Beispiel #1
0
def dup(*args):
	neg = cmds.checkBox("negChck", q=True, v=True)
	mrge = cmds.checkBox("mrgChck", q=True, v=True)
	dupAx = cmds.radioButtonGrp("axChck", q=True, sl=True)
	selected = cmds.ls(sl=True)
	print(mrge)
	
	if(dupAx==1):
		scaD = ".scaleX"
	if(dupAx==2):
		scaD = ".scaleY"
	if(dupAx==3):
		scaD = ".scaleZ"
		
	if(neg==1):
		scaVal = -1
	else:
		scaVal = 1
	
	newDup = cmds.duplicate(rr=True)
	cmds.setAttr(newDup[0] + scaD, scaVal)
		
	if (mrge==1):
		cmds.polyUnite(selected, newDup[0])
		cmds.polyMergeVertex(d=1)	
	else:	
		None
Beispiel #2
0
def vertexAnimTimeline(*args):

    selection = cmds.ls(sl=True)
    if len(selection) == 0:
        om.MGlobal.displayError("Please Select Something")
        return
    combinedName = selection[0] + "combined"
    if len(selection) > 1:
        cmds.polyUnite(selection, n=combinedName)
        selection = combinedName

    gStepSize = updateStepSize()
    print "STEPSIZE: " + str(gStepSize)
    startFrame = cmds.playbackOptions(q=True, minTime=True)
    endFrame = cmds.playbackOptions(q=True, maxTime=True)

    frameList = range(int(startFrame), int(endFrame) + 1)
    frameList = frameList[0::gStepSize]

    selectionList = []
    for frame in frameList:
        cmds.select(selection)
        newName = "frame" + str(frame)

        cmds.currentTime(frame, edit=True)
        cmds.duplicate(name=newName)
        selectionList.append(newName)
        #print selectionList

    cmds.delete(selection)
    main(selectionList)
Beispiel #3
0
def repartirRochers(nb, rotation, scale_min, scale_max, colo=[177, 81, 81]):
    if cmds.objExists("Rocher*"):
        cmds.delete("Rocher*")
    #-----import des rochers
    setImport('Rocher_enorme.fbx')
    setImport('Rocher_gros.fbx')
    setImport('Rocher_moyen.fbx')
    setImport('Rocher_petit.fbx')

    nbP = nb / 2
    nbM = nb / 2
    nbG = 2
    nbE = 1

    #----- appel de la fonction de repartition
    Repartition('Rocher_enorme', 'fond', nbE, rotation, scale_min, scale_max)
    Repartition('Rocher_gros', 'fond', nbG, rotation, scale_min, scale_max)
    Repartition('Rocher_moyen', 'fond', nbM, rotation, scale_min, scale_max)
    Repartition('Rocher_petit', 'fond', nbP, rotation, scale_min, scale_max)

    cmds.select("Rocher*")
    listeRock = cmds.ls(sl=True, fl=True)
    cmds.polyUnite(listeRock, n="Rochers")

    #_______ application couleurs ________#

    ApplyColor("Rocher", colo, 0)
def main(array,flag1,flag2):
    if flag2 == 'None':
        c1 = creatCurve(array[0],array[1])
        c2 = creatCurve(array[-1],array[-2])
    elif flag2 == '1':
        c1 = creatCurve(array[0],array[-2])
        c2 = creatCurve(array[1],array[-1])
    else:
        c1 = creatCurve(array[0],array[-1])
        c2 = creatCurve(array[1],array[-2])
    cmds.loft( c1, c2, ch=True, rn=True, ar=True, po = True )
    cmds.delete(c1,c2)
    if flag1:
        obj0 = array[0].split('.')[0]
        obj1 = cmds.ls(sl = True, fl = True)[0]
        cmds.polyUnite(obj0,obj1)
        obj2 = cmds.ls(sl = True, fl = True)[0]
        array1 = []
        for a in array:
            a = obj2 + '.' + a.split('.')[1]
            array1.append(a)
        cmds.select(cmds.polyListComponentConversion(obj2, tv = True))
        n0 = cmds.ls(sl = True, fl = True)
        if len(array) == 4:
            cmds.select(n0[-4:])
        else:
            cmds.select(n0[-3:])
        cmds.select(array1,add = True)
        cmds.polyMergeVertex(d = 0.001)
        cmds.select(obj2)
Beispiel #5
0
def main(selection, *args):
    print "COMPUTING FRAMES..."
    id = 0
    for item in selection:

        #Progress bar
        cmds.separator(height=10, style="none")
        cmds.separator(height=10, style="none")
        cmds.text(label="")
        progressControl = cmds.progressBar(h=25, width=385, max=len(selection))
        cmds.separator(height=10, style="none")
        cmds.separator(height=10, style="none")
        cmds.progressBar(progressControl, edit=True, step=1)

        copyUVSet(item)
        modifyUVs(item, id)
        print str(id + 1) + "/" + str(len(selection)) + " PROCESSED"
        id += 1

    print "COMBINGING MESHES..."
    cmds.select(selection)
    cmds.polyUnite(muv=True)
    cmds.progressBar(progressControl, edit=True, step=1)
    cmds.DeleteHistory()
    print "FINSIHED"
Beispiel #6
0
def makeStreetTree(shaders):
    '''
    Creates a tree on a circular platform and with a circular fence around it.
    
    shaders: A list of shaders for the tree crowns.
    On exit: A tree has been created using makeTree(...), a circular platform
             has been created underneath it and a fence around it. Appropriate 
             shaders have been assigned. Everything is united into one polygonal
             object and returned as a tuple with the object name and the node 
             name.
    '''
    tree = makeTree(shaders)
    platform = cmds.polyCylinder(name = "platform",h = 0.1, r = 0.8)
    cmds.move(0.25, y = True)
    cmds.sets(platform[0], edit=True, forceElement="fountainMaterialGroup")
    pole = cmds.polyCube(name = "pole", h = 0.6, w = 0.04, d = 0.04)
    cmds.xform(pole, t = (0.7,0.45,0))
    angle = 360/10.0
    for i in range(1,10):
        pole1 = cmds.polyCube(name = "pole", h = 0.6, w = 0.04, d = 0.04)
        cmds.rotate(angle * i, y = True)
        cmds.move(0.7,0.45,0, os = True)
        pole = cmds.polyUnite(pole, pole1)
    bar = cmds.polyPipe(name = "bar", h = 0.1, r = 0.65, t = 0.04)
    cmds.move(0.65, y = True)
    bar1 = cmds.duplicate(bar[0])
    cmds.move(-0.2, y = True, r = True)
    fence = cmds.polyUnite(pole, bar, bar1)
    cmds.sets(fence[0], edit=True, forceElement="blackMetalGroup")
    streetTree = cmds.polyUnite(tree,platform, fence)
    cmds.delete(streetTree, ch = True)
    return streetTree
Beispiel #7
0
def mirrorGeo():
    # Variables and selection
    mirrorMode = cmds.radioButtonGrp('mirrorMode', q=True, sl=True)
    mDir = cmds.radioButtonGrp('mDir', q=True, sl=True)
    sel = cmds.ls(sl=True)

    # Duplication type
    if (mirrorMode == 1):
        cmds.duplicate()
    elif (mirrorMode == 2):
        cmds.instance()
    else:
        newHalf = cmds.duplicate()

    # Scaling
    if (mDir == 1):
        cmds.scale(-1, 1, 1)
    elif (mDir == 2):
        cmds.scale(1, -1, 1)
    else:
        cmds.scale(1, 1, -1)

    # Merging Copy
    if (mirrorMode == 3):
        cmds.select(sel[0], r=True)
        cmds.select(newHalf, add=True)
        cmds.polyUnite()
        cmds.ConvertSelectionToVertices()
        cmds.polyMergeVertex(d=0.001, am=1, ch=1)
        cmds.select(sel[0])
Beispiel #8
0
	def chipFacesTool(self):
		# cuts faces off of the poly and then seperates the faces to it's own polygon object, also ungroups them
		selectedFaces = self.getSelection()
		selectionParent = cmds.listRelatives(selectedFaces[0], p=True)
		cmds.polyChipOff( selectedFaces, dup=True)
		seperated = cmds.polySeparate(selectionParent[0])
		allSeperated = [i for i in seperated if 'Separate' not in i]
		if len(allSeperated) > 2:
			cmds.polyUnite(allSeperated[1:])
			new = self.getSelection()
		else:
			new = allSeperated[1]
		old = []; old.append(allSeperated[0])
		oldParent = cmds.listRelatives(old[0], p=True)
		oldParentChildren = cmds.listRelatives(oldParent[0], c=True)
		oldNodesToDelete = set(old) ^ set(oldParentChildren)
		print oldNodesToDelete, ' this is old nodes to delete'
		cmds.ungroup( oldParent )
		cmds.delete(new, ch=1)
		cmds.delete(old, ch=1)
		cmds.rename(old, oldParent )
		cmds.select(new)
		self.assignRandomMaterial() # assigns random lambert to newly created poly
		cmds.delete(selectedFaces)
		cmds.select(old)
		cmds.xform(centerPivots = True)
		cmds.select(new) # reselect it after material assign
		cmds.xform(centerPivots = True) # Center pivot of new article.
		JR_rename_tool.UI('exit') # to rename the freshly branched poly
Beispiel #9
0
    def merge_tree(self):
        segmentsList = cmds.ls('treePart*')
        foliageList = cmds.ls('leaves*')

        if len(segmentsList) < 3:
            treeTrunk = segmentsList[0]
        else:
            treeTrunk = cmds.polyUnite(segmentsList)

        newTree = cmds.duplicate(treeTrunk, name='miniTreeTrunk')
        cmds.polyMergeVertex(newTree)
        cmds.sets(newTree, e=1, forceElement=treeTrunkShaderSG)
        cmds.delete(treeTrunk)

        if len(foliageList) < 3:
            leaves = foliageList[0]
        else:
            leaves = cmds.polyUnite(foliageList)

        newLeaves = cmds.duplicate(leaves, name='miniTreeFoliage')
        cmds.sets(newLeaves, e=1, forceElement=foliageShaderSG)
        cmds.delete(leaves)

        segmentsList = cmds.ls('treePart*')
        if len(segmentsList) > 0:
            cmds.delete(segmentsList)

        foliageList = cmds.ls('leaves*')
        if len(foliageList) > 0:
            cmds.delete(foliageList)
def cleanProcedure():
    cmds.undoInfo(ock=1)
    sel = cmds.ls(sl=1)
    selRelatives = cmds.listRelatives(sel)
    if selRelatives[0].startswith('instanceAlongCurveLocator'):
        selectedLocator = []
        selectedLocator=cmds.ls(sl=1)
        tempGroupName = ""
        tempGroupName=str(cmds.group(em=1, n='InstanceMesh'))
        selectedMesh = []
        selectedMeshDuplicatedShape = []
        selectedThings = []
        cmds.select(selectedLocator)
        selectedThings=cmds.listRelatives(c=1)
        selectedMesh=cmds.filterExpand(sm=12)
        cmds.select(selectedMesh)
        selectedMeshDuplicatedShape=cmds.listRelatives(c=1)
        eachOverride=selectedMeshDuplicatedShape[0] + ".overrideEnabled"
        cmds.setAttr(eachOverride, 1)
        selectedMeshDuplicated=cmds.duplicate()
        cmds.parent(selectedMeshDuplicated, tempGroupName)
        cmds.ungroup(tempGroupName)
        cmds.delete(selectedLocator)
        cmds.select(selectedMeshDuplicated)
        cmds.polyUnite(centerPivot=1, ch=1, mergeUVSets=1)
        separatedMesh = []
        separatedMesh=cmds.polySeparate(ch=1)
        cmds.CenterPivot()
        separatedMeshGroup=cmds.listRelatives(separatedMesh, p=1)
        cmds.select(separatedMeshGroup)
        cmds.select(selectedMeshDuplicated, add=1)
        cmds.ungroup()
        cmds.DeleteHistory()
        resultAll = cmds.ls(sl=1,o=1)
        result = cmds.filterExpand(resultAll,sm=12)
        toDelete = list(set(resultAll).difference(set(result)))
        cmds.delete(toDelete)

    else:
        try:
            selectedForClean=cmds.ls(sl=1)
            cmds.polyCube(sz=1, sy=1, sx=1, d=1, cuv=4, h=1, ch=1, w=1, ax=(0, 1, 0))
            temp_polyCube=cmds.ls(sl=1)
            cmds.select(selectedForClean)
            cmds.select(temp_polyCube, add=1)
            cmds.CombinePolygons()
            temp_BeforeSeparate=cmds.ls(sl=1)
            cmds.SeparatePolygon()
            temp_AfterSeparate=cmds.ls(sl=1)
            cmds.delete(temp_AfterSeparate[- 1])
            cmds.DeleteHistory()
            temp_father=cmds.listRelatives(temp_AfterSeparate[0], p=1)
            cmds.select(temp_BeforeSeparate)
            cmds.ungroup()
            cmds.delete(selectedForClean)
            cmds.CombinePolygons()
            cmds.DeleteHistory()
        except:
            pass
    cmds.undoInfo(cck=1)
  def generate(cls, *args):
    components = []
    boolean = []
    width = cmds.intSliderGrp(cls.get_prefix() + Labels["width_label"], query=True, value=True)
    rgb = cmds.colorSliderGrp(cls.get_prefix() + Labels["color_label"], query=True, rgbValue=True)

    block_width = width * Constants["block_width_unit"]
    block_height = Constants["block_height_unit"]
    block_depth = Constants["block_depth_unit"]

    for x in range(0, width):
      stub = cmds.polyCylinder(name=get_unique_name(cls.get_prefix(), "Stub"), radius=Constants["stub_radius"], height = Constants["stub_height"])
      components.append(stub[0])
      cmds.move(Constants["block_width_unit"] * x + half(Constants["block_width_unit"]), half(Constants["block_height_unit"]) + half(Constants["stub_height"]), half(Constants["block_depth_unit"]), stub[0])
      
    for x in range(0, width-1):
      hole = cmds.polyCylinder(name=get_unique_name(cls.get_prefix(), "Hole"), radius=Constants["perforation_radius"], height=Constants["block_depth_unit"] + 0.2)
      boolean.append(hole[0])
      cmds.rotate('90deg', 0, 0, hole[0])
      cmds.move(Constants["block_width_unit"] * x + Constants["block_width_unit"], 0, half(Constants["block_depth_unit"]), hole[0])

    cube = cmds.polyCube(sx=5,sy=2,sz=2,name=get_unique_name(cls.get_prefix(), "block"), width=block_width, height=block_height, depth=block_depth)
    components.append(cube[0])
    cmds.move(half(width * Constants["block_width_unit"]), 0, half(Constants["block_depth_unit"]), cube)
    solid = cmds.polyUnite(components, name=get_unique_name(cls.get_prefix(), ""))
    boolean_group = cmds.polyUnite(boolean, name=get_unique_name(cls.get_prefix(),"boolean"))
    final = cmds.polyBoolOp( solid[0], boolean_group[0], op=2, n=get_unique_name(cls.get_prefix(), "") )

    shader = cmds.shadingNode('blinn', asShader=True, name=get_unique_name(cls.get_prefix(),"mat"))
    cmds.setAttr(shader + ".color", rgb[0],rgb[1],rgb[2], type='double3')
    cmds.select(final[0], r=True)
    cmds.hyperShade(assign=shader)
Beispiel #12
0
 def chipFacesTool(self):
     # cuts faces off of the poly and then seperates the faces to it's own polygon object, also ungroups them
     selectedFaces = self.getSelection()
     selectionParent = cmds.listRelatives(selectedFaces[0], p=True)
     cmds.polyChipOff(selectedFaces, dup=True)
     seperated = cmds.polySeparate(selectionParent[0])
     allSeperated = [i for i in seperated if 'Separate' not in i]
     if len(allSeperated) > 2:
         cmds.polyUnite(allSeperated[1:])
         new = self.getSelection()
     else:
         new = allSeperated[1]
     old = []
     old.append(allSeperated[0])
     oldParent = cmds.listRelatives(old[0], p=True)
     oldParentChildren = cmds.listRelatives(oldParent[0], c=True)
     oldNodesToDelete = set(old) ^ set(oldParentChildren)
     print oldNodesToDelete, ' this is old nodes to delete'
     cmds.ungroup(oldParent)
     cmds.delete(new, ch=1)
     cmds.delete(old, ch=1)
     cmds.rename(old, oldParent)
     cmds.select(new)
     self.assignRandomMaterial(
     )  # assigns random lambert to newly created poly
     cmds.delete(selectedFaces)
     cmds.select(old)
     cmds.xform(centerPivots=True)
     cmds.select(new)  # reselect it after material assign
     cmds.xform(centerPivots=True)  # Center pivot of new article.
     JR_rename_tool.UI('exit')  # to rename the freshly branched poly
Beispiel #13
0
def dup(*args):
	neg = cmds.checkBox("negChck", q=True, v=True)
	mrge = cmds.checkBox("mrgChck", q=True, v=True)
	dupAx = cmds.radioButtonGrp("axChck", q=True, sl=True)
	selected = cmds.ls(sl=True)
	print(mrge)
	
	if(dupAx==1):
		scaD = ".scaleX"
	if(dupAx==2):
		scaD = ".scaleY"
	if(dupAx==3):
		scaD = ".scaleZ"
		
	if(neg==1):
		scaVal = -1
	else:
		scaVal = 1
	
	newDup = cmds.duplicate(rr=True)
	cmds.setAttr(newDup[0] + scaD, scaVal)
		
	if (mrge==1):
		cmds.polyUnite(selected, newDup[0])
		cmds.polyMergeVertex(d=1)	
	else:	
		None
Beispiel #14
0
def CombineAndReparent():
    newSelectionList = []
    selectionList = Cmds.ls(sl=True)
    for selection in selectionList:
        if Cmds.nodeType(selection) in ["transform"]:
            children = Cmds.listRelatives(selection, children=True)
            Cmds.select(cl=True)
            for child in children:
                Cmds.select(selection + "|" + child, add=True)
            if (len(children) == 1):
                Cmds.parent(w=True)
                Cmds.delete(selection)
            else:
                Cmds.polyUnite(ch=True, name=selection)
            Cmds.delete(ch=True)
            newName = selection
            print newName
            if not newName.find("LOD") == -1:
                nameParts = newName.split('_', 1)
                newName = "%s_%s" % (nameParts[1], nameParts[0])
            Cmds.rename(newName)
            Cmds.polyQuad(a=30, kgb=True, ktb=True, khe=True, ws=True, ch=True)
            newSelectionList.extend(Cmds.ls(sl=True))

    for selection in newSelectionList:
        Cmds.select(selection, add=True)

    Cmds.group(name="Scene")
    Cmds.delete(ch=True)
def Merge(nsTmp):
    combine = cmds.checkBoxGrp('merge', q=True, v1=True)
    rgb = cmds.colorSliderGrp('chainColour', q=True, rgbValue=True)

    if combine == True:
        myShader = cmds.shadingNode('lambert', asShader=True, name="blckMat")
        cmds.setAttr(nsTmp + ":blckMat.color",
                     rgb[0],
                     rgb[1],
                     rgb[2],
                     typ='double3')

        cmds.polyUnite((nsTmp + ":*"), n=nsTmp, ch=False)
        cmds.delete(ch=True)

        cmds.hyperShade(assign=(nsTmp + ":blckMat"))
        cmds.namespace(removeNamespace=":" + nsTmp,
                       mergeNamespaceWithParent=True)
    else:
        myShader = cmds.shadingNode('lambert', asShader=True, name="blckMat")
        cmds.setAttr(nsTmp + ":blckMat.color",
                     rgb[0],
                     rgb[1],
                     rgb[2],
                     typ='double3')

        cmds.group((nsTmp + ":*"), n=nsTmp)

        cmds.hyperShade(assign=(nsTmp + ":blckMat"))
        cmds.namespace(removeNamespace=":" + nsTmp,
                       mergeNamespaceWithParent=True)
def cenGS():
    sels = cm.ls(selection=True)

    if len(sels) > 1:
        dups = cm.duplicate(sels)
        cm.polyUnite(sels)
        cm.rename('polySurface1', 'dups')
        

        bb = cm.xform('dups', q=True, bb=True, ws=True)
        xmax = bb[0]
        xmin = bb[3]
        ymax = bb[1]
        ymin = bb[4]
        zmax = bb[2]
        zmin = bb[5]
       
        x = (xmax + xmin) / 2
        y = (ymax + ymin) / 2
        z = (zmax + zmin) / 2
        
        cm.spaceLocator(p=(x, y, z))
        cm.delete('dups', ch=True)
        cm.delete('dups')

    elif len(sels) == 1:
        Loc = cm.spaceLocator(p=(0, 0, 0))
        cm.matchTransform(Loc, sels)
  def generate_kink_peice(cls, block_width):
    components = []
    boolean = []
    for x in range(0, block_width + 1):
      hole = cmds.polyCylinder(name=get_unique_name(cls.get_prefix(), "Hole"), radius=Constants["perforation_radius"], height=Constants["block_depth_unit"] + 0.2)
      boolean.append(hole[0])
      cmds.rotate('90deg', 0, 0, hole[0])
      cmds.move(Constants["block_width_unit"] * x , 0, half(Constants["block_depth_unit"]), hole[0])

    cube = cmds.polyCube(sx=5,sy=2,sz=2,name=get_unique_name(cls.get_prefix(), "block"), width=block_width, height=Constants["block_height_unit"], depth=Constants["block_depth_unit"])
    components.append(cube[0])
    cmds.delete(cube[0] + ".f[40:47]")
    cmds.move(half(block_width * Constants["block_width_unit"]), 0, half(Constants["block_depth_unit"]), cube)

    #caps
    cap_one = cmds.polyCylinder(sc=1, sy=2, radius=half(Constants["block_height_unit"]), height=Constants["block_depth_unit"],name=get_unique_name(cls.get_prefix(), "cap"))
    cmds.rotate('90deg',0,0,cap_one[0])
    cmds.move(0,0,half(Constants["block_depth_unit"]),cap_one[0])
    cmds.delete(cap_one[0] + ".f[0:3]", cap_one[0] + ".f[14:23]", cap_one[0] + ".f[34:43]", cap_one[0] + ".f[54:63]", cap_one[0] + ".f[74:79]")
    components.append(cap_one[0])

    #caps
    cap_two = cmds.polyCylinder(sc=1, sy=2, radius=half(Constants["block_height_unit"]), height=Constants["block_depth_unit"])
    cmds.rotate('90deg','180deg',0,cap_two[0])
    cmds.delete(cap_two[0] + ".f[0:3]", cap_two[0] + ".f[14:23]", cap_two[0] + ".f[34:43]", cap_two[0] + ".f[54:63]", cap_two[0] + ".f[74:79]")
    cmds.move(block_width,0,half(Constants["block_depth_unit"]),cap_two[0])
    components.append(cap_two[0])

    solid = cmds.polyUnite(components, name=get_unique_name(cls.get_prefix(), ""))
    boolean_group = cmds.polyUnite(boolean, name=get_unique_name(cls.get_prefix(),"boolean"))
    cmds.polyMergeVertex( solid[0], d=0.15 )
    cmds.delete(solid[0],ch=1)
    return cmds.polyBoolOp( solid[0], boolean_group[0], op=2, n=get_unique_name(cls.get_prefix(), "") )
Beispiel #18
0
 def CombineAndMerge(self, name="combined"):
     original = cmds.ls(sl=True) or []
     cmds.delete(constructionHistory=True)
     cmds.polyUnite(ch=1, mergeUVSets=1, centerPivot=True, name=name)
     cmds.polyMergeVertex(d=0.001, am=0, ch=1)
     cmds.delete(constructionHistory=True)
     cmds.delete(original)
def wheel():
    wheelSize = cmds.intSliderGrp('WheelSize', q=True, v=True)
    wheelThickness = cmds.intSliderGrp('WheelThickness', q=True, v=True)
    rgb = cmds.colorSliderGrp('WheelColour', q=True, rgbValue=True)
    global nextBlockId

    nsTmp = "Wheel" + str(nextBlockId)

    hubCap(nextBlockId, wheelSize, wheelThickness)

    createNamespace(nsTmp)

    wheelSizeY = wheelThickness * .1
    displaceY = (wheelThickness * .5) * .1
    for i in range(0, 2):
        #Create cylinder
        cmds.polyCylinder(r=wheelSize * 0.3, h=wheelSizeY, sa=50)
        facetCount = cmds.polyEvaluate(nsTmp + ":pCylinder1", face=True)
        cmds.move((-1 * ((wheelSizeY) / 2)),
                  nsTmp + ":pCylinder1.scalePivot",
                  nsTmp + ":pCylinder1.rotatePivot",
                  moveY=True,
                  os=True)
        cmds.move(displaceY, moveY=True)
        #eliminating the non-side Faces
        facetCount = facetCount - 2

        for j in range(0, facetCount):
            faceName = nsTmp + ":pCylinder1" + ".f[" + str(j) + "]"
            if j % 2 == 0:  #Extrudes every other face
                cmds.polyExtrudeFacet(faceName, ltz=((wheelSize * 0.1) / 4))

        cmds.rename("wheel1")

    cmds.select(nsTmp + ":wheel2")
    cmds.rotate(7.25, rotateY=True)
    cmds.move(((wheelThickness * .5) * .3), moveY=True)

    BOOLEAN(nsTmp, ":wheel1", ":wheel2", 1, "wheel")
    punchHole((wheelSize * .175), (wheelSizeY * 7), 0, 0, 0, nsTmp, ":wheel",
              "wheel")

    myShader = cmds.shadingNode('lambert', asShader=True, name="WheelColour")
    cmds.setAttr(nsTmp + ":WheelColour.color",
                 rgb[0],
                 rgb[1],
                 rgb[2],
                 typ='double3')

    cmds.select(nsTmp + ":wheel")
    cmds.rename(nsTmp)

    cmds.hyperShade(assign=(nsTmp + ":WheelColour"))
    cmds.namespace(removeNamespace=":" + nsTmp, mergeNamespaceWithParent=True)

    cmds.polyUnite(nsTmp, "Hub" + str(nextBlockId - 1))
    cmds.delete(ch=True)
    cmds.rename(nsTmp)
    cmds.xform(cp=True)
 def combine( self ):
     cmds.duplicate( self.original_selected_objects, name="special_copy" )
     self.selected_objects = cmds.ls( selection=True )
     self.duplicate_name = self.original_selected_objects[0] + "_Combined_Copy"
     cmds.polyUnite( self.selected_objects, name=self.duplicate_name )
     cmds.delete( constructionHistory=True )
     if( len(cmds.ls( "special_copy" )) == 1 ):
         cmds.delete( self.selected_objects )
def CER_MergeAllMeshes():
    # Select all meshes
    cmds.select(all=True)
    # Put the selection to an array
    selection = cmds.ls(sl=True)
    # If you have at least two objects, it merges them
    if len(selection) > 2:
        cmds.polyUnite(*selection, name='FinalModel')
def getRevolveValues():
    # select all geometry, Unite and duplicate it
    cmds.select(cmds.listRelatives(cmds.ls(geometry=True), p=True, path=True), r=True)
    cmds.polyUnite(n='set')
    cmds.duplicate('set')    
    lor = cmds.intSliderGrp(LevelsOfRevolution,q=True,v=True)
    rot = cmds.floatSliderGrp(rotationDistance,q=True,v=True)
    revolve(lor,rot)
Beispiel #23
0
def createGear():
    teeth = 16
    teethLength = 0.2

    # name
    nsTmp = "Gear" + str(rnd.randint(1000, 9999))
    cmds.select(clear=True)
    cmds.namespace(add=nsTmp)
    cmds.namespace(set=nsTmp)
    # query colour from UI
    rgb = cmds.colorSliderGrp('gearColour', q=True, rgbValue=True)

    # base
    gear = cmds.polyCylinder(r=0.7, h=0.4, sx=32)

    # extrude teeth
    for i in range(31):
        if (i % 2 == 0):
            cmds.select(gear[0] + ".f[" + str(i) + "]")
            cmds.polyExtrudeFacet(ltz=0.1)
            cmds.polyExtrudeFacet(ltz=0.1)
            cmds.polyMoveFacet(lsx=0.5)

    # decor
    tmp = cmds.polyCylinder(r=0.6, h=0.2)
    cmds.move(0.2, moveY=True, a=True)
    gear = cmds.polyCBoolOp(gear, tmp, op=2, ch=False)
    tmp = cmds.polyCylinder(r=0.6, h=0.2)
    cmds.move(-0.2, moveY=True, a=True)
    gear = cmds.polyCBoolOp(gear, tmp, op=2, ch=False)
    # center
    cylind = cmds.polyCylinder(r=0.3, h=0.6)
    #create x shape
    x = cmds.polyCube(w=0.5, h=0.6, d=0.2)
    tmp = cmds.polyCube(w=0.2, h=0.6, d=0.5)
    #combine them
    x = cmds.polyCBoolOp(x, tmp, op=1)
    x2 = cmds.duplicate(x)
    # remove from center
    cylind = cmds.polyCBoolOp(cylind, x, op=2)
    # remove from base
    gear = cmds.polyCBoolOp(gear, x2, op=2)

    # add material
    myShader = cmds.shadingNode('lambert', asShader=True, name="blckMat")
    cmds.setAttr(nsTmp + ":blckMat.color",
                 rgb[0],
                 rgb[1],
                 rgb[2],
                 type='double3')

    cmds.polyUnite((nsTmp + ":*"), n=nsTmp, ch=False)
    cmds.move(0.3, moveY=True, a=True)
    cmds.delete(ch=True)

    cmds.hyperShade(assign=(nsTmp + ":blckMat"))
    cmds.namespace(removeNamespace=":" + nsTmp, mergeNamespaceWithParent=True)
def getRevolveValues():
    # select all geometry, Unite and duplicate it
    cmds.select(cmds.listRelatives(cmds.ls(geometry=True), p=True, path=True),
                r=True)
    cmds.polyUnite(n='set')
    cmds.duplicate('set')
    lor = cmds.intSliderGrp(LevelsOfRevolution, q=True, v=True)
    rot = cmds.floatSliderGrp(rotationDistance, q=True, v=True)
    revolve(lor, rot)
Beispiel #25
0
def applyShaders(treeHeight, planeCnt, myBranch, myLetter, season):
    
    barkMat = cmds.shadingNode('lambert', asShader=True, n='barkMat')
    cmds.setAttr('barkMat'+'.color', 0.45, 0.30, 0.2)
    
    #green - spring
    leafMat1 = cmds.shadingNode('lambert', asShader=True, n='leafMat1')
    cmds.setAttr('leafMat1'+'.color', 0.0, 0.90, 0.2)
    
    #green - summer
    leafMat2 = cmds.shadingNode('lambert', asShader=True, n='leafMat2')
    cmds.setAttr('leafMat2'+'.color', 0.2, 1.5, 0.0)
    
    #orange/red - fall
    leafMat2 = cmds.shadingNode('lambert', asShader=True, n='leafMat3')
    cmds.setAttr('leafMat3'+'.color', 1.5, 0.30, 0.05)
    
    #apply bark
    cmds.select(all=True)
    for i in range (1, treeHeight):
        cmds.select('base'+str(i), d=True)
    for i in range (1, planeCnt):
        cmds.select('leaf'+str(i), d=True)
    cmds.polyUnite(o=True, n='barkUnite')
    cmds.hyperShade(assign=barkMat)
    cmds.delete(ch=True)
    cmds.select(d = True)
    
    #apply leaf if not winter
    if season != 4:
        for i in range (1, planeCnt):
            cmds.select('leaf'+str(i), add=True)
        cmds.hyperShade(assign='leafMat'+str(season))
        cmds.select('barkUnite', add=True)
        cmds.polyUnite(o=True, n='treeMesh')
        cmds.select(d=True)
        cmds.select('treeMesh')
        cmds.delete(ch=True)
    
    for i in range (1, treeHeight):
        cmds.select('base'+str(i), add=True)
    
    if season == 4:
        cmds.select('barkUnite', add=True)
    
    #select joints one by one (select all doesn't work)
    for h in range (1,3):
        maxJnts = 6
        jointNum = 6
        for i in range(1, myBranch[h]):
            maxJnts-=1
            for j in range(1, maxJnts+2):
                cmds.select('branch'+myLetter[h]+str(i)+'_'+str(j), add=True)
                          
    cmds.makeIdentity(apply=True, t=1, r=1, s=1, n=0)
    cmds.bindSkin(tsb=True)
    cmds.delete(ch=True)
def slopedBlock():
    blockHeight = 3
    blockWidth = cmds.intSliderGrp('slopedWidth', q=True, v=True)
    blockDepth = cmds.intSliderGrp('slopedDepth', q=True, v=True)
    rgb = cmds.colorSliderGrp('slopedColour', q=True, rgbValue=True)

    global nextBlockId
    nsTmp = "Block" + str(nextBlockId)
    nextBlockId = nextBlockId + 1
    createNamespace(nsTmp)

    cubeSizeX = blockWidth * 0.8
    cubeSizeZ = blockDepth * 0.8
    cubeSizeY = blockHeight * 0.32

    cmds.polyCube(h=cubeSizeY, w=cubeSizeX, d=cubeSizeZ, sz=blockDepth)
    cmds.move((cubeSizeY / 2.0), y=True, a=True)

    for i in range(blockWidth):
        cmds.polyCylinder(r=0.25, h=0.20)
        cmds.move((cubeSizeY + 0.10), moveY=True, a=True)
        cmds.move(((i * 0.8) - (cubeSizeX / 2.0) + 0.4), moveX=True, a=True)
        cmds.move((0 - (cubeSizeZ / 2.0) + 0.4), moveZ=True)

    myShader = cmds.shadingNode('lambert', asShader=True, name="blckMat")
    cmds.setAttr(nsTmp + ":blckMat.color",
                 rgb[0],
                 rgb[1],
                 rgb[2],
                 typ='double3')

    cmds.polyUnite((nsTmp + ":*"), n=nsTmp, ch=False)
    cmds.delete(ch=True)
    cmds.hyperShade(assign=(nsTmp + ":blckMat"))

    cmds.select((nsTmp + ":" + nsTmp + ".e[1]"), r=True)
    cmds.move(0, -0.8, 0, r=True)
    if blockDepth == 4:
        tV = cmds.xform((nsTmp + ":" + nsTmp + ".vtx[8]"), q=True, t=True)
        cmds.select((nsTmp + ":" + nsTmp + ".vtx[6]"), r=True)
        cmds.move(tV[0], tV[1], tV[2], a=True)

        tV = cmds.xform((nsTmp + ":" + nsTmp + ".vtx[9]"), q=True, t=True)
        cmds.select((nsTmp + ":" + nsTmp + ".vtx[7]"), r=True)
        cmds.move(tV[0], tV[1], tV[2], a=True)

    if blockDepth >= 3:
        tV = cmds.xform((nsTmp + ":" + nsTmp + ".vtx[6]"), q=True, t=True)
        cmds.select((nsTmp + ":" + nsTmp + ".vtx[4]"), r=True)
        cmds.move(tV[0], tV[1], tV[2], a=True)

        tV = cmds.xform((nsTmp + ":" + nsTmp + ".vtx[7]"), q=True, t=True)
        cmds.select((nsTmp + ":" + nsTmp + ".vtx[5]"), r=True)
        cmds.move(tV[0], tV[1], tV[2], a=True)

    cmds.namespace(removeNamespace=":" + nsTmp, mergeNamespaceWithParent=True)
 def fnCreateFactor(lstChunkedUp, intFactor):
     lstTranches = []
     for intChunkNum in range(0, len(lstChunkedUp)):
         strPolyName =  cmds.polyCube(sx=1, sy=1,sz=1, cuv=0, w=fltSize, h=fltSize, d=fltSize, name='STVPolyBase')[0]                #create the shape   
         strTrancheName = fnUniteMesh(lstChunkedUp[intChunkNum], intChunkNum, strPolyName)    
         lstTranches.append(strTrancheName)    
     strFactor = 'STVPoly_Factor_' + str(intFactor)
     cmds.polyUnite(lstTranches, n=strFactor)
     cmds.delete(strFactor, ch=True)
     return(strFactor)
Beispiel #28
0
def constrainCapeChain():
    # Create a global position locator for Beowulf's main rig control location
    globalPos = mc.spaceLocator(p=[0, 0, 0])
    globPos = mc.rename(globalPos, "beowulfGlobalPos")
    mc.select(rigPrefix + "Beowulf_primary_global_cc_01")
    mc.select(globPos, add=True)
    mc.pointConstraint(
        offset=[0, 0, 0], weight=1
    )  #constrains the globPos position to where Beowulf's rig_main is
    mc.orientConstraint(
        offset=[0, 0,
                0], weight=1)  #orients the globPos to match Beowulf's rig_main

    # Get transformation variables from globPos locator
    tx = mc.getAttr(globPos + ".translateX")
    ty = mc.getAttr(globPos + ".translateY")
    tz = mc.getAttr(globPos + ".translateZ")
    rx = mc.getAttr(globPos + ".rotateX")
    ry = mc.getAttr(globPos + ".rotateY")
    rz = mc.getAttr(globPos + ".rotateZ")
    mc.setAttr("beowulf_cape_model_main_Beowulf_Cape.translateX", tx)
    mc.setAttr("beowulf_cape_model_main_Beowulf_Cape.translateY", ty)
    mc.setAttr("beowulf_cape_model_main_Beowulf_Cape.translateZ", tz)
    mc.setAttr("beowulf_cape_model_main_Beowulf_Cape.rotateX", rx)
    mc.setAttr("beowulf_cape_model_main_Beowulf_Cape.rotateY", ry)
    mc.setAttr("beowulf_cape_model_main_Beowulf_Cape.rotateZ", rz)

    #Hide meshes we don't want to work with right now
    mc.hide('beowulf_cape_model_main_beowulf_cape_simMesh')
    mc.hide('beowulf_cape_model_main_beowulf_cape_beautyMesh')

    #Select & combine the clasps & chain meshes
    mc.select("beowulf_cape_model_main_beowulf_cape_clasps", replace=True)
    mc.select("beowulf_cape_model_main_beowulf_cape_clasp_chain", add=True)
    mc.polyUnite("beowulf_cape_model_main_beowulf_cape_clasps",
                 "beowulf_cape_model_main_beowulf_cape_clasp_chain",
                 name="beowulf_cape_model_main_beowulf_capeChain_combined")
    #center the combined object's pivot so we can rotate it to look more normal
    mc.xform("beowulf_cape_model_main_beowulf_capeChain_combined",
             centerPivots=True)

    #Select the rig control we want to parent the chain/clasp to
    mc.select(rigPrefix + "Beowulf_chest_cc_01", replace=True)
    #Now select the chainCombined object
    mc.select("beowulf_cape_model_main_beowulf_capeChain_combined", add=True)

    #Create parent constraint: (targetObject, childObject)
    mc.parentConstraint(rigPrefix + "Beowulf_chest_cc_01",
                        "beowulf_cape_model_main_beowulf_capeChain_combined",
                        maintainOffset=1,
                        weight=1.0)

    #Hide original chain/clasp because we don't need them for this part
    mc.hide('beowulf_cape_model_main_beowulf_cape_clasps')
    mc.hide('beowulf_cape_model_main_beowulf_cape_clasp_chain')
Beispiel #29
0
def mirrorPieces(arg):

    L = mc.radioButton(buttomL, q=1, select=True)
    R = mc.radioButton(buttomR, q=1, select=True)
    C = mc.radioButton(buttomC, q=1, select=True)
    if L:
        side = 'L'
    elif R:
        side = 'R'
    elif C:
        side = 'C'
    sel = mc.ls(sl=True)
    for o in sel:  # Mirror the piece
        if mc.nodeType(mc.listRelatives(o)[0]) == 'mesh':
            if mc.objExists(o + '_mirror') == False:
                mirroredGeo = ''
                attrs = mc.listAttr(o, keyable=1)
                for attr in attrs:
                    mc.setAttr(o + "." + attr, lock=0)
                mc.xform(o, ws=True, piv=(0, 0, 0))
                mc.makeIdentity(o,
                                translate=1,
                                rotate=1,
                                scale=True,
                                apply=True)
                mirroredGeo = mc.duplicate(o, n=o + '_mirror')[0]
                mc.setAttr(mirroredGeo + '.scaleX', -1)
                mc.makeIdentity(mirroredGeo,
                                translate=1,
                                rotate=1,
                                scale=True,
                                apply=True)
                mc.polyNormal(mirroredGeo, normalMode=0, userNormalMode=0)
                if 'L_' in mirroredGeo:
                    mc.rename(mirroredGeo, o.replace('L_', 'R_'))
                elif 'R_' in mirroredGeo:
                    mc.rename(mirroredGeo, o.replace('R_', 'L_'))
                elif 'Left' in mirroredGeo:
                    mc.rename(mirroredGeo, o.replace('Left', 'Right'))
                elif 'Right' in mirroredGeo:
                    mc.rename(mirroredGeo, o.replace('Right', 'Left'))
                elif 'Mid' or 'C_' or 'mid' in mirroredGeo or None == mirroredGeo:
                    mc.polyUnite(o,
                                 mirroredGeo,
                                 name=str(o),
                                 constructionHistory=1,
                                 mergeUVSets=1,
                                 caching=True)
                    mc.delete(mirroredGeo, ch=True)
                    mc.rename(mirroredGeo, str(o))
                    mc.polyMergeVertex(mirroredGeo, d=0.379)
            else:
                print 'Ya existe el mirror.'
        else:
            print 'No es una geometria'
Beispiel #30
0
def selectAllDelHis(number):
    cmds.select(all=True)
    if (number != 1):
        cmds.polyUnite(n='combined')

    cmds.makeIdentity(apply=True, t=1, r=1, s=1, n=0)
    cmds.delete(constructionHistory=True)
    if (cmds.objExists('combined')):
        cmds.xform('combined', cp=1)
    else:
        print('error')
Beispiel #31
0
def createHat(cone_colour=None, pompom_colour=None):
    # Create the cone and pompom
    cone_obj, cone_node = cmds.polyCone()
    pompom_obj, pompom_node = cmds.polySphere(r=0.25)
    #move the pompom to the right spot on the hat cone while it's still selected
    cmds.move(0, 1.06, 0)

    change_colour(cone_obj, 'blinn', cone_colour)
    change_colour(pompom_obj, 'lambert', pompom_colour)
    # merge them into one shape (polyUnite)
    cmds.polyUnite(cone_obj, pompom_obj, n='hat')
Beispiel #32
0
def basicBlock():
    # query values from UI sliders
    height = cmds.intSliderGrp('height', q=True, v=True)
    width = cmds.intSliderGrp('blockWidth', q=True, v=True)
    length = cmds.intSliderGrp('blockLength', q=True, v=True)
    rgb = cmds.colorSliderGrp('blockColour', q=True, rgbValue=True)

    # name
    nsTmp = "Block" + str(rnd.randint(1000, 9999))

    cmds.select(clear=True)
    cmds.namespace(add=nsTmp)
    cmds.namespace(set=nsTmp)

    # define a cube's size
    cubeSizeX = width * 0.8
    cubeSizeZ = length * 0.8
    cubeSizeY = height * 0.32

    # create a cube
    cmds.polyCube(h=cubeSizeY, w=cubeSizeX, d=cubeSizeZ)

    # move block half size up on Y axis
    cmds.move((cubeSizeY / 2.0), moveY=True)

    # loop through width and length (in bumps)
    for i in range(width):
        for j in range(length):
            # create cylinder
            cmds.polyCylinder(r=0.25, h=0.20)
            # move it on Y axis
            cmds.move((cubeSizeY + 0.10), moveY=True, a=True)
            # move it on X axis
            cmds.move(((i * 0.8) - (cubeSizeX / 2.0) + 0.4),
                      moveX=True,
                      a=True)
            # move it on Z axis
            cmds.move(((j * 0.8) - (cubeSizeZ / 2.0) + 0.4),
                      moveZ=True,
                      a=True)

    # add material
    myShader = cmds.shadingNode('lambert', asShader=True, name="blckMat")
    cmds.setAttr(nsTmp + ":blckMat.color",
                 rgb[0],
                 rgb[1],
                 rgb[2],
                 type='double3')

    cmds.polyUnite((nsTmp + ":*"), n=nsTmp, ch=False)
    cmds.delete(ch=True)

    cmds.hyperShade(assign=(nsTmp + ":blckMat"))
    cmds.namespace(removeNamespace=":" + nsTmp, mergeNamespaceWithParent=True)
Beispiel #33
0
def GEO_clear_combine_selection():
    ''' combines selection and deletes history '''
    sel = cmds.ls(sl=True)
    meshes = cmds.listRelatives(sel, pa=True, type="mesh")
    all_sel = cmds.listRelatives(meshes, parent=True, fullPath=False)
    if all_sel is None:
        return "Select Meshes first.", 0
    try:
        cmds.polyUnite(sel, ch=False)  # combines and deletehistory
    except RuntimeError as e:
        return str(e), 0
    return "Shapes combined with no history: ({})".format(len(all_sel)), 1
Beispiel #34
0
def CreateNewUVSetAndCombine():
    newSelectionList = []
    selectionList = Cmds.ls(sl=True)
    Cmds.select(cl=True)
    for selection in selectionList:
        Cmds.select(selection, add=True)
        if not "CosmopolisUVSet" in Cmds.polyUVSet(
                selection, query=True, allUVSets=True):
            Cmds.polyUVSet(selection, rename=True, newUVSet='CosmopolisUVSet')
        Cmds.polyUVSet(selection, currentUVSet=True, uvSet='CosmopolisUVSet')
    Cmds.polyUnite(ch=True)
    Cmds.polyUVSet(currentUVSet=True, uvSet='CosmopolisUVSet')
Beispiel #35
0
def moveBeam(multiShape, width, width2):

    temp = str(cu[0]).rsplit("'", 1)[0]
    temp2 = temp.rsplit("'", 1)[1]
    temp2 = str(temp2)
    cmds.move((-width2 / 5.0), temp2 + ".rotatePivot", moveX=True)
    cmds.move(0.31, temp2 + ".rotatePivot", moveY=True)
    cmds.rotate(0, 0, angleChoice)
    cmds.move(((width) + float(width2)) / 2.5, moveX=True)

    cmds.delete(ch=True)
    cmds.polyUnite(multiShape[0], multiShape[1], n="block", ch=False)
Beispiel #36
0
def HoleBlock():

    # Initialize the building blocks and the subtraction blocks
    components = []
    subtracts = []

    blockDepth = cmds.intSliderGrp('HoleblockDepth', query=True, value=True)
    rgb = cmds.colorSliderGrp('HoleblockColour', query=True, rgbValue=True)

    cmds.select(clear=True)

    blockWidth = 1
    cubeDimX = blockWidth * 0.8
    blockHeight = 1
    cubeDimY = blockHeight * 0.96
    cubeDimZ = blockDepth * 0.8

    cube = cmds.polyCube(h=cubeDimY, w=cubeDimX, d=cubeDimZ, sz=blockDepth)
    cmds.move((cubeDimY / 2.0), moveY=True)

    # Pipes on top of block
    for i in range(blockDepth):
        components.append(cmds.polyPipe(r=0.24, h=0.36, thickness=0.09)[0])
        cmds.move((cubeDimY + 0.10), moveY=True, a=True)
        cmds.move(((i * 0.8) - (cubeDimZ / 2.0) + 0.4), moveZ=True, a=True)

    # Holes within block
    for k in range(blockDepth - 1):
        holes = cmds.polyCylinder(h=1, r=0.24, ax=(1, 0, 0))
        subtracts.append(holes[0])
        cmds.move(0,
                  cubeDimY - 0.38, ((k * 0.8) - (cubeDimZ / 2.0) + 0.8),
                  holes[0],
                  a=True)

    # Unite the cube and the top
    addShape = cmds.polyUnite(cube, components, ch=False)

    currentHole = subtracts[0]

    for hole in range(len(subtracts) - 1):
        uniteHole = cmds.polyUnite(currentHole, subtracts[hole + 1], ch=False)
        currentHole = uniteHole

    finalShape = cmds.polyCBoolOp(addShape, uniteHole, op=2, ch=False)[0]

    # Adding on the colour
    myShader = cmds.shadingNode('lambert', asShader=True, name="blockMaterial")
    cmds.setAttr(myShader + ".color", rgb[0], rgb[1], rgb[2], type='double3')
    cmds.select(finalShape, r=True)
    cmds.hyperShade(assign=myShader)
    cmds.namespace(set=":")
Beispiel #37
0
def createTire():
    global cu
    cu = cmds.polyTorus(sx=2, sy=2, r=0.5, sr=0.25)
    cmds.scale(1, 1.712, 1)
    cmds.delete(ch=True)
    middle = cmds.polyCylinder(r=0.45, h=2, sz=4, sy=12)
    cu[0] = cmds.polyBoolOp(cu[0], middle[0], op=2, n="block", ch=False)
    extrudeForTire()
    cmds.delete(ch=True)
    pip1 = cmds.polyPipe(r=0.4906, h=1.5094, t=0.0755)
    cu[0] = cmds.polyUnite(cu[0], pip1[0], n="block", ch=False)
    pip2 = cmds.polyPipe(r=0.4150, h=1.1321, t=0.0)
    cu[0] = cmds.polyUnite(cu[0], pip2[0], n="block", ch=False)
 def fnUniteMesh(lstChunk, intChunkNumber, strPName):        
     lstSelectedObjects = cmds.ls('STVPoly*')
     lstTranche = []
     for lstObj in lstChunk:
         fltAdjTemp = fnTempScalar(float(lstObj[2]))
         strInts = fnCreateCylinder(int(lstObj[1]), int(lstObj[0]), fltAdjTemp, str(lstObj[3]), strPName)         #NEED to add function here for temp
         lstTranche.append(strInts)        
     lstSelectedObjects = cmds.ls('STVPoly*')          
     if len(lstTranche) > 1:
         strPolyMeshName = 'STVPolyMesh_Factor' + str(lstObj[3]) + '_Tranche_' + str(intChunkNumber)
         cmds.polyUnite(lstTranche, n=strPolyMeshName)
         cmds.delete(strPolyMeshName, ch=True)
     cmds.delete(lstTranche)
     return(strPolyMeshName)                                         
Beispiel #39
0
def os_mergeGroups():
    sel = mc.ls(sl = True)
    for each in sel:
        c = mc.listRelatives(each,c = True, ad = True, type = 'transform')
        geoArr = []
        for child in c:
            if '_geo' in child:
                geoArr.append(child)
        
        print each+' : '+str(len(geoArr)) + ' geos combined.'
        if len(geoArr) == 1:
            mc.parent(geoArr[0], w=True)
        else:
            mc.polyUnite (each, ch = 0, mergeUVSets = 1, centerPivot = True, name = each)
def fn_createObject_PolyCreate():
    global importedObj

    objList = []

    for p in range(0, len(importedObj.polys), 1):
        facelist = []

        for v in range(0, len(importedObj.polys[p]), 1):
            pVert = importedObj.vertices[importedObj.polys[p][v]]
            facelist.append(pVert)
        objList.append((cmds.polyCreateFacet(p=facelist, ch=False))[0])

    cmds.polyUnite(objList, ch=False, n=importObjectName)
 def __init__(self, name_, height, radius, sides, shader):
     '''
     Initializes a CylinderHouse object, and creates a polygonal house object based on a
     cylinder primitive.
     
     self: Object that is to be initialized.
     name_: A string with the name the polygonal house object will have.
     height: The height of the house.
     radius: See Attributes.
     sides: See Attributes.
     shader: Shader that will be assigned to the house. 
     On exit: A CylinderHouse object has been initialized and a polygonal house has 
              been created out of a cylinder primitive. A foundation for the house has
              also been created and united with the box. The given shader has been 
              assigned to the house. 
     '''
     House.__init__(self, name_, "cylinder", height, radius * 2, radius * 2)
     self.radius = radius
     self.sides = sides
     n = cmds.polyCylinder(n = name_, r = radius, h = height, sx = sides, sy = height)
     cmds.xform(n[0], translation = (0,height/2.0,0))
     f = cmds.polyCylinder(n = "foundation", r = radius + 0.15, height = 0.8, sx = sides)
     cmds.xform(f[0], translation = (0, 0.4, 0))
     n = cmds.polyUnite(n[0],f[0], n = name_)
     self.name = n[0]
     cmds.sets(n[0], edit=True, forceElement= shader[1])
     cmds.delete(self.name, ch = True)
 def __init__(self, name_, height, radius, sides, thickness, shader):
     '''
     Initializes a PipeHouse object, and creates a polygonal house object based on a
     pipe primitive.
     
     self: Object that is to be initialized.
     name_: A string with the name the polygonal house object will have.
     height: The height of the house.
     radius: See Attributes.
     sides: See Attributes.
     thickness: See Attributes.
     shader: Shader that will be assigned to the house. 
     On exit: A PipeHouse object has been initialized and a polygonal house has 
              been created out of a pipe primitive. A foundation for the house has
              also been created and united with the box. The given shader has been 
              assigned to the house. 
     '''
     House.__init__(self, name_, "pipe", height, radius * 2, radius * 2)
     self.radius = radius
     self.sides = sides
     self.thickness = thickness
     # The actual height of a pipe object in maya is half of the height it is given. Therefore here h = 2 * height.
     n = cmds.polyPipe(n = name_, r = radius, h = 2 * height, t = thickness, sa = sides, sh = height)
     cmds.xform(n[0], translation = (0,height/2.0,0))
     f = cmds.polyPipe(n = "foundation", r = radius + 0.15, height = 0.8 * 2, t = thickness + 0.3, sa = sides)
     cmds.xform(f[0], translation = (0, 0.4, 0))
     n = cmds.polyUnite(n[0],f[0], n = name_)
     self.name = n[0]
     cmds.sets(n[0], edit=True, forceElement=shader[1])
     cmds.delete(self.name, ch = True)
Beispiel #43
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def combine():
    """
    a cleaner combine
    """
    selection = cmds.ls(sl=True, type='mesh', dag=True)
    if not selection or selection < 2:
        cmds.warning('Please select at least 2 meshes!')

    # get full path
    meshFull = cmds.listRelatives(selection[0], p=True, f=True)
    # get parent
    meshParent = cmds.listRelatives(meshFull, p=True, f=True)
    meshInWorld = []
    if meshParent:
        meshParent0 = meshParent[0]
        meshInWorld.append(cmds.parent(meshFull, world=True)[0])
    else:
        meshInWorld = meshFull
    # replace 1st mesh in sel by mesh in world
    selection[0] = meshInWorld[0]
    # get pivots
    pivots = cmds.xform(meshInWorld[0], q=True, ws=True, a=True, rotatePivot=True)
    # combine & rename
    newMesh = cmds.polyUnite(selection, o=True)
    newMeshName = cmds.rename(newMesh[0], meshInWorld[0])
    # set pivot
    cmds.xform(newMeshName, rotatePivot=pivots)
    # reparent
    if meshParent:
        newMeshName = cmds.parent(newMeshName, meshParent, a=True)

    # delete history
    cmds.delete(newMeshName, ch=True, hi='none')
def roundPlate():
    
    #get values from UI
    rgb = cmds.colorSliderGrp('brickColour', query=True, rgbValue=True)
    transparent = cmds.checkBox('makeTransparent', query = True, value = True)
    
    base = cmds.polyCylinder( h = 0.18, r = 0.3 )
    cmds.rotate( 90, rotateY = True )
    cmds.move( 0.18/2, moveY = True)
    
    wide = cmds.polyCylinder( h = 0.14, r = 0.4 )
    cmds.rotate( 90, rotateY = True )
    cmds.move( 0.18 + (0.14/2), moveY = True)
    
    stud = cmds.polyCylinder( h = 0.18, r = 0.24 )
    cmds.rotate( 90, rotateY = True )
    cmds.move( 0.18 + 0.14 + (0.18/2), moveY = True)
    
    rp = cmds.polyUnite( base, wide, stud )
    
    myShader = cmds.shadingNode( 'phong', asShader=True )
    cmds.setAttr( myShader+".color", rgb[0], rgb[1], rgb[2], type='double3')
    cmds.setAttr( myShader+".reflectivity", 0 )
    
    if( transparent == True ):
       cmds.setAttr( myShader+".transparency", 0.5, 0.5, 0.5, type = 'double3' ) 
    
    cmds.select( rp )
    cmds.hyperShade( assign = myShader )
    
    cmds.delete( ch = True )
Beispiel #45
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def movePolysFromObj():
    """
    # 1. Select faces
    # 2. Shift-select targetObj
    # 3. Run
    """
    selFaces = mc.ls(os=1, fl=1)[:-1]
    selFacesIds = [int(faceName.split("[")[1][:-1]) for faceName in selFaces]

    # target object is the last selected item
    targetObj = mc.ls(os=1, fl=1)[-1]
    targetObjParent = mc.listRelatives(targetObj, p=1)[0]

    # delete the parentConstraint if necessary
    targetObjChildren = mc.listRelatives(targetObj, c=1, type="parentConstraint")
    if not targetObjChildren == None:
        mc.delete(targetObjChildren)

    srcObj = selFaces[0].split(".")[0]
    tempObj = mc.duplicate(srcObj, n="tempObj")[0]
    mc.delete(selFaces)

    facesToCopy = [faceName.replace(srcObj, tempObj) for faceName in selFaces]
    mc.select(facesToCopy, r=1)
    meval("InvertSelection;")
    mc.delete()

    combinedGeo = mc.polyUnite(tempObj, targetObj, ch=0, n="combinedGeo")[0]
    mc.rename(combinedGeo, targetObj)
    mc.parent(targetObj, targetObjParent)
    mc.polyMergeVertex(targetObj, d=0.001, ch=0)
    mc.delete(tempObj)
    mc.select(srcObj, r=1)
Beispiel #46
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def separateMeshsBySkinWeight2( meshObjs ):
    
    import sgBFunction_connection
    import sgBFunction_dag
    
    meshObjs = sgBFunction_dag.getChildrenMeshExists( meshObjs )
    
    
    meshs = []
    for meshObj in meshObjs:
        meshs += separateMeshBySkinWeight2( meshObj )
    
    jntAndBindTargets = {}
    appendedJnts = []
    
    for sel in meshs:
        mmdc = cmds.listConnections( sel, s=1, d=0 )[0]
        bindObj = cmds.listConnections( mmdc, s=1, d=0 )[0]
        bindObjP = cmds.listRelatives( bindObj, p=1, f=1 )[0]
        
        if not bindObjP in appendedJnts:
            appendedJnts.append( bindObjP )
            jntAndBindTargets.update( {bindObjP:[]} )
        
        jntAndBindTargets[ bindObjP ].append( sel )
    
    for jnt, bindObjs in jntAndBindTargets.items():
        
        if len( bindObjs ) == 1: continue
        
        bindObj, polyUnite = cmds.polyUnite( bindObjs, n=bindObjs[0] )
        bindObj = cmds.rename( bindObj, jnt.split( '|' )[-1]+'_mesh' )
        sgBFunction_connection.bindConnect( bindObj, jnt )
  def generate(cls, *args):
    components = []
    width = cmds.intSliderGrp(cls.get_prefix() + Labels["width_label"], query=True, value=True)
    height = cmds.intSliderGrp(cls.get_prefix() + Labels["height_label"], query=True, value=True)
    depth = cmds.intSliderGrp(cls.get_prefix() + Labels["depth_label"], query=True, value=True)
    rgb = cmds.colorSliderGrp(cls.get_prefix() + Labels["color_label"], query=True, rgbValue=True)

    block_width = width * Constants["block_width_unit"]
    block_height = height * Constants["block_height_unit"]
    block_depth = depth * Constants["block_depth_unit"]

    #stubs
    for x in range(0, width):
      for z in range(0, depth):
        stub = cmds.polyCylinder(name=get_unique_name(cls.get_prefix(), "Stub"), radius=Constants["stub_radius"], height = Constants["stub_height"])
        components.append(stub[0])
        cmds.move(Constants["block_width_unit"] * x + half(Constants["block_width_unit"]), half(Constants["block_height_unit"]) * height + half(Constants["stub_height"]), Constants["block_depth_unit"] * z + half(Constants["block_depth_unit"]), stub[0])

    cube = cmds.polyCube(name=get_unique_name(cls.get_prefix(), "block"), width=block_width, height=block_height, depth=block_depth)
    components.append(cube[0])
    cmds.move(half(width * Constants["block_width_unit"]), 0, half(depth * Constants["block_depth_unit"]), cube)
    if components.count > 1:
      final = cmds.polyUnite(components, name=get_unique_name(cls.get_prefix(), ""))
    else:
      final = components[0]

    shader = cmds.shadingNode('blinn', asShader=True, name=get_unique_name(cls.get_prefix(),"mat"))
    cmds.setAttr(shader + ".color", rgb[0],rgb[1],rgb[2], type='double3')
    cmds.select(final[0], r=True)
    cmds.hyperShade(assign=shader)
Beispiel #48
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def makeRowOfStreetTrees(num, coor, shaders, dir):
    '''
    Makes a row with the specified number of street trees. 
    
    num: Number of street trees in the row.
    coor: A tuple with the x- and z- coordinates the center of the row of trees
          will be located at.
    shaders: A list of shaders for the tree crowns.
    dir: String which specifies if the trees should be placed along the x-axis
         (horisontal) or along the z-axis (vertical).
    On exit: The specified number of trees has been created using makeStreetTree(...),
             and placed in a row at the given coordinates. All of the trees are 
             combined and the resulting object is returned as a tuple with the 
             object name and node name.
    '''
    start =  -(num - 1)/2.0 * 2.8
    tree = makeStreetTree(shaders)
    cmds.xform(tree[0], t = (start, 0, 0), ws = True)
    for i in range(1,num):
        tree1 = makeStreetTree(shaders)
        cmds.xform(tree1[0], t = (start + i * 2.8, 0, 0), ws = True)
        tree = cmds.polyUnite(tree[0], tree1[0])
    cmds.xform(tree[0], centerPivots = True)
    if dir == "vertical":
        cmds.rotate(90, y = True)
    cmds.xform(tree[0], translation = (coor[0], 0,coor[1]), ws = True)
    return tree
Beispiel #49
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def makeTree(shaders):
    '''
    Creates a tree.
    
    shaders: A list of shaders for the tree crown.
    On exit: A tree has been modeled, and is returned as a tuple 
             containing the object name and the node name. Some of the
             variables are chosen randomly to create different results.
    '''
    height = random.uniform(0.3,1.5)
    trunk = cmds.polyCylinder(name = "trunk", h = height, r = 0.07)
    cmds.sets(trunk[0], edit=True, forceElement="trunkMaterialGroup")
    cmds.xform(trunk, translation = (0,height/2.0 + 0.2,0))
    crown = cmds.polySphere(name = "crown", r = 0.5)
    cmds.xform(crown, translation = (0,height + 0.6,0))
    cmds.softSelect(sse = True, ssd = 0.86)
    cmds.select(crown[0] + ".vtx[381]")
    translation = random.uniform(0.3,1.5)
    cmds.move(translation, y = True, r = True)
    cmds.softSelect(sse = False)
    shader = random.choice(shaders)
    scale_ = random.uniform(0.7,1.8)
    cmds.select(crown)
    cmds.scale(scale_, scale_, scale_, pivot = (0,height,0))
    cmds.sets(crown[0], edit=True, forceElement= shader[1])
    tree = cmds.polyUnite(trunk[0],crown[0])
    cmds.delete(tree[0], ch = True)
    return tree
Beispiel #50
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def makeFountain():
    '''
    Creates a fountain.
    
    On exit: A fountain shaped polygonal object has been created, assigned a shader
             and is returned as a tuple with the object name and node name. The 
             procedure uses random numbers in order to create different looking fountains
             every time it is called.
    '''
    steps = random.randint(1,3)
    fountain = cmds.polyCylinder(name = "Fountain", h = 0.1)
    cmds.xform(fountain, translation = (0, 0.25, 0))
    cmds.select(fountain[0] + ".f[40:59]")
    for i in range(steps):
        scale_ = random.uniform(0.6, 0.95) 
        cmds.polyExtrudeFacet(scale = (scale_, scale_, scale_))
        translation = random.uniform(0.1, 0.6)
        cmds.polyExtrudeFacet(translate = (0, translation, 0))
    cmds.polyExtrudeFacet(scale = (0.9,0.9,0.9))
    cmds.polyExtrudeFacet(translate = (0, -0.3,0))
    scale_ = random.uniform(0.3,0.6)
    cmds.polyExtrudeFacet(scale = (scale_,scale_,scale_))
    translation = random.uniform(0.2,0.4)
    cmds.polyExtrudeFacet(translate = (0,translation,0))
    stepsUp = random.randint(1,3)
    for i in range(stepsUp):
        scale_ = random.uniform(0.4,0.9) 
        cmds.polyExtrudeFacet(scale = (scale_,scale_,scale_))
        translation = random.uniform(0.05,1)
        cmds.polyExtrudeFacet(translate = (0,translation,0))
    top = fountainTop(fountain) # Create a top for the fountain.
    fountain = cmds.polyUnite(top[0],fountain)
    cmds.sets(fountain[0], edit=True, forceElement="fountainMaterialGroup")
    return fountain
Beispiel #51
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def fxCombine(merge=False):
    targets = m.ls(sl=True, l=True)

    if not targets:
        return

    parent = m.listRelatives(targets[0], p=True, pa=True)

    try:
        combineResult = m.polyUnite(targets)
    except RuntimeError:
        m.error('Invalid selection for combine operation.')
        return

    if parent:
        combineResult = m.parent(combineResult[0], parent[0])

    m.delete(combineResult[0], ch=True)

    for t in targets:
        if m.objExists(t):
            m.delete(t)

    finalObject = m.rename(combineResult[0], getShortName(targets[0]))
    m.select(finalObject)

    if merge:
        meval('performPolyMerge 0')
        m.polyOptions(finalObject, displayBorder=True, sizeBorder=4)
        m.select(finalObject)
 def __init__(self, name_, height, width, depth, shader):
     '''
     Initializes a BoxHouse object, and creates a polygonal house object based on a
     box primitive.
     
     self: Object that is to be initialized.
     name_: name_: A string with the name the polygonal house object will have.
     height: The height of the house.
     width: The width of the house.
     depth: The depth of the house.
     shader: Shader that will be assigned to the house. 
     On exit: A BoxHouse object has been initialized and a polygonal house has 
              been created out of a box primitive. A foundation for the house has
              also been created and united with the box. The given shader has been 
              assigned to the house. 
     '''
     House.__init__(self, name_, "box", height, width, depth)
     n = cmds.polyCube(n = "house_", w = width, h = height, d = depth, sy = height)
     cmds.xform(n[0], translation = (0, height/2.0, 0))
     f = cmds.polyCube(n = "foundation", w = width + 0.3, h = 0.8, d = depth + 0.3)
     cmds.xform(f[0], translation = (0,0.4,0))
     n = cmds.polyUnite(n[0],f[0], n = name_)
     self.name = n[0]
     cmds.sets(n[0], edit=True, forceElement= shader[1])
     cmds.delete(self.name, ch = True)
Beispiel #53
0
def pointFaceMesh(pointList,scale=0.05,combine=True,prefix='pointFace'):
	'''
	'''
	# Get encoded point list
	ptList = []
	for point in pointList:
		ptList.append(glTools.utils.base.getPosition(point))
	
	# Create face for each point
	faceList = []
	vscale = scale * 0.5
	hscale = scale * 0.866
	for pt in ptList:
		face = mc.polyCreateFacet(p=[(pt[0],pt[1]+scale,pt[2]),(pt[0]+hscale,pt[1]-vscale,pt[2]),(pt[0]-hscale,pt[1]-vscale,pt[2])])[0]
		face = mc.rename(face,prefix+'_mesh')
		faceList.append(face)
	
	# Define return list
	mesh = faceList
	
	# Combine faces to single mesh
	if combine:
		mesh = mc.polyUnite(faceList,ch=False)
		mesh = [mc.rename(mesh[0],prefix+'_mesh')]
	
	# Return result
	return mesh
Beispiel #54
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	def combine(self, objs=[], new_name="", keepHistory=0):
		'''
		Combines the geometry and stores the names.
		This is useful for speeding up the rigs and seperating in a predictible way.
		@param objs: Mesh objects to combine
		@type objs: list
		@param new_name: New name for the combined mesh
		@type new_name: str
		@param keepHistory: Maintain history after function has completed
		@type keepHistory: bool
		'''
		# Check input arguments
		if not objs:
			raise Exception('Input list "objs" is not a valid list!')
		for obj in objs:
			if not mc.objExists(obj):
				raise Exception('Object '+obj+' does not exist!')
		if mc.objExists(new_name):
			raise Exception('An object of name '+new_name+' already exists! Please choose another name!')
		
		# Combine multiple mesh objects to a single mesh
		new_obj = mc.polyUnite(objs, n=new_name)
		mc.addAttr( new_obj[0], ln='origNames', dt='string', multi=True)
		# Recond original names list on new mesh transform
		for i in range(len(objs)):
			mc.setAttr( new_obj[0]+'.origNames['+str(i)+']', objs[i], type='string')
		# Delete history
		if not keepHistory : mc.delete(new_obj[1])
		mc.delete(objs)
		
		return new_obj[0]
Beispiel #55
0
def Lab_coordinates_system_representation():
    """
    Creates a *CIE L\\*a\\*b\\** coordinates system representation.

    Returns
    -------
    bool
        Definition success.
    """

    group = cmds.createNode('transform')

    cube = cmds.polyCube(w=600, h=100, d=600, sx=12, sy=2, sz=12, ch=False)[0]
    set_attributes({'{0}.translateY'.format(cube): 50,
                    '{0}.overrideEnabled'.format(cube): True,
                    '{0}.overrideDisplayType'.format(cube): 2,
                    '{0}.overrideShading'.format(cube): False})
    cmds.makeIdentity(cube, apply=True, t=True, r=True, s=True)
    cmds.select(['{0}.f[0:167]'.format(cube), '{0}.f[336:359]'.format(cube)])
    cmds.delete()

    cmds.nurbsToPolygonsPref(polyType=1, chordHeightRatio=0.975)

    for label, position, name in (('-a*', (-350, 0), 'minus_a'),
                                  ('+a*', (350, 0), 'plus_a'),
                                  ('-b*', (0, 350), 'minus_b'),
                                  ('+b*', (0, -350), 'plus_b')):
        curves = cmds.listRelatives(
            cmds.textCurves(f='Arial Black Bold', t=label)[0])
        mesh = cmds.polyUnite(*[cmds.planarSrf(x,
                                               ch=False,
                                               o=True,
                                               po=1)
                                for x in curves],
                              ch=False)[0]
        cmds.xform(mesh, cp=True)
        cmds.xform(mesh, translation=(0, 0, 0), absolute=True)
        cmds.makeIdentity(cube, apply=True, t=True, r=True, s=True)
        cmds.select(mesh)
        cmds.polyColorPerVertex(rgb=(0, 0, 0), cdo=True)
        set_attributes({'{0}.translateX'.format(mesh): position[0],
                        '{0}.translateZ'.format(mesh): position[1],
                        '{0}.rotateX'.format(mesh): -90,
                        '{0}.scaleX'.format(mesh): 50,
                        '{0}.scaleY'.format(mesh): 50,
                        '{0}.scaleY'.format(mesh): 50,
                        '{0}.overrideEnabled'.format(mesh): True,
                        '{0}.overrideDisplayType'.format(mesh): 2})
        cmds.delete(cmds.listRelatives(curves, parent=True))
        cmds.makeIdentity(mesh, apply=True, t=True, r=True, s=True)
        mesh = cmds.rename(mesh, name)
        cmds.parent(mesh, group)

    cube = cmds.rename(cube, 'grid')
    cmds.parent(cube, group)
    cmds.rename(group, 'Lab_coordinates_system_representation')

    return True
  def generate(cls, *args):
    components = []
    boolean = []
    width = cmds.intSliderGrp(cls.get_prefix() + Labels["width_label"], query=True, value=True)
    rgb = cmds.colorSliderGrp(cls.get_prefix() + Labels["color_label"], query=True, rgbValue=True)

    block_width = width * Constants["block_width_unit"]
    block_height = Constants["block_height_unit"]
    block_depth = Constants["block_depth_unit"]

    for x in range(0, width + 1):
      hole = cmds.polyCylinder(name=get_unique_name(cls.get_prefix(), "Hole"), radius=Constants["perforation_radius"], height=Constants["block_depth_unit"] + 0.2)
      boolean.append(hole[0])
      cmds.rotate('90deg', 0, 0, hole[0])
      cmds.move(Constants["block_width_unit"] * x , 0, half(Constants["block_depth_unit"]), hole[0])

    cube = cmds.polyCube(sx=5,sy=2,sz=2,name=get_unique_name(cls.get_prefix(), "block"), width=block_width, height=block_height, depth=block_depth)
    components.append(cube[0])
    cmds.delete(cube[0] + ".f[40:47]")
    cmds.move(half(width * Constants["block_width_unit"]), 0, half(Constants["block_depth_unit"]), cube)

    #caps
    cap_one = cmds.polyCylinder(sc=1, sy=2, radius=half(Constants["block_height_unit"]), height=Constants["block_depth_unit"],name=get_unique_name(cls.get_prefix(), "cap"))
    cmds.rotate('90deg',0,0,cap_one[0])
    cmds.move(0,0,half(Constants["block_depth_unit"]),cap_one[0])
    cmds.delete(cap_one[0] + ".f[0:3]", cap_one[0] + ".f[14:23]", cap_one[0] + ".f[34:43]", cap_one[0] + ".f[54:63]", cap_one[0] + ".f[74:79]")
    components.append(cap_one[0])

    #caps
    cap_two = cmds.polyCylinder(sc=1, sy=2, radius=half(Constants["block_height_unit"]), height=Constants["block_depth_unit"])
    cmds.rotate('90deg','180deg',0,cap_two[0])
    cmds.delete(cap_two[0] + ".f[0:3]", cap_two[0] + ".f[14:23]", cap_two[0] + ".f[34:43]", cap_two[0] + ".f[54:63]", cap_two[0] + ".f[74:79]")
    cmds.move(block_width,0,half(Constants["block_depth_unit"]),cap_two[0])
    components.append(cap_two[0])

    solid = cmds.polyUnite(components, name=get_unique_name(cls.get_prefix(), ""))
    boolean_group = cmds.polyUnite(boolean, name=get_unique_name(cls.get_prefix(),"boolean"))
    cmds.polyMergeVertex( solid[0], d=0.15 )
    cmds.delete(solid[0],ch=1)
    final = cmds.polyBoolOp( solid[0], boolean_group[0], op=2, n=get_unique_name(cls.get_prefix(), "") )

    shader = cmds.shadingNode('blinn', asShader=True, name=get_unique_name(cls.get_prefix(),"mat"))
    cmds.setAttr(shader + ".color", rgb[0],rgb[1],rgb[2], type='double3')
    cmds.select(final[0], r=True)
    cmds.hyperShade(assign=shader)
Beispiel #57
0
def makeFence(startPoint, endPoint, axis):
    '''
    Creates a fence between two points along either the x-axis or the z-axis.
    
    startPoint: Tuple with the coordinates where the fence will start.
    endPoint: Tuple with the coordinates where the fence will end.
    axis: String that specifies along which axis the fence will be created.
    On exit: A fence polygonal object has been created between the specified points 
             and a shader has been assigned to it. The fence object is returned as
             a tuple with the object name and the node name.
    '''
    if axis == "x":
        length = abs(startPoint[0] - endPoint[0])
        poleNumber = int(length / 0.8)
        if poleNumber != 0:
            distance = float(endPoint[0] - startPoint[0]) / poleNumber
        else:
            distance = 0
        bar = cmds.polyCube(name = "bar", h = 0.05, w = length, d = 0.05)
        cmds.xform(bar,translation = (startPoint[0] + (endPoint[0] - startPoint[0])/2.0,0.8,startPoint[1]))
        bar2 = cmds.duplicate(bar[0])
        cmds.xform(bar2, translation = (0,-0.3,0), r = True)
        fence = cmds.polyUnite(bar,bar2)
        for i in range(poleNumber + 1):
            pole = cmds.polyCube(name = "pole", h = 0.7, w = 0.1, d = 0.05)
            cmds.xform(pole[0], translation = (startPoint[0] + i * distance,0.55,startPoint[1]))
            fence = cmds.polyUnite(pole,fence)
    else:
        length = abs(startPoint[1] - endPoint[1])
        poleNumber = int(length / 0.8)
        if poleNumber != 0:
            distance = float(endPoint[1] - startPoint[1]) / poleNumber
        else:
            distance = 0
        bar = cmds.polyCube(name = "bar", h = 0.05, w = 0.05, d = length)
        cmds.xform(bar,translation = (startPoint[0],0.8,startPoint[1]+ (endPoint[1] - startPoint[1])/2.0))
        bar2 = cmds.duplicate(bar[0])
        cmds.xform(bar2, translation = (0,-0.3,0), r = True)
        fence = cmds.polyUnite(bar,bar2)
        for i in range(poleNumber + 1):
            pole = cmds.polyCube(name = "pole", h = 0.7, w = 0.05, d = 0.1)
            cmds.xform(pole[0], translation = (startPoint[0],0.55,startPoint[1] + i * distance))
            fence = cmds.polyUnite(pole,fence)
    cmds.sets(fence[0], edit=True, forceElement="fenceMaterialGroup")
    return fence
def createBlockHoles( blockSizeX, blockSizeY, block, blockLength, blockOffset ):
    
    hcList = []
    rcyList = []
    rcuList = []
    
    for j in range( blockLength ):
        #create cylinders to cut holes
        holeCylinder = cmds.polyCylinder( r = 0.24, h = 2, sz=1 )
        cmds.rotate( 90, rotateX = True )
        cmds.move((blockSizeY/2), moveY = True, a = True)
        cmds.move(((j * 0.8) - (blockSizeX/2.0) + blockOffset ), moveX = True, a = True)
        hcList.append( holeCylinder )
        
        #create cylinders to cut sunken area around holes 
        ##create a cylinder
        ridgeCylinder = cmds.polyCylinder( r=0.31, h=2, sz=1 )
        cmds.rotate( 90, rotateX = True )
        cmds.move((blockSizeY/2), moveY = True, a = True)
        cmds.move(((j * 0.8) - (blockSizeX/2.0) + blockOffset ), moveX = True, a = True)
        rcyList.append( ridgeCylinder )
        
        ##create a cube
        ridgeCube = cmds.polyCube ( h = 0.64, w = blockSizeY, d = blockSizeY )
        cmds.rotate( 90, rotateX = True )
        cmds.move((blockSizeY/2), moveY=True )
        cmds.move(((j * 0.8) - (blockSizeX/2.0) + blockOffset ), moveX=True )
        rcuList.append( ridgeCube )
    
    if len( hcList ) > 1 :
        holeCylinders = cmds.polyUnite( *hcList )  
        ridgeCylinders = cmds.polyUnite( *rcyList )
        ridgeCubes = cmds.polyUnite( *rcuList )  
    else:
        holeCylinders = hcList[0]
        ridgeCylinders = rcyList[0]
        ridgeCubes = rcuList[0]
        
    block = cmds.polyCBoolOp( block, holeCylinders, op=2 )
    
    ridgeCutter = cmds.polyCBoolOp( ridgeCylinders, ridgeCubes, op=2 ) 
    
    block = cmds.polyCBoolOp( block, ridgeCutter, op=2 )
    
    return block
Beispiel #59
0
def combine_separate():
    """
    Depending on selection will combine or separate objects.

    Script will try to retain the transforms and outline position of the
    first object selected.

    """
    def clean_up_object(new):
        """
        Cleans up after `polyUnite` / `polySeparate`
        """
        if not new.get_parent() == parent:
            new.set_parent(parent)

        cmds.reorder(str(new), f=True)
        cmds.reorder(str(new), r=outliner_index)
        new.transform.set_pivot(pivot)

        new.attr['rotate'] = list(transforms.rotate)
        new.attr['scale'] = list(transforms.scale)
        return cmds.rename(str(new), name.split('|')[-1])

    selected = mampy.daglist(os=True, tr=True, l=True)
    if not selected:
        raise InvalidSelection()

    dag = selected.pop()
    name, parent = dag.short_name, dag.get_parent()
    transforms = dag.transform.get_transforms()
    pivot = dag.transform.get_rotate_pivot()

    if selected:
        logger.debug('Combining Objects.')
        for each in selected:
            if dag.is_child_of(each):
                raise InvalidSelection('Cannot parent an object to one of its '
                                       'children')
            elif dag.is_parent_of(each):
                continue
            each.set_parent(each)

    outliner_index = get_outliner_index(dag)
    dag.transform.attr['rotate'] = (0, 0, 0)
    dag.transform.attr['scale'] = (1, 1, 1)

    if selected:
        new_dag = Node(cmds.polyUnite(name, selected.cmdslist(), ch=False)[0])
        cmds.select(clean_up_object(new_dag), r=True)
    else:
        logger.debug('Separate Objects.')
        new_dags = mampy.daglist(cmds.polySeparate(name, ch=False))
        for new in new_dags:
            cmds.rename(clean_up_object(new), name.split('|')[-1])
        cmds.delete(name)
        cmds.select(new_dags.cmdslist(), r=True)
Beispiel #60
0
def tieOff():
	global balloonRadius, balloonQuantity
	knotVals = mc.pointPosition('balloonTemp.vtx[96]', w=True)
	knotThickness = balloonRadius * .05
	endHeight = balloonRadius * .15
	knotRadius = knotVals[0]
	knotPos = ( knotVals[1] - (.5 * knotThickness))

	mc.polyCylinder( n="knotTemp", r=knotRadius, h=knotThickness, sx=12, sy=3, sz=0, rcp=0, cuv=3)
	mc.delete( 'knotTemp.f[36:37]')
	mc.setAttr( 'knotTemp.translateY', knotPos )
	mc.scale(1.25, 1.75, 1.25, 'knotTemp.vtx[12:35]', r=True )
	mc.lattice( n='knot', cp=True,  dv =(2, 2, 2), objectCentered=True, ldv=(2,2,2))
	mc.move( (.75 * knotThickness), 'knotLattice.pt[1][0][0:1]', r=True, y=True)
	mc.move( (.25 * knotThickness), 'knotLattice.pt[0][0][0:1]', r=True, y=True)

	mc.duplicate('knotTemp')
	mc.rotate(180, 'knotTemp1', z=True)

	mc.polyCone( n="endTemp", r=knotRadius*2, h=endHeight, sx=12, sy=6, sz=3, rcp=0, cuv=3)
	mc.delete( 'endTemp.f[60:83]', 'endTemp.f[96:107]')
	mc.setAttr( 'endTemp.translateY', knotPos - knotThickness/2 )	
	mc.scale( 1.15, 1, 1.15, 'endTemp.vtx[36:59]') 
	mc.move((.5 * endHeight), 'endTemp.vtx[0:11]', 'endTemp.vtx[72]', y=True, r=True)
	mc.polyUnite( 'balloonTemp', 'knotTemp', 'knotTemp1', 'endTemp', ch=True )
	mc.polySoftEdge( a = 180 )
	mc.polyMergeVertex( d=.001)

	mc.polyEditUV('polySurface1.map[0:126]', pu=0.5, pv=1, su=1, sv=0.575)
	mc.polyEditUV('polySurface1.map[127:230]', pu=0.5, pv=0.35, su=2, sv=.25)
	mc.polyEditUV('polySurface1.map[267:318]', u=0, v=-0.1, pu=0.5, pv=0, su=1, sv=.5)
	mc.polyEditUV('polySurface1.map[231:266]', 'polySurface1.map[319]', u=0, v=-.175, pu=0.5, pv=0.25, su=0.25, sv=0.25)
	mc.polyMergeUV('polySurface1.map[103:126]', d=0.5, ch=True )
	mc.polyEditUV('polySurface1.map[104]',  r=False, u=0)
	mc.polyEditUV('polySurface1.map[103]', r=False, u=1)
	mc.polySmooth('polySurface1',  mth=0, dv=1, c=1, kb=0, ksb=1, khe=0, kt=1, kmb=0, suv=0, peh=0, sl=1, dpe=1, ps=0.1 , ro=1, ch=True)

	mc.DeleteHistory()
	mc.delete( 'knotTemp1')
	mc.rename('polySurface1', 'balloon1')
	mc.select(cl=True)
	return