Beispiel #1
0
def main():
    # remove_friends(get_app(my_loginId, my_password, init=True),
    #                (get_app(loginId, password, init=True) for loginId in b_loginIds))
    # return
    #root = get_app(my_loginId, my_password)
    users = list(get_app(loginId, password) for loginId, password in root_users)
    #users = [get_app(loginId, password)]
    #users = [root]
    # add_friends(get_app(my_loginId, my_password, init=True), users)
    while True:
        for user in users:
            try:
                # import pdb;pdb.set_trace()
                if len(user.cards) > 180:
                    logic.update_ap_bc(user, all_ap=True)
                    logic.gacha_buy(user, keep_point=9000)
                    logic.card_sell(user)
                user.logger.debug(user_info(user))
                if not check_fairy(user):
                    find_fairy(user)
                else:
                    time.sleep(30 * b())
            except HeaderError, e:
                user.logger.error("%s %s sleep for 15sec" % (e.code, e.message))
                time.sleep(15 * b())
                continue
            except Exception, e:
                user.logger.error("出错:%s. %s" % (e.message, traceback.format_exc()))
                time.sleep(15 * b())
            except KeyboardInterrupt:
                save_app(user)
                break
Beispiel #2
0
def main(user, cname):
    global battle_time, last_id
    user.logger.info(user_info(user))
    card = find_card(user, cname)
    cards = [card.serial_id]
    cost = card.cost
    if not last_id:
        last_id = random.randint(10000, 299999)
    last_id += random.randint(1, 10000)
    while True:
        try:
            logic.card_sell(user)
            if user.bc < KEEP_BC:
                if user.next_exp >= user.bc_max * 60 / cost and user.redtee > KEEP_REDTEE:
                    user.logger.info("use redtee")
                    user.userItem(REDTEE)
                    if user.bc == user.bc_max:
                        continue
                    user.logger.error(" not enough redtee")
                continue
            if not battle_battle(user, last_id, cards=cards, desk_cost=cost):
                last_id += 15
                continue
        except KeyboardInterrupt:
            save_app(user)
            break
        except HeaderError as e:
            if u"现在无法进行战斗" == e.message:
                user.logger.info(u"%s 现在无法进行战斗" % last_id)
            elif u"指定的玩家不存在" == e.message:
                user.logger.info(u"%s 指定的玩家不存在" % last_id)
            elif e.code == 9000:
                time.sleep(OUT_TIME * b())
                user.login()
            else:
                user.logger.info("HeaderError:%s, sleep %ss %s" % (e.message, 60, traceback.format_exc()))
                time.sleep(OUT_TIME * b())
            time.sleep(LOCKER_TIME)
        except Exception as e:
            time.sleep(LOCKER_TIME)
            user.logger.info("ERROR:%s, sleep %ss %s" % (e.message, 60, traceback.format_exc()))
        last_id += 1