Beispiel #1
0
def test_horde_show_up_two_zombies_left_in_city_no_graveyard():
    gs = GameState()
    gs.players = [PlayerShelter(), PlayerShelter(), PlayerShelter()]
    gs.active_player = gs.players[1]
    gs.city_deck = [
        CityCard(ZombieType.HORDE),
        CityCard(ZombieType.ZOMBIE),
        CityCard(ZombieType.ZOMBIE)
    ]
    gs.zombie_show_up()
    assert len(gs.city_deck) == 0
    assert len(gs.players[0].zombies) == 1
    assert len(gs.players[1].zombies) == 0
    assert len(gs.players[2].zombies) == 1
    assert len(gs.active_player.zombies) == 0

    gs = GameState()
    gs.players = [PlayerShelter(), PlayerShelter(), PlayerShelter()]
    gs.active_player = gs.players[2]
    gs.city_deck = [
        CityCard(ZombieType.HORDE),
        CityCard(ZombieType.ZOMBIE),
        CityCard(ZombieType.ZOMBIE)
    ]
    gs.zombie_show_up()
    assert len(gs.city_deck) == 0
    assert len(gs.players[0].zombies) == 1
    assert len(gs.players[1].zombies) == 1
    assert len(gs.players[2].zombies) == 0
    assert len(gs.active_player.zombies) == 0
Beispiel #2
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def test_fast_zombie_show_up():
    gs = GameState()
    gs.active_player = PlayerShelter()
    gs.city_deck = [CityCard(ZombieType.FAST)]
    gs.zombie_show_up()
    assert len(gs.active_player.zombies) == 1
    assert gs.active_player.zombies[0].top == ZombieType.FAST
    assert len(gs.city_deck) == 0
Beispiel #3
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def test_horde_show_up_second_time():
    gs = GameState()
    gs.players = [PlayerShelter(), PlayerShelter(), PlayerShelter()]
    gs.active_player = gs.players[1]
    horde = ZombieType.HORDE
    zombie = ZombieType.ZOMBIE
    gs.city_deck = [
        CityCard(horde),
        CityCard(zombie),
        CityCard(horde),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie)
    ]
    gs.zombie_show_up()
    assert len(gs.city_deck) == 0
    assert len(gs.city_graveyard) == 2
    assert len(gs.players[0].zombies) == 2
    assert len(gs.players[1].zombies) == 1
    assert len(gs.players[2].zombies) == 2
    assert len(gs.active_player.zombies) == 1

    gs = GameState()
    gs.players = [PlayerShelter(), PlayerShelter(), PlayerShelter()]
    gs.active_player = gs.players[2]
    gs.city_deck = [
        CityCard(horde),
        CityCard(horde),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie),
        CityCard(zombie)
    ]
    gs.zombie_show_up()
    assert len(gs.city_deck) == 0
    assert len(gs.city_graveyard) == 2
    assert len(gs.players[0].zombies) == 2
    assert len(gs.players[1].zombies) == 2
    assert len(gs.players[2].zombies) == 1
    assert len(gs.active_player.zombies) == 1
Beispiel #4
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def test_zombie_show_up():
    gs = GameState()
    gs.active_player = PlayerShelter()
    gs.city_deck = [CityCard(ZombieType.ZOMBIE)]
    gs.zombie_show_up()
    assert gs.city_deck[0].top == ZombieType.ZOMBIE
    assert gs.city_deck[0].bottom == ZombieType.SURVIVOR
    assert len(gs.city_deck) == 1
    gs.zombie_show_up()
    assert len(gs.active_player.zombies) == 1
    assert gs.active_player.zombies[0].top == ZombieType.ZOMBIE
    assert len(gs.city_deck) == 0

    gs.city_deck = [CityCard(ZombieType.BIG)]
    gs.zombie_show_up()
    assert gs.city_deck[0].top == ZombieType.BIG
    assert gs.city_deck[0].bottom == ZombieType.SURVIVOR
    assert len(gs.city_deck) == 1
    gs.zombie_show_up()
    assert len(gs.active_player.zombies) == 2
    assert gs.active_player.zombies[1].top == ZombieType.BIG
    assert len(gs.city_deck) == 0
Beispiel #5
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def test_zombie_show_up_empty_city():
    gs = GameState()
    gs.active_player = PlayerShelter()
    gs.city_deck = []
    gs.zombie_show_up()
    assert len(gs.active_player.zombies) == 0