     self.white.take_chip(1, 4)
     self.white.make_jump(2, 5, 'white')
     new_parser.change_fild_text(6, self.new_game.field)
     self.black.take_chip(4, 1)
     self.black.make_jump(3, 0, 'black')
     new_parser.change_fild_text(6, self.new_game.field)
     self.assertEqual(2, int(new_parser.get_relise()))
Beispiel #5
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 def test_save_field(self):
     expected = ["010101\n",
                 "101010\n",
                 "000000\n",
                 "000000\n",
                 "020202\n",
                 "202020\n", ]
     new_game = game_logic.PlayingField(6)
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("", 6, 1)
     new_parser.change_fild_text(6, new_game.field)
     with open("log.ck", 'r') as file:
         all_lines = file.readlines()
         actual = all_lines[4:]
         self.assertEqual(expected, actual)
Beispiel #6
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 def test_get_field(self):
     expected = [['0', '1', '0', '1', '0', '1'],
                 ['1', '0', '1', '0', '0', '0'],
                 ['0', '0', '0', '0', '0', '1'],
                 ['2', '0', '0', '0', '0', '0'],
                 ['0', '0', '0', '2', '0', '2'],
                 ['2', '0', '2', '0', '2', '0'],
                 ]
     self.init_players()
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("", 6, 1)
     self.white.take_chip(1, 4)
     self.white.make_jump(2, 5, 'white')
     new_parser.change_fild_text(6, self.new_game.field)
     self.black.take_chip(4, 1)
     self.black.make_jump(3, 0, 'black')
     new_parser.change_fild_text(6, self.new_game.field)
     field = new_parser.get_field()
     self.assertEqual(expected, field)
Beispiel #7
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 def test_save_party(self):
     name_party = "MY_PARTY"
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("", 6, 1)
     new_parser.save_change_party(name_party)
     self.assertEqual(name_party, new_parser.get_is_human())
Beispiel #8
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 def test_get_dimension(self):
     new_parser = log_parser.GameLogParser("log.ck")
     new_parser.create_struct_log("", 6, 1)
     self.assertEqual(6, int(new_parser.get_dimension()))
Beispiel #9
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 def init_parser(self):
     self.parse = log_parser.GameLogParser("log.ck")