import pygame, sys from pygame.locals import * import logo pygame.init() mainSurface = pygame.display.set_mode((500, 250), 0, 32) pygame.display.set_caption("Pygame test window") logo1 = logo.Logo(mainSurface) logo1.draw_rectangles() logo1.draw_trellis() logo1.draw_words() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()
import pygame, sys import logo from pygame.locals import * pygame.init() mainSurface = pygame.display.set_mode((500, 250), 0, 32) pygame.display.set_caption("Sandy Spring Friends School") ssfs = logo.Logo(mainSurface) ssfs.draw_rectangles() ssfs.draw_trellis() ssfs.draw_words() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()
import pygame import sys import logo from pygame.locals import * pygame.init() main_surface = pygame.display.set_mode((500, 250), 0, 32) pygame.display.set_caption("SSFS Logo") my_logo = logo.Logo(main_surface) my_logo.draw_logo() my_logo.draw_words() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()
import pygame, sys from pygame.locals import * import logo pygame.init() main_surface = pygame.display.set_mode((500, 250), 0, 32) pygame.display.set_caption("Sandy Spring Friends School") ssfs = logo.Logo(main_surface) ssfs.draw_rectangles() ssfs.draw_trellis() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()