Beispiel #1
0
def doStartMayaProgressBar(stepMaxValue=100,
                           statusMessage='Calculating....',
                           interruptableState=True):
    """
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    DESCRIPTION:
    Tools to do a maya progress bar. This function and doEndMayaProgressBar are a part of a set. Example
    usage:

    mayaMainProgressBar = guiFactory.doStartMayaProgressBar(int(number))
    for n in range(int(number)):
    if mc.progressBar(mayaMainProgressBar, query=True, isCancelled=True ) :
    break
    mc.progressBar(mayaMainProgressBar, edit=True, status = (n), step=1)

    guiFactory.doEndMayaProgressBar(mayaMainProgressBar)

    ARGUMENTS:
    stepMaxValue(int) - max number of steps (defualt -  100)
    statusMessage(string) - starting status message
    interruptableState(bool) - is it interuptible or not (default - True)

    RETURNS:
    mayaMainProgressBar(string)
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    """
    mayaMainProgressBar = mel.eval('$tmp = $gMainProgressBar')
    mc.progressBar(mayaMainProgressBar,
                   edit=True,
                   beginProgress=True,
                   isInterruptable=interruptableState,
                   status=statusMessage,
                   maxValue=stepMaxValue)
    return mayaMainProgressBar
Beispiel #2
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    def checkUpdates(self, gui, layout, *args):        

        if self.tryUpdate():     
                        
            if not G.GT_wasUpdated:                
                hasUpdate = self.hasUpdate()
                if hasUpdate != False:
                    cmds.iconTextButton(label="Updating...", style='textOnly', h=gui.hb, parent=layout)
                    cmds.progressBar("aToolsProgressBar", maxValue=100, width=50, parent=layout)
                    
                    if hasUpdate == "offline_update":
                        offlinePath     = aToolsMod.loadInfoWithUser("userPrefs", "offlinePath") 
                        offlineFolder   = offlinePath[0]
                        offlineFilePath = "%s%saTools.zip"%(offlineFolder, os.sep)
                        downloadUrl     = "file:///%s%saTools.zip"%(offlineFolder, os.sep)
                        fileModTime     = os.path.getmtime(offlineFilePath)
                        offline         = [offlineFilePath, fileModTime]
                    else:
                        downloadUrl     = DOWNLOAD_URL
                        offline         = None
            
                    function            = lambda *args:self.updateaTools(downloadUrl, offline)
                    G.deferredManager.sendToQueue(function, 1, "checkUpdates")
                    return                                              
                                   
        self.warnUpdate()
def updateTemplate(i_customizationNetwork, **kws):
    assert i_customizationNetwork.mClass == 'cgmMorpheusMakerNetwork', "Not a customization Network"
    assert i_customizationNetwork.mPuppet.mClass == 'cgmMorpheusPuppet', "Puppet isn't there"

    d_customizationData = verify_customizationData(i_customizationNetwork)
    i_Morpheus = i_customizationNetwork.mPuppet

    if not d_customizationData:
        return False

    mayaMainProgressBar = gui.doStartMayaProgressBar(len(l_modulesToDoOrder))

    for moduleKey in l_modulesToDoOrder:
        if mc.progressBar(mayaMainProgressBar, query=True, isCancelled=True):
            break
        mc.progressBar(mayaMainProgressBar,
                       edit=True,
                       status="Setting:'%s'..." % (moduleKey),
                       step=1)

        i_module = i_Morpheus.getModuleFromDict(d_moduleCheck[moduleKey])
        if not i_module:
            log.warning("Cannot find Module: '%s'" % moduleKey)
            return False
        log.debug("Building: '%s'" % moduleKey)
        i_module.doSize(sizeMode='manual',
                        posList=d_customizationData.get(moduleKey))
        i_module.doTemplate(tryTemplateUpdate=True, **kws)
    gui.doEndMayaProgressBar(mayaMainProgressBar)  #Close out this progress bar
Beispiel #4
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def progressStart(msg, max):
    cmds.progressBar(gMainProgressBar,
                     e=True,
                     bp=True,
                     ii=True,
                     st=msg,
                     max=max)
Beispiel #5
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 def StartProgressBar(self, statusMessage, maximumValue):
     Cmds.progressBar(self.progressBar,
                      edit=True,
                      beginProgress=True,
                      isInterruptable=True,
                      status=statusMessage,
                      maxValue=maximumValue)
Beispiel #6
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def stretch_arm_l():
    window = cmds.window(title='Creating...')
    cmds.columnLayout()
    progressControl = cmds.progressBar(maxValue=1, width=300)
    cmds.showWindow(window)
    #Stretch_Arm_L
    import stretch_arm_l
    reload(stretch_arm_l)
    stretch_arm_l.Stretch_Arm_L()
    cmds.progressBar(progressControl, edit=True, step=1)
    cmds.pause(sec=0)
    #Stretch_Arm_R
    import stretch_arm_r
    reload(stretch_arm_r)
    stretch_arm_r.Stretch_Arm_R()

    #Scale_Arms
    MDS = ['MD_Scale_MS_Arm_L', 'MD_Scale_MS_Arm_R']

    for MD in MDS:
        Name = MD.split('MS_')[1]
        Mult(MD)
        Distancia = cmds.getAttr('distanceDimension_Stretch_Master_' + Name +
                                 '.distance')
        cmds.setAttr(Node + '.input2X', Distancia)
        Connect('C_mainA_ctl_0.scaleX', Node + '.input1X')
        Connect(Node + '.outputX', 'MD_Stretch_' + Name + '.input2X')
        Connect(Node + '.outputX', 'C_Stretch_' + Name + '.secondTerm')
    cmds.select(cl=True)
    cmds.progressBar(progressControl, edit=True, step=1)
    cmds.pause(sec=0)
    cmds.deleteUI(window, control=True)
 def __enter__(self):
     if not self.disable:
         cmds.progressBar(self._gMainProgressBar,
                           edit=True,
                           beginProgress=True,
                           isInterruptable=self._interruptable,
                           maxValue=self._maxValue)
Beispiel #8
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def walkParticlesProjection(camera, particles, step=1, start=None, end=None, pBar=None):
    if start is None:
        start = cmds.playbackOptions(q=True, minTime=True)
    if end is None:
        end   = cmds.playbackOptions(q=True, maxTime=True)
    start = int(start)
    end   = int(end)
        
    #pStep = 0 if pBar is None else int(100 / (end - start + 1))
    pStep = 1

    coords = None
    
    for frame in xrange(start, end + 1):
        #log("... FRAME %d ..." % frame)
        cmds.currentTime(frame)
        
        points = getParticlesProjection(camera, particles, step)
        pid    = 0

        if coords is None:
            coords = [None] * len(points)
        
        for point in points:
            if coords[pid] is None:
                coords[pid] = [None] * (end - start + 1)
                
            coords[pid][frame - start] = point
            pid += 1
            
        if pBar:
            cmds.progressBar(pBar, e=1, s=pStep)
    
    return coords
Beispiel #9
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    def writeGeo(self, folder,  progress = False, show_msg = True):
        part_num = len(self.parts)
        if progress:
            window = mc.window(t = 'Writing %s to geo' % self.name)
            mc.columnLayout()
            progressControl = mc.progressBar(maxValue = part_num * 2, width = 300)
            mc.showWindow(window)

        for part in self.parts:
            if not part.hasGeoDate:
                part.createGeoDate()
            part.updateGeoDate()
            if progress:
                mc.progressBar(progressControl, edit=True, step=1)

        for i in range(part_num):
            part = self.parts[i]
            part_obj_name = os.path.join(folder, '%s.geo' % part.partName())
            # part_obj_name = os.path.join(folder, '%s.geo' % part.name(reformat = True))
            part.writeGeo(part_obj_name)
            if progress:
                mc.progressBar(progressControl, edit=True, step=1)

        if progress:
            mc.deleteUI(window)

        if show_msg:
            print "Write %s to obj done." % self.name
        return True
def getInformation():
	objectsInScene = mc.ls(shapes = True)

	progressWindow = mc.window(title = "Fetching objects...")
	mc.columnLayout()
	progressControl = mc.progressBar(maxValue = len(objectsInScene) - 1, width = 300)
	mc.showWindow(progressWindow)

	for objectInScene in objectsInScene:
		try:
			objectName = objectInScene

			# Vertex Count
			objectVertexCount = mc.polyEvaluate(objectInScene, v = True)

			#Triangle Count
			objectTriangleCount = mc.polyEvaluate(objectInScene, t = True)
					
			# Shading 
			shadingEngine = mc.listConnections(objectInScene, type="shadingEngine")
			materials = mc.ls(mc.listConnections(shadingEngine),materials = True)
		except Exception as e:
			pass

		informationContainerList.append(informationContainer(objectName, objectVertexCount, objectTriangleCount, materials))
		mc.progressBar(progressControl, edit = True,  step= 1)

	mc.deleteUI(progressWindow)
Beispiel #11
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    def sequence_stepped(self, frame):
        # Refresh IPR
        self.IPRUpdate()

        # step progressBar
        gMainProgressBar = mel.eval('$tmp = $gMainProgressBar')
        cmds.progressBar(gMainProgressBar, edit=True, step=1)
Beispiel #12
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def statusBarWindow(maxValue=None,
                    text='',
                    selfDelete=False,
                    edit=False,
                    step=1,
                    **args):

    if selfDelete:
        cmds.deleteUI('Processing', wnd=True)

    else:
        if edit:
            cmds.progressBar('progressBar', e=edit, s=step)
            cmds.text('textProg', e=True, label=text)
        else:
            cmds.window('Processing', wh=[310, 45], sizeable=False)
            cmds.formLayout('formProgressBar', height=30, parent='Processing')
            cmds.progressBar('progressBar',
                             maxValue=maxValue,
                             s=step,
                             width=300,
                             parent='formProgressBar',
                             **args)
            cmds.text('textProg', label=text, parent='formProgressBar')
            cmds.formLayout('formProgressBar',
                            e=True,
                            af=[('progressBar', 'top', 5),
                                ('progressBar', 'left', 5),
                                ('progressBar', 'right', 5),
                                ('textProg', 'left', 10),
                                ('textProg', 'bottom', 5),
                                ('textProg', 'right', 10)])
            cmds.showWindow('Processing')
Beispiel #13
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def pythonScripts():

    if cmds.menu("pythonScripts_menu", exists=True):

        # print ("Removing old pythonScripts menu...")
        cmds.deleteUI("pythonScripts_menu")

    gMainWindow = maya.mel.eval("$gMainWindow=$gMainWindow")
    gMainProgressBar = maya.mel.eval("$gMainProgressBar=$gMainProgressBar")

    mainDir = findFile("pythonScripts.py")

    timer = maya.mel.eval("timerX")
    cmds.waitCursor(state=True)
    # print ""

    cmds.progressBar(
        gMainProgressBar,
        edit=True,
        beginProgress=True,
        isInterruptable=True,
        status="Creating pythonScripts...",
        maxValue=100,
    )

    pMenu = cmds.menu("pythonScripts_menu", parent=gMainWindow, tearOff=True, aob=True, label="pythonScripts")

    gen_pythonScripts(mainDir, pMenu)

    cmds.waitCursor(state=False)

    endTime = maya.mel.eval("timerX -st %(timer)s" % vars())

    cmds.progressBar(gMainProgressBar, edit=True, endProgress=True)
Beispiel #14
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 def __exit__(self, exc_type, exc_value, traceback):
     if not self.disable:
         cmds.progressBar(self._gMainProgressBar, edit=True, endProgress=True)
         if exc_type:
             log.exception('%s : %s'%(exc_type, exc_value))
         del(self)
         return False  # False so that the exceptiopn gets re-raised
Beispiel #15
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 def __exit__(self, exc_type, exc_value, traceback):
     if not self.disable:
         cmds.progressBar(self._gMainProgressBar, edit=True, endProgress=True)
         if exc_type:
             log.exception('%s : %s'%(exc_type, exc_value))
         del(self)
         return False  # False so that the exceptiopn gets re-raised
Beispiel #16
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 def __enter__(self):
     if not self.disable:
         cmds.progressBar(self._gMainProgressBar,
                          edit=True,
                          beginProgress=True,
                          isInterruptable=self._interruptable,
                          maxValue=self._maxValue)
Beispiel #17
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    def hSewUvs(self, *args):
        nodes = mc.ls(sl=True)
        edges = mc.ls(mc.polyListComponentConversion(te=True), fl=True)
        a = []
        b = []
        for edge in edges:
            mc.select(edge)
            uvs = mc.ls(mc.polyListComponentConversion(tuv=True), fl=True)
            for uv in uvs:
                p = mc.polyEditUV(uv, query=True)
                a.append(p)
            if len(a) == 4:

                if a[0] == a[1] and a[2] == a[3]:
                    b.append(edge)
                elif a[0] == a[2] and a[1] == a[3]:
                    b.append(edge)
                elif a[0] == a[3] and a[1] == a[2]:
                    b.append(edge)
            a = []
            mc.progressBar(self.progress,
                           edit=True,
                           step=1,
                           maxValue=len(edges))
        mc.select(b)
        mc.SewUVs()
        mc.select(nodes)
Beispiel #18
0
def pythonScripts():

    if (cmds.menu ('pythonScripts_menu', exists=True)):
	
        print ("Removing old pythonScripts menu...")
	cmds.deleteUI ('pythonScripts_menu')
	
    gMainWindow = maya.mel.eval('$temp1=$gMainWindow')
    gMainProgressBar = maya.mel.eval('$temp=$gMainProgressBar')

    mainDir = findFile('pythonScripts.py')

    timer = cmds.timerX()
    cmds.waitCursor (state=True)
    print ""
    
    cmds.progressBar (gMainProgressBar, edit=True,
    		beginProgress=True,
    		isInterruptable=True,
    		status="Creating pythonScripts...",
    		maxValue=100)

    pMenu = (cmds.menu ('pythonScripts_menu', parent=gMainWindow, tearOff=True, aob=True, label="pythonScripts"))

    gen_pythonScripts(mainDir, pMenu)
    		
    cmds.waitCursor (state=False)

    endTime = cmds.timerX(startTime=timer)

    cmds.progressBar (gMainProgressBar, edit=True,
    		endProgress=True,)
             
    print ("pythonTools has now been updated in: " + str(endTime) + " seconds...!")
Beispiel #19
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    def checkUpdates(self, gui, layout, *args):        

        if self.tryUpdate():     
                        
            if not G.GT_wasUpdated:                
                hasUpdate = self.hasUpdate()
                if hasUpdate != False:
                    cmds.iconTextButton(label="Updating...", style='textOnly', h=gui.hb, parent=layout)
                    cmds.progressBar("aToolsProgressBar", maxValue=100, width=50, parent=layout)
                    
                    if hasUpdate == "offline_update":
                        offlinePath     = aToolsMod.loadInfoWithUser("userPrefs", "offlinePath") 
                        offlineFolder   = offlinePath[0]
                        offlineFilePath = "%s%saTools.zip"%(offlineFolder, os.sep)
                        downloadUrl     = "file:///%s%saTools.zip"%(offlineFolder, os.sep)
                        fileModTime     = os.path.getmtime(offlineFilePath)
                        offline         = [offlineFilePath, fileModTime]
                    else:
                        downloadUrl     = DOWNLOAD_URL
                        offline         = None
            
                    function            = lambda *args:self.updateaTools(downloadUrl, offline)
                    G.deferredManager.sendToQueue(function, 1, "checkUpdates")
                    return                                              
                                   
        self.warnUpdate()
Beispiel #20
0
def progressEnd(win, pc) :

    ''' end the progress '''

    if win is None or pc is None : return
    m.progressBar( pc, e=True, ep=True)
    m.deleteUI(win)
Beispiel #21
0
def progressBar_start():
    global __gMainProgressBar
    if __gMainProgressBar != "":
        cmds.progressBar(__gMainProgressBar,
                         edit=True,
                         beginProgress=True,
                         step=1)
Beispiel #22
0
 def InitWindow( self ):
     self._window = cmds.window( self.windowID, title = 'FBX Exporter', sizeable=False, resizeToFitChildren=True ) 
     cmds.columnLayout()
     cmds.rowColumnLayout( numberOfColumns=3, columnWidth=[(1,self.Layout.CLWIDTH), (2,self.Layout.CLWIDTH), (3,self.Layout.CLWIDTH)], \
                           rowSpacing=[(1,self.Layout.SPACING), (2,self.Layout.SPACING), (3,self.Layout.SPACING)] )
     cmds.text( label='Export current scene' )
     cmds.separator(visible=False)   
     cmds.separator(visible=False)
     cmds.button( 'Export All', width=self.Layout.BWIDTH, command=self.button_ExportAll_pressed )
     cmds.button( 'Export Selected', width=self.Layout.BWIDTH, command=self.button_ExportSelected_pressed )
     cmds.button( 'Open Current Scene', width=self.Layout.BWIDTH, command=self.button_OpenCurrentScene_pressed )
     cmds.text( label='Batch export' )
     cmds.separator(visible=False)   
     cmds.separator(visible=False)
     cmds.button( 'Add Folder', width=self.Layout.BWIDTH, command=self.button_AddFolder_pressed )
     cmds.button( 'Export All Files', width=self.Layout.BWIDTH, command=self.button_ExportAllFiles_pressed ) 
     cmds.button( 'Delete Selected', width=self.Layout.BWIDTH, command=self.button_DeleteSelected_pressed )
     cmds.separator()
     cmds.separator()
     cmds.separator()
     cmds.setParent( '..' )
     cmds.rowColumnLayout( numberOfColumns=1, columnWidth=(1,3*self.Layout.CLWIDTH) )
     cmds.progressBar('ProgressBar', width=3*self.Layout.BWIDTH )
     cmds.textScrollList( 'scrollList', allowMultiSelection=False)
     cmds.setParent( '..' )
     cmds.rowColumnLayout( numberOfColumns=3, columnWidth=[(1,self.Layout.CLWIDTH), (2,self.Layout.CLWIDTH), (3,self.Layout.CLWIDTH)], \
                           rowSpacing=[(1,self.Layout.SPACING), (2,self.Layout.SPACING), (3,self.Layout.SPACING)] )
     cmds.separator()
     cmds.separator()
     cmds.separator()
     cmds.separator(visible=False)
     cmds.separator(visible=False)
     cmds.button( 'Close', width=self.Layout.BWIDTH, command=self.button_Close_pressed )
Beispiel #23
0
def doStartMayaProgressBar(stepMaxValue = 100, statusMessage = 'Calculating....',interruptableState = True):
    """
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    DESCRIPTION:
    Tools to do a maya progress bar. This function and doEndMayaProgressBar are a part of a set. Example
    usage:

    mayaMainProgressBar = guiFactory.doStartMayaProgressBar(int(number))
    for n in range(int(number)):
    if mc.progressBar(mayaMainProgressBar, query=True, isCancelled=True ) :
    break
    mc.progressBar(mayaMainProgressBar, edit=True, status = (n), step=1)

    guiFactory.doEndMayaProgressBar(mayaMainProgressBar)

    ARGUMENTS:
    stepMaxValue(int) - max number of steps (defualt -  100)
    statusMessage(string) - starting status message
    interruptableState(bool) - is it interuptible or not (default - True)

    RETURNS:
    mayaMainProgressBar(string)
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    """
    mayaMainProgressBar = mel.eval('$tmp = $gMainProgressBar');
    mc.progressBar(mayaMainProgressBar, edit=True, endProgress=True)
    mc.progressBar( mayaMainProgressBar,
                    edit=True,
                    beginProgress=True,
                    isInterruptable=interruptableState,
                    status=statusMessage,
                    minValue = 0,
                    maxValue= stepMaxValue )
    return mayaMainProgressBar
Beispiel #24
0
    def epb_run(self):
        """
        Run our "Extreme Progressbar window"

        :return:
        """

        # If it does not equal the end
        if self.cur != self.end:
            cm.progressBar("extremePBandJ", e=1, pr=self.cur)

            # Update the information
            _elapsed = round(time() - self.start_time, 3)
            _estleft = float(
                (self.cur + 0.0) / ((self.end + 0.0) - (self.start + 0.0)))

            cm.text("timeleft",
                    e=1,
                    label="\tTime Left : {}\t|\t".format(_estleft))
            cm.text("elapsed",
                    e=1,
                    label="Elapsed    : {}\t|\t".format(_elapsed))
            cm.text("numleft",
                    e=1,
                    label="Completed  : {}/{}".format(self.cur + 1, self.end))

        else:
            # We have reached the end, so run the end script
            ExtremeProgressBar().epb_end()
 def percentage(consumed_bytes, total_bytes):
     id = files_dict[path_temp]["id"]
     if total_bytes:
         rate = int(100 * (float(consumed_bytes) / float(total_bytes)))
         cmds.progressBar(eval('control_progress_' + str(id)),
                          edit=True,
                          pr=rate)
Beispiel #26
0
    def writeObj(self, file_name, progress = False, show_msg = True, scale = mcore.scene_scale()):
        all_parts = self.parts()
        part_num = len(all_parts)
        if progress:
            window = mc.window(t = 'Writing %s to obj' % self.set_name)
            mc.columnLayout()
            progressControl = mc.progressBar(maxValue = part_num, width = 300)
            mc.showWindow(window)

        f = open(file_name, 'w')
        vo = 1
        vto = 1
        vno = 1
        for i in range(len(all_parts)):
            part = all_parts[i]
            # part.toObjStream(f, group = part.name(reformat = True), v_offset = vo, vt_offset = vto, vn_offset = vno, show_msg = not progress)
            part.toObjStream(f, group = part.partName(), v_offset = vo, vt_offset = vto, vn_offset = vno, show_msg = not progress, scale = scale)
            vo += part.numPoints()
            vto += part.numUVs()
            vno += part.numNormals()
            if progress:
                mc.progressBar(progressControl, edit=True, step=1)

        f.close()
        if progress:
            mc.deleteUI(window)

        if show_msg:
            print "Write %s to obj done." % self.set_name
        return True
def updateTemplate(i_customizationNetwork,**kws):  
    assert i_customizationNetwork.mClass == 'cgmMorpheusMakerNetwork', "Not a customization Network"
    assert i_customizationNetwork.mPuppet.mClass == 'cgmMorpheusPuppet',"Puppet isn't there"
    
    d_customizationData = verify_customizationData(i_customizationNetwork)
    i_Morpheus = i_customizationNetwork.mPuppet
    
    if not d_customizationData:
        return False
    
    mayaMainProgressBar = gui.doStartMayaProgressBar(len(l_modulesToDoOrder))
    
    for moduleKey in l_modulesToDoOrder:
        if mc.progressBar(mayaMainProgressBar, query=True, isCancelled=True ) :
            break
        mc.progressBar(mayaMainProgressBar, edit=True, status = "Setting:'%s'..."%(moduleKey), step=1)
        
        i_module = i_Morpheus.getModuleFromDict(d_moduleCheck[moduleKey])
        if not i_module:
            log.warning("Cannot find Module: '%s'"%moduleKey)
            return False
        log.debug("Building: '%s'"%moduleKey)
        i_module.doSize(sizeMode = 'manual',
                        posList = d_customizationData.get(moduleKey))
        i_module.doTemplate(tryTemplateUpdate = True,
                            **kws)        
    gui.doEndMayaProgressBar(mayaMainProgressBar)#Close out this progress bar    
        
	def create_animation(self, start, end, step):
		# how many times there is an extrusion
		maxVal = ((end-start)/step)*self.perIter
		# init progress bar
		if (cmds.window("bar" , exists=True)):
			cmds.deleteUI("bar")
		bar = cmds.window("bar", t="Creating Animation", width=600)
		cmds.columnLayout()
		progressControl = cmds.progressBar(maxValue=maxVal, width=600)
		progress= 1
		cmds.showWindow( bar )

		# the number of times there has been an extrusion
		numExt = 1
		# iterate over all frames specified
		for i in xrange(start, end, step):
			# run procedure as specified by perIter
			for j in xrange(self.perIter):
				duration = random.randint(self.minDuration, self.maxDuration)
				self.set_key_extrusion(i, i+duration, numExt)
				# get the newly created faces after extruding
				self.recollect_faces()
				numExt += 1
				progress += 1
				cmds.progressBar(progressControl, edit=True, pr=progress)
		cmds.deleteUI("bar")
Beispiel #29
0
def main(selection, *args):
    print "COMPUTING FRAMES..."
    id = 0
    for item in selection:

        #Progress bar
        cmds.separator(height=10, style="none")
        cmds.separator(height=10, style="none")
        cmds.text(label="")
        progressControl = cmds.progressBar(h=25, width=385, max=len(selection))
        cmds.separator(height=10, style="none")
        cmds.separator(height=10, style="none")
        cmds.progressBar(progressControl, edit=True, step=1)

        copyUVSet(item)
        modifyUVs(item, id)
        print str(id + 1) + "/" + str(len(selection)) + " PROCESSED"
        id += 1

    print "COMBINGING MESHES..."
    cmds.select(selection)
    cmds.polyUnite(muv=True)
    cmds.progressBar(progressControl, edit=True, step=1)
    cmds.DeleteHistory()
    print "FINSIHED"
def update_button(bucket):
    global files_dict
    update_list = []
    for f in files_dict.keys():
        if files_dict[f]["update"] == "N":
            update_list.append(f)
    for i in update_list:
        oss_path_temp = files_dict[i]["oss_path"]
        path_temp = i

        def percentage(consumed_bytes, total_bytes):
            id = files_dict[path_temp]["id"]
            if total_bytes:
                rate = int(100 * (float(consumed_bytes) / float(total_bytes)))
                cmds.progressBar(eval('control_progress_' + str(id)),
                                 edit=True,
                                 pr=rate)

        result = bucket.put_object_from_file(oss_path_temp,
                                             path_temp,
                                             progress_callback=percentage)
        if result.status == 200:
            temp_id = str(files_dict[path_temp]["id"])
            cmds.text(eval('control_status_' + temp_id),
                      edit=True,
                      ebg=True,
                      bgc=[0.0, 1.0, 0.0],
                      l="Y")
            id = files_dict[path_temp]["id"]
            cmds.progressBar(eval('control_progress_' + str(id)),
                             edit=True,
                             pr=100)
Beispiel #31
0
def AlgorithmhUi(x, y):
    """
    Algorithmus Windows zum erstellen der Animation
    :param x: Die Reihe im Regal
    :param y: Die Spalte im Regal
    """
    winID = "AlgorithmUI"
    if cmds.window(winID, exists=True):
        cmds.deleteUI(winID)
    # Create the window
    algorithmWindow = cmds.window("AlgorithmUI",
                                  title="Animation erzeugen",
                                  h=200,
                                  w=400,
                                  sizeable=False)

    # Layout erstellen
    mainLayout = cmds.columnLayout(w=400, h=200)
    # TODO: Inhalt fuellen
    cmds.separator(style='none', height=25)

    # Laying out the rowColumnLayout
    table1 = cmds.rowColumnLayout(numberOfColumns=3,
                                  columnWidth=[(1, 10), (2, 380), (3, 10)])

    cmds.separator(style='none', width=10)
    maxvalue = 4
    progressControl = cmds.progressBar(maxValue=maxvalue, width=380)
    cmds.separator(style='none', width=10)
    cmds.setParent('..')

    # To see Progress in % on ProgressBar
    cmds.progressBar(progressControl, edit=True, step=1)
    cmds.separator(style='none', width=50, height=15)

    # TODO: Fill code, change with actual Code
    table3 = cmds.rowColumnLayout(numberOfColumns=3,
                                  columnWidth=[(1, 100), (2, 200), (3, 100)])
    cmds.separator(style='none', width=10)

    def test(*_):
        for i in range(1, maxvalue + 1):
            if (i == 1):
                cmds.progressBar(progressControl, edit=True, step=1)
                printAlgorithmAnimation(1)
            elif (i == 2):
                cmds.progressBar(progressControl, edit=True, step=1)
                printAlgorithmAnimation(2)
            elif (i == 3):
                cmds.progressBar(progressControl, edit=True, step=1)
                printAlgorithmAnimation(3)
            elif (i == 4):
                cmds.progressBar(progressControl, edit=True, step=1)
                printAlgorithmAnimation(4)

    cmds.button(label='Starte Algorithmus', command=test, width=200)
    cmds.separator(style='none', width=10)
    cmds.setParent('..')

    cmds.showWindow(winID)
def remoteMayaUI(*args):
    if MC.window("remoteMayaUI_WIN", ex=1):
        MC.deleteUI("remoteMayaUI_WIN") 
    MC.window("remoteMayaUI_WIN", t="REMOTE MAYA", tlb=1, s=0, mb=0)
    MC.columnLayout()
    MC.rowLayout("HOLDER", nc=4, enable=1)
    0;  MC.text(label="    Episode")
    0;  MC.optionMenu("EPISODES_OPTIONMENU", changeCommand=refreshShotList)
    0;  MC.text("SHOT_TEXT", label="    Shot", enable=0)
    0;  MC.optionMenu("SHOTS_OPTIONMENU", changeCommand="pass", enable=0)

    MC.menuItem(label="", p="SHOTS_OPTIONMENU", enable=0)

    episodePath = "Y:/01_SAISON_4/09_EPISODES/03_Fabrication_2D/"
    episodeList = [x for x in os.listdir(episodePath) if len(x) >= 3 and x[:3] == "YKR"]
    0;  MC.setParent("..")
    MC.menuItem("VOID", label="...", p="EPISODES_OPTIONMENU")

    for episode in episodeList:
        MC.menuItem(label=episode, p="EPISODES_OPTIONMENU")
    MC.rowLayout(nc=2)
    0;  MC.text(l="", w=68)
    0;  QtButton(handle="INSPECT", label="INSPECT", action=inspectShot,  
                 lineColor=(100,240,100), background=(60,120,60), 
                 borderRadius=14, paddingTBLR=(0,0,0,0), margin=0, w=120, h=30,
                 fontFamily="Arial", fontSize=16, fontWeight="bold")
    MC.setParent("..")
    MC.textField("COMMAND_TEXTFIELD", text = "", changeCommand=mayaClient.manualCommand)
    MC.scrollField("PNG_UNIVERSAL_LOG", h=430, font="plainLabelFont", editable=False, wordWrap=True, text="Ready...\n", bgc=(.2,.2,.2))
    MC.progressBar("PNG_PROGRESS_BAR", h=16, w=260, manage=0)
    
    MC.showWindow("remoteMayaUI_WIN")
    MC.window("remoteMayaUI_WIN", edit=True, w=600, h=300)
Beispiel #33
0
 def _create_tree(self,obj_list='',tx=0,ty=0,tz=0,rx=10,ry=10,rz=10,sx=0,sy=0,sz=0,*args):
     cmds.progressBar(self.progress,e=1,step=0,vis=1)
     cmds.textScrollList(self.new_obj_list,e=1,ra=1)
     grp_obj_list = []
     dup_obj_str = []
     pp = pmel.PyNode('emittedParticlesShape')
     priticle_id = range(len(pp.particleIds()))
     sel_obj = obj_list
     if sel_obj:
         for p in priticle_id:
             rand_tx = random.uniform(-tx,tx)
             rand_ty = random.uniform(-ty,ty)
             rand_tz = random.uniform(-tz,tz)
             
             rand_rx = random.uniform(-rx,rx)
             rand_ry = random.uniform(-ry,ry)
             rand_rz = random.uniform(-rz,rz)
             
             rand_sx = random.uniform(0,sx)
             rand_sy = random.uniform(0,sy)
             rand_sz = random.uniform(0,sz)
             
             random_sel_obj = random.randint(0,len(sel_obj)-1)
             
             priticle_trans = pmel.getParticleAttr(n_particle_create[0].pt[p],a=1,at='position')
             obj = pmel.duplicate(sel_obj[random_sel_obj])
             grp_obj_list.append(obj)
             pmel.xform(obj,t=priticle_trans)
             tx_get = obj[0].tx.get()
             ty_get = obj[0].ty.get()
             tz_get = obj[0].tz.get()
             
             rx_get = obj[0].rx.get()
             ry_get = obj[0].ry.get()
             rz_get = obj[0].rz.get()
             
             sx_get = obj[0].sx.get()
             sy_get = obj[0].sy.get()
             sz_get = obj[0].sz.get()
             
             obj[0].tx.set(tx_get+rand_tx)
             obj[0].ty.set(ty_get+rand_ty)
             obj[0].tz.set(tz_get+rand_tz)
             
             obj[0].rx.set(rx_get+rand_rx)
             obj[0].ry.set(ry_get+rand_ry)
             obj[0].rz.set(rz_get+rand_rz)
             
             obj[0].sx.set(sx_get+rand_sx)
             obj[0].sy.set(sy_get+rand_sy)
             obj[0].sz.set(sz_get+rand_sz)
             dup_obj_str.append(str(obj[0]))
             
             cmds.textScrollList(self.new_obj_list,e=1,a=str(obj[0]),si=str(obj[0]))
             cmds.progressBar(self.progress,maxValue=len(priticle_id)-1,e=1,step=1)
             cmds.refresh()
     
         
     return grp_obj_list
def progressBar_init(_max):
	global __gMainProgressBar
	try:
		__gMainProgressBar = mel.eval('$tmp = $gMainProgressBar')
		if __gMainProgressBar != "":
			cmds.progressBar(__gMainProgressBar, edit=True, isInterruptable=True, maxValue=_max)
	except:
		__gMainProgressBar = ""
Beispiel #35
0
    def progressBar_set(self,**kws):
	if not self._str_progressBar:self.progressBar_start()	
	if kws.get('status'):
	    str_bfr = kws.get('status')
	    kws['status'] = "%s > %s"%(self._str_progressBarReportStart,str_bfr) 
	if 'beginProgress' not in kws.keys():kws['beginProgress'] = 1
	try:mc.progressBar(self._str_progressBar,edit = True,**kws)	
	except Exception,error:log.error("%s > failed to set progress bar status | %s"%(self._str_reportStart,error))	
 def setText(self, text):
     if not self.disable:
         if self.ismain:
             cmds.progressBar(self._gMainProgressBar,
                              edit=True,
                              status=text)
         else:
             cmds.progressWindow(edit=True, status=text)
Beispiel #37
0
def progressInc(pc) :

    ''' update the progress '''

    if pc is None : return
    if m.progressBar( pc, q=True, isCancelled=True) : return False;
    m.progressBar(pc, e=True, step=1)
    return True
Beispiel #38
0
 def endProgressBar(self):
     if self.gMainProgressBar:
         from maya.app.renderSetup.model.renderLayerSwitchObservable import RenderLayerSwitchObservable
         RenderLayerSwitchObservable.getInstance(
         ).removeRenderLayerSwitchObserver(self.stepProgressBar)
         cmds.progressBar(self.gMainProgressBar,
                          edit=True,
                          endProgress=True)
 def setProgress(self, value):
     if not self.disable:
         if self.ismain:
             cmds.progressBar(self._gMainProgressBar,
                              edit=True,
                              progress=int(value))
         else:
             cmds.progressWindow(edit=True, progress=int(value))
Beispiel #40
0
    def export(self, path, start, end, step, scale):
        #open file
        res = True
        try:
            mddFile = open(path, 'wb')
        except IOError:
            self.par.msg2(1, 'Error open file ' + path)
            return False
        #get objects
        selection = om.MSelectionList()
        om.MGlobal.getActiveSelectionList(selection)
        pivotFilterSelection = self.filterObjects(selection)

        #first frame
        cmds.currentTime(start, edit=True)
        vertexPositionList = self.getPoints(selection, scale, pivotFilterSelection)
        #variables
        fps = float(mel.eval('currentTimeUnitToFPS'))
        self.par.msg2(2, 'FPS:', fps)
        numframes = int((end - start + 1)/step)
        numverts = len(vertexPositionList)/3
        self.pointCount = numverts
        print 'Frames', numframes
        print  'Point count', numverts
        #start write to file
        mddFile.write(struct.pack(">2i", numframes, numverts))
        times = [(frame/fps)*step for frame in xrange(numframes)]
        # print times
        mddFile.write(struct.pack(">%df" % numframes, *times))
        mddFile.write(struct.pack(">%df" % (numverts*3), *[v for v in vertexPositionList]))
        prev = 0
        #write sequence
        cmds.progressBar(self.par.progress, edit=True, pr=0)
        frame = start
        while frame < end+1:
            # if cmds.progressBar(self.par.progress, q=1, ic=1):
            if self.par.isCacneled():
                self.par.caselExport()
                res =  False
                break
            rng = end-start
            prc = (frame*100.0)/(end-start)
            cmds.progressBar(self.par.progress, edit=True, pr=int(prc))
            prev = int(prc)
            cmds.currentTime(frame, edit=True)
            self.par.statusMsg('Write cache frame '+str(frame))
            vertexPositionList = self.getPoints(selection, scale, pivotFilterSelection)
            if not (numverts*3) == len(vertexPositionList):
                om.MGlobal.displayError('TOPOLOGY HAS CHANGED!!!')
                self.par.msg2(1, 'TOPOLOGY HAS CHANGED!!!')
                res =  False
                break
            mddFile.write(struct.pack(">%df" % (numverts*3), *[v for v in vertexPositionList]))
            frame += step
        #close file
        mddFile.close()
        cmds.currentTime(start, edit=True)
        return res
Beispiel #41
0
def utilityCreateProgress(status="", maximum=0):
    instance = mel.eval("$tmp = $gMainProgressBar")
    cmds.progressBar(instance,
                     edit=True,
                     beginProgress=True,
                     isInterruptable=False,
                     status=status,
                     maxValue=max(1, maximum))
    return instance
Beispiel #42
0
    def sequence_stopped(self):
        # Stop ipr when finished
        self.stop()

        # Restore default progressive refinement
        cmds.setAttr("defaultArnoldRenderOptions.progressive_rendering", self.defaultRefinement)

        # kill progressBar
        cmds.progressBar(self.gMainProgressBar, edit=True, endProgress=True)
Beispiel #43
0
def makeProgBar(length):
  global gMainProgressBar
  gMainProgressBar = mel.eval('$tmp = $gMainProgressBar')
  cmds.progressBar(gMainProgressBar,
        edit=True,
        beginProgress=True,
        isInterruptable=True,
        minValue=0,
        maxValue=abs(length))
Beispiel #44
0
    def progressBar_iter(self,**kws):
	if not self._str_progressBar:self.progressBar_start()
	if kws.get('status'):
	    str_bfr = kws.get('status')
	    kws['status'] = "%s > %s"%(self._str_progressBarReportStart,str_bfr) 
	if 'step' not in kws.keys():kws['step'] = 1
	if 'beginProgress' not in kws.keys():kws['beginProgress'] = 1
	kws['edit'] = 1
	mc.progressBar(self._str_progressBar, **kws)
Beispiel #45
0
    def sequence_stopped(self):
        # Stop ipr when finished
        self.stop()

        # Restore default progressive refinement
        cmds.setAttr("defaultArnoldRenderOptions.progressive_rendering", self.defaultRefinement)

        # kill progressBar
        cmds.progressBar(self.gMainProgressBar, edit=True, endProgress=True)
Beispiel #46
0
def _hide_progress_bar():
    """
    Hides the progress bar.
    """

    # Hide the main progress bar (normally in the Help Line).
    cmds.progressBar(_get_main_progress_bar_name(),
                     edit=True,
                     endProgress=True)
Beispiel #47
0
 def mainQP(self, *args):
     sum = self.numOfSKItem()
     self.core.progressBarWin( sum )
     for item in self.core.qpCharacter:
             mc.progressBar(self.core.progressControl, edit=True, step=1.0)
             newItem = item.replace( 'QP', 'SK' )
             reNode = mc.referenceQuery( newItem, referenceNode=True)
             mm.eval( 'proxySwitch "%s";'%reNode )
     self.core.close()
Beispiel #48
0
def show_window():
    global progressControl
    global current_obj
    global radio_col
    UV_window = cmds.window(title="Maya Checker Size Tool",
                            iconName='Short Name',
                            rtf=1,
                            s=1,
                            widthHeight=(300, 100),
                            mxb=0)

    if cmds.window(UV_window, ex=True):
        cmds.deleteUI(UV_window, window=True)
    UV_window = cmds.window(title="Maya Checker Size Tool",
                            iconName='Short Name',
                            rtf=1,
                            s=1,
                            widthHeight=(300, 100),
                            mxb=0)
    cmds.columnLayout(adjustableColumn=True)
    cmds.frameLayout(label="Get Size", w=30, h=80, mh=5, mw=5, bs="etchedOut")
    cmds.columnLayout(adjustableColumn=True)
    UV_get_but = cmds.button(label='Pick Checker Size',
                             en=True,
                             annotation='Store the checker size',
                             command='get_sel_faces_UV_ratio(1)')
    current_obj = cmds.text(w=175, l='', al='center')
    cmds.setParent('..')
    cmds.setParent('..')
    cmds.frameLayout(label="Set Size", w=30, h=110, mh=5, mw=5, bs="etchedOut")
    cmds.columnLayout(adjustableColumn=True)
    UV_set_but = cmds.button(
        label='Set Checker Size of object(s)',
        en=True,
        annotation='Change checker size of one or more meshes',
        command='set_UV_ratio(1)')
    UV_shell_but = cmds.button(
        label='Set Checker Size of shells (Single object)',
        en=True,
        annotation='Change checker size of object with several shells',
        command='set_shell_button()')
    cmds.rowLayout(numberOfColumns=2, columnWidth2=(100, 100))
    radio_col = cmds.radioCollection()
    cmds.radioButton('radio_Face', label='Face shells', al='left')
    cmds.radioButton('radio_UV', label='UV shells', al='left')
    cmds.setParent('..')
    cmds.setParent('..')
    cmds.setParent('..')
    cmds.columnLayout(adjustableColumn=True)
    progressControl = cmds.progressBar(maxValue=20, width=300)
    cmds.progressBar(progressControl, edit=True, visible=False)
    cmds.text(w=175, l='[email protected]  ', al='right')
    cmds.setParent('..')
    cmds.setParent('..')

    cmds.showWindow(UV_window)
Beispiel #49
0
def docancel():
  global gMainProgressBar, useAmbient, allLights, amb, disableUndos
  if disableUndos: cmds.undoInfo(state=True)
  if useAmbient:
    cmds.delete(cmds.listRelatives(amb, parent=True)[0])
  if allLights != None and len(allLights) > 0: cmds.sets(allLights, add="defaultLightSet")
  print "Voxelizer cancelled at frame %s."%cmds.currentTime(q=True)
  cmds.progressBar(gMainProgressBar, edit=True, endProgress=True)

  return 0
Beispiel #50
0
def init(status, maxValue):
    """
    Initialize Progress Bar
    """
    # Check Interactive Session
    if OpenMaya.MGlobal.mayaState(): return

    # Initialize Progress Bar
    gMainProgressBar = mel.eval('$tmp = $gMainProgressBar')
    cmds.progressBar(gMainProgressBar, e=True, bp=True, ii=True, status=status, maxValue=maxValue)
 def creatCharacterGeoCacheSelect(self, *args):
         sum = self.selectCharacter()
         count = len(sum)
         self.core.progressBarWin( count )
         for j in sum:
                 mc.progressBar(self.core.progressControl, edit=True, step=1.0)
                 if self.doCreateCharacterGeoCache(int(j)) == 'Failed export:':
                     continue
                     self.failExport.append(self.core.skCacheListName[int(j)-1])
         self.core.close()
Beispiel #52
0
 def run(self):
     # cmds.waitCursor(status=1)
     cmds.progressBar(self._progress_bar,
                      e=1,
                      bp=1,
                      ii=self._interruptable,
                      status=self._status,
                      min=self._start,
                      max=self._end)
     cmds.refresh()
 def creatPropGeoCacheSelect(self, *args):
     num = self.selectProp()
     count = len(num)
     try:
         self.core.progressBarWin( count )
         for i in num:
                 mc.progressBar(self.core.progressControl, edit=True, step=1.0)
                 self.doCreateGeoCache(int(i))
         self.core.close()
     except:pass
 def creatCharacterGeoCacheSelect(self, *args):
     sum = self.selectCharacter()
     count = len(sum)
     try:
         self.core.progressBarWin( count )
         for j in sum:
                 mc.progressBar(self.core.progressControl, edit=True, step=1.0)
                 self.doCreateCharacterGeoCache(int(j))
         self.core.close()
     except:pass
Beispiel #55
0
def cleanDeformers(eightThreshold=0.001,showProgress=False):
	'''
	Cleaning all deformers
	Prune small weights and membership
	'''
	print('# Clean Rig: Cleaning Deformers (prune weights and membership)')
	
	# Start Timer
	timer = mc.timerX()
	
	deformerList = glTools.utils.deformer.getDeformerList(nodeType='weightGeometryFilter')
	
	if showProgress and interactive:
		mc.progressBar( gMainProgressBar,e=True,bp=True,ii=True,status=('Cleaning Deformers...'),maxValue=len(deformerList) )
	
	# For Each Deformer
	for deformer in deformerList:
		
		# Clean Deformers
		try: glTools.utils.deformer.clean(deformer,threshold=weightThreshold)
		except: print('# Clean Rig: XXXXXXXXX ======== Unable to clean deformer "'+deformer+'"! ======== XXXXXXXXX')
		
		# Update Progress Bar
		if showProgress and interactive:
			if mc.progressBar(gMainProgressBar,q=True,isCancelled=True):
				mc.progressBar(gMainProgressBar,e=True,endProgress=True)
				raise UserInterupted('Operation cancelled by user!')
			mc.progressBar(gMainProgressBar,e=True,step=1)
	
	if showProgress and interactive:	
		mc.progressBar(gMainProgressBar,e=True,endProgress=True)
	
	# Print Timed Result
	print('# Clean Rig: Clean Deformers - '+str(mc.timerX(st=timer)))
Beispiel #56
0
def cleanSkinClusters(showProgress=False):
    """
    @param showProgress:
    """
    # Start Timer
    timer = cmds.timerX()

    # Clean SkinClusters
    skinClusterList = cmds.ls(type='skinCluster')

    if showProgress and interactive:
        cmds.progressBar(gMainProgressBar, e=True, bp=True, ii=True, status=('Cleaning SkinClusters...'),
                       maxValue=len(skinClusterList))

    for skinCluster in skinClusterList:
        try:
            glTools.utils.skinCluster.clean(skinCluster, tolerance=0.001)
        except:
            print(
            '# Clean Rig: XXXXXXXXX ======== Unable to clean skinCluster "' + skinCluster + '"! ======== XXXXXXXXX')

        # Update Progress Bar
        if showProgress and interactive:
            if cmds.progressBar(gMainProgressBar, q=True, isCancelled=True):
                cmds.progressBar(gMainProgressBar, e=True, endProgress=True)
                raise UserInterupted('Operation cancelled by user!')
            cmds.progressBar(gMainProgressBar, e=True, step=1)

    if showProgress and interactive:
        cmds.progressBar(gMainProgressBar, e=True, endProgress=True)

    # Print Timed Result
    print('# Clean Rig: Clean SkinClusters - ' + str(cmds.timerX(st=timer)))
	def renderAllLights(self, renderLights=[],useGroups=False):  
		lights = cmds.ls(dag=True,visible=True,lights=True, type='mentalrayIblShape')  
		#Check if there is any lights selected to only do those
		if renderLights == [] or renderLights == None:
			renderLights = cmds.ls( dag=True,  sl=True , lights=True, type='mentalrayIblShape')
		#if there isn't any light selected just get all the lights
		if renderLights == []:
			renderLights = lights

		lightNames = ""
		for light in renderLights:
			lightNames = lightNames + light + '\n' 
				

		windowName = 'ProgressWindow'
		if cmds.window(windowName, exists=True):
			cmds.deleteUI(windowName)
			
		window = cmds.window(windowName,t="Progress Report")
		
		cmds.columnLayout()
		cmds.iconTextStaticLabel( st='textOnly', l='Rendering Lights:' )
		cmds.iconTextStaticLabel( st='textOnly', l=lightNames )
		cmds.iconTextStaticLabel( st='textOnly', l='Process Bar' )
		progressControl = cmds.progressBar(maxValue=len(renderLights), width=300)
		cmds.showWindow( window )    
		
		lights = self.sortLightsByType(lights)
		#-Revised--hide ibl node that is at the end of lights list (sorted previously)
		if cmds.objectType( lights[-1], isType='mentalrayIblShape' ) == True:
			cmds.setAttr('%s.visibleInFinalGather' % lights[-1], 0)
			cmds.setAttr('%s.visibleInEnvironment' % lights[-1], 0)
				
		cmds.hide(lights)
		lightCount = 0

		if useGroups==True:
			renderLightsGroups = self.groupLightsByName(renderLights)
			cmds.progressBar(progressControl,edit=True, maxValue=len(renderLightsGroups.keys()), width=300)
			for group in renderLightsGroups:
				self.renderOnlyThisLight(renderLightsGroups[group]) 
				progressInc = cmds.progressBar(progressControl, edit=True, pr=lightCount+1) 
				lightCount+=1
		else:
			print renderLights
			for light in renderLights:
				self.renderOnlyThisLight(light) 
				progressInc = cmds.progressBar(progressControl, edit=True, pr=lightCount+1) 
				lightCount+=1
					
		cmds.showHidden(lights)  
		#-Revised--since we sorted the lights by type we know that the lastone will be the IBL
		if cmds.objectType( lights[-1], isType='mentalrayIblShape' ) == True:
			cmds.setAttr('%s.visibleInFinalGather' % lights[-1], 1)
			cmds.setAttr('%s.visibleInEnvironment' % lights[-1], 1)