Beispiel #1
0
def freeze_all(user_id):
    """This function allows the ice king to potentially freeze all their guessed players.
    The function assumes the ice king is a participant, so make sure to have filtered this out already.
    The function returns a Mailbox.

    Keyword arguments:
    user_id -> the ice king's id"""

    uses = int(db_get(user_id,'uses'))
    if uses < 1:
        return Mailbox().respond("I am sorry! You currently don't have the ability to submit a freezing list!",True)
    db_set(user_id,'uses',uses - 1)

    user_channel = int(db_get(user_id,'channel'))
    user_undead = int(db_get(user_id,'undead'))
    correct = 0
    incorrect = 0

    for frozone in db.get_freezers(user_id):
        if not db.isParticipant(frozone[0]) or int(db_get(frozone[0],'abducted')) == 1:
            db.delete_freezer(user_id,frozone[0])
        elif frozone[1] != db_get(frozone[0],'role'):
            incorrect += 1
        else:
            correct += 1

    if user_undead == 1:
        answer = Mailbox().msg("You have submitted a list that contains {} players. The result was **unsuccessful**. ".format(correct+incorrect),user_channel)
        answer.msg_add("This means that at least one role was incorrect!")
        answer.log("The **Undead** <@{}> has pretended to submit a freeze list.".format(user_id))
        answer.dm("Hey, you're **Undead**, so this list would've failed anyway - but this helps a little to keep up your cover! 😉",user_id)
        return answer

    if incorrect > 0:
        answer = Mailbox().msg("You have submitted a list that contains {} players. The result was **unsuccessful**. ".format(correct+incorrect),user_channel)
        answer.msg_add("This means that at least one role was incorrect!")
        answer.log("The **Ice King** <@{}> has submitted an **unsuccessful** freeze list. ".format(user_id))
        answer.log_add("The list contained {} guesses, of which {} were correct.".format(incorrect+correct,correct))
        return answer

    # This will execute if all users on the list are correct.
    answer = Mailbox().msg("You have submitted a list that contains {} players. The result was **successful**!\n".format(correct),user_channel)
    if correct > 4:
        answer.msg_add("Congratulations! You guessed them all correctly! ").msg_react('🎉')
    answer.msg_add("Your guessed users will now be frozen.")


    for supersuit in db.get_freezers(user_id):
        db_set(supersuit[0],'frozen',1)
        db.delete_freezer(user_id,supersuit[0])

        for channel_id in db.freeze(user_id):
            answer.edit_cc(channel_id,supersuit[0],2)

    # TODO: Give players access to frozen realm.

    return answer
Beispiel #2
0
def dog_follow(user_id, role):
    """This function allows the dog to choose a role to become.
    The function assumes the player is a cupid and has provided a role, so make sure to have filtered this out already.
    The role does not need to be Innocent, Cursed Civilian or Werewolf yet.
    The function returns a Mailbox.

    user_id -> the dog who chooses a role
    role -> the role they'd like to be"""

    uses = int(db_get(user_id, 'uses'))
    if uses < 1:
        return Mailbox().respond(
            "I am sorry! You currently cannot choose a role to become!", True)

    user_channel = int(db_get(user_id, 'channel'))

    if role not in ['Innocent', 'Cursed Civilian', 'Werewolf']:
        return Mailbox().msg(
            "I'm sorry, <{}>. Being a dog lets you choose a role, but it doesn't mean you can become ANYTHING."
            .format(user_id), user_channel, True)

    db_set(user_id, 'uses', uses - 1)

    answer = Mailbox().msg(
        "You have chosen to become the **{}**!".format(role), user_channel)
    answer.log("The **Dog** <@{}> has chosen to become a".format(user_id))

    if role == 'Innocent':
        answer.log_add('n **Innocent**!').dm(
            "You have chosen to become an **Innocent**. Protect the town, kill all those wolves!",
            user_id)
    if role == 'Cursed Civilian':
        answer.log_add(' **Cursed Civilian**!').dm(
            "You have chosen to become a **Cursed Civilian**! You will be part of the town... for now.",
            user_id)
    if role == 'Werewolf':
        answer.log_add(' **Werewolf**!').dm(
            "You have chosen to become a **Werewolf**! You will now join the wolf pack!",
            user_id)
        for channel_id in db.get_secret_channels("Werewolf"):
            answer.edit_cc(channel_id, user_id, 1)
            if int(db_get(user_id, 'frozen')) == 1:
                answer.edit_cc(channel_id, user_id, 2)
            answer.msg(
                "**ARRROOOO!\nWelcome, <@{0}>, to the wolf pack!** <@{0}>, a **Dog**, has chosen to turn themselves into a Werewolf! Give them a warm welcome."
                .format(user_id), channel_id)

    db_set(user_id, 'role', role)
    return answer
def enchant(user_id,victim_id):
    """This function allows the flute player to enchant targets.
    The function assumes both players are participants, of which the casting user is a flute player. Make sure to have filtered this out already.
    The function returns a Mailbox.

    Keyword arguments:
    user_id -> the flute player who enchants the player
    victim_id -> the player who's enchanted"""

    uses = int(db_get(user_id,'uses'))
    if uses < 1:
        return Mailbox().respond("I am sorry! You currently don't have the ability to enchant anyone!",True)

    user_channel = int(db_get(user_id,'channel'))
    user_undead = int(db_get(user_id,'undead'))

    victim_frozen = int(db_get(victim_id,'frozen'))
    victim_abducted = int(db_get(victim_id,'abducted'))
    victim_enchanted = int(db_get(victim_id,'enchanted'))

    if db_get(victim_id,'role') == 'Flute Player':
        return Mailbox().msg("You cannot enchant a flute player, sorry.",user_channel,True)
    if victim_abducted == 1:
        return Mailbox().msg("You wanted to warm up <@{}>... but you weren't able to find them! That is strange...",user_channel,True)
    if victim_frozen == 1:
        return Mailbox().msg("You failed to enchant your target, as they were frozen to the bone!.",user_channel,True)
    if victim_enchanted == 1:
        return Mailbox().msg("I am terribly sorry, but you cannot enchant a player who already *IS* enchanted!",user_channel,True)

    answer = Mailbox().msg("You have successfully enchanted <@{}>!".format(victim_id),user_channel)
    db_set(user_id,'uses',uses - 1)

    if user_undead == 1:
        answer.dm("You're an Undead, so you can't actually enchant anyone... but this will help you keep up your cover!",user_id)
        answer.log("The **Undead** <@{}> has pretended to enchant <@{}>.".format(user_id,victim_id))
    else:
        for channel_id in db.get_secret_channels('Flute_Victims'):
            answer.edit_cc(channel_id,victim_id,1)
            answer.msg("<@{}> has been enchanted! Please welcome them to the circle of the enchanted ones.".format(victim_id),channel_id)
        answer.log("The **Flute Player** <@{}> has enchanted <@{}>.".format(user_id,victim_id))
        db_set(victim_id,'enchanted',1)

    return answer
Beispiel #4
0
def unfreeze(user_id,victim_id):
    """This function allows the innkeeper to unfreeze frozen victims.
    The function assumes both players are participants, of which the casting user is an innkeeper. Make sure to have filtered this out already.
    The other user does not need to be frozen.
    The function returns a Mailbox.

    Keyword arguments:
    user_id -> the innkeeper who unfrozes a player
    victim_id -> the frozen player who is about to be unfrozen"""

    uses = int(db_get(user_id,'uses'))
    if uses < 1:
        return Mailbox().respond("I am sorry! You currently don't have the ability to unfreeze anyone!",True)

    user_channel = int(db_get(user_id,'channel'))
    user_undead = int(db_get(user_id,'undead'))

    victim_frozen = int(db_get(victim_id,'frozen'))
    victim_abducted = int(db_get(victim_id,'abducted'))

    if user_undead == 1:
        return Mailbox().msg("I'm sorry! You are undead, meaning that you can no longer unfreeze people!",user_channel,True)
    if victim_abducted == 1:
        return Mailbox().msg("You wanted to warm up <@{}>... but you weren't able to find them! That is strange...",user_channel,True)
    if victim_frozen == 0:
        return Mailbox().msg("This player isn't frozen! Please choose another target.",user_channel,True)

    db_set(user_id,'uses',uses - 1)
    db_set(victim_id,'frozen',0)

    answer = Mailbox().msg("You have successfully unfrozen <@{}>!".format(victim_id),user_channel)
    for channel in db.unfreeze(victim_id):
        answer.edit_cc(channel,victim_id,1)

    answer.dm("Great news, <@{}>! You have been unfrozen by an **Innkeeper**! You can now take part with the town again!".format(victim_id),victim_id)
    return answer.log("The **Innkeeper** <@{}> has unfrozen <@{}>.".format(user_id,victim_id))
Beispiel #5
0
def process(message, isGameMaster = False):

    user_id = message.author.id
    message_channel = message.channel.id
    user_role = db_get(user_id,'role')

    '''testcc'''
    # This function is merely a temporary one, to test if the cc creation command is working properly.
    if is_command(message,['cc','testcc','test_cc']):
        members = check.users(message)
        if len(message.content.split(' ')) == 1 or members == False:
            msg = "**Incorrect syntax:** `" + prefix + "cc <name> <user> <user> <user> ...`\n\nExample: `" + prefix + "cc the_cool_ones @Randium#6521`"
            msg += "\n\nThe bot understands both mentions and emojis linked to players."
            return [Mailbox().respond(msg,True)]
        name = message.content.split(' ')[1]
        return [Mailbox().create_cc(name,user_id,members)]
    if is_command(message,['cc','testcc','test_cc'],True):
        msg = "**Usage:** `" + prefix + "cc <name> <user> <user> <user> ...`\n\nExample: `" + prefix + "cc the_cool_ones @Randium#6521`"
        msg += "\n\nThe bot understands both mentions and emojis linked to players."
        return [Mailbox().respond(msg,True)]

    # =============================================================
    #
    #                         GAME MASTERS
    #
    # =============================================================
    if isGameMaster == True:

        '''addrole'''
        # Before the game starts, a list of roles is kept track of.
        # That list is the list of roles that will be dealt among the participants.
        # If the list is greater than the amount of participants, some random roles will be left out.
        # The game cannot start as long as this list is incomplete.
        if is_command(message,['addrole']):
            # TODO
            return todo()
        if is_command(message,['addrole'],True):
            # TODO
            return todo()

        '''assign'''
        # This command is used at the start of the game to assign all roles.
        # This will actually set their "fakerole" value, which will be transferred to their actual role once the game starts.
        if is_command(message,['assign']):
            role = check.roles(message,1)[0]
            user = check.users(message,1)[0]

            if role == False:
                return [Mailbox().respond("No role provided! Please provide us with a role!")]
            if user == False:
                return [Mailbox().respond("No user found! Please provide us with a user!")]

            db_set(user,'role',role)
            return [Mailbox().spam("You have successfully given <@{}> the role of the `{}`!".format(user,role))]

        if is_command(message,['assign'],True):
            msg = "**Usage:** `" + prefix + "assign <user> <role>`\n\nExample: `" + prefix
            msg += "assign @Randium#6521 Innocent`\nGame Master only command"
            return [Mailbox().spam(msg)]

        '''day'''
        # This command is used to initialize the day.
        if is_command(message,['day']):
            # TODO
            return todo()
        if is_command(message,['day'],True):
            # TODO
            return todo()

        '''open_signup'''
        # This command is started when a new game can be started.
        # Make sure the bot has reset itself beforehand.
        if is_command(message,['open_signup']):
            # TODO
            return todo()
        if is_command(message,['open_signup'],True):
            # TODO
            return todo()

        '''whois'''
        # This command reveals the role of a player.
        # To prevent spoilers, the response isn't made in the message's channel, but rather in the bot spam channel.
        if is_command(message,['whois']):
            user_table = check.users(message)
            identities = Mailbox()

            if user_table == False:
                return [Mailbox().respond("**ERROR:** No user provided!")]

            for user in user_table:
                emoji = db_get(user,'emoji')
                role = db_get(user,'role')
                if emoji == None or role == None:
                    identities.spam("**ERROR:** Could not find user <@{}> in database.".format(user))
                else:
                    msg = "{} - <@{}> has the role of the `{}`!".format(emoji,user,role)
                    identities.spam(msg)

            return [identities]

        if is_command(message,['whois'],True):
            msg = "**Usage:** `" + prefix + "whois <user1> <user2> ...`\n\n"
            msg += "Example: `" + prefix + "whois @Randium#6521`\nGame Master only command"
            return [Mailbox().respond(msg,True)]

    # =============================================================
    #
    #                         PARTICIPANTS
    #
    # =============================================================

    if isParticipant(user_id):

        '''add'''
        # This command allows users to add users to a conspiracy.
        # This command will not trigger if the user doesn't own the conspiracy channel.
        if is_command(message,['add']):
            members_to_add = check.users(message)
            if members_to_add == False:
                return [Mailbox().respond("I am sorry! I couldn't find the user you were looking for!",True)]
            if is_owner(user_id,message.channel.id) == False:
                return [Mailbox().respond("I\'m sorry, you can only use this in conspiracy channels where you are the owner!")]
            command = Mailbox()
            for x in members_to_add:
                command.edit_cc(x,channel_id,1)
            return [command.respond("Insert Randium's comment here")]

        if is_command(message,['add'],True):
            # TODO
            return todo()

        '''cc'''
        # This command allows users to create a conspiracy channel.
        if is_command(message, ['cc']):
            if len(message.content.split(' ')) < 2:
                    return [Mailbox().respond("**Invalid syntax:**\n\n`" + prefix + "cc <name> <user1> <user2> <user3> ...`\n\n**Example:** `" + prefix + "cc the_cool_guys @Randium#6521`")]

            channel_members = check.users(message)
            if channel_members == False:
                channel_members = []
            if user_id not in channel_members:
                channel_members.append(user_id)

            num_cc_owned = int(db_get(user_id,'ccs'))

            if num_cc_owned >= max_cc_per_user:
                answer = Mailbox().dm("You have reached the amount of conspiracy channels one may own!", user_id)
                return answer.dm("If you want more conspiracy channels, please request permission from one of the Game Masters.", user_id)

            db_set(user_id,'ccs',number_cc_owned + 1)
            return Mailbox.create_cc(message.content.split(' ')[1], user_id, channel_members)

        if is_command(message,['cc'],True):
            # TODO
            return todo()

        '''info'''
        # This command allows users to view information about a conspiracy channel.
        # Says the user must be in a cc if they're not.
        if is_command(message,['info']):
            guild = message.channel.guild
            try:
                owner_id = channel_get(message.channel.id,'owner')
            except:
                return[Mailbox().respond('Sorry, but it doesn\'t look like you\'re in a CC! If you are, please alert a Game Master as soon as possible.')]
            if owner_id != None:
                owner_object = guild.get_member(int(owner_id))
            embed = Embed(color=0x00cdcd, title='Conspiracy Channel Info')
            if owner_object != None and owner_id != None:
                embed.add_field(name='Channel Owner', value='<@' + owner_id + '>')
                embed.set_thumbnail(url=owner_object.avatar_url)
            elif owner_id == None:
                return [Mailbox().respond('Sorry, but it doesn\'t look like you\'re in a CC! If you are, please alert a Game Master as soon as possible.')]
            else:
                try:
                    owner_name = db_get(owner_id,'name')
                    if str(owner_name) == 'None':
                        owner_name = 'Sorry, an error was encountered. Please alert a Game Master.'
                except:
                    owner_name == 'Sorry, an error was encountered. Please alert a Game Master.'

                embed.add_field(name='Channel Owner', value=owner_name)

            embed.add_field(name='Channel Name', value=message.channel.name)
            embed.add_field(name='Participants', value='[Bob Roberts], [Dummy], [Randium], [BenTechy66], [Ed588]')
            embed.set_footer(text='Conspiracy Channel Information requested by ' + message.author.nick)
            return [Mailbox().embed(embed, message.channel.id)]
        if is_command(message,['info'],True):
            # TODO
            return todo()

        '''myrole'''
        # This command sends the user's role back to them in a DM.
        if is_command(message,['myrole']):
            return [Mailbox().dm("Your role is **{}**.".format(db_get(message.author.id,'role')), message.author.id,False,[db_get(message.author.id,'emoji')])]
        if is_command(message,['myrole'],True):
            # TODO
            return todo()

        '''remove'''
        # This command removes a given user from a conspiracy channel.
        # A user should not get removed if they're the channel owner.
        if is_command(message,['remove']):
            members_to_remove = check.users(message)
            if is_owner(user_id,channel_id) == False:
                return [Mailbox().respond("I\'m sorry, but you cannot use this command over here!")]
            command = Mailbox()
            for x in members_to_remove:
                if is_owner(x,channel_id) == True:
                    return [Mailbox().respond("The owner of a CC can\'t be removed! Please try again.")]
                command.edit_cc(x,channel_id,0)
            return [command.respond("Insert Randium's comment here")]

        if is_command(message,['remove'],True):
            # TODO
            return todo()

        # =======================================================
        #                ROLE SPECIFIC COMMANDS
        # =======================================================
        if personal_channel(user_id,message_channel) == True:

            '''give_amulet'''
            # This command can be executed by everyone, but only in one channel.
            # That's the amulet channel.
            # To be worked out how exactly.
            if is_command(message,['give_amulet']):
                # TODO
                return todo()
            if is_command(message,['give_amulet'],True):
                # TODO
                return todo()

            '''assassinate'''
            # Assassin's command; kill a victim
            if is_command(message,['assassinate','kill']) and user_role == "Assassin":
                # TODO
                return todo()
            if is_command(message,['assassinate','kill'],True) and user_role == "Assassin":
                # TODO
                return todo()

            '''aura'''
            # The command for aura tellers
            if is_command(message,['aura','tell','vision']) and user_role == "Aura Teller":
                # TODO
                return todo()
            if is_command(message,['aura','tell','vision'],True) and user_role == "Aura Teller":
                # TODO
                return todo()

            '''barber_kill'''
            # Barber kill - to assassinate a victim during the day
            if is_command(message,['assassinate','barber_kill','cut']) and user_role == "Barber":
                # TODO
                return todo()
            if is_command(message,['assassinate','barber_kill','cut'],True) and user_role == "Barber":
                # TODO
                return todo()

            '''seek'''
            # Crowd seeker's power
            if is_command(message,['crowd','seek']) and user_role == "Crowd Seeker":
                # TODO
                return todo()
            if is_command(message,['crowd','seek'],True) and user_role == "Crowd Seeker":
                # TODO
                return todo()

            '''kiss'''
            # Cupid's power to fall in love with someone.
            if is_command(message,['kiss','love','shoot']) and user_role == "Cupid":
                # TODO
                return todo()
            if is_command(message,['kiss','love','shoot'],True) and user_role == "Cupid":
                # TODO
                return todo()

            '''follow'''
            # The command that allows the dog to choose a side.
            if is_command(message,['bark','become','choose','follow']) and user_role == "Dog":
                # TODO
                return todo()
            if is_command(message,['bark','become','choose','follow'],True) and user_role == "Dog":
                # TODO
                return todo()

            '''execute'''
            # This command allows the executioner to choose a replacement target.
            if is_command(message,['choose','execute']) and user_role == "Executioner":
                # TODO
                return todo()
            if is_command(message,['choose','execute'],True) and user_role == "Executioner":
                # TODO
                return todo()

            '''undoom'''
            # The Exorcist's command.
            if is_command(message,['exercise','exorcise','undoom']) and user_role == "Exorcist":
                # TODO
                return todo()
            if is_command(message,['exercise','exorcise','undoom'],True) and user_role == "Exorcist":
                # TODO
                return todo()

            '''inspect'''
            # The fortune teller's command.
            if is_command(message,['forsee','inspect','see','tell']) and user_role == "Fortune Teller":
                # TODO
                return todo()
            if is_command(message,['forsee','inspect','see','tell'],True) and user_role == "Fortune Teller":
                # TODO
                return todo()

            '''silence'''
            # Grandma's command.
            if is_command(message,['knit','knot','silence']) and user_role == "Grandma":
                # TODO
                return todo()
            if is_command(message,['knit','knot','silence'],True) and user_role == "Grandma":
                # TODO
                return todo()

            '''hook'''
            # The hooker's command
            if is_command(message,['f**k','hook','sleep']) and user_role == "Hooker":
                # TODO
                return todo()
            if is_command(message,['f**k','hook','sleep'],True) and user_role == "Hooker":
                # TODO
                return todo()

            '''hunt'''
            # The huntress' command. Used to keep track of whom will be shot.
            if is_command(message,['hunt','shoot']) and user_role == "Huntress":
                # TODO
                return todo()
            if is_command(message,['hunt','shoot'],True) and user_role == "Huntress":
                # TODO
                return todo()

            '''unfreeze'''
            # The innkeeper's command
            if is_command(message,['melt','unfreeze']) and user_role == "Innkeeper":
                # TODO
                return todo()
            if is_command(message,['melt','unfreeze'],True) and user_role == "Innkeeper":
                # TODO
                return todo()

            '''copy'''
            # The Look-Alike's command
            if is_command(message,['copy','imitate','mirror','resemble']) and user_role == "Look-Alike":
                # TODO
                return todo()
            if is_command(message,['copy','imitate','mirror','resemble'],True) and user_role == "Look-Alike":
                # TODO
                return todo()

            '''holify'''
            # The Priest's command
            if is_command(message,['holify','sacrify','water']) and user_role == "Priest":
                # TODO
                return todo()
            if is_command(message,['holify','sacrify','water'],True) and user_role == "Priest":
                # TODO
                return todo()

            '''purify'''
            # The Priestess' command
            if is_command(message,['heal','light','purify','sacrify']) and user_role == "Priestess":
                # TODO
                return todo()
            if is_command(message,['heal','light','purify','sacrify'],True) and user_role == "Priestess":
                # TODO
                return todo()

            '''threaten'''
            # The Raven's command
            if is_command(message,['threaten','raven']) and user_role == "Raven":
                # TODO
                return todo()
            if is_command(message,['threaten','raven'],True) and user_role == "Raven":
                # TODO
                return todo()

            '''reveal'''
            # The Royal Knight's command
            if is_command(message,['end','prevent','reveal','stop']) and user_role == "Royal Knight":
                # TODO
                return todo()
            if is_command(message,['end','prevent','reveal','stop'],True) and user_role == "Royal Knight":
                # TODO
                return todo()

            '''life'''
            # The witch' command to use her life potion
            if is_command(message,['heal','life','save']) and user_role == "Witch":
                # TODO
                return todo()
            if is_command(message,['heal','life','save'],True) and user_role == "Witch":
                # TODO
                return todo()

            '''death'''
            # The witch' command to use her death potion
            if is_command(message,['death','kill','murder','poison']) and user_role == "Witch":
                # TODO
                return todo()
            if is_command(message,['death','kill','murder','poison'],True) and user_role == "Witch":
                # TODO
                return todo()

            '''çurse'''
            # The curse caster's command
            if is_command(message,['cast','corrupt','curse']) and user_role == "Curse Caster":
                # TODO
                return todo()
            if is_command(message,['cast','corrupt','curse'],True) and user_role == "Curse Caster":
                # TODO
                return todo()

            '''infect'''
            # The infected wolf's command
            if is_command(message,['cough','infect','sneeze','turn']) and user_role == "Infected Wolf":
                # TODO
                return todo()
            if is_command(message,['cough','infect','sneeze','turn'],True) and user_role == "Infected Wolf":
                # TODO
                return todo()

            '''devour'''
            # The Lone wolf's command
            if is_command(message,['chew','devour','eat','kill','munch']) and user_role == "Lone Wolf":
                # TODO
                return todo()
            if is_command(message,['chew','devour','eat','kill','munch'],True) and user_role == "Lone Wolf":
                # TODO
                return todo()

            '''disguise'''
            # The tanner's command
            if is_command(message,['change','cloth','disguise','hide']) and user_role == "Tanner":
                # TODO
                return todo()
            if is_command(message,['change','cloth','disguise','hide'],True) and user_role == "Tanner":
                # TODO
                return todo()

            '''inspect'''
            # The Warlock's command
            if is_command(message,['forsee','inspect','see','tell']) and user_role == "Priestess":
                # TODO
                return todo()
            if is_command(message,['forsee','inspect','see','tell'],True) and user_role == "Priestess":
                # TODO
                return todo()

            '''devour'''
            # The white werewolf's command
            if is_command(message,['chew','devour','eat','kill','munch']) and user_role == "White Werewolf":
                # TODO
                return todo()
            if is_command(message,['chew','devour','eat','kill','munch'],True) and user_role == "White Werewolf":
                # TODO
                return todo()

            '''wager'''
            # The devil's command
            if is_command(message,['choose','wager']) and user_role == "Devil":
                # TODO
                return todo()
            if is_command(message,['choose','wager'],True) and user_role == "Devil":
                # TODO
                return todo()

            '''enchant'''
            # The flute player's command
            if is_command(message,['enchant','flute']) and user_role == "Flute Player":
                # TODO
                return todo()
            if is_command(message,['enchant','flute'],True) and user_role == "Flute Player":
                # TODO
                return todo()

            '''unite'''
            # The horseman's command
            if is_command(message,['apocalypse','clean','unite']) and user_role == "Horseman":
                # TODO
                return todo()
            if is_command(message,['apocalypse','clean','unite'],True) and user_role == "Horseman":
                # TODO
                return todo()

            '''guess'''
            # The ice king's command to add a guess about a user to their list.
            # Note that this command could/should be usable at any time, as long as the submit command isn't
            if is_command(message,['add','guess','freeze']) and user_role == "Ice King":
                # TODO
                return todo()
            if is_command(message,['add','guess','freeze'],True) and user_role == "Ice King":
                # TODO
                return todo()

            '''submit'''
            # The ice king's command to submit the list of people of whom they have guessed their roles.
            if is_command(message,['guess_that','freeze_all','submit']) and user_role == "Ice King":
                # TODO
                return todo()
            if is_command(message,['guess_that','freeze_all','submit'],True) and user_role == "Ice King":
                # TODO
                return todo()

            '''powder'''
            # Powder a player
            if is_command(message,['creeper','powder']) and user_role == "Pyromancer":
                # TODO
                return todo()
            if is_command(message,['creeper','powder'],True) and user_role == "Pyromancer":
                # TODO
                return todo()

            '''abduct'''
            # To kidnap players
            if is_command(message,['abduct','add','kidnap','swamp']) and user_role == "The Thing":
                # TODO
                return todo()
            if is_command(message,['abduct','add','kidnap','swamp'],True) and user_role == "The Thing":
                # TODO
                return todo()

            '''create_swamp'''
            # To create a new swamp with all victims
            if is_command(message,['abduct_all','create_swamp','start_cliche_horror_movie']) and user_role == "The Thing":
                # TODO
                return todo()
            if is_command(message,['abduct_all','create_swamp','start_cliche_horror_movie'],True) and user_role == "The Thing":
                # TODO
                return todo()

    # =============================================================
    #
    #                         EVERYONE
    #
    # =============================================================

    '''age'''
    # Allows users to set their age.
    if is_command(message,['age']):
        # TODO
        return todo()
    if is_command(message,['age'],True):
        # TODO
        return todo()

    '''profile'''
    # This command allows one to view their own profile
    # When giving another player's name, view that player's profile
    if is_command(message,['profile']):
        # TODO
        return todo()
    if is_command(message,['profile'],True):
        # TODO
        return todo()

    '''signup'''
    # This command signs up the player with their given emoji, assuming there is no game going on.
    if is_command(message,['signup']):
        emojis = check.emojis(message)
        choice_emoji = ""

        if emojis == False:
            msg = "**Incorrect syntax:** `" + prefix + "signup <emoji>`\n\nExample: `" + prefix + "signup :smirk:`"
            return [Mailbox().respond(msg,True)]

        for emoji in emojis:
            if emoji_to_player(emoji) == None:
                choice_emoji = emoji
                break

        if isParticipant(user_id,True,True):
            if choice_emoji == "":
               return [Mailbox().respond("You are already signed up with the {} emoji! Also, your emoji was occupied.".format(db_get(user_id,'emoji')),True)]
            db_set(user_id,'emoji',choice_emoji)
            reaction = Mailbox().respond("You have successfully changed your emoji to the {} emoji!".format(choice_emoji))
            return [reaction.spam("<@{}> has changed their emoji to the {} emoji.".format(user_id,choice_emoji))]

        if emoji == "":
            if len(choice_emojis) == 1:
                return [Mailbox().respond("I am sorry! Your chosen emoji was already occupied.",True)]
            return [Mailbox().respond("I am sorry, but all of your given emojis were already occupied! Such bad luck.",True)]
        signup(user_id,message.author.name,choice_emoji)
        reaction = Mailbox().respond("You have successfully signed up with the {} emoji!".format(choice_emoji))
        return [reaction.spam("<@{}> has signed up with the {} emoji.".format(user_id,choice_emoji))]
    # Help command
    if is_command(message,['signup'],True):
        msg = "**Usage:** `" + prefix + "signup <emoji>`\n\nExample: `" + prefix + "signup :smirk:`"
        return [Mailbox().respond(msg,True)]

    if message.content.startswith(prefix):
        return [Mailbox().respond("Sorry bud, couldn't find what you were looking for.",True)]

    return []