Beispiel #1
0
 def addTexture(self):
     tex = m2.Texture()
     self.m2.textures.append(tex)
     lu = m2.Lookup()
     lu.Id = self.m2.hdr.textures.count
     self.m2.tex_lookup.append(lu)
     self.comboBox.addItem(str(self.m2.hdr.textures.count))
     self.m2.hdr.textures.count += 1
     self.m2.hdr.tex_lookup.count += 1
Beispiel #2
0
	def addAttachment(self,parbone = 0):
		att = m2.Attachment()
		att.Enabled.type = m2.DATA_INT
		att.bone = parbone
		lu = m2.Lookup()
		lu.Id = self.m2.hdr.attachments.count
		self.m2.attach_lookup.append(lu)
		self.m2.attachments.append(att)
		self.comboBox.addItem(str(self.m2.hdr.attachments.count)+": "+attachment_types[self.m2.attachments[self.m2.hdr.attachments.count].Id])
		self.m2.hdr.attachments.count += 1
		self.m2.hdr.attach_lookup.count += 1
Beispiel #3
0
    def addTransparency(self):
        tr = m2.Transparency()
        tr.alpha.type = m2.DATA_SHORT

        tl = m2.Lookup()
        tl.Id = self.m2.hdr.transparency.count

        self.comboBox.addItem(str(len(self.m2.transparency)))

        self.m2.transparency.append(tr)
        self.m2.hdr.transparency.count += 1

        self.m2.trans_lookup.append(tl)
        self.m2.hdr.trans_lookup.count += 1
Beispiel #4
0
    def adduvanimation(self):
        tr = m2.UVAnimation()
        tr.translation.type = m2.DATA_VEC3
        tr.scaling.type = m2.DATA_VEC3
        tr.rotation.type = m2.DATA_QUAT

        tl = m2.Lookup()
        tl.Id = self.m2.hdr.uv_anim.count

        self.comboBox.addItem(str(len(self.m2.uv_anim)))

        self.m2.uv_anim.append(tr)
        self.m2.hdr.uv_anim.count += 1

        self.m2.uv_anim_lookup.append(tl)
        self.m2.hdr.uv_anim_lookup.count += 1
Beispiel #5
0
	def addBone(self):
		b = m2.Bone()
		b.translation.type = m2.DATA_VEC3
		b.scaling.type = m2.DATA_VEC3
		b.rotation.type = m2.DATA_QUAT

		lu = m2.Lookup()
		lu.Id = self.m2.hdr.bones.count

		self.m2.bones.append(b)
		self.m2.bone_lookup.append(lu)
		
		self.comboBox.addItem(str(self.m2.hdr.bones.count)+": "+KeyBoneTypes[self.m2.bones[self.m2.hdr.bones.count].KeyBoneId])

		self.m2.hdr.bones.count += 1
		self.m2.hdr.bone_lookup.count += 1