Beispiel #1
0
def innermost(invert=False):

	mesh = bpy.context.active_object.data

	# No use continueing if there's no edges
	if len(mesh.polygons):

		# Get a list with the selected items
		oItems = mesh_extras.get_selected('polygons',False)
		oLen = len(oItems)
		
		# No use continueing if there's no selected items and deselected items
		if oLen and mesh_extras.has_selected('polygons',True):
		
			nItems = oItems
			nLen = oLen
			
			while True:
				cLen = nLen
				cItems = nItems
		
				# Deselect the outermost items
				outermost(True)
				
				nItems = mesh_extras.get_selected('polygons',False)
				nLen = len(nItems)
				
				if nLen >= cLen or not nLen:
					break
					
			# If we have a list with items, and it's smaller than the original
			if cLen and cLen < oLen:
				for item in oItems:
					if not invert and item in cItems:
						item.select = True
						
					elif invert and not item in cItems:
						item.select = True
		
		vertexCheck()
		
	return
Beispiel #2
0
	def __init__(self, context, dnaString):
	
		self.startTime = time.time()
		self.markTime = self.startTime
		self.debug = True
		
		self.mark('start')
		
		self.offset = 0.999
	
		self.xVec = mathutils.Vector((1.0,0.0,0.0))
		self.yVec = mathutils.Vector((0.0,1.0,0.0))
		self.zVec = mathutils.Vector((0.0,0.0,1.0))
		
		# Make the liberty class
		random.seed(dnaString)
		
		#Figure out what hull to use
		hulls = bpy.data.groups['hulls'].objects
		
		hull = self.prepObject(random.choice(hulls))

		select_faces.none()
		select_faces.in_group(hull.vertex_groups['mounts'])
		
		# Make sure there's some selected faces at least
		if not mesh_extras.has_selected('faces'):
		
			print('No faces found in hull');
		
		else:
			
			attachMents = mesh_extras.get_selected_faces()
			
			if len(attachMents):
				
				group = hull.vertex_groups['mounts']
				
				step = 0
				attachCount = 1
				vertLen = len(bpy.context.active_object.data.vertices) 
			
				while step < attachCount and step <= 13 and vertLen < 500000:
				
					print('')
					self.mark('- - - - - finished step '+str(step)+' with '+str(vertLen)+' verts')
					print('')
					
					step += 1
					
					#print('\n - step',step,'\n')
				
					# Deselect all faces
					#select_faces.none()
					#select_faces.in_group(group)
					
					bpy.ops.object.mode_set(mode='EDIT')
					bpy.ops.mesh.select_all(action='DESELECT')
					#bpy.ops.object.vertex_group_select()
					bpy.ops.object.vertex_group_select()
					bpy.ops.object.mode_set(mode='OBJECT')
					
					self.mark('deselected everything')
					
					#select_faces.in_group(group)
					
					#self.mark('selected mounts')
					
					hullMounts = mesh_extras.get_selected_faces()
					hullLen = len(hullMounts)
					
					self.mark('got mounts '+str(hullLen))

					attachCount = random.randint(int(round(hullLen*0.4)), hullLen)
					
					self.mark('made attachcount '+str(attachCount))

					
					if len(hullMounts):
					
						hullMount = random.choice(hullMounts)
								
						# PREP
						hullNormal = (hullMount.normal * hull.matrix_world).normalized()
						hullPos = hullMount.center * hull.matrix_world
						
						self.mark('prepped for attaching')
						self.attachPart(hull, hullMount, hullNormal, hullPos)
						
					self.mark('part attached')
						
					bpy.ops.object.modifier_add(type='EDGE_SPLIT')
					bpy.ops.object.modifier_apply(apply_as='DATA', modifier="EdgeSplit")
					
					self.mark('edges split')
						
					vertLen = len(bpy.context.active_object.data.vertices) 
		
		self.mark('done attaching at '+str(vertLen)+' verts')
		'''
		select_faces.none()
		ob = bpy.context.active_object
		
		bpy.ops.object.mode_set(mode='EDIT')
		bpy.ops.mesh.select_all(action='DESELECT')

		bpy.ops.wm.context_set_value(data_path='tool_settings.mesh_select_mode', value="(False, True, False)")
		bpy.ops.mesh.edges_select_sharp(sharpness=140.0)
		
		#bpy.ops.transform.edge_crease(value=1, snap=False, snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), release_confirm=False)
		

		bpy.ops.mesh.mark_sharp(clear=False)
		
		bpy.ops.object.mode_set(mode='OBJECT')
		
		for e in bpy.context.active_object.data.edges:
			if e.select:
				e.crease = 1.0
				
		bpy.ops.object.mode_set(mode='EDIT')
		bpy.ops.wm.context_set_value(data_path='tool_settings.mesh_select_mode', value="(False, False, True)")
		bpy.ops.object.mode_set(mode='OBJECT')
		
		
		bpy.ops.object.modifier_add(type='SUBSURF')
		m = ob.modifiers[0]
		m.show_viewport = False
		
		bpy.ops.object.modifier_add(type='EDGE_SPLIT')
		m = ob.modifiers[0]
		m.use_edge_angle = False
		m.use_edge_sharp = True
		m.show_viewport = False
		'''
		
		bpy.ops.object.modifier_add(type='EDGE_SPLIT')
		bpy.ops.object.modifier_apply(apply_as='DATA', modifier="EdgeSplit")
		#m = bpy.context.active_object.modifiers[0]
		#m.show_viewport = False
		
		bpy.ops.object.shade_smooth()
		
		self.mark('set edgesplit and shading')
		
		# Lets scale the object
		ob = bpy.context.active_object
		dimensions = ob.dimensions
		max = 0.0
		for i, d in enumerate(dimensions):
			if (not i) or d > max:
				max = d
		
		if max != 0.0:		
			ratio = 15 / max
		
			ob.scale *= ratio
			
		self.mark('found relative dimension')
		
		bpy.ops.object.scale_apply()
		
		bpy.ops.object.location_clear()
		bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN', center='BOUNDS')
		
		self.mark('set scale and location')
		
		
		
		max  = mathutils.Vector()
		min = mathutils.Vector()
		
		for i, v in enumerate(ob.data.vertices):
			co = v.co * ob.matrix_world
			
			for j, c in enumerate(co):
				if c > max[j] or not i:
					max[j] = c
				
				if c < min[j] or not i:
					min[j] = c
					
		#print('vmax',max)
		#print('vmin',min)
			
		loc = (max + min) * 0.5
		
		ob.location = -loc
		
		self.mark('corrected location')
		#print('loc',loc)
			

		bpy.data.objects['name'].data.body = dnaString.upper()
		bpy.context.active_object.name = dnaString
		
		self.mark('finished')
		
		return
Beispiel #3
0
	def attachPart(self, parent, parentMount, parentNormal, parentPos):
	
		print('')
			
		# NOW LETS FIND A PART
		#children = self.dna.makeDict(bpy.data.groups['parts'].objects)
		children = bpy.data.groups['parts'].objects
		
		if not len(children):
			return

		child = self.prepObject(random.choice(children))
		#child = self.prepObject(self.dna.Choose('select', children, 'part'))
		
		self.mark('prepped object')

		# Select all the mounts in the child part
		select_faces.in_group(child.vertex_groups['mounts'])
		
		# Make sure there's some selected faces at least
		if not mesh_extras.has_selected('faces'):
		
			print('No faces found in part');
		
		else:
		
			childMat = child.matrix_world
			
			childMounts = mesh_extras.get_selected_faces()
			
			# Deselect all faces
			select_faces.none()
			
			self.mark('finished selection')
			
			#childMounts = self.dna.makeDict(childMounts)
			childMount = random.choice(childMounts)
			#childMount = self.dna.Choose('select', childMounts, 'childMount')
			
			self.mark('chose mount')
			
			if childMount:
			
				childMount.select = True
			
				childNormal = (childMount.normal * child.matrix_world).normalized()
				
				# ROTATE THE CHILD AROUND THE GLOBAL Y AXIS TO MATCH THE PARENTMOUNT
				childY = mathutils.Vector((childNormal[0], 0.0, childNormal[2])).normalized()
				parentY = mathutils.Vector((parentNormal[0], 0.0, parentNormal[2])).normalized()
				
				if childY.length > 0.0 and parentY.length > 0.0:
				
					angY = childY.angle(parentY)

					print('   angY', math.degrees(angY))
					
					if angY > 0.0 and angY < 180.0:
						
						rotY = mathutils.Matrix.Rotation((math.radians(180) - angY), 4, mathutils.Vector((0.0,1.0,0.0))).to_4x4()
						
						child.matrix_world = rotY * child.matrix_world	

						childNormal = (childMount.normal * child.matrix_world).normalized()
						
				else:
				
					# ROTATE THE CHILD AROUND THE GLOBAL X AXIS TO MATCH THE PARENTMOUNT
					childX = mathutils.Vector((0.0, childNormal[1], childNormal[2])).normalized()
					parentX = mathutils.Vector((0.0, parentNormal[0], parentNormal[2])).normalized()
					
					if childX.length > 0.0 and parentX.length > 0.0:
					
						angX = childX.angle(parentX)

						print('   angX', math.degrees(angX))
						
						if angX > 0.0 and angX < 180.0:
							
							rotX = mathutils.Matrix.Rotation((math.radians(180) - angX), 4, mathutils.Vector((-1.0,0.0,0.0))).to_4x4()
							
							child.matrix_world = rotX * child.matrix_world	

							childNormal = (childMount.normal * child.matrix_world).normalized()
				
				# ROTATE THE CHILD AROUDN THE GLOBAL Z AXIS TO MATCH THE PARENTMOUNT
				childZ = mathutils.Vector((childNormal[0], childNormal[1], 0.0)).normalized()
				parentZ = mathutils.Vector((parentNormal[0], parentNormal[1], 0.0)).normalized()
				
				if childZ.length > 0.0 and parentZ.length > 0.0:
				
					angZ = childZ.angle(parentZ)
					
					print('   angZ', math.degrees(angZ))
					
					if angZ > 0.0 and angZ < 180.0:
						
						rotZ = mathutils.Matrix.Rotation((math.radians(180) - angZ), 4, mathutils.Vector((0.0,0.0,-1.0))).to_4x4()
						
						child.matrix_world = rotZ * child.matrix_world	
						
					elif angZ == 0.0:
					
						rotZ = mathutils.Matrix.Rotation(math.radians(180), 4, mathutils.Vector((0.0,0.0,-1.0))).to_4x4()
						
						child.matrix_world = rotZ * child.matrix_world	

						#childNormal = (childMount.normal * child.matrix_world).normalized()

				self.mark('fixed rotation')
				
				# SET CHILD POSITION
				childPos = childMount.center * child.matrix_world
				child.location = parentPos - childPos	
				bpy.ops.transform.resize(value=(self.offset,self.offset,self.offset), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=0.826446, snap=False, snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), texture_space=False, release_confirm=False)
				#child.scale *= self.offset
				self.offset -= 0.001
				
				self.mark('fixed location')
				
				# MAKE THE PARENT THE PARENT! YEA
				parent.select = True
				bpy.context.scene.objects.active = parent
				#bpy.ops.object.parent_set(type='OBJECT')
				
				self.mirrorCheck(parent, parentMount, parentPos, child)
				self.mark('checked mirror')
				# Join the two meshes
				bpy.ops.object.join()
				
				#print('  post join selected',len(mesh_extras.get_selected_faces()))
				
				bpy.ops.object.mode_set(mode='EDIT')
				bpy.ops.object.vertex_group_remove_from(all=True)
				bpy.ops.object.mode_set(mode='OBJECT')
				
				self.mark('joined and cleaned')
				
		
		return