Beispiel #1
0
def main():
    scene = Scene("scene0",)
    scene.pre_cut = Cut("Cuidado,Zumbis!")
    scene.margin = 0
    scene.window_height = 9
    # scene.window_width = 9
    simpleloop(scene, (800, 400),)
Beispiel #2
0
 def passar_fase(self):
     mensagens = [
         u"Proxima fase!",
         u"Ainda tem mais",
         u"Mais dificil",
         u"E a fase Bônus!"
     ]
     scene_name = self.controller.scene.scene_name
     scene_number = int(scene_name.split("_")[-1])
     next_scene = "fase_%d" % (scene_number + 1)
     cena = Scene(next_scene)
     cena.pre_cut = Cut(mensagens[scene_number - 1])
     self.controller.load_scene(cena)
     self.controller.soft_reset()
     self.controller.force_redraw = True
 def on_over(self, other):
     if not isinstance(other, Heroi):
         return
     if not self.controller.diary.get("falou com o velho"):
         return
     proximas = {"quadra": ("mapa01", u"Cuidado, zumbis!"), "mapa01": ("mapa02", u"Seja rápido!")}
     atual = self.controller.scene.scene_name
     if atual != "mapa02":
         cena = Scene(proximas[atual][0], display_type="overlay", margin=0)
         cena.pre_cut = Cut(proximas[atual][1])
     else:
         fundo = pygame.image.load("scenes/tela_final.png")
         post_cut = Cut(
             u"Parabens, voce ganhou!",
             background=fundo,
             options=[("Jogar de novo", Scene.default_game_over_continue), ("Sair", Scene.default_game_over_exit)],
         )
         self.controller.enter_cut(post_cut)
     self.controller.load_scene(cena)
     self.controller.force_redraw = True
Beispiel #4
0
def main():
    scene = Scene("fase_1")
    scene.pre_cut = Cut("Bem-vindo ao labirinto")
    simpleloop(scene, (800,600),)
def principal():
    cena = Scene("quadra", display_type="overlay", margin=0)
    cena.width = 8
    cena.height = 6
    simpleloop(cena, (800, 600))