def main():
    """ Script to begin a match of Mancala. """
    print("Welcome to Mancala!")

    # (optional) dynamic player types
    match = Match(player1_type=MLAI,
                  player2_type=HumanPlayer,
                  param_print_game_status=True)

    match.handle_next_move()
Beispiel #2
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def main():
    """ Script to begin a match of Mancala. """
    #print("Welcome to Mancala!")
    #running vs vector multiple times
    #match = Match(player1_type=VectorAI, player2_type=VectorAI)
    #match.handle_next_move()
    #match = Match(player1_type=VectorAI, player2_type=VectorAI)
    #match.handle_next_move()
    #match = Match(player1_type=VectorAI, player2_type=VectorAI)
    #match.handle_next_move()

    opponents = [RandomAI, RightmostAI, LeftmostAI]

    for o in opponents:
        match = Match(player1_type=VectorAI, player2_type=o)
        match.handle_next_move()
Beispiel #3
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def main():
    """ Script to run a matchs of Mancala. """
    num_matches = 1000
    matchlist = [
        [ RandomAI, RandomAI ],
        #[ VectorAI, RandomAI ],
        #[ VectorAI, VectorAI ],
        #[ LeftmostAI, RandomAI ],
        #[ LeftmostAI, VectorAI ],
        #[ LeftmostAI, LeftmostAI ],
		#[ RightmostAI, RandomAI ],
        #[ RightmostAI, VectorAI ],
        #[ RightmostAI, LeftmostAI ],
        #[ RightmostAI, RightmostAI ]
    ]

    x=0
    while x < len(matchlist):
       
        print ("Running " + str(num_matches) + " matches: " + matchlist[x][0].__name__ + " vs " + matchlist[x][1].__name__)
        counter = 0 
    
        while counter < num_matches:
            counter = counter + 1
            match = Match(player1_type=matchlist[x][0], player2_type=matchlist[x][1], param_print_game_status=False, param_matchgroup=x)
            match.handle_next_move()

        if matchlist[x][0] != matchlist[x][1]:
            print ("Running " + str(num_matches) + " matches: " + matchlist[x][1].__name__ + " vs " + matchlist[x][0].__name__)
            counter = 0

            while counter < num_matches:
                counter = counter + 1
                match = Match(player1_type=matchlist[x][1], player2_type=matchlist[x][0], param_print_game_status=False, param_matchgroup=x)
                match.handle_next_move()
        x = x+1
    
    print ("Matches Finished")    
Beispiel #4
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def run_game(p1_type, p2_type):
	match = Match(player1_type=p1_type, player2_type=p2_type)
	a,b = match.handle_next_move(0)
	return a, b
Beispiel #5
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def main():
    """ Script to begin a match of Mancala. """
    #print("Welcome to Mancala!")
    match = Match(player1_type=VectorAI, player2_type=RightmostAI)
    match.handle_next_move()
Beispiel #6
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def main():
    """ Script to begin a match of Mancala. """
    print "Welcome to Mancala!"
    match = Match(player1_type=HumanPlayer, player2_type=HillSearchAI)
    match.handle_next_move(0)
class GeneticAlgorithmAI(AIPlayer):
    won = False
    moves = -999
    finished_first = -999
    winner_num_pieces = -999

    def __reset(self):
        self.number = 1  # change to be random number
        self.board = None

    def empty_rightmost(self):
        # print(max(self.eligible_moves))
        return max(self.eligible_moves)

    def empty_leftmost(self):
        # print(max(self.eligible_moves))
        return min(self.eligible_moves)

    def make_strategy_opening_decisions(self):
        # strategy: starting game best move
        if self.match.num_turns == 0:
            # print(self.pits[2])
            return 2
        # strategy: prevent other playing from making same move
        if self.match.num_turns == 1:
            # print(self.pits[5])
            return 5

# def make_strategy_decisions(self):

    def first_hole(self):
        if 0 in self.eligible_moves:
            return 0
        return choice(self.eligible_free_turns)

    def second_hole(self):
        if 1 in self.eligible_moves:
            return 1
        return choice(self.eligible_free_turns)

    def third_hole(self):
        if 2 in self.eligible_moves:
            return 2
        return choice(self.eligible_free_turns)

    def fourth_hole(self):
        if 3 in self.eligible_moves:
            return 3
        return choice(self.eligible_free_turns)

    def fifth_hole(self):
        if 4 in self.eligible_moves:
            return 4
        return choice(self.eligible_free_turns)

    def sixth_hole(self):
        if 5 in self.eligible_moves:
            return 5
        return choice(self.eligible_free_turns)

    def free_turn_available(self):
        free_moves = self.eligible_free_turns
        if len(free_moves) > 0:
            return True
        return False

    def random(self):
        x = choice(self.eligible_moves)
        # print(x)
        return x

    def large_pit(self):
        for pit in self.eligible_moves:
            if self.pits[pit] > 7:
                return True
        return False

    routine = random

    def if_free_turn(self, out1, out2):
        return partial(primitives.if_then_else, self.free_turn_available, out1,
                       out2)

    def if_pit_is_large(self, out1, out2):
        return partial(primitives.if_then_else, self.large_pit, out1, out2)

    # def if_eligible_move(self, out1, out2):
    #  return partial(primitives.if_then_else, eligible_move, )

    def get_next_move(self):
        result = self.routine()
        # print(result)
        if not result:
            result = choice(self.eligible_moves)
        return result

    def update(self, number, board, match):
        self.number = number
        self.board = board
        self.match = match

    def run(self, routine):
        self.__reset()
        self.routine = routine
        self.match = Match(player1_type=RandomAI,
                           player2_type=GeneticAlgorithmAI,
                           param_print_game_status=False,
                           param_matchgroup=2,
                           training=self)
        self.num_turns = self.match.num_turns
        self.match.handle_next_move()
        self.won = self.match.winner == self.number
        self.finished_first = self.match.finished_first
        self.winner_num_pieces = self.match.winner_num_pieces