Beispiel #1
0
def layoutUVs():
    # Variables and selection
    rot = cmds.radioButtonGrp('rot', q=True, sl=True)
    cmds.ConvertSelectionToShell()
    cmds.ConvertSelectionToUVs()
    # Choosing rotation mode
    if (rot == 1):
        layoutSettings = 'polyMultiLayoutUV -lm 1 -sc 1 -rbf 0 -fr 1 -ps 0.2 -l 2 -psc 2 -su 1 -sv 1 -ou 0 -ov 0;'
    elif (rot == 2):
        layoutSettings = 'polyMultiLayoutUV -lm 1 -sc 1 -rbf 1 -fr 1 -ps 0.2 -l 2 -psc 2 -su 1 -sv 1 -ou 0 -ov 0;'
    else:
        layoutSettings = 'polyMultiLayoutUV -lm 1 -sc 1 -rbf 2 -fr 1 -ps 0.2 -l 2 -psc 2 -su 1 -sv 1 -ou 0 -ov 0;'
    maya.mel.eval(str(layoutSettings))  # Actual layout command
Beispiel #2
0
def unwrapBySeams():

    # Variables and Selection
    unf = cmds.checkBox('unf', q=True, v=True)
    lyt = cmds.checkBox('lyt', q=True, v=True)
    selEdges = cmds.ls(sl=True)
    cmds.ConvertSelectionToShell()

    cmds.polyForceUV(unitize=True)
    cmds.ConvertSelectionToEdges()
    cmds.select(selEdges, d=True)
    cmds.polyMapSewMove()

    # Unfold if chosen
    if (unf == 1):
        cmds.unfold()

    # Layout if chosen
    if (lyt == 1):
        cmds.select(selEdges)
        cmds.ConvertSelectionToShell()
        cmds.ConvertSelectionToUVs()
        cmds.polyLayoutUV(sc=1, ws=True, rbf=2)
Beispiel #3
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def UVoverlap(*args):
    global selection
    global display8, UVolface
    cmds.select(selection)
    NameList_Uvoverlap = []
    cmds.ConvertSelectionToFaces()
    UVolface = cmds.polyUVOverlap(oc=True)
    cmds.select(UVolface)
    cmds.ConvertSelectionToShell()
    NameList = cmds.ls(sl=True)
    cmds.select(clear=1)
    cmds.hilite(replace=True)
    print UVolface
    for i in NameList:
        NameList_Uvoverlap.append(i.split('.')[0].encode('utf8'))
    if len(NameList_Uvoverlap) != 0:
        display8 = 1
    return NameList_Uvoverlap
Beispiel #4
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def UvLose(*args):
    global display7
    global selection, ulface
    cmds.select(selection)
    NameList_Uvlose = []
    cmd = r'polyCleanupArgList 4 { "0","2","0","0","0","0","0","0","0","1e-05","0","1e-05","1","0","0","-1","0","0"  };'
    result = mm.eval(cmd)
    ulface = cmds.ls(sl=True)
    cmds.ConvertSelectionToShell()
    NameList = cmds.ls(sl=True)
    cmds.select(clear=1)
    cmds.hilite(replace=True)
    print ulface
    for i in NameList:
        NameList_Uvlose.append(i.split('.')[0].encode('utf8'))
    if len(NameList_Uvlose) != 0:
        display7 = 1
    return NameList_Uvlose
Beispiel #5
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def OverSides(*args):
    global selection
    global display3, osface
    cmds.select(selection)
    NameList_Os = []
    cmd = r'polyCleanupArgList 4 {"0","2","0","0","1","0","0","0","0","1e-05","0","1e-05","0","0","0","-1","0","0" }'
    result = mm.eval(cmd)
    osface = cmds.ls(sl=True)
    cmds.ConvertSelectionToShell()
    NameList = cmds.ls(sl=True)
    cmds.select(clear=1)
    cmds.hilite(replace=True)
    print osface
    for i in NameList:
        NameList_Os.append(i.split('.')[0].encode('utf8'))
    if len(NameList_Os) != 0:
        display3 = 1
    return NameList_Os
Beispiel #6
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def OpenEdge(*args):
    global selection
    global display5
    global opedge
    NameList_Oe = []
    cmds.select(selection)
    # 选择约束开放边
    pm.polySelectConstraint(where=1, type=0x8000, mode=3)
    opedge = cmds.ls(sl=True)
    print opedge
    cmds.ConvertSelectionToShell()
    NameList = cmds.ls(sl=True)
    # 重置约束
    cmd = r'resetPolySelectConstraint'
    result = mm.eval(cmd)
    cmds.select(clear=1)
    cmds.hilite(replace=True)
    for i in NameList:
        NameList_Oe.append(i.split('.')[0].encode('utf8'))
    if len(NameList_Oe) != 0:
        display5 = 1
    return NameList_Oe
Beispiel #7
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def unwrapByAngle():
    unf = cmds.checkBox('unf', q=True, v=True)
    lyt = cmds.checkBox('lyt', q=True, v=True)

    cmds.polyForceUV(unitize=True)
    cmds.selectType(pe=True)
    cmds.polySelectConstraint(m=3, t=0x8000,
                              sm=2)  # Constrains selection to soft edges
    selEdges = cmds.ls(sl=True)
    cmds.polyMapSewMove()
    cmds.polySelectConstraint(sm=0)  # Turns off constraint

    # Unfold if chosen
    if (unf == 1):
        cmds.unfold()

    # Layout if chosen
    if (lyt == 1):
        cmds.select(selEdges)
        cmds.ConvertSelectionToShell()
        cmds.ConvertSelectionToUVs()
        cmds.polyLayoutUV(sc=1, ws=True, rbf=2)
Beispiel #8
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import maya.cmds as mc
import maya.mel as mel
oEdges = mc.ls(sl=True)
oObj = oEdges[0].split('.')[0]
oFace = ''
for i in oEdges:
    if '.f[' in i:
        oFace = i
mc.DetachComponent()
mc.select(cl=True)
mc.select(oFace)
mc.ConvertSelectionToShell()
oFacesFinal = mc.ls(sl=True)
mc.select(oObj)
mc.polyMergeVertex(d=0.0001)
mc.select(oFacesFinal)
mc.selectType(smp=0, sme=0, smf=1, smu=0, pv=0, pe=0, pf=1, puv=0)
mc.hilite(oObj, r=True)
mel.eval('doDelete;')
mc.select(oObj, r=True)
mc.polyCloseBorder()
Beispiel #9
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 def selShellFn(self):
     cmds.ConvertSelectionToShell()