Beispiel #1
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class GameLoop:
    """Game Loop."""
    def __init__(self):
        self.things = Items()
        self.character = MacGyver()
        self.draw = Display()

    def game_loop(self):
        """Launch the game loop and check the victory conditions"""
        start = True
        while start:
            time.Clock().tick(30)
            self.draw.maze_create()
            self.things.items_create(self.draw.maze)
            while self.character.win is False and self.character.lose is False:
                self.draw.update_display(self.things, self.character)
                self.character.mg_move(self.draw, self.things)
                if len(self.things.backpack) <= 3:
                    self.things.items_colleted(self.character)
            if self.character.lose is True:
                self.draw.gameover()
                self.draw = Display()
                self.character = MacGyver()
                self.things = Items()
            else:
                exit()
    def __init__(self, json_file="labyrinth.json"):
        """ GameText constructor.

        Instantiates objects from Labyrinth, MacGyver and Syringe classes.

        """
        self.labyrinth = Labyrinth(json_file)
        self.macgyver = MacGyver(self.labyrinth)
        self.syringe = Syringe(self.labyrinth)
Beispiel #3
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    def __init__(self):
        """ Initialize the game. """
        pygame.init()

        self.m = Maze(constants.FILENAME)
        self.mg = MacGyver(self.m)

        # display the maze with pygame
        MazeScreen(self.m.paths, self.m.walls, self.m.start, self.m.goal,
                   self.m.items)
Beispiel #4
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def main():
    labyrinth = Labyrinth()
    labyrinth.load_labyrinth_from_file("labyrinth.txt")
    macgyver = MacGyver(labyrinth)

    running = True

    while running:
        print(labyrinth.display())

        response = input("Where do you want to go ? ( Q to quit the game)")
        if response == "q" or response == "Q":
            running = False
        elif response in ("h", "b", "d", "g"):
            macgyver.move(directions[response])
Beispiel #5
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    def __init__(self):
        """ Initialize the game. """
        pygame.init()
        self.settings = Settings()
        self.window = pygame.display.set_mode(self.settings.maze_dimensions)
        self.admin = GameAdmin(self.window)
        self.m = Maze(self.settings.FILENAME)
        self.mg = MacGyver(self.m)

        # display the maze with pygame
        DisplayMaze(self.m.paths, self.m.walls, self.m.start, self.m.goal,
                    self.m.item1, self.m.item2, self.m.item3)

        self.start = self.m.start
        self.display_mac()
        self.state = True
    def parse_file(self):
        """Method that manages the parsing of
        the .txt file representing the maze"""

        content = {}
        coo_x, coo_y = 0, 0

        spider = open("labyrinthe.txt", "r")
        # We open the file in playback and assign its contents to spider
        for line in spider:
            # We walk the lines of spider
            for caracter in line:
                # We're going through the characters of line

                if caracter == 'd':
                    # if the character is a d then create the pair of keys MacGyver
                    self.mac_gyver = MacGyver([coo_x, coo_y])
                    # if the character is a back to the line
                if caracter == "\n":
                    # we iron y to 0, and x to x+1
                    coo_y = 0
                    coo_x = coo_x + 1
                    # Otherwise the character is not a back to the line
                else:
                    # We create the pair key: value in the dictionary content
                    content[(coo_x, coo_y)] = caracter
                    coo_y = coo_y + 1
        return content
class GameText:
    """ Sets GameText class.

    The GameText class consists of 2 methods :
        - __init__()
        - run()

    """
    def __init__(self, json_file="labyrinth.json"):
        """ GameText constructor.

        Instantiates objects from Labyrinth, MacGyver and Syringe classes.

        """
        self.labyrinth = Labyrinth(json_file)
        self.macgyver = MacGyver(self.labyrinth)
        self.syringe = Syringe(self.labyrinth)

    def run(self):
        """ Manages the game progress.

        Sets :
            "carry_on" boolean variable
            user interaction
            labyrinth display

        """
        carry_on = True
        print("\nHelp MacGyver to escape from the labyrinth : he needs to pick\
 up a needle, a tube and ether before fighting the guard !")
        while carry_on:
            self.labyrinth.display()
            user_answer = input("In which direction do you want MacGyver to \
move ? Please enter 'u' for up, 'd' for down, 'l' for left and 'r' for \
right, or 'q' to quit : ")
            success = None
            if user_answer not in ["q", "u", "d", "l", "r"]:
                print("\nInvalid choice !")
                continue
            elif user_answer == "q":
                carry_on = False
            else:
                success = self.macgyver.move(user_answer)
                # 'success' becomes True or False after fighting the guard
                if success is not None:
                    carry_on = False
                    self.labyrinth.display()
Beispiel #8
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class Main:
    """ Game management. """
    def __init__(self):
        """ Initialize the game. """
        pygame.init()

        self.m = Maze(constants.FILENAME)
        self.mg = MacGyver(self.m)

        # display the maze with pygame
        MazeScreen(self.m.paths, self.m.walls, self.m.start, self.m.goal,
                   self.m.items)

    def run_game(self):
        """ Start the main loop for the game. """
        while True:
            self.check_events()
            # self.check_special(cell_pos)

    def check_events(self):
        """ respond to keypresses. """
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)

    def _check_keydown_events(self, event):
        """ respond to keypresses """

        if event.key == pygame.K_RIGHT:
            # move MacGyver to the right
            self.mg.move('RIGHT')
        elif event.key == pygame.K_LEFT:
            self.mg.move('LEFT')
        elif event.key == pygame.K_DOWN:
            self.mg.move('DOWN')
        elif event.key == pygame.K_UP:
            self.mg.move('UP')
        elif event.key == pygame.K_q:
            sys.exit()
Beispiel #9
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from macgyver import MacGyver
from maze import Maze
from position import Position
import settings as constants

instance_maze = Maze(constants.FILENAME)
instance_macgyver = MacGyver(instance_maze)

mg_pos = instance_macgyver.mg_position
paths = instance_maze.paths
walls = instance_maze.walls

# value = input('une touche ')
value = 'z'

if value == 'z':
    print(
        f'MG essaye d\'aller vers la droite, à la coordonnée : {Position.up(mg_pos)}'
    )
    if Position.up(mg_pos) in paths:
        new_mg_pos = Position.up(mg_pos)
        print(
            f'La case est valide, nouvelle position de MacGyver : {new_mg_pos}'
        )
if value == 's':
    print(
        f'MG essaye d\'aller vers le bas, à la coordonnée : {Position.down(mg_pos)}'
    )
    if Position.down(mg_pos) in paths:
        new_mg_pos = Position.down(mg_pos)
        print(
Beispiel #10
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 def __init__(self):
     self.things = Items()
     self.character = MacGyver()
     self.draw = Display()
Beispiel #11
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class Main:
    """ I'm managing the game. """
    def __init__(self):
        """ Initialize the game. """
        pygame.init()
        self.settings = Settings()
        self.window = pygame.display.set_mode(self.settings.maze_dimensions)
        self.admin = GameAdmin(self.window)
        self.m = Maze(self.settings.FILENAME)
        self.mg = MacGyver(self.m)

        # display the maze with pygame
        DisplayMaze(self.m.paths, self.m.walls, self.m.start, self.m.goal,
                    self.m.item1, self.m.item2, self.m.item3)

        self.start = self.m.start
        self.display_mac()
        self.state = True

    def run_game(self):
        """ Start the main loop for the game. """
        while self.state is True:
            self.check_events()

    def check_events(self):
        """ respond to keypresses. """
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)

    def _check_keydown_events(self, event):
        """ respond to keypresses """
        if event.key == pygame.K_RIGHT:
            # move MacGyver to the right
            validate = self.mg.move('RIGHT')
            if validate is True:
                self.move_mac(((self.settings.cell_dimension_x), 0))
            self.check_end()
        elif event.key == pygame.K_LEFT:
            validate = self.mg.move('LEFT')
            if validate is True:
                self.move_mac(((self.settings.cell_dimension_x * -1), 0))
            self.check_end()
        elif event.key == pygame.K_DOWN:
            validate = self.mg.move('DOWN')
            if validate is True:
                self.move_mac((0, (self.settings.cell_dimension_x)))
            self.check_end()
        elif event.key == pygame.K_UP:
            validate = self.mg.move('UP')
            if validate is True:
                self.move_mac((0, (self.settings.cell_dimension_x * -1)))
            self.check_end()
        elif event.key == pygame.K_q:
            sys.exit()

    def display_mac(self):
        """ Display MacGyver on the maze. """
        self.img_mg = pygame.image.load(self.settings.macgyver).convert()
        position_mac = list(self.start)[0]
        pos_x = position_mac.y * self.settings.cell_dimension_x
        pos_y = position_mac.x * self.settings.cell_dimension_y
        self.position_perso = pygame.Rect(
            (pos_x, pos_y, self.settings.img_dimension_x,
             self.settings.img_dimension_y))
        self.window.blit(self.img_mg, self.position_perso)
        pygame.display.flip()

    def move_mac(self, move):
        """ I'm moving the image of MacGYver. """
        self.img_floor = pygame.image.load(self.settings.floor).convert()
        self.window.blit(self.img_floor, self.position_perso)
        self.position_perso = self.position_perso.move(move)
        self.window.blit(self.img_mg, self.position_perso)
        pygame.display.flip()

    def check_end(self):
        """ I'm checking if this is the end cell. """
        if self.mg.mac_goal is True:
            if 'item1' in self.mg.bag and 'item2' in self.mg.bag and 'item3' in self.mg.bag:
                self.state = self.admin.win_game()
            else:
                self.state = self.admin.loose_game()
Beispiel #12
0
 def __init__(self, carte):
     self.carte = carte
     self.dico_laby = {"aiguille": 'A', "tube": 'T', "ether": 'E'}
     self.map = []
     self.load_labyrinth()
     self.mac_gyver = MacGyver(self.map)
def main():

    screen = pygame.display.set_mode((15 * sp_size, 15 * sp_size))
    Lab = Labyrinth("mappy.txt", sp_size)
    Lab.convert_file_txt()
    Lab.get_pos()
    objects = Objects(Lab)
    objects.random()
    macgyver = MacGyver("mappy.txt", sp_size, objects, Lab)
    guardian = Guardian(sp_size)
    pygame.display.flip()
    current_game = True

    while current_game:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RIGHT:
                    macgyver.move_right()
                elif event.key == pygame.K_LEFT:
                    macgyver.move_left()
                elif event.key == pygame.K_UP:
                    macgyver.move_up()
                elif event.key == pygame.K_DOWN:
                    macgyver.move_down()
                macgyver.get_objects()

                Lab.get_pos()
                arbitror(macgyver, guardian)

        objects.display_objects()
        screen.blit(guardian.image, (guardian.rect.x, guardian.rect.y))
        screen.blit(macgyver.image, (macgyver.rect.x, macgyver.rect.y))
        macgyver.score_count()
        pygame.display.flip()
class GameGUI:
    """ Sets GameGUI class.

    The GameGUI class consists of 2 methods :
        - __init__()
        - run()

    """
    def __init__(self, json_file="labyrinth.json"):
        """ GameGUI constructor.

        Instantiates objects from Labyrinth, MacGyver and Syringe classes.

        """
        self.labyrinth = Labyrinth(json_file)
        self.macgyver = MacGyver(self.labyrinth)
        self.syringe = Syringe(self.labyrinth)

    def run(self):
        """ Manages the game progress with Pygame."""
        pygame.init()
        window = pygame.display.set_mode((600, 600))

        # Window icon
        icone = pygame.image.load("images/macgyver_32_40.png")
        pygame.display.set_icon(icone)

        # Window title
        pygame.display.set_caption("Help MacGyver to escape from the \
labyrinth !")

        # Background
        background = pygame.image.load(
            "images/background_800_545.jpg").convert()
        window.blit(background, (0, 0))
        window.blit(background, (0, 100))

        # MacGyver
        macgyver = pygame.image.load(
            "images/macgyver_32_40.png").convert_alpha()
        macgyver_position = self.labyrinth.get_position("M")
        window.blit(macgyver,
                    (macgyver_position[0] * 40 + 4, macgyver_position[1] * 40))

        # Guard
        guard = pygame.image.load("images/guard_32_36.png").convert_alpha()
        guard_position = self.labyrinth.get_position("G")
        window.blit(guard,
                    (guard_position[0] * 40 + 4, guard_position[1] * 40 + 2))

        # Syringe elements
        needle = pygame.image.load("images/needle_20_20.png").convert_alpha()
        tube = pygame.image.load("images/tube_20_20.png").convert_alpha()
        ether = pygame.image.load("images/ether_20_20.png").convert_alpha()
        syringe_elements_positions = self.syringe.positions

        window.blit(needle, (syringe_elements_positions[0][0] * 40 + 10,
                             syringe_elements_positions[0][1] * 40 + 10))
        window.blit(tube, (syringe_elements_positions[1][0] * 40 + 10,
                           syringe_elements_positions[1][1] * 40 + 10))
        window.blit(ether, (syringe_elements_positions[2][0] * 40 + 10,
                            syringe_elements_positions[2][1] * 40 + 10))

        # Walls
        wall = pygame.image.load("images/wall_40_40.png").convert()
        walls_positions = self.labyrinth.get_walls_positions()
        for wall_position in walls_positions:
            window.blit(wall, (wall_position[0] * 40, wall_position[1] * 40))

        pygame.display.flip()

        # Allows to hold down a key and move faster
        pygame.key.set_repeat(400, 30)

        carry_on = True
        success = None

        while carry_on:

            # Loop speed
            pygame.time.Clock().tick(30)

            for event in pygame.event.get():
                if event.type == QUIT:
                    carry_on = False
                elif event.type == KEYDOWN:
                    if event.key == K_UP:
                        success = self.macgyver.move("u")
                    elif event.key == K_DOWN:
                        success = self.macgyver.move("d")
                    elif event.key == K_LEFT:
                        success = self.macgyver.move("l")
                    elif event.key == K_RIGHT:
                        success = self.macgyver.move("r")

                # New display
                window.blit(background, (0, 0))
                window.blit(background, (0, 100))

                # Get new MacGyver position
                macgyver_position = self.macgyver.position
                window.blit(
                    macgyver,
                    (macgyver_position.x * 40 + 4, macgyver_position.y * 40))

                window.blit(
                    guard,
                    (guard_position[0] * 40 + 4, guard_position[1] * 40 + 2))

                # Items are no longer displayed once they have been picked up
                if "N" not in self.macgyver.collected_syringe_elements:
                    window.blit(needle,
                                (syringe_elements_positions[0][0] * 40 + 10,
                                 syringe_elements_positions[0][1] * 40 + 10))
                if "T" not in self.macgyver.collected_syringe_elements:
                    window.blit(tube,
                                (syringe_elements_positions[1][0] * 40 + 10,
                                 syringe_elements_positions[1][1] * 40 + 10))
                if "E" not in self.macgyver.collected_syringe_elements:
                    window.blit(ether,
                                (syringe_elements_positions[2][0] * 40 + 10,
                                 syringe_elements_positions[2][1] * 40 + 10))

                walls_positions = self.labyrinth.get_walls_positions()
                for wall_position in walls_positions:
                    window.blit(wall,
                                (wall_position[0] * 40, wall_position[1] * 40))

                pygame.display.flip()

            # 'success' becomes True or False after fighting the guard
            if success:
                you_win = pygame.image.load(
                    "images/you_win_200_200.png").convert()
                window.blit(you_win, (200, 200))
                pygame.display.flip()
                carry_on = False
            elif success == False:
                game_over = pygame.image.load(
                    "images/game_over_320_256.jpg").convert()
                window.blit(game_over, (140, 172))
                pygame.display.flip()
                carry_on = False

        pygame.quit()

        # Wait 4 seconds before closing the game window
        pygame.time.wait(4000)