Beispiel #1
0
    def __init__(self, edge_id, p0, p1, name, lanes):
        self.id = edge_id
        self.p0 = p0
        self.p1 = p1
        self.name = name
        self.lanes = lanes
        self.distance = math_utils.distance(p0, p1)

        self.dx = self.p1.x - self.p0.x
        self.dy = self.p1.y - self.p0.y
        self.length = math_utils.pythag(self.dx, self.dy)
        self.unit_x = self.dx / self.length
        self.unit_y = self.dy / self.length

        self.lines = []
        self.width = 2
        self.way_gap = 0  # size of gap between each road direction
        self.lane_gap = 4  # size of gap between lines
        self.click_threshold = self.width * self.lanes

        for i in range(lanes):
            u0 = self.get_lane_adjusted_point(self.p0.x, self.p0.y, i)
            u1 = self.get_lane_adjusted_point(self.p1.x, self.p1.y, i)
            self.lines.append(self.create_line(u0, u1, self.width))
        self.text = self.create_text()
 def distance_between_vertices(self, vertex_id_1, vertex_id_2):
     v1 = self.vertices[vertex_id_1]
     v2 = self.vertices[vertex_id_2]
     dx = v2.x - v1.x
     dy = v2.y - v1.y
     dist = math_utils.pythag(dx, dy)
     return dist
    def move_towards_dest(self, dt):
        movement = (dt * self.speed)
        nx, ny = self.gps.get_lane_adj_coords(self.next_dest_id,
                                              self.current_edge,
                                              self.lane_index)
        dx = nx - self.x
        dy = ny - self.y
        dist = math_utils.pythag(dx, dy)

        if dist <= movement:
            new_source = self.next_dest_id
            self.next_dest_id = self.get_next_dest()
            self.current_edge = self.gps.get_edge(new_source,
                                                  self.next_dest_id)
            self.speed_limit = self.get_speed_limit()
            return

        mv_x = (dx / dist) * movement
        mv_y = (dy / dist) * movement

        self.x += mv_x
        self.y += mv_y
    def check_collision(self, other):
        """Check whether this car is about to smash into another car"""

        # Only check for forward collisions by checking movement vector
        adjustment_factor = 20.0
        nx, ny = self.gps.get_lane_adj_coords(self.next_dest_id,
                                              self.current_edge,
                                              self.lane_index)
        dx = nx - self.x
        dy = ny - self.y
        dist = math_utils.pythag(dx, dy) or 1.0
        mv_x = (dx / dist) * adjustment_factor
        mv_y = (dy / dist) * adjustment_factor

        # width vs height is dependent on the car's orientation,
        # simplify by always checking longest one
        x_overlap = (abs(self.x + mv_x - other.x) * 2) < (self.height +
                                                          other.height)
        y_overlap = (abs(self.y + mv_y - other.y) * 2) < (self.height +
                                                          other.height)
        collision_detected = x_overlap and y_overlap
        return collision_detected
    def can_vertices_be_reduced(self, vertex_id_1, vertex_id_2, vertex_id_3):
        """Check whether 3 vertices can be reduced to 2 vertices"""
        v2 = self.vertices[vertex_id_2]
        if v2.is_intersection:
            return False

        v1 = self.vertices[vertex_id_1]
        dx1 = v2.x - v1.x
        dy1 = v2.y - v1.y
        dist = math_utils.pythag(dx1, dy1)
        if dist < 10.0:
            return True

        v3 = self.vertices[vertex_id_3]
        dx2 = v3.x - v2.x
        dy2 = v3.y - v2.y
        angle1 = math_utils.angle(dx1, dy1)
        angle2 = math_utils.angle(dx2, dy2)
        if abs(angle2 - angle1) < 0.10:  # ~5.7 degrees
            return True

        return False