Beispiel #1
0
    def key_down(self, event):
        key = repr(event.char)
        if key in self.commands:
            self.matrix, changed, score = self.commands[repr(event.char)](
                self.matrix)
            if changed:
                logic.add_new_2(self.matrix)
                self.update_grid_cells()
                changed = False

        elif key == c.KEY_AI:
            while logic.get_current_state(self.matrix) == 'GAME NOT OVER':
                self.matrix, valid_game = ai_logic.ai_move(self.matrix, 45, 35)
                if valid_game:
                    self.matrix = logic.add_new_2(self.matrix)
                    self.update_grid_cells()

        self.update_grid_cells()
        time.sleep(3)

        if logic.get_current_state(self.matrix) == 'WON':
            self.grid_cells[1][1].configure(text="You",
                                            bg=c.BACKGROUND_COLOR_CELL_EMPTY)
            self.grid_cells[1][2].configure(text="Win!",
                                            bg=c.BACKGROUND_COLOR_CELL_EMPTY)

        elif logic.get_current_state(self.matrix) == 'LOST':
            self.grid_cells[1][1].configure(text="You",
                                            bg=c.BACKGROUND_COLOR_CELL_EMPTY)
            self.grid_cells[1][2].configure(text="Lose!",
                                            bg=c.BACKGROUND_COLOR_CELL_EMPTY)
Beispiel #2
0
 def key_down(self,event):
     key=repr(event.char)
     if key in self.commands:
         self.matrix,change=self.commands[repr(event.char)](self.matrix)
         if change:
             logic.add_new_2(self.matrix)
             self.update_grid_cells()
             change=False
             if logic.game_status(self.matrix)=="WON":
                 self.grid_cells[1][1].configure(text="YOU",bg=c.BG_COLOR_CELL_EMPTY)
                 self.grid_cells[1][2].configure(text="WON!",bg=c.BG_COLOR_CELL_EMPTY)
             if logic.game_status(self.matrix)=="LOSE":
                 self.grid_cells[1][1].configure(text="YOU",bg=c.BG_COLOR_CELL_EMPTY)
                 self.grid_cells[1][2].configure(text="LOST!",bg=c.BG_COLOR_CELL_EMPTY)
     pass 
Beispiel #3
0
	def key_down(self, event):
		key = repr(event.char)

		if key in self.commands:
			self.matrix, changed = self.commands[repr(event.char)](self.matrix)

			if changed:

				logic.add_new_2(self.matrix)
				self.update_grid_cells()
				changed = False

				if logic.get_current_state(self.matrix) == "Congratulations, you won the game.":
					self.grid_cells[1][1].configure(text='You', bg=c.BACKGROUND_COLOR_CELL_EMPTY)
					self.grid_cells[1][2].configure(text='Win', bg=c.BACKGROUND_COLOR_CELL_EMPTY)

				if logic.get_current_state(self.matrix) == 'Lost':
					self.grid_cells[1][1].configure(text='You', bg=c.BACKGROUND_COLOR_CELL_EMPTY)
					self.grid_cells[1][2].configure(text='Lose', bg=c.BACKGROUND_COLOR_CELL_EMPTY)
Beispiel #4
0
 def init_matrix(self):
     self.matrix = logic.start_game()
     logic.add_new_2(self.matrix)
     logic.add_new_2(self.matrix)
    pprint(mat, indent=0, width=20)  # 1차원 행렬을 2차원으로 표시한다.

while True:  #pynput을 통한 키입력
    with keyboard.Events() as events:
        event = events.get(9999)  # 입력을 오래 기다린다.

        if event.key == keyboard.KeyCode.from_char(
                'w'):  # w 커맨드를 입력하면 로직이 작동한다.
            changed = logic.move_up(mat)
            mat, flag = logic.move_up(mat)

            status = logic.get_current_state(mat)
            print(status)  #로직 작동후 현재상태를 출력한다.

            if (status == '' and changed):
                logic.add_new_2(mat)  # 빈공간을 계속 진행으로 정의하였다.

            elif (status != ''):
                break

        elif event.key == keyboard.KeyCode.from_char(
                's'):  # s 커맨드를 입력하면 로직이 작동한다.

            changed = logic.move_down(mat)
            mat, flag = logic.move_down(mat)
            status = logic.get_current_state(mat)
            print(status)
            if (status == '' and changed):
                logic.add_new_2(mat)

            elif (status != ''):