Beispiel #1
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 def __init__(self):
     self.devices = None
     self._openedInputs = {}
     self._openedOutputs = {}
     logger.info("Initializing MIDI")
     pygame.midi.init()
     self.rescan()
Beispiel #2
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    def run(self):
        logger.debug("AudioOutputLoop started")
        self._isRunning = True
        while self._isRunning:
            startTime = clock()
            self._lock.acquire(True)

            # do cool stuff here
            if self.numFrames + self._bufferSize > self.totalFrames:
                self._isRunning = False
            else:
                startFrame = self.numFrames
                endFrame = startFrame + self._bufferSize * 2
                bytesOut = bytes(self.allsamples[startFrame:endFrame])
                sound = pygame.mixer.Sound(self.allsamples[startFrame:endFrame])
                self._channel.play(sound)
                self.numFrames += self._bufferSize * 2

            stopTime = clock()
            timeInBlockInSec = (stopTime - startTime)
            sleepTime = self._maxTimePerBlockInSec - timeInBlockInSec
            if sleepTime < 0:
                logger.warn("Audio dropout!")
            else:
                logger.info("CPU: %f", 100 * timeInBlockInSec / self._maxTimePerBlockInSec)
                sleep(sleepTime)
            self._lock.release()
Beispiel #3
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 def quit(self):
     self._lock.acquire(True)
     if self.devices is not None:
         self.devices.closeAll()
     self._isRunning = False
     self._lock.release()
     logger.info("Closed all MIDI devices")
Beispiel #4
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 def _processEvent(self, event):
     eventType = pygame.event.event_name(event.type)
     try:
         processFunction = getattr(self.mainDelegate, "on" + eventType)
         processFunction(event.dict)
     except AttributeError as exception:
         logger.info("Error handling event '" + eventType + "': " + str(exception))
     except pygame.error as exception:
         logger.error("Error from pygame: " + str(exception))
Beispiel #5
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 def rescan(self):
     self.devices = {}
     logger.info("Audio device rescan started")
     devices = pygame.mixer.get_devices()
     logger.debug("Found %d devices", len(devices))
     for device in devices:
         (name, numInputs, numOutputs) = device
         scannedDevice = AudioDevice(name, numInputs, numOutputs)
         self.devices[name] = scannedDevice
         logger.debug("%s", scannedDevice)
Beispiel #6
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 def __init__(self):
     logger.info("Lucidity initialized. Hello there!")
     self.mainDelegate = MainDelegate()
     self.mainDelegate.mainApp = self
     self.sequence = Sequence()
     self.settings = Settings(PathFinder.findUserFile('settings.db'))
     self.mediaRequestLoop = MediaRequestLoop(PathFinder.findUserFile('media.db'))
     self.midiEventLoop = MidiEventLoop(self.mainDelegate)
     self.statusLoop = StatusLoop()
     self.systemUsageLoop = SystemUsageLoop()
     self.mainWindow = None
Beispiel #7
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 def _processRequest(self, request:MediaRequest):
     if request.type == MediaRequest.Operations.SEARCH:
         results = self._search(request.query)
         if request.delegate is not None:
             request.delegate.onRequestComplete(request, results)
     elif request.type == MediaRequest.Operations.RESCAN:
         self._rescanLibrary()
         if request.delegate is not None:
             request.delegate.onRequestComplete(request, "Rescan finished")
     elif request.type == MediaRequest.Operations.QUIT:
         self._isRunning = False
     else:
         logger.info("Unknown media request type '" + request.type + "'")
Beispiel #8
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    def open(self):
        """
        Open up the window for the application.  This must, sadly, be done in the main
        thread, or else the window will not properly respond to events.
        """
        windowFlags = self.getWindowFlags(self.settings)
        self.surface = pygame.display.set_mode(self._resolution, windowFlags)
        self._printVideoInfo(pygame.display.Info())
        logger.info("Initialized display with driver: " + pygame.display.get_driver())

        self.surface.fill(self._skin.guiColor("Background"))
        self._initializePanels(self._resolution, self._skin)
        pygame.display.flip()

        self._statusLoop.statusProvider = self.getStatusProvider(self.settings)
Beispiel #9
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 def quit(self):
     logger.info("Lucidity is quitting. Bye-bye!")
     self.mainWindow.setStatusText("Shutting Down...")
     if self.statusLoop.is_alive():
         self.statusLoop.quit()
         self.statusLoop.join()
     if self.systemUsageLoop.is_alive():
         self.systemUsageLoop.quit()
         self.systemUsageLoop.join()
     if self.mediaRequestLoop.is_alive():
         self.mediaRequestLoop.quit()
         self.mediaRequestLoop.join()
     if self.midiEventLoop.is_alive():
         self.midiEventLoop.quit()
         self.midiEventLoop.join()
     self.mainWindow.quit()
Beispiel #10
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    def _rescanLocation(self, location):
        logger.info("Scanning folder '%s'", location[1])
        totalFilesFound = 0
        newFilesFound = 0
        missingFilesFound = 0
        updatedFiles = 0

        for filePath in self._scanDirectory(location[1], []):
            mediaFile = MediaFile(filePath)
            if mediaFile.exists:
                # See if the file is already in the database
                mediaFileId = None
                mediaFile.readMetadataFromFile(filePath)
                mediaFileRelativePath = mediaFile.relativePath(location[1])
                searchResultIds = self.search(mediaFileRelativePath, ['relativePath'], matchExact = True)
                
                if isinstance(searchResultIds, list):
                    for result in searchResultIds:
                        if result.absolutePath == mediaFile.absolutePath:
                            mediaFileId = result.id
                            break

                if mediaFileId not in self.mediaFiles.keys():
                    newId = self._addFileToDatabase(mediaFile, location)
                    mediaFile.id = newId
                    newFilesFound += 1
                else:
                    # The ID is specific to the database, so this newly-created
                    # object won't have one yet.  That means that this equality
                    # comparison would fail, so we copy the ID to this object.
                    mediaFile.id = mediaFileId
                    if mediaFile != self.mediaFiles[mediaFileId]:
                        self._updateFileInDatabase(mediaFile)
                        updatedFiles += 1

                self.mediaFiles[mediaFile.id] = mediaFile
                # logger.debug(mediaFile)
                totalFilesFound += 1
            else:
                if filePath in self.mediaFiles.keys():
                    del self.mediaFiles[filePath]
                    missingFilesFound += 1

        logger.info("Found %d files, %d new, %d updated, %d missing",
                    totalFilesFound, newFilesFound, updatedFiles, missingFilesFound)
Beispiel #11
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    def __init__(self, audioDevice, sampleRate = 44100, bufferSize = 512):
        Thread.__init__(self, name = "AudioOutputLoop")
        self._lock = Lock()
        self._isRunning = False

        self._audioDevice = audioDevice
        self._bufferSize = bufferSize
        self._sampleRate = sampleRate
        self._maxTimePerBlockInSec = bufferSize / sampleRate

        pygame.mixer.init(deviceName = audioDevice.name, frequency = sampleRate, buffer = bufferSize)
        self._channel = pygame.mixer.find_channel()

        self.testWave = wave.open("./tests/resources/test.wav", "r")
        self.totalFrames = self.testWave.getnframes()
        self.allsamples = self.testWave.readframes(self.totalFrames)

        self._byteArray = bytearray(self._bufferSize * 2)

        self.numFrames = 0
        logger.info("Mixer initialized")
Beispiel #12
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 def close(self):
     logger.info("Closing MIDI output '" + self.name + "'")
     if self.port is not None:
         self.port.close()
Beispiel #13
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 def open(self):
     logger.info("Opening MIDI output '" + self.name + "'")
     self.port = pygame.midi.Output(self._id)
Beispiel #14
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 def onActiveEvent(self, eventDict):
     """Called when the application window enters the foreground"""
     gain = eventDict['gain']
     state = eventDict['state']
     logger.info("Application activated, gain: " + str(gain) + ", state: " + str(state))
Beispiel #15
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 def onReset(self):
     """Remove all items from the arrangement"""
     logger.info("Reset called")
     self.mainGrid.reset()