def __init__(self):
		self.options = ["New game", "Load game", "Settings", "Help", "Quit"]
		self.option = 0
		self.settings = ["Controls", "Difficulty", "Something else", "Whatever", "Back"]
		self.setting = 0
		self.set = False
		self.selected_setting = self.settings[self.setting]
		self.selected_option = self.options[self.option]

		self.keybinds = load_settings()
Beispiel #2
0
Datei: test.py Projekt: rozap/arb
        super(ParametrizedTestCase, self).__init__(methodName)
        self.settings = settings

    @staticmethod
    def parametrize(testcase_klass, settings=None):
        """ Create a suite containing all tests taken from the given
            subclass, passing them the parameter 'param'.
        """
        testloader = unittest.TestLoader()
        testnames = testloader.getTestCaseNames(testcase_klass)
        suite = unittest.TestSuite()
        for name in testnames:
            suite.addTest(testcase_klass(name, settings=settings))
        return suite


if __name__ == "__main__":
    from exchanges import *
    from watcher import TestWatcher
    from api import *

    args = parse()
    settings = load_settings(args.settings)

    suite = unittest.TestSuite()
    suite.addTest(ParametrizedTestCase.parametrize(TestBitstamp, settings=settings))
    suite.addTest(ParametrizedTestCase.parametrize(TestCoinbase, settings=settings))
    suite.addTest(ParametrizedTestCase.parametrize(TestWatcher, settings=settings))

    unittest.TextTestRunner().run(suite)
	pos = 3
	fil = True
	screen.addstr(2,0, "Folders: ")
	while i<len(folder_list['item_collection']['entries']):
		screen.addstr(pos,1, str(folder_list['item_collection']['entries'][i]['name']))
		i+=1
		pos+=1
		if fil and folder_list['item_collection']['entries'][i]['type']=="file":
			screen.addstr(pos, 0, "Files ")
			pos+=1
			screen.addstr(pos,1, str(folder_list['item_collection']['entries'][i]['name']))
			pos+=1
			i+=1
			fil = False

load_settings()
folder_list = get_folder_json(0)
version="v0.0.0.1"
run=True
screen = curses.initscr()
screen.clear()
screen.border(0)
size = screen.getmaxyx()

screen.addstr(0,0, "BoxLinux "+version)
screen.addstr(1,1, "Number of Lines: "+str(screen.getmaxyx()))
#print_folder_list()
prompt = "Choose a Command (? for help):"
while True:
	screen.addstr(0,0, "BoxLinux "+version)
	command = get_input(prompt, len(prompt))
Beispiel #4
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            pos, 1, str(folder_list['item_collection']['entries'][i]['name']))
        i += 1
        pos += 1
        if fil and folder_list['item_collection']['entries'][i][
                'type'] == "file":
            screen.addstr(pos, 0, "Files ")
            pos += 1
            screen.addstr(
                pos, 1,
                str(folder_list['item_collection']['entries'][i]['name']))
            pos += 1
            i += 1
            fil = False


load_settings()
folder_list = get_folder_json(0)
version = "v0.0.0.1"
run = True
screen = curses.initscr()
screen.clear()
screen.border(0)
size = screen.getmaxyx()

screen.addstr(0, 0, "BoxLinux " + version)
screen.addstr(1, 1, "Number of Lines: " + str(screen.getmaxyx()))
#print_folder_list()
prompt = "Choose a Command (? for help):"
while True:
    screen.addstr(0, 0, "BoxLinux " + version)
    command = get_input(prompt, len(prompt))
	def render(self):

		os.system("clear")

		
		inn = None
		while inn != " ":
			
			self.display_title()

			if self.set == True:
				self.display_settings()
			else:
				self.display_options()
			inn = getch.__call__()
			if inn == "down":
				os.system("clear")
				if self.set == True:
					self.setting += 1
					try:
						self.selected_setting = self.settings[self.setting]
					except IndexError:
						self.setting -= 1
				else:
					if (self.option < len(self.options)):
						self.option += 1
						try:
							self.selected_option = self.options[self.option]
						except IndexError:
							self.option -= 1
			elif inn == "up":
				os.system("clear")
				if self.set == True:
					self.setting -= 1
					try:  
						self.selected_setting = self.settings[self.setting]
					except IndexError:
						self.setting += 1
				else:
					if (self.option > 0):
						self.option -= 1
						try:
							self.selected_option = self.options[self.option]
						except IndexError:
							self.option += 1
			elif inn != " ":
				self.render()


		if self.set:
			if self.selected_setting == "Back":
				self.set = False
				self.render()


		if self.selected_option == "Settings":
			self.set = True
			# save_settings("a")
			settings = load_settings()
			# self.display_settings()
			self.render()
		elif self.selected_option == "Help":
			print("This is hull breach aka a rip off nethack only a lot worse.")

			print("")
		elif self.selected_option == "New game":
			self.new_game()
		elif self.selected_option == "Load game":
			print("CAN'T LOAD GAMES RIGHT NOW")
		elif self.selected_option == "Quit":
			sys.exit()