Beispiel #1
0
def create_connections():

    selection = cmds.ls(selection=True)
    bind_jnt_list = selection[:3]
    ik_jnt_list = selection[3:6]
    fk_jnt_list = selection[6:]

    #ctrl

    get_ctrl_name=[]
    name_split = selected_list[3].split('_')
    new_name = name_split[:2]
    new_name = '_'.join(new_name)
    get_ctrl_name.append(new_name)

    switch_ctrl = cmds.circle(r=1.5, nr=(1, 0, 0), n= get_ctrl_name[0] + '_switch_ctrl')
    cmds.matchTransform(switch_ctrl, ik_jnt_list[2])
    cmds.move(0, 5, 0, switch_ctrl, r=True)
    zro_group = cmds.group(em=True, n=switch_ctrl[0] + '_zro')
    cmds.matchTransform(zro_group, switch_ctrl)
    cmds.parent(switch_ctrl, zro_group)
    cmds.parentConstraint(bind_jnt_list[2], zro_group, mo=True)
    cmds.setAttr(switch_ctrl[0] + '.translateX', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.translateY', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.translateZ', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.rotateX', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.rotateY', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.rotateZ', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.scaleX', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.scaleY', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.scaleZ', lock=True, keyable=False)
    cmds.setAttr(switch_ctrl[0] + '.visibility', lock=True, keyable=False)
    cmds.addAttr(longName='ikFkSwitch', defaultValue=0, keyable=True, min=0.0, max=1.0, dv=0.0)

    #node editor
    get_name_list=[]
    for jnt in bind_jnt_list:
        jnt_split = jnt.split('_')
        new_name = jnt_split[:2]
        new_name = '_'.join(new_name)
        get_name_list.append(new_name)
        
    upArm_bc_t = cmds.createNode('blendColors', n=get_name_list[0] + '_blendColor_transl')
    elbow_bc_t = cmds.createNode('blendColors', n=get_name_list[1] + '_blendColor_transl')
    wrist_bc_t = cmds.createNode('blendColors', n=get_name_list[2] + '_blendColor_transl')
    upArm_bc_r = cmds.createNode('blendColors', n=get_name_list[0] + '_blendColor_rot')
    elbow_bc_r = cmds.createNode('blendColors', n=get_name_list[1] + '_blendColor_rot')
    wrist_bc_r = cmds.createNode('blendColors', n=get_name_list[2] + '_blendColor_rot')

    cmds.connectAttr(ik_jnt_list[0] + '.translate', upArm_bc_t + '.color1')
    cmds.connectAttr(ik_jnt_list[1] + '.translate', elbow_bc_t + '.color1')
    cmds.connectAttr(ik_jnt_list[2] + '.translate', wrist_bc_t + '.color1')
    cmds.connectAttr(ik_jnt_list[0] + '.rotate', upArm_bc_r + '.color1')
    cmds.connectAttr(ik_jnt_list[1] + '.rotate', elbow_bc_r + '.color1')
    cmds.connectAttr(ik_jnt_list[2] + '.rotate', wrist_bc_r + '.color1')
    cmds.connectAttr(fk_jnt_list[0] + '.translate', upArm_bc_t + '.color2')
    cmds.connectAttr(fk_jnt_list[1] + '.translate', elbow_bc_t + '.color2')
    cmds.connectAttr(fk_jnt_list[2] + '.translate', wrist_bc_t + '.color2')
    cmds.connectAttr(fk_jnt_list[0] + '.rotate', upArm_bc_r + '.color2')
    cmds.connectAttr(fk_jnt_list[1] + '.rotate', elbow_bc_r + '.color2')
    cmds.connectAttr(fk_jnt_list[2] + '.rotate', wrist_bc_r + '.color2')

    cmds.connectAttr(switch_ctrl[0] + '.ikFkSwitch', upArm_bc_t + '.blender')
    cmds.connectAttr(switch_ctrl[0] + '.ikFkSwitch', elbow_bc_t + '.blender')
    cmds.connectAttr(switch_ctrl[0] + '.ikFkSwitch', wrist_bc_t + '.blender')
    cmds.connectAttr(switch_ctrl[0] + '.ikFkSwitch', upArm_bc_r + '.blender')
    cmds.connectAttr(switch_ctrl[0] + '.ikFkSwitch', elbow_bc_r + '.blender')
    cmds.connectAttr(switch_ctrl[0] + '.ikFkSwitch', wrist_bc_r + '.blender')

    cmds.connectAttr(upArm_bc_t + '.output', bind_jnt_list[0] + '.translate')
    cmds.connectAttr(elbow_bc_t + '.output', bind_jnt_list[1] + '.translate')
    cmds.connectAttr(wrist_bc_t + '.output', bind_jnt_list[2] + '.translate')
    cmds.connectAttr(upArm_bc_r + '.output', bind_jnt_list[0] + '.rotate')
    cmds.connectAttr(elbow_bc_r + '.output', bind_jnt_list[1] + '.rotate')
    cmds.connectAttr(wrist_bc_r + '.output', bind_jnt_list[2] + '.rotate')
Beispiel #2
0
    def capture_plot_frames_for_lookat(self):
        smart_bake = self.ui.cb_smart_bake.isChecked()
        startframe, endframe = self.timerange_widget.get_timerange()

        control_curve_tuple_list = [
            ('{0}:{1}'.format(self.namespace, self.au_eyes_main_control_curve),
             '{0}:{1}'.format(self.namespace, self.look_at_main_control_curve),
             '{0}:{1}'.format(self.namespace, self.main_lookat_final_translation)),

            ('{0}:{1}'.format(self.namespace, self.au_eyes_left_control_curve),
             '{0}:{1}'.format(self.namespace, self.look_at_left_control_curve),
             '{0}:{1}'.format(self.namespace, self.left_lookat_final_translation)),

            ('{0}:{1}'.format(self.namespace, self.au_eyes_right_control_curve),
             '{0}:{1}'.format(self.namespace, self.look_at_right_control_curve),
             '{0}:{1}'.format(self.namespace, self.right_lookat_final_translation))
        ]

        # Get list of keys for all of the "eyes_au" controls
        combined_keys_to_plot = []
        if not smart_bake:
            combined_keys_to_plot = range(startframe, endframe + 1)
        else:
            for control_curve_tuple in control_curve_tuple_list:
                # Unpack control_curve_tuples
                source_control = control_curve_tuple[0]
                keys_to_plot = self.get_sparse_bake_index(source_control)
                # Combine control keys into a single list.
                for key in keys_to_plot:
                    if key not in combined_keys_to_plot:
                        combined_keys_to_plot.append(key)

        # Record final position of "lookAt" controls
        control_transform_dict = {}
        for key in combined_keys_to_plot:
            cmds.currentTime(key)
            if self.ui.rb_user_defined_distance.isChecked():
                self.align_lookat_position()
            for control_curve_tuple in control_curve_tuple_list:
                target_control = control_curve_tuple[1]
                final_translation = control_curve_tuple[2]
                cmds.matchTransform(target_control, final_translation,
                                    position=True, rotation=False)
                transform_list = cmds.xform(target_control, query=True, translation=True)

                key_control_tuple = (key, target_control)
                control_transform_dict[key_control_tuple] = transform_list

        # Flatten animation curves that we will be replacing
        flatten_curve_list = [
            '{0}:lookat_ctl.tx'.format(self.namespace),
            '{0}:lookat_ctl.ty'.format(self.namespace),
            '{0}:lookat_ctl.tz'.format(self.namespace),
            '{0}:L_lookat_ctl.tx'.format(self.namespace),
            '{0}:L_lookat_ctl.ty'.format(self.namespace),
            '{0}:L_lookat_ctl.tz'.format(self.namespace),
            '{0}:R_lookat_ctl.tx'.format(self.namespace),
            '{0}:R_lookat_ctl.ty'.format(self.namespace),
            '{0}:R_lookat_ctl.tz'.format(self.namespace)
        ]
        lookat_utilities.flatten_anim_curve(flatten_curve_list, startframe, endframe)
        self.control_transform_dict = control_transform_dict
Beispiel #3
0
			global tempLoc; tempLoc = listFixed[i] + "_temp_loc" # Physical locator name
			
			global tempPart; tempPart = listFixed[i] + "_temp_part" # nParticle name
			global tempNucl; tempNucl = "nucleus1" # Nucleus node name
		
			global partAimLoc; partAimLoc = aimLoc + ".translate" # Aim locator position pull
			global partRtype; partRtype = tempPart + "Shape.particleRenderType" # nParticle render type pull
			global partRrad; partRrad = tempPart + "Shape.radius" # nParticle shape radius
			global partRsm; partRsm = tempPart + "Shape.goalSmoothness" # Goal smoothness pull
			global partRwe; partRwe = tempPart + "Shape.goalWeight[0]" # Goal weight pull
			global partPos; partPos = tempPart + ".center" # nParticle center position pull
			global partNucl; partNucl = tempNucl + ".timeScale" # Time scale pull
			global nuclStart; nuclStart = tempNucl + ".startFrame" # Start frame of simulation nucleus node
			
			cmds.spaceLocator( n = tempLoc )
			cmds.matchTransform( tempLoc, listObjects[i], pos=True )
			
			objCenter = tempLoc + ".translate"
			objC = cmds.getAttr( objCenter )
			
			locCenter = tempLoc + ".center"
			locTr = tempLoc + ".translate"
			
			cmds.nParticle( p = objC, n = tempPart , c = 1 )
			cmds.goal( tempPart, w=goalW, utr=1, g = tempLoc )
			
			cmds.select( tempLoc, r=True )
			cmds.select( listObjects[i], add=True )
			cmds.parent( r=True )
			
			cmds.matchTransform( tempLoc, listObjects[i], pos=True )
Beispiel #4
0
def rotationStart():

    global asT
    asT = cmds.playbackOptions(query=True, min=True)
    global aeT
    aeT = cmds.playbackOptions(query=True, max=True)
    resetLoopTime()

    global listObjects
    listObjects = cmds.ls(sl=True)

    if (len(listObjects) <= 1):

        print "\n||| Need to select two or more objects |||\n"

    else:

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        global listFixed
        listFixed = listObjects[:]

        for i in range(len(listFixed)):
            listFixed[i] = listFixed[i].replace("|", "_")
            listFixed[i] = listFixed[i].replace(":", "_")

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        global mainLayerName
        mainLayerName = "OVERLAPPY"

        if (cmds.objExists(mainLayerName)):
            print "\n||| OVERLAPPY start |||\n"
        else:
            cmds.animLayer(mainLayerName)
            print "\n||| OVERLAPPY start ||| Layer created |||\n"

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        for i in range(len(listFixed)):

            if (i + 1 != len(listFixed)):

                global zeroLoc
                zeroLoc = listFixed[i] + "_base_loc"
                global aimLoc
                aimLoc = listFixed[i] + "_aim_loc"
                global tempLoc
                tempLoc = listFixed[i] + "_temp_loc"
                global tempAimLoc
                tempAimLoc = listFixed[i] + "_tempAim_loc"

                global tempPart
                tempPart = listFixed[i] + "_temp_part"
                global tempNucl
                tempNucl = "nucleus1"

                global partRtype
                partRtype = tempPart + "Shape.particleRenderType"
                global partRrad
                partRrad = tempPart + "Shape.radius"
                global partRsm
                partRsm = tempPart + "Shape.goalSmoothness"
                global partRwe
                partRwe = tempPart + "Shape.goalWeight[0]"
                global partNucl
                partNucl = tempNucl + ".timeScale"
                global nuclStart
                nuclStart = tempNucl + ".startFrame"

                if aimVectorReverse: rotAimVector = -1
                else: rotAimVector = 1

                #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                cmds.spaceLocator(n=zeroLoc)
                cmds.spaceLocator(n=aimLoc)
                cmds.spaceLocator(n=tempLoc)

                cmds.matchTransform(zeroLoc, listObjects[i], pos=True)
                cmds.matchTransform(tempLoc, listObjects[i + 1], pos=True)

                cmds.select(tempLoc, r=True)
                cmds.duplicate(n=tempAimLoc)

                cmds.select(listObjects[0], r=True)
                cmds.select(zeroLoc, add=True)
                cmds.parentConstraint(mo=True, w=1)

                cmds.select(aimLoc, r=True)
                cmds.select(zeroLoc, add=True)
                cmds.parent(r=True)

                cmds.select(listObjects[1], r=True)
                cmds.select(tempLoc, add=True)
                cmds.parentConstraint(mo=True, sr=["x", "y", "z"], w=1)

                aimPosName = tempLoc + ".translate"
                partCenter = tempPart + ".center"
                aimLocPos = tempAimLoc + ".translate"

                aimPos = cmds.getAttr(aimPosName)
                cmds.nParticle(p=aimPos, n=tempPart, c=1)
                cmds.goal(tempPart, w=0.5, utr=1, g=tempLoc)
                cmds.connectAttr(partCenter, aimLocPos, f=True)

                cmds.select(tempAimLoc, r=True)
                cmds.select(aimLoc, add=True)
                cmds.aimConstraint(w=1,
                                   aim=(0, rotAimVector, 0),
                                   u=(0, 1, 0),
                                   wut="vector",
                                   wu=(0, 1, 0),
                                   sk="y")

                #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                cmds.setAttr(partRtype, pShape)
                cmds.setAttr(partRrad, pRad)
                cmds.setAttr(partRsm, goalSmoothRot)
                cmds.setAttr(partRwe, goalWRot)
                cmds.setAttr(partNucl, timeScaleRot)
                cmds.setAttr(nuclStart, asT)

                #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                global minLoopTime
                minLoopTime = aeT * -3
                global maxLoopTime
                maxLoopTime = aeT * 4

                if (cycle):

                    cmds.setAttr(nuclStart, minLoopTime)

                    cmds.bakeResults(zeroLoc,
                                     t=(asT, aeT),
                                     sm=True,
                                     at=("translate", "rotate"))
                    cmds.bakeResults(aimLoc,
                                     t=(minLoopTime, maxLoopTime),
                                     sm=True,
                                     at="rotate")
                    cmds.delete(tempAimLoc, tempLoc, tempPart, tempNucl)

                    zeroParent = zeroLoc + "_parentConstraint1"
                    cmds.delete(zeroParent)

                    setTimeToMin()

                    cmds.select(aimLoc, r=True)
                    cmds.select(listObjects[i], add=True)

                    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                    attrX = listObjects[i] + '.rotateX'
                    attrY = listObjects[i] + '.rotateY'
                    attrZ = listObjects[i] + '.rotateZ'

                    lockX = cmds.getAttr(attrX, lock=True)
                    lockY = cmds.getAttr(attrY, lock=True)
                    lockZ = cmds.getAttr(attrZ, lock=True)

                    if (lockX != True):
                        cmds.parentConstraint(mo=True,
                                              st=["x", "y", "z"],
                                              sr=["y", "z"],
                                              w=1)

                    if (lockY != True):
                        cmds.parentConstraint(mo=True,
                                              st=["x", "y", "z"],
                                              sr=["x", "z"],
                                              w=1)

                    if (lockZ != True):
                        cmds.parentConstraint(mo=True,
                                              st=["x", "y", "z"],
                                              sr=["x", "y"],
                                              w=1)

                    resetLoopTime()

                else:

                    cmds.bakeResults(zeroLoc,
                                     t=(asT, aeT),
                                     sm=True,
                                     at=("translate", "rotate"))
                    cmds.bakeResults(aimLoc,
                                     t=(asT, aeT),
                                     sm=True,
                                     at="rotate")
                    cmds.delete(tempAimLoc, tempLoc, tempPart, tempNucl)

                    zeroParent = zeroLoc + "_parentConstraint1"
                    cmds.delete(zeroParent)

                    resetLoopTime()

                    cmds.select(aimLoc, r=True)
                    cmds.select(listObjects[i], add=True)

                    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                    attrX = listObjects[i] + '.rotateX'
                    attrY = listObjects[i] + '.rotateY'
                    attrZ = listObjects[i] + '.rotateZ'

                    lockX = cmds.getAttr(attrX, lock=True)
                    lockY = cmds.getAttr(attrY, lock=True)
                    lockZ = cmds.getAttr(attrZ, lock=True)

                    if (lockX != True):
                        cmds.parentConstraint(mo=True,
                                              st=["x", "y", "z"],
                                              sr=["y", "z"],
                                              w=1)

                    if (lockY != True):
                        cmds.parentConstraint(mo=True,
                                              st=["x", "y", "z"],
                                              sr=["x", "z"],
                                              w=1)

                    if (lockZ != True):
                        cmds.parentConstraint(mo=True,
                                              st=["x", "y", "z"],
                                              sr=["x", "y"],
                                              w=1)

            #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

                layerBase = "rotate_"
                layerName = layerBase + listFixed[i]
                layerComp = listFixed[i] + '_layer_{0}'.format("0")

                if (cmds.objExists(layerName)):

                    cmds.bakeResults(listObjects[i],
                                     t=(asT, aeT),
                                     sm=True,
                                     bol=True,
                                     at="rotate")
                    cmds.select(listObjects[i], r=True)

                    if (cycleInfinity):
                        cmds.setInfinity(pri="cycle", poi="cycle")
                    else:
                        cmds.setInfinity(pri="constant", poi="constant")

                    cmds.delete(aimLoc, zeroLoc)
                    cmds.container("BakeResultsContainer", e=True, rc=True)
                    cmds.animLayer("BakeResults", e=True, p=layerName)
                    cmds.rename("BakeResults", layerComp)
                    #cmds.deleteAttr( n=listObjects[i], at="blendParent1" )

                    resetLoopTime()
                else:
                    cmds.animLayer(layerName)
                    cmds.animLayer(layerName, e=True, p=mainLayerName)
                    cmds.bakeResults(listObjects[i],
                                     t=(asT, aeT),
                                     sm=True,
                                     bol=True,
                                     at="rotate")
                    cmds.select(listObjects[i], r=True)

                    if (cycleInfinity):
                        cmds.setInfinity(pri="cycle", poi="cycle")
                    else:
                        cmds.setInfinity(pri="constant", poi="constant")

                    cmds.delete(aimLoc, zeroLoc)
                    cmds.container("BakeResultsContainer", e=True, rc=True)
                    cmds.animLayer("BakeResults", e=True, p=layerName)
                    cmds.rename("BakeResults", layerComp)
                    #cmds.deleteAttr( n=listObjects[i], at="blendParent1" )

                    resetLoopTime()

                cmds.select(d=True)

    for l in listObjects:
        cmds.select(l, add=True)

    print "\n||| OVERLAPPY end |||\n"
Beispiel #5
0
def CreateJoint():
    sels = cmds.ls(selection=True)
    cmds.select(cl=True)

    for sel in sels:
        cmds.matchTransform(cmds.joint(), sel)
Beispiel #6
0
def translationStart():

    global asT
    asT = cmds.playbackOptions(query=True, min=True)  # Get min anim range
    global aeT
    aeT = cmds.playbackOptions(query=True, max=True)  # Get max anim range
    resetLoopTime()

    global listObjects
    listObjects = cmds.ls(sl=True)  # Get list of selected objects

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    global listFixed
    listFixed = listObjects[:]

    for i in range(len(listFixed)):
        listFixed[i] = listFixed[i].replace("|", "_")
        listFixed[i] = listFixed[i].replace(":", "_")

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    global mainLayerName
    mainLayerName = "OVERLAPPY"  # Name of main layer

    if (cmds.objExists(mainLayerName)):
        print "\n||| OVERLAPPY start |||\n"
    else:
        cmds.animLayer(mainLayerName)
        print "\n||| OVERLAPPY start ||| Layer created |||\n"

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    for i in range(len(listFixed)):

        global aimLoc
        aimLoc = listFixed[i] + "_aim_loc"  # Aim locator name
        global tempLoc
        tempLoc = listFixed[i] + "_temp_loc"  # Physical locator name
        global tempPart
        tempPart = listFixed[i] + "_temp_part"  # nParticle name
        global tempNucl
        tempNucl = "nucleus1"  # Nucleus node name

        global partAimLoc
        partAimLoc = aimLoc + ".translate"  # Aim locator position pull
        global partRtype
        partRtype = tempPart + "Shape.particleRenderType"  # nParticle render type pull
        global partRrad
        partRrad = tempPart + "Shape.radius"  # nParticle shape radius
        global partRsm
        partRsm = tempPart + "Shape.goalSmoothness"  # Goal smoothness pull
        global partRwe
        partRwe = tempPart + "Shape.goalWeight[0]"  # Goal weight pull
        global partPos
        partPos = tempPart + ".center"  # nParticle center position pull
        global partNucl
        partNucl = tempNucl + ".timeScale"  # Time scale pull
        global nuclStart
        nuclStart = tempNucl + ".startFrame"  # Start frame of simulation nucleus node

        cmds.spaceLocator(n=tempLoc)
        cmds.matchTransform(tempLoc, listObjects[i], pos=True)

        objCenter = tempLoc + ".translate"
        objC = cmds.getAttr(objCenter)

        locCenter = tempLoc + ".center"
        locTr = tempLoc + ".translate"

        cmds.nParticle(p=objC, n=tempPart, c=1)
        cmds.goal(tempPart, w=goalW, utr=1, g=tempLoc)

        cmds.select(tempLoc, r=True)
        cmds.select(listObjects[i], add=True)
        cmds.parent(r=True)

        cmds.matchTransform(tempLoc, listObjects[i], pos=True)

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        cmds.setAttr(partRtype, pShape)
        cmds.setAttr(partRrad, pRad)
        cmds.setAttr(partRsm, goalSmooth)
        cmds.setAttr(partRwe, goalW)
        cmds.setAttr(partNucl, timeScale)
        cmds.setAttr(nuclStart, asT)

        #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        cmds.duplicate(tempLoc, rr=True, n=aimLoc)
        cmds.select(aimLoc, r=True)
        cmds.parent(w=True)
        cmds.connectAttr(partPos, partAimLoc, f=True)

        global minLoopTime
        minLoopTime = aeT * -3
        global maxLoopTime
        maxLoopTime = aeT * 4

        if (cycle):

            cmds.setAttr(nuclStart, minLoopTime)

            cmds.bakeResults(aimLoc,
                             t=(minLoopTime, maxLoopTime),
                             sm=True,
                             at="translate")
            cmds.delete(tempLoc, tempPart, tempNucl)

            setTimeToMin()

            cmds.select(aimLoc, r=True)
            cmds.select(listObjects[i], add=True)
            cmds.parentConstraint(mo=True, sr=["x", "y", "z"], w=1)

            resetLoopTime()

        else:

            cmds.bakeResults(aimLoc, t=(asT, aeT), sm=True, at="translate")
            cmds.delete(tempLoc, tempPart, tempNucl)

            resetLoopTime()

            cmds.select(aimLoc, r=True)
            cmds.select(listObjects[i], add=True)

            #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

            attrX = listObjects[i] + '.translateX'
            attrY = listObjects[i] + '.translateY'
            attrZ = listObjects[i] + '.translateZ'

            lockX = cmds.getAttr(attrX, lock=True)
            lockY = cmds.getAttr(attrY, lock=True)
            lockZ = cmds.getAttr(attrZ, lock=True)

            if (lockX != True):
                cmds.parentConstraint(mo=True,
                                      st=["y", "z"],
                                      sr=["x", "y", "z"],
                                      w=1)

            if (lockY != True):
                cmds.parentConstraint(mo=True,
                                      st=["x", "z"],
                                      sr=["x", "y", "z"],
                                      w=1)

            if (lockZ != True):
                cmds.parentConstraint(mo=True,
                                      st=["x", "y"],
                                      sr=["x", "y", "z"],
                                      w=1)

    #||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

        layerBase = "translate_"
        layerName = layerBase + listFixed[i]
        layerComp = listFixed[i] + '_layer_{0}'.format("0")

        if (cmds.objExists(layerName)):

            cmds.bakeResults(listObjects[i],
                             t=(asT, aeT),
                             sm=True,
                             bol=True,
                             at="translate")
            cmds.select(listObjects[i], r=True)

            if (cycleInfinity): cmds.setInfinity(pri="cycle", poi="cycle")
            else: cmds.setInfinity(pri="constant", poi="constant")

            cmds.delete(aimLoc)
            cmds.container("BakeResultsContainer", e=True, rc=True)
            cmds.animLayer("BakeResults", e=True, p=layerName)
            cmds.rename("BakeResults", layerComp)
            #cmds.deleteAttr( n=listObjects[i], at="blendParent1" )

            resetLoopTime()
        else:
            cmds.animLayer(layerName)
            cmds.animLayer(layerName, e=True, p=mainLayerName)
            cmds.bakeResults(listObjects[i],
                             t=(asT, aeT),
                             sm=True,
                             bol=True,
                             at="translate")
            cmds.select(listObjects[i], r=True)

            if (cycleInfinity): cmds.setInfinity(pri="cycle", poi="cycle")
            else: cmds.setInfinity(pri="constant", poi="constant")

            cmds.delete(aimLoc)
            cmds.container("BakeResultsContainer", e=True, rc=True)
            cmds.animLayer("BakeResults", e=True, p=layerName)
            cmds.rename("BakeResults", layerComp)
            #cmds.deleteAttr( n=listObjects[i], at="blendParent1" )

            resetLoopTime()

        cmds.select(d=True)

    for l in listObjects:
        cmds.select(l, add=True)

    print "\n||| OVERLAPPY end |||\n"
Beispiel #7
0
def spaceSwitchSetup(targets, contained):
    contained_grp = utility.getPrt(contained)
    if not contained_grp or utility.getShapes(contained_grp):
        contained_grp = groupIt([contained])[0]

    select_list = []

    # check if it already parentconstrainted
    constraint = cmds.listConnections(
        "%s.translateX" % contained_grp, d=0, s=1)
    oldLoc = ''
    loc_name = contained.split("|")[-1].split(":")[-1] + '_loc'
    if constraint:
        constraint = constraint[0]

        loc_weight_name = cmds.listAttr(constraint, st=loc_name+"*", ud=1)
        print(loc_name)
        print(loc_weight_name)
        if loc_weight_name:
            target_name = cmds.listConnections(
                constraint+'.'+loc_weight_name[0], d=1, s=0, p=1)[0]
            target_name = target_name.replace(
                'targetWeight', 'targetTranslate')
            oldLoc = cmds.listConnections(target_name, d=0, s=1)[0]

    if not oldLoc:
        loc = cmds.spaceLocator(name=loc_name)[0]
        cmds.matchTransform(loc, contained_grp)
        contained_grp_prt = utility.getPrt(contained_grp)
        if contained_grp_prt:
            loc = cmds.parent(loc, contained_grp_prt)[0]

        cmds.setAttr("%s.v"%loc, 0)
        utility.fixedObj([loc])

        oldLoc = loc

    print(oldLoc)
    select_list.append(oldLoc)
    loc_name = oldLoc.split("|")[-1].split(":")[-1]
    print(loc_name)

    for target in targets:
        select_list.append(target)

    select_list.append(contained_grp)

    cmds.select(cl=1)
    for obj in select_list:
        cmds.select(obj, add=1)

    constraint = cmds.parentConstraint(mo=1)[0]

    target_list = cmds.listAttr(constraint, st="*W*", ud=1)
    print(target_list)

    # edit enum
    enumName = ''
    parentInx = 0
    for inx, target in enumerate(target_list):
        if loc_name == target[0:-2]:
            parentInx = inx
            enumName = enumName + ":origin"
        else:
            enumName = enumName + ":" + target[0:-2]

    enumName = enumName[1:]

    if cmds.attributeQuery('follow', node=contained, ex=1):
        # edit
        cmds.addAttr("%s.follow" % contained, k=1, e=1,
                     ln="follow", at="enum", en=enumName)
    else:
        # create
        cmds.addAttr(contained, k=1, ln="follow", at="enum", en=enumName)

    # set to parent as defualt
    cmds.setAttr("%s.follow" % contained, parentInx)

    condition_nodes = cmds.listConnections("%s.follow" % contained, d=1, s=0)
    # print(condition_nodes)
    if condition_nodes:
        for nodes in condition_nodes:
            cmds.delete(nodes)
    # connect node
    for inx, target in enumerate(target_list):
        condition_node = cmds.shadingNode("condition", au=1)

        cmds.connectAttr("%s.follow" % contained,
                         "%s.firstTerm" % condition_node, f=1)

        weight_name = constraint+"."+target

        cmds.connectAttr("%s.outColorR" % condition_node, weight_name, f=1)
        cmds.setAttr("%s.secondTerm" % condition_node, inx)
        cmds.setAttr("%s.operation" % condition_node, 1)
    
    cmds.select(contained)
Beispiel #8
0
    def make_arm_rig(self, side, clavicle, shoulder, elbow, wrist, color):
        #variables
        if not cmds.objExists('joints'):
            cmds.group(em=True, n='joints')
            cmds.group(em=True, n='controls')
            cmds.group(em=True, n='IKs')
        else:
            pass
        self.controls = []

        # disconnect shoulder joint
        cmds.disconnectJoint(shoulder)
        new_joint = cmds.pickWalk(clavicle, d='down')
        clavicle_end = cmds.rename(new_joint, clavicle + '_end')

        cmds.disconnectJoint(wrist)
        new_joint = cmds.pickWalk(elbow, d='down')
        elbow_end = cmds.rename(new_joint, elbow + '_end')

        # duplicate arm
        cmds.duplicate(shoulder, n='shoulder_' + side + '_ik')
        cmds.duplicate(shoulder, n='shoulder_' + side + '_fk')

        # variables for fk chain
        fk_shoulder = 'shoulder_' + side + '_fk'
        temp = cmds.pickWalk(fk_shoulder, d='down')
        fk_elbow = cmds.rename(temp, 'elbow_' + side + '_fk')
        temp = cmds.pickWalk(fk_elbow, d='down')
        fk_elbow_end = cmds.rename(temp, 'elbow_' + side + '_end_fk')
        cmds.parent(fk_shoulder, clavicle_end)

        # variables for ik chain
        ik_shoulder = 'shoulder_' + side + '_ik'
        temp = cmds.pickWalk(ik_shoulder, d='down')
        ik_elbow = cmds.rename(temp, 'elbow_' + side + '_ik')
        temp = cmds.pickWalk(ik_elbow, d='down')
        ik_elbow_end = cmds.rename(temp, 'elbow_' + side + '_end_ik')

        # create ik_fk_switch control
        legs = leg_rig.create_rig()
        legs.create_ik_fk_switch(side, 'wrist_' + side + '_bind', 'arm', color,
                                 0, 0, -5, [0, 1, 0])
        cmds.matchTransform('ik_fk_arm_' + side + '_Grp', wrist)
        self.ik_fk_control = 'ik_fk_arm_' + side

        cmds.parent(wrist, elbow_end)
        #create ik fk chains
        self.make_fk_joint_chain(fk_shoulder, fk_elbow, wrist, color)
        cmds.parent(fk_shoulder, w=True)
        self.make_ik_joint_chain(side, ik_shoulder, ik_elbow, ik_elbow_end,
                                 wrist, color)

        # create ikfk switch
        self.ik_fk_switch(fk_shoulder, ik_shoulder, shoulder)
        self.ik_fk_switch(fk_elbow, ik_elbow, elbow)

        # make clavicle controls
        self.make_clavicle_controls(clavicle, side, color)
        cmds.parentConstraint(cmds.pickWalk(clavicle, d='down'), ik_shoulder)

        # parent everything to groups
        cmds.parent(fk_shoulder, ik_shoulder, shoulder, 'joints')
        self.l.stretchy(ik_shoulder, wrist, 'arm_stretchy_curve_' + side, side,
                        shoulder, elbow, self.stretchy_joint,
                        self.ik_fk_control)
Beispiel #9
0
    def make_ik_joint_chain(self, side, shoulder, knee, elbow_end, wrist,
                            color):
        # make ik handle and control
        cmds.ikHandle(n='ik_arm_' + side,
                      sj=shoulder,
                      ee=elbow_end,
                      sol='ikRPsolver')
        ik_arm = 'ik_arm_' + side
        cmds.parent(ik_arm, 'IKs')
        c = custom_controls.create_custom_controls()
        arm_control = c.cube_curve('ANIM_arm_' + side)
        cmds.setAttr(arm_control + '.lineWidth', 2)
        self.l.override_colors(arm_control, color)
        cmds.xform(arm_control, cp=True)
        arm_control_grp = cmds.group(arm_control, n='grp_ANIM_arm_' + side)
        cmds.matchTransform(arm_control_grp, elbow_end, pos=True, rot=True)
        self.controls.append(arm_control_grp)
        cmds.parent(arm_control_grp, 'controls')
        cmds.parentConstraint(arm_control, 'ik_arm_' + side)

        #create a pole vector
        pv = self.l.create_pole_vector(side, shoulder, knee, elbow_end, 'arm',
                                       'ik_arm_' + side, color)
        orient_constraint_wrist = cmds.orientConstraint(arm_control, wrist)[0]
        cmds.setDrivenKeyframe(orient_constraint_wrist + '.' + wrist + '_Ctl' +
                               'W0',
                               cd=self.ik_fk_control + '.ikfk',
                               v=0,
                               dv=0)
        cmds.setDrivenKeyframe(orient_constraint_wrist + '.' + wrist + '_Ctl' +
                               'W0',
                               cd=self.ik_fk_control + '.ikfk',
                               v=1,
                               dv=1)

        cmds.setDrivenKeyframe(orient_constraint_wrist + '.ANIM_arm_' + side +
                               'W1',
                               cd=self.ik_fk_control + '.ikfk',
                               v=1,
                               dv=0)
        cmds.setDrivenKeyframe(orient_constraint_wrist + '.ANIM_arm_' + side +
                               'W1',
                               cd=self.ik_fk_control + '.ikfk',
                               v=0,
                               dv=1)

        #hide visiblity
        condition = cmds.shadingNode('condition',
                                     asUtility=True,
                                     n='condition_node' + arm_control)
        cmds.connectAttr(self.ik_fk_control + '.ikfk',
                         condition + '.firstTerm')
        cmds.connectAttr(condition + '.outColorR', arm_control + '.visibility')
        cmds.connectAttr(condition + '.outColorR', pv + '.visibility')

        cmds.setAttr(condition + '.colorIfTrueR', 1)
        cmds.setAttr(condition + '.colorIfFalseR', 0)

        #make a joint for stretching
        self.stretchy_joint = cmds.joint()
        cmds.setAttr(self.stretchy_joint + '.drawStyle', 2)
        cmds.matchTransform(self.stretchy_joint, arm_control)
        cmds.parent(self.stretchy_joint, arm_control)
Beispiel #10
0
# create Locator(s) at selected object(s)

import maya.cmds as cmds

targetObjs = cmds.ls(selection=True)

for i in targetObjs:
    cmds.spaceLocator()
    createdObj = cmds.ls(selection=True, tail=1)

    cmds.matchTransform(createdObj, i)