Beispiel #1
0
    def on_game_quit(self):
        """Restore some settings and cleanup after game quit."""

        if self.prelaunch_executor and self.prelaunch_executor.is_running:
            logger.info("Stopping prelaunch script")
            self.prelaunch_executor.stop()

        self.heartbeat = None
        if self.state != self.STATE_STOPPED:
            logger.warning("Game still running (state: %s)", self.state)
            self.stop()

        # Check for post game script
        postexit_command = self.runner.system_config.get("postexit_command")
        if postexit_command:
            command_array = shlex.split(postexit_command)
            if system.path_exists(command_array[0]):
                logger.info("Running post-exit command: %s", postexit_command)
                postexit_thread = MonitoredCommand(
                    command_array,
                    include_processes=[os.path.basename(postexit_command)],
                    env=self.game_runtime_config["env"],
                    cwd=self.directory,
                )
                postexit_thread.start()

        quit_time = time.strftime("%a, %d %b %Y %H:%M:%S", time.localtime())
        logger.debug("%s stopped at %s", self.name, quit_time)
        self.lastplayed = int(time.time())
        self.save(save_config=False)

        os.chdir(os.path.expanduser("~"))

        if self.antimicro_thread:
            self.antimicro_thread.stop()

        if self.resolution_changed or self.runner.system_config.get(
                "reset_desktop"):
            DISPLAY_MANAGER.set_resolution(self.original_outputs)

        if self.compositor_disabled:
            self.set_desktop_compositing(True)

        if self.screen_saver_inhibitor_cookie is not None:
            SCREEN_SAVER_INHIBITOR.uninhibit(
                self.screen_saver_inhibitor_cookie)
            self.screen_saver_inhibitor_cookie = None

        if self.runner.system_config.get("use_us_layout"):
            with subprocess.Popen(["setxkbmap"], env=os.environ) as setxkbmap:
                setxkbmap.communicate()

        if self.runner.system_config.get("restore_gamma"):
            restore_gamma()

        self.process_return_codes()
Beispiel #2
0
    def configure_game(self, prelaunched, error=None):  # noqa: C901
        """Get the game ready to start, applying all the options
        This methods sets the game_runtime_config attribute.
        """
        if error:
            logger.error(error)
            dialogs.ErrorDialog(str(error))
        if not prelaunched:
            logger.error("Game prelaunch unsuccessful")
            dialogs.ErrorDialog(_("An error prevented the game from running"))
            self.state = self.STATE_STOPPED
            self.emit("game-stop")
            return
        gameplay_info = self.get_gameplay_info()
        if not gameplay_info:
            return
        command, env = get_launch_parameters(self.runner, gameplay_info)
        env["game_name"] = self.name  # What is this used for??
        self.game_runtime_config = {
            "args": command,
            "env": env,
            "terminal": self.get_terminal(),
            "include_processes": shlex.split(self.runner.system_config.get("include_processes", "")),
            "exclude_processes": shlex.split(self.runner.system_config.get("exclude_processes", "")),
        }

        # Audio control

        if self.runner.system_config.get("reset_pulse"):
            audio.reset_pulse()

        # Input control

        if self.runner.system_config.get("use_us_layout"):
            self.set_keyboard_layout("us")

        # Display control

        self.original_outputs = DISPLAY_MANAGER.get_config()

        if self.runner.system_config.get("disable_compositor"):
            self.set_desktop_compositing(False)

        if self.runner.system_config.get("disable_screen_saver"):
            self.screen_saver_inhibitor_cookie = SCREEN_SAVER_INHIBITOR.inhibit(self.name)

        if self.runner.system_config.get("display") != "off":
            self.resolution_changed = self.restrict_to_display(self.runner.system_config.get("display"))

        resolution = self.runner.system_config.get("resolution")
        if resolution != "off":
            DISPLAY_MANAGER.set_resolution(resolution)
            time.sleep(3)
            self.resolution_changed = True

        xephyr = self.runner.system_config.get("xephyr") or "off"
        if xephyr != "off":
            env["DISPLAY"] = self.start_xephyr()

        # Execution control

        self.killswitch = self.get_killswitch()

        if self.runner.system_config.get("prelaunch_command"):
            self.start_prelaunch_command()

        if self.runner.system_config.get("prelaunch_wait"):
            # Monitor the prelaunch command and wait until it has finished
            self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.prelaunch_beat)
        else:
            self.start_game()