def interaction(self, frame, traceback): import mainloop self.popup() self.setup(frame, traceback) try: mainloop.mainloop() except WdbDone: pass self.forget()
def main(): player = cd.open() stdwin.setdefscrollbars(0, 0) win = stdwin.open('CD') win.player = player win.dispatch = cddispatch mainloop.register(win) win.settimer(10) mainloop.mainloop()
def main(): # Hack so 'import python' won't load another copy # of this if we were loaded though 'python python.py'. # (Should really look at sys.argv[0]...) if 'inputwindows' in dir(sys.modules['__main__']) and \ sys.modules['__main__'].inputwindows is inputwindows: sys.modules['python'] = sys.modules['__main__'] # win = makewindow() mainloop.mainloop()
def readline(self, *unused_args): n = len(inputwindows) save_title = self.win.gettitle() title = n * '(' + 'Requesting input...' + ')' * n self.win.settitle(title) inputwindows.insert(0, self.win) try: try: mainloop.mainloop() finally: del inputwindows[0] self.win.settitle(save_title) except InputAvailable, val: # See do_exec above return val
def readline(self, *unused_args): n = len(inputwindows) save_title = self.win.gettitle() title = n*'(' + 'Requesting input...' + ')'*n self.win.settitle(title) inputwindows.insert(0, self.win) try: try: mainloop.mainloop() finally: del inputwindows[0] self.win.settitle(save_title) except InputAvailable, val: # See do_exec above return val
def main(): delay = DEF_DELAY # try: thisuser = posix.environ['LOGNAME'] except: thisuser = posix.environ['USER'] # printers = sys.argv[1:] if printers: # Strip '-P' from printer names just in case # the user specified it... for i in range(len(printers)): if printers[i][:2] == '-P': printers[i] = printers[i][2:] else: if posix.environ.has_key('PRINTER'): printers = [posix.environ['PRINTER']] else: printers = [DEF_PRINTER] # width = stdwin.textwidth('in')*20 height = len(printers) * stdwin.lineheight() + 5 stdwin.setdefwinsize(width, height) stdwin.setdefscrollbars(0, 0) # win = stdwin.open('lpwin') # win.printers = printers win.colors = [c_unknown] * len(printers) win.texts = printers[:] win.next = 0 win.delay = DEF_DELAY win.thisuser = thisuser win.dispatch = lpdispatch # win.settimer(1) # mainloop.register(win) mainloop.mainloop()
from welcome_script import welcome_script from mainloop import mainloop login = welcome_script() mainloop(login)
from controllers.TRM101 import TRM101 from controllers.TRM33 import TRM33 import threading from ws import WebSocket from mainloop import mainloop from onstart import onstart HOST = "ws://10.1.212.78:3389" controllers = { 'TRM33': TRM33(), 'TRM101': TRM101(), } websocket = WebSocket(HOST, controllers) threading.Thread(target=websocket.run).start() onstart(websocket, controllers) mainloop(websocket, controllers)
def main(): win = makewindow() del win mainloop.mainloop()
def test(): import mainloop sw = SourceWindow(TESTFILE) mainloop.mainloop()
if not server_mode and mainloop.countwindows() == 0: # Fallback -- try default pages for addr in wwwutil.user_home, wwwutil.system_home: if addr not in args: w = WWWWindow() w.set_raw_mode(raw_mode) if not w.setaddr(addr): w.close() else: w.set_history(history) break # if help or not server_mode and mainloop.countwindows() == 0: make_help_window() # mainloop.mainloop() # Start the help server (for -s option: server_mode) server_socket = None def start_server(): global server_socket import socket server_socket = s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) try: s.bind('', 4000) except socket.error, msg: if type(msg) == type(()) and len(msg) == 2 and msg[0] == 114: print 'A help server is already running -- exit.'
if not server_mode and mainloop.countwindows() == 0: # Fallback -- try default pages for addr in wwwutil.user_home, wwwutil.system_home: if addr not in args: w = WWWWindow() w.set_raw_mode(raw_mode) if not w.setaddr(addr): w.close() else: w.set_history(history) break # if help or not server_mode and mainloop.countwindows() == 0: make_help_window() # mainloop.mainloop() # Start the help server (for -s option: server_mode) server_socket = None def start_server(): global server_socket import socket server_socket = s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) try: s.bind('', 4000) except socket.error, msg: if type(msg) == type(()) and len(msg) == 2 and msg[0] == 114: print 'A help server is already running -- exit.' sys.exit(0) else:
def MainLoop(): mainloop.mainloop()
def run(): loop = mainloop.mainloop() loop.loop()
import pygame import config from mainloop import mainloop import sys def QUIT(): pygame.quit() sys.exit() # run variable for controling the main while loop run = True while run: # event section start for event in pygame.event.get(): if (event.type == pygame.QUIT): QUIT() # event section end # mainloop function for the main game loop (in another .py file) mainloop()