Beispiel #1
0
class Block(DirectedTile, sprite.Sprite):
	def __init__(self, world, player, x, y):
		DirectedTile.__init__(self, x, y, (0, 0))
		sprite.Sprite.__init__(self)
		self.world = world
		self.world.registerBlock(self)
		self.player = player
		
		self.anim = CC(StaticAnimator)
	def draw(self, target, time):
		CSI = self.world.getCSI(target)
		rect = Rect((self.x * CSI+5, self.y * CSI+5), (CSI-10, CSI-10))
		
		if callable(self.anim):
			# If the animator isn't constructed yet, create one
			self.anim = self.anim(time, rect)
			
		draw.rect(target, self.player.color, self.anim.evaluate(time))
		if self.isStatic:
			draw.rect(target, (150, 0, 150), self.anim.evaluate(time), 2)
	def trigger(self):
		# current Tile
		tile = self.world(self.x, self.y)
		
		# trigger the current Tile
		if isinstance(tile, TriggerTile):
			tile.trigger(self)
		
	def	makeRequest(self, requestMap):
		self.target = self.x+self.direction[0], self.y+self.direction[1]
		requestMap.set(*self.target, value=self)
	
	def move(self, animationDuration):
		
		"""self.x += self.direction[0]
		self.y += self.direction[1]"""
		self.x, self.y = self.target
		
		a = self.anim
		
		def curry(time, rect):
			if not callable(a):
				return FlowAnimator(time, animationDuration, a, StaticAnimator(time, rect))
			else:
				return FlowAnimator(time, animationDuration, a(time, rect), StaticAnimator(time, rect))
				
		self.anim = curry
		
	def kill(self):
		self.world.removeBlock(self.x, self.y)
		sprite.Sprite.kill(self)
	def _getIsStatic(self):
		return self.direction[0] == 0 == self.direction[1]
	isStatic = property(_getIsStatic)
	
	def __str__(self):
		return "<Block(%d, %d) -> (%d, %d)>" % (self.x, self.y, self.direction[0], self.direction[1])
Beispiel #2
0
	def __init__(self, world, player, x, y):
		DirectedTile.__init__(self, x, y, (0, 0))
		sprite.Sprite.__init__(self)
		self.world = world
		self.world.registerBlock(self)
		self.player = player
		
		self.anim = CC(StaticAnimator)