def approval_payment(self, admin, key, refuse=False): """ 审批支付 :param key: :param refuse: 拒绝,默认为同意 :return: """ from admin import virtual_pay_by_admin from logics.user import User pay = self.get_payment(key) if pay: flag = False if not refuse: # 同意 pay['status'] = 1 u = User.get(pay['uid']) for i in xrange(int(pay['times'])): flag = virtual_pay_by_admin(u, pay['goods_id'], pay['admin'], pay['reason'], pay['tp']) else: # 拒绝 pay['status'] = 2 pay['approval'] = admin # 审批者 self.add_approval_payment(pay) self.remove_payment(key) return flag return False
def get_user_server_list(req): """# login: 交给前端用户的server_list(此步不需要验证) args: req: --- arg returns: 0 --- """ account = req.get_argument('account', '') version = req.get_argument('version', '') # 给前端填坑 account = account.replace('37wanA545_', '37wan_') # 用37wan_去替换37wanA545_ account = account.replace('pipa_new_', 'pipa_') replace_lua_url = True if settings.ENV_NAME in [settings.ENV_IOS, settings.ENV_STG_IOS, settings.ENV_TEST_IOS] \ and version >= '1.2.7' else False if not UnameUid.check_exist(account): return 0, None, { # 查无此人 'server_list': ServerConfig.get().server_list(replace_lua_url=replace_lua_url), # lua的url不一样 'current_server': '', } uu = UnameUid.get(account) sid, expired = uu.get_or_create_session_and_expired() server_list = ServerConfig.get().server_list(replace_lua_url=replace_lua_url) device_mark = req.get_argument('device_mark', '') device_mem = req.get_argument('device_mem', '') ip = req.request.headers.get('X-Real-Ip', '') for s in server_list: uid = s['uid'] = uu.servers.get(s['server'], '') s['level'] = 0 if uid: u = User.get(uid) s['level'] = u.level if u.regist_time and u.name: commit = False if not (u.device_mark and u.device_mark == device_mark): u.device_mark = device_mark commit = True if not (u.device_mem and u.device_mem == device_mem): u.device_mem = device_mem commit = True if not (u.ip and u.ip == ip): u.ip = ip commit = True if u.update_session_and_expired(sid, expired): commit = True if commit: u.save() return 0, None, { 'server_list': server_list, 'current_server': '', 'ks': sid, }
def pay(env, *args, **kwargs): ''' 接受充值请求,成功则返回ok,后台进行相关修改 :param env: :param args: :param kwargs: :return: ''' result = { # 应答信息模板 'result_code': 'failed', # 查询应答码,ok为成功, 'result_msg': '', 'record': { 'timestamp': time.time(), 'game_amount': 0, } } qid = env.get_argument('qid', '') app_key = env.get_argument('app_key', '') server_id = env.get_argument('server_id', '') order_id = env.get_argument('order_id', '') amount = env.get_argument('amount', '') # 传入的amount以分为单位 sign = env.get_argument('sign', '') # 验证签名 sign_str = '%s#%s#%s#%s#%s#%s' % (amount, app_key, order_id, qid, server_id, APP_SECRET) if sign != hashlib.md5(sign_str).hexdigest(): result['result_msg'] = 'sign err' return result # 获取用户uuid account = '%s_%s' % ('360', qid) if not UnameUid.check_exist(account): result['result_msg'] = 'user not exist!' return result um = UnameUid.get(account) servers = um.servers if server_id not in servers: result['result_msg'] = 'server_id not exist!' return result u = UserL.get(servers[server_id]) pass
def login(req): """# login: 登录用户 args: req: --- arg returns: 0 --- 1: unicode('查无此人', 'utf-8'), 2: unicode('接头暗号不对', 'utf-8'), """ account = req.get_argument('account', '') platform = req.get_argument('pt', '') if not UnameUid.check_exist(account): return 1, None, {} # 查无此人 device_mark = req.get_argument('device_mark', '') device_mem = req.get_argument('device_mem', '') uu = UnameUid.get(account) sid, expired = uu.get_or_create_session_and_expired(force=True) server_list = ServerConfig.get().server_list() for s in server_list: uid = s['uid'] = uu.servers.get(s['server'], '') if uid: u = User.get(uid) commit = False if not (u.device_mark and u.device_mark == device_mark): u.device_mark = device_mark commit = True if not (u.device_mem and u.device_mem == device_mem): u.device_mem = device_mem commit = True if u.update_session_and_expired(sid, expired): commit = True if commit: u.save() uu.cur_platform = platform uu.save() return 0, None, { 'server_list': server_list, 'current_server': uu.current_server, 'ks': sid, }
def mark_user_login(req): """# mark_user_login: 标记用户最近登录,防多设备登录 args: req: --- arg returns: 0 --- """ user_token = req.get_argument('user_token', '') device_mem = req.get_argument('device_mem', '') frontwindow = settings.DEBUG or req.get_argument('frontwindow', '') == '5e3b4530b293b5c1f4eeca4638ab4dc1' u = User.get(user_token) if not frontwindow and (u.device_mem and u.device_mem != device_mem): return 9999, None, {} u._mark += 1 if settings.DEBUG: u.device_mark = req.get_argument('device_mark', '') u.save() return 0, None, { 'mk': u._mark, }
def generate_temple_robot(robot_uid, server_name, formation_index, rank=0): """# robot: 产生一个很拟人的机器人 """ import game_config robot_int_id = int(robot_uid.split('_')[1]) robot_config = game_config.temple_robot.get(robot_int_id) ###################################################### # ## card from models.cards import Cards card_obj = EmptyModelObj(Cards, robot_uid, server_name) robot_name = robot_config['name'] if not rank: rank = robot_int_id + robot_config['temple_reward'] formation_type = robot_config['formation_type'][rank % len( robot_config['formation_type'])] formation_config = game_config.temple_formation.get(formation_type) card_obj.formation = { 'own': [formation_config['formation_id']], 'current': formation_config['formation_id'], } tmp = { 'skill_level': 1, 'character_level': 1, 'evo_level': 0, 'role_level': 1, } for k in tmp: v = robot_config[k] v = range(v[1], v[0] - 1, -1) v = v[rank % len(v)] tmp[k] = v for _ in range(1, tmp['role_level']): card_obj.add_position_num(_) # 根据玩家等级限制上阵卡牌数量 position_num = { 'position_num': card_obj.position_num, 'alternate_num': card_obj.alternate_num } formation_offset = (formation_index - 1) * 8 for i in range(1, 9): if i <= 5: _tp = 'position_num' pos = i else: _tp = 'alternate_num' pos = i + 5 if position_num[_tp] <= 0: continue c_id = formation_config['position%s' % (i + formation_offset)] if not c_id: continue card_id = card_obj.new( c_id, lv=tmp['character_level'], evo=tmp['evo_level'], ) for _ in '12345': if 's_%s' % _ in card_obj._cards[card_id]: card_obj._cards[card_id]['s_%s' % _]['lv'] = tmp['skill_level'] card_obj.set_alignment(card_id, pos) position_num[_tp] -= 1 # ## card ###################################################### ###################################################### # ## leader_skill from models.skill import Skill leader_skill_obj = EmptyModelObj(Skill, robot_uid, server_name) for i in '123': s = robot_config['leader_skill_%s_key' % i] s_level = robot_config['leader_skill_%s_level' % i] leader_skill_obj.skill[s] = s_level setattr(leader_skill_obj, 'skill_' + i, s) # ## leader_skill ###################################################### ###################################################### # ## equip from models.equip import Equip equip_obj = EmptyModelObj(Equip, robot_uid, server_name) # ## equip ###################################################### ###################################################### # ## drama from models.drama import Drama drama_obj = EmptyModelObj(Drama, robot_uid, server_name) # ## drama ###################################################### ####################################################### # ## user # uid # user_name # role # level # exp ###################################################### # ## arena from models.arena import Arena arena_obj = EmptyModelObj(Arena, robot_uid, server_name) # ## arena ###################################################### from models.user import User as UserM user_m = EmptyModelObj(UserM, robot_uid, server_name) user_m.name = robot_name user_m.role = robot_config['role'] user_m.level = tmp['role_level'] user_m.regist_time = time.time() - 3600 * 24 * 10 # 注册时间戳 user_m.active_time = time.time() - 3600 * 2 user_m.continue_login_days = 5 from logics.user import User user = User(robot_uid, user_m_obj=user_m) user.get = empty_func user.exp = user_m.exp for i in User._model_property_candidate_list: setattr(user, i[0], None) user.cards = card_obj setattr(card_obj, 'weak_user', weakref.proxy(user)) user.equip = equip_obj setattr(equip_obj, 'weak_user', weakref.proxy(user)) user.drama = drama_obj setattr(drama_obj, 'weak_user', weakref.proxy(user)) user.leader_skill = leader_skill_obj setattr(leader_skill_obj, 'weak_user', weakref.proxy(user)) user.arena = arena_obj setattr(arena_obj, 'weak_user', weakref.proxy(user)) # ## user ####################################################### return user
def pyramid_robot(robot_uid, robot_name, server_name, rank=0, spec_level=0, index=3, evo_level=0): """# robot: 产生一个很拟人的机器人 金字塔机器人 args: arg: --- arg rank: 机器人排名,根据此排名随机相关属性 spec_level: 指定卡牌、用户、技能 等的级别 第三个参数 robot_config_name='robot' returns: 0 --- formation_type_config = { 'formation_id': 1, 'position1': 3800, 'position2': 5300, 'position3': 3000, 'position4': 4100, 'position5': 4000, 'position6': 1400, 'position7': 4700, 'position8': 1000, }, robot_config = { 'formation_type': [1,2,3,4,5,6,7,8,9,10], 'role': 1, 'role_level': [41,50], 'character_level': [67,85], 'evo_level': [10,14], 'skill_level': [22,23], 'leader_skill_1_key': 201, 'leader_skill_1_level': 5, 'leader_skill_2_key': 212, 'leader_skill_2_level': 5, 'leader_skill_3_key': 232, 'leader_skill_3_level': 4, } """ uid = robot_uid.split('_')[index] uid = int(uid) import game_config robot_config = game_config.pyramid_robot.get('robot_%s' % uid) ###################################################### # ## card from models.cards import Cards card_obj = EmptyModelObj(Cards, robot_uid, server_name) if not robot_name: formation_type = robot_config['formation_type'][rank % len( robot_config['formation_type'])] else: formation_type = random.choice(robot_config['formation_type']) formation_config = game_config.formation_type.get(formation_type) card_obj.formation = { 'own': [formation_config['formation_id']], 'current': formation_config['formation_id'], } tmp = { 'skill_level': 1, 'character_level': 1, 'evo_level': 0, 'role_level': 1, } if spec_level: # 指定卡牌、用户等级 tmp['character_level'] = spec_level tmp['role_level'] = spec_level tmp['evo_level'] = evo_level else: for k in tmp: v = robot_config[k] v = range(v[1], v[0] - 1, -1) v = v[rank % len(v)] tmp[k] = v for _ in range(1, tmp['role_level']): card_obj.add_position_num(_) # 根据玩家等级限制上阵卡牌数量 position_num = { 'position_num': card_obj.position_num, 'alternate_num': card_obj.alternate_num } for i in range(1, 9): if i <= 5: _tp = 'position_num' pos = i else: _tp = 'alternate_num' pos = i + 5 if position_num[_tp] <= 0: continue c_id = formation_config['position%s' % i] if not c_id: continue card_id = card_obj.new( c_id, lv=tmp['character_level'], evo=tmp['evo_level'], ) for _ in '12345': if 's_%s' % _ in card_obj._cards[card_id]: card_obj._cards[card_id]['s_%s' % _]['lv'] = tmp['skill_level'] card_obj.set_alignment(card_id, pos) position_num[_tp] -= 1 # ## card ###################################################### ###################################################### # ## leader_skill from models.skill import Skill leader_skill_obj = EmptyModelObj(Skill, robot_uid, server_name) for i in '123': s = robot_config['leader_skill_%s_key' % i] s_level = robot_config['leader_skill_%s_level' % i] leader_skill_obj.skill[s] = s_level setattr(leader_skill_obj, 'skill_' + i, s) # ## leader_skill ###################################################### ###################################################### # ## equip from models.equip import Equip equip_obj = EmptyModelObj(Equip, robot_uid, server_name) # ## equip ###################################################### ###################################################### # ## drama from models.drama import Drama drama_obj = EmptyModelObj(Drama, robot_uid, server_name) # ## drama ###################################################### ####################################################### # ## user # uid # user_name # role # level # exp ###################################################### # ## arena from models.arena import Arena arena_obj = EmptyModelObj(Arena, robot_uid, server_name) # ## arena ###################################################### from models.user import User as UserM first_name = game_config.random_first_name[rank % len( game_config.random_first_name)] last_name = game_config.random_last_name[rank % len(game_config.random_last_name)] user_m = EmptyModelObj(UserM, robot_uid, server_name) # user_m.name = first_name + last_name user_m.name = robot_name or first_name + last_name user_m.role = robot_config['role'] user_m.level = tmp['role_level'] user_m.regist_time = time.time() - 3600 * 24 * 10 # 注册时间戳 user_m.active_time = time.time() - 3600 * 2 user_m.continue_login_days = 5 from logics.user import User user = User(robot_uid, user_m_obj=user_m) user.get = empty_func user.exp = user_m.exp for i in User._model_property_candidate_list: setattr(user, i[0], None) user.cards = card_obj setattr(card_obj, 'weak_user', weakref.proxy(user)) user.equip = equip_obj setattr(equip_obj, 'weak_user', weakref.proxy(user)) user.drama = drama_obj setattr(drama_obj, 'weak_user', weakref.proxy(user)) user.leader_skill = leader_skill_obj setattr(leader_skill_obj, 'weak_user', weakref.proxy(user)) user.arena = arena_obj setattr(arena_obj, 'weak_user', weakref.proxy(user)) # ## user ####################################################### return user
def request_handler(client_socket, addr): global messages_cache now = int(time.time()) client = Client(client_socket) client_manager.add_client(client) client_manager.lose_time_out_clients(now) print_log('[%s]' % get_datetime_str(), 'connected from %s:%s' % addr, 'client_socked_fd:', client.fileno) print_log('clients_num :', client_manager.get_client_count()) while True: try: data = client_socket.recv(BUFFSIZE) except: client_manager.lose_client(client) break if not data: print_log('[%s]' % get_datetime_str(), 'client %s:%s disconnected' % addr, 'flag: %s, %s' % (data, type(data))) client_manager.lose_client(client) print_log('clients_num :', client_manager.get_client_count()) break if data.strip().lower() == 'check': now = int(time.time()) client_socket.sendall(str(process.get_memory_info()) + '|') client_socket.sendall('\nclients_num : %s;' % client_manager.get_client_count()) client_socket.sendall( '\nper_client_connect_time: "[(fileno, uid, game_id, ' 'guild_id, server_name, vip, domain, team_id, live_time)]--> %s";' % str( sorted([(x, y.uid, y.game_id, y.guild_id, y.server_name, y.vip, y.domain, y.team_id, now - y.ttl) for x, y in client_manager._clients.iteritems()], key=lambda x: x[1], reverse=True))) client_socket.sendall('\n') continue if data.strip().lower() == 'check_contents': client_socket.sendall( str(process.get_memory_info()) + '|' + str(id(content_factory))) client_socket.sendall('\ncontents : %s;' % repr([ content.__dict__ for content in content_factory._contents.itervalues() ])) client_socket.sendall('\n') continue if data.strip().lower() == 'quit': client_manager.lose_client(client) break # buffer超了指定大小还未找到规定格式的数据,主动断开连接 if len(client.buffer) >= MAX_BUFFER_SIZE: client_manager.lose_client(client) break info = client.parse(data) if not info: continue tp = info['kqgFlag'] if tp == 'first': try: u = User.get(info.get('uid')) except: client_manager.lose_client(client) break # if u.session_expired(info.get('ks')) or (u.device_mark and u.device_mark != info.get('device_mark'))\ # or (u.device_mem and u.device_mem != info.get('device_mem')): # client_manager.lose_client(client) # continue if u.is_ban: client_manager.lose_client(client) break client.init_info(info.get('uid'), info.get('association_id', ''), info.get('game_id', ''), info.get('vip', 0), info.get('domain', ''), info.get('team_id', ''), addr[0], info.get('sid'), info.get('device_mark'), info.get('device_mem')) client_manager.add_server_client(client) # if client.vip >= 8: # receivers_vip = [] # for _fd, _client in client_manager.get_client_by_server_name(client.server_name).items(): # if _fd != client.fileno: # receivers_vip.append(gevent.spawn(_client.socket.sendall, client.msg)) # gevent.joinall(receivers_vip) # # content = content_factory.get(content_factory.MAPPINGS['world'], client.server_name) # content.add(client.msg) if GAG_MSG_SWITCH: client.socket.sendall(force_str(get_default_msg())) if not GAG_MSG_SWITCH: content = content_factory.get( content_factory.MAPPINGS['world'], client.server_name) msgs = content.show() if msgs: client.socket.sendall(''.join(msgs)) content_friend = content_factory.get( content_factory.MAPPINGS['friend'], client.server_name, client.uid) msgs = content_friend.get(client.uid) content_factory.delete(content_factory.MAPPINGS['friend'], client.server_name, client.uid) if msgs: client.socket.sendall(''.join(msgs)) client_manager.lose_repeat_clients(client) continue if tp == 'update': client.update_info(info.get('association_id'), info.get('domain'), info.get('team_id')) if GAG_MSG_SWITCH: continue if client.uid in GAG_UIDS: continue u = User.get(client.uid) if not settings.SESSION_SWITCH and u.ip and u.ip != client.ip: continue if settings.SESSION_SWITCH and ( u.session_expired(info.get('ks')) or (u.device_mark and u.device_mark != info.get('device_mark')) or (u.device_mem and u.device_mem != info.get('device_mem'))): continue if u.is_ban: continue next_flag = info.get('next') if next_flag and tp in ['world', 'system', 'guild' ] and next_flag in [1, 2]: content = content_factory.get(content_factory.MAPPINGS[tp], client.server_name) msgs = content.show(next_flag) if msgs: client.socket.sendall(''.join(msgs)) continue con_name = content_factory.MAPPINGS.get(tp) if con_name and tp not in content_factory.IGNORE: content = content_factory.get(con_name, client.server_name) content.add(client.msg) sendToUid = info.get('sendToUid', '') receivers = [] for _fd, _client in client_manager.get_client_by_server_name( client.server_name).iteritems(): if _fd == client.fileno: continue # 判断消息是否需要发送 用gevent.spawn 处理 if tp in ['world', 'system']: # 世界, 系统 receivers.append( gevent.spawn(_client.socket.sendall, _client.msg)) elif tp == 'guild': # 公会 if _client.guild_id and _client.guild_id == client.guild_id: receivers.append( gevent.spawn(_client.socket.sendall, client.msg)) elif tp == 'friend' and _client.uid == sendToUid: # 好友 receivers.append( gevent.spawn(_client.socket.sendall, client.msg)) break elif tp == 'guild_war': # 工会战 if _client.guild_id and client.guild_id: receivers.append( gevent.spawn(_client.socket.sendall, client.msg)) elif tp in ['rob', 'escort']: # 运镖, 打劫 if client.domain and client.domain == _client.domain: receivers.append( gevent.spawn(_client.socket.sendall, client.msg)) elif tp == 'team': # 队伍 if client.team_id and client.team_id == _client.team_id: receivers.append( gevent.spawn(_client.socket.sendall, client.msg)) # 私聊缓存 if tp == 'friend' and sendToUid and not receivers: content = content_factory.get(content_factory.MAPPINGS[tp], client.server_name, sendToUid) content.add(client.msg) # content.save() gevent.joinall(receivers)
def register(req): """# register: 注册新用户,并且将当前的uid绑定到用户上 args: req: --- arg returns: 0 --- 1: unicode('没有用户名或者密码', 'utf-8'), 3: unicode('这个账户已经有人了', 'utf-8'), 5: unicode('已经绑定的账户', 'utf-8'), 6: unicode('缺少uid', 'utf-8'), 7:unicode('账号只能为6-20位的字母数字组合', 'utf-8') """ account = req.get_argument('account', '') if not (account.isalnum() and 6 <= len(account) <= 20): return 7, None, {} print account, 'zzzzzzzzzzzzzzz00000000000' password = req.get_argument('passwd', '') old_account = req.get_argument('old_account', '') uid = req.get_argument('user_token', '') if not account or not password: return 1, None, {} # 没有用户名或者密码 # if not old_account: # return 2, None, {} # 没有老账户 if UnameUid.check_exist(account): return 3, None, {} # 这个账户已经有人了 if 'fake_account_' not in old_account or not UnameUid.check_exist(old_account): if old_account != account: uu = UnameUid.get(account) uu.passwd = hashlib.md5(password).hexdigest() server_list = ServerConfig.get().server_list() sid, expired = uu.get_or_create_session_and_expired() current_server = server_list[0]['server'] uu.current_server = current_server uu.save() print 'ddddddddddddddddd' return 0, None, { 'server_list': server_list, 'current_server': uu.current_server, 'ks': sid, # now + uid 唯一标识 } return 5, None, {} # 已经绑定的账户 if uid: user = User.get(uid) else: return 6, None, {} # 缺少uid # server_key = settings.SERVICE_NAME uu = UnameUid.get(old_account) uu.change_account_name(account) uu.passwd = hashlib.md5(password).hexdigest() # uu.servers[server_key] = user.uid # uu.current_server = server_key sid, expired = uu.get_or_create_session_and_expired(force=True) uu.save() for uid in uu.servers.itervalues(): us = UidServer.get(uid) us.account = account us.save() device_mark = req.get_argument('device_mark', '') device_mem = req.get_argument('device_mem', '') user.device_mark = device_mark user.device_mem = device_mem user.update_session_and_expired(sid, expired) user.account = account user.save() server_list = ServerConfig.get().server_list() for s in server_list: s['uid'] = user.uid return 0, user, { 'server_list': server_list, 'current_server': uu.current_server, 'ks': sid, }
def new_user(req): """# new_user: 新进入一个分服 args: env: --- arg returns: 0 --- return 1, None, {} # 必须指定account return 2, None, {} # 在这个服务器上已经有账户了 """ role = int(req.get_argument('role', '1')) account = req.get_argument('account', '') # 如果不是空字符串 # 给前端填坑 account = account.replace('37wanA545_', '37wan_') account = account.replace('pipa_new_', 'pipa_') platform = req.get_argument('pt', '') server_name = req.get_argument('server_name', '') if not server_name: server_list = ServerConfig.get().server_list() server_name = server_list[0]['server'] if not account: return 1, None, {} # 必须指定account try: for_ip = req.request.headers.get('X-Forwarded-For', '') ip = for_ip.replace('127.0.0.1', '').replace(',', '').replace(' ', '') except: ip = '' uid = new_uid(server_name) user = User.get(uid) user.account = account user.ip = ip us = UidServer.get(uid) us.server = server_name us.account = account uu = UnameUid.get(account) if server_name in uu.servers: return 2, None, {} # 在这个服务器上已经有账户了 uu.servers[server_name] = uid uu.current_server = server_name uu.init_platform = platform sid, expired = uu.get_or_create_session_and_expired(force=True) # 服务器中各个session_sid, session_expired过期时间 user.update_session_and_expired(sid, expired) # 更新本服服务器的session_sid, session_expired user.role = role role_detail_config = game_config.role_detail[role] role_config = game_config.role user.cards.position_num = role_config[1]['position_num'] # 位置数量 user.cards.alternate_num = role_config[1]['alternate_num'] # 助威数量 # user.cards.open_position = [int(x) for x in role_config[1]['open_position']] # 开启的位置 # user.cards.formation['own'] = [role_config[1]['open_formation']] # 阵型 # user.cards.formation['current'] = [role_config[1]['open_formation']] # 当前阵型 user.food_ability = role_detail_config['food_produce'] # 生食物能力 user.metal_ability = role_detail_config['metal_produce'] # 生铁能力 user.energy_ability = role_detail_config['energy_produce'] user.harbor_ability = role_config[1]['harbor'] # 避难所等级 user.school_ability = role_config[1]['school'] # 学校等级 user.factory_ability = role_config[1]['factory'] user.hospital_ability = role_config[1]['hospital'] user.laboratory_ability = role_config[1]['laboratory'] # 初始 food、metal 都为1000 # user.food = 99999 # user.metal = 99999 # user.crystal = 99999 # 能晶 # user.energy = 99999 # user.coin = 99999 user.food = 3000 user.metal = 1000 user.energy = 1000 # 精力 user.coin = 20 user.silver = 300 # 银币 user.crystal = 50 for i in xrange(1, 11): card = role_detail_config['position%d' % i] if not card: continue card_id = user.cards.new(card) user.cards.set_alignment(card_id, i if i <= 5 else i + 5) for i in role_detail_config['character_bag']: for j in xrange(i[1]): card_id = user.cards.new(i[0]) for i in role_detail_config['item']: user.item.add_item(i[0], i[1]) for i in role_detail_config['equip']: for ii in xrange(i[1]): user.equip.new(i[0]) user.is_new = 0 user.regist_time = int(time.time()) user.update_regist_status(user.regist_time) # user.exp += 20450 # 给渠道升级爽一爽 us.save() uu.save() user.save() user.cards.save() user.item.save() user.equip.save() return 0, user, {'uid': user.uid, 'ks': sid}
def get_user_server_list_huawei(req): """# login: 交给前端用户的server_list(此步不需要验证) args: req: --- arg returns: 0 --- """ account = req.get_argument('account') old_account = req.get_argument('old_account') if not UnameUid.check_exist(account) and not UnameUid.check_exist(old_account): return 0, None, { # 查无此人 'server_list': ServerConfig.get().server_list(), 'current_server': '', } if UnameUid.check_exist(account): uu = UnameUid.get(account) else: if UnameUid.check_exist(old_account): uu = UnameUid.get(account) old_uu = UnameUid.get(old_account) for k in uu._attrs.iterkeys(): setattr(uu, k, getattr(old_uu, k)) uu.save() old_uu_copy_key = old_account + '____copy' uu_copy = UnameUid.get(old_uu_copy_key) for k in uu_copy._attrs.iterkeys(): setattr(uu_copy, k, getattr(old_uu, k)) uu_copy.save() old_uu.redis.delete(old_uu._model_key) del old_uu else: return 0, None, { # 查无此人 'server_list': ServerConfig.get().server_list(), 'current_server': '', } sid, expired = uu.get_or_create_session_and_expired() device_mark = req.get_argument('device_mark', '') device_mem = req.get_argument('device_mem', '') ip = req.request.headers.get('X-Real-Ip', '') server_list = ServerConfig.get().server_list() for s in server_list: uid = s['uid'] = uu.servers.get(s['server'], '') s['level'] = 0 if uid: u = User.get(uid) s['level'] = u.level if u.regist_time and u.name: commit = False if not (u.device_mark and u.device_mark == device_mark): u.device_mark = device_mark commit = True if not (u.device_mem and u.device_mem == device_mem): u.device_mem = device_mem commit = True if not (u.ip and u.ip == ip): u.ip = ip commit = True if u.update_session_and_expired(sid, expired): commit = True if commit: u.save() return 0, None, { 'server_list': server_list, 'current_server': '', 'ks': sid, }
#!/usr/bin/env python # -*- coding:utf-8 -*- from run import settings from logics.share import debug_sync_change_time import datetime import time import game_config from logics.user import User from lib.db import ModelBase from models.user import User as um from models.payment import * c = um.get('h11234567').redis import sys uid = sys.argv[1] if len(sys.argv) > 1 else 'h11234567' u = User.get(uid) if settings.DEBUG: debug_sync_change_time()