Beispiel #1
0
    def testSingleAttributeBlocking(self):
        ''' Authoring attribute(s) in weaker layer(s) are not permitted if there exist opinion(s) in stronger layer(s).'''

        # create new stage
        cmds.file(new=True, force=True)
        import mayaUsd_createStageWithNewLayer
        mayaUsd_createStageWithNewLayer.createStageWithNewLayer()
        proxyShapes = cmds.ls(type="mayaUsdProxyShapeBase", long=True)
        proxyShapePath = proxyShapes[0]
        proxyShapeItem = ufe.Hierarchy.createItem(
            ufe.PathString.path(proxyShapePath))
        proxyShapeContextOps = ufe.ContextOps.contextOps(proxyShapeItem)

        stage = mayaUsd.lib.GetPrim(proxyShapePath).GetStage()

        # create a prim. This creates the primSpec in the root layer.
        proxyShapeContextOps.doOp(['Add New Prim', 'Capsule'])

        # create a USD prim
        capsulePath = ufe.PathString.path('|stage1|stageShape1,/Capsule1')
        capsuleItem = ufe.Hierarchy.createItem(capsulePath)
        capsulePrim = mayaUsd.ufe.ufePathToPrim(
            ufe.PathString.string(capsulePath))

        # author a new radius value
        self.assertTrue(capsulePrim.HasAttribute('radius'))
        radiusAttrUsd = capsulePrim.GetAttribute('radius')

        # authoring new attribute edit is expected to be allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(radiusAttrUsd))
        radiusAttrUsd.Set(10)

        # author a new axis value
        self.assertTrue(capsulePrim.HasAttribute('axis'))
        axisAttrUsd = capsulePrim.GetAttribute('axis')

        # authoring new attribute edit is expected to be allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(axisAttrUsd))
        axisAttrUsd.Set('Y')

        # create a sub-layer.
        rootLayer = stage.GetRootLayer()
        subLayerA = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="LayerA")[0]

        # check to see the if the sublayers was added
        addedLayers = [subLayerA]
        self.assertEqual(rootLayer.subLayerPaths, addedLayers)

        # set the edit target to LayerA.
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerA)

        # radiusAttrUsd is not allowed to change since there is an opinion in a stronger layer
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(radiusAttrUsd))

        # axisAttrUsd is not allowed to change since there is an opinion in a stronger layer
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(axisAttrUsd))
Beispiel #2
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    def testSingleAttributeBlocking(self):
        ''' Authoring attribute(s) in weaker layer(s) are not permitted if there exist opinion(s) in stronger layer(s).'''

        # create new stage
        cmds.file(new=True, force=True)

        # Open usdCylinder.ma scene in testSamples
        mayaUtils.openCylinderScene()

        # get the stage
        proxyShapes = cmds.ls(type="mayaUsdProxyShapeBase", long=True)
        proxyShapePath = proxyShapes[0]
        stage = mayaUsd.lib.GetPrim(proxyShapePath).GetStage()

        # cylinder prim
        cylinderPrim = stage.GetPrimAtPath('/pCylinder1')
        self.assertIsNotNone(cylinderPrim)

        # author a new radius value
        self.assertTrue(cylinderPrim.HasAttribute('doubleSided'))
        doubleSidedAttr = cylinderPrim.GetAttribute('doubleSided')

        # authoring new attribute edit is expected to be allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(doubleSidedAttr))
        doubleSidedAttr.Set(0)

        # create a sub-layer.
        rootLayer = stage.GetRootLayer()
        subLayerA = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="LayerA")[0]

        # check to see the if the sublayers was added
        addedLayers = [subLayerA]
        self.assertEqual(rootLayer.subLayerPaths, addedLayers)

        # set the edit target to LayerA.
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerA)

        # doubleSidedAttr is not allowed to change since there is an opinion in a stronger layer
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(doubleSidedAttr))
Beispiel #3
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    def testTransformationAttributeBlocking(self):
        '''Authoring transformation attribute(s) in weaker layer(s) are not permitted if there exist opinion(s) in stronger layer(s).'''

        # create new stage
        cmds.file(new=True, force=True)
        import mayaUsd_createStageWithNewLayer
        mayaUsd_createStageWithNewLayer.createStageWithNewLayer()
        proxyShapes = cmds.ls(type="mayaUsdProxyShapeBase", long=True)
        proxyShapePath = proxyShapes[0]
        proxyShapeItem = ufe.Hierarchy.createItem(
            ufe.PathString.path(proxyShapePath))
        proxyShapeContextOps = ufe.ContextOps.contextOps(proxyShapeItem)

        stage = mayaUsd.lib.GetPrim(proxyShapePath).GetStage()

        # create 3 sub-layers ( LayerA, LayerB, LayerC ) and set the edit target to LayerB.
        rootLayer = stage.GetRootLayer()
        subLayerC = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerC")[0]
        subLayerB = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerB")[0]
        subLayerA = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerA")[0]

        # check to see the sublayers added
        addedLayers = [subLayerA, subLayerB, subLayerC]
        self.assertEqual(rootLayer.subLayerPaths, addedLayers)

        # set the edit target to LayerB
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerB)

        # create a prim. This creates the primSpec in the SubLayerB.
        proxyShapeContextOps.doOp(['Add New Prim', 'Sphere'])

        spherePath = ufe.PathString.path('|stage1|stageShape1,/Sphere1')
        sphereItem = ufe.Hierarchy.createItem(spherePath)
        spherePrim = mayaUsd.ufe.ufePathToPrim(
            ufe.PathString.string(spherePath))

        # create a transform3d
        sphereT3d = ufe.Transform3d.transform3d(sphereItem)

        # create a xformable
        sphereXformable = UsdGeom.Xformable(spherePrim)

        # writing to "transform op order" is expected to be allowed.
        self.assertTrue(
            mayaUsdUfe.isAttributeEditAllowed(
                sphereXformable.GetXformOpOrderAttr()))

        # do any transform editing.
        sphereT3d = ufe.Transform3d.transform3d(sphereItem)
        sphereT3d.scale(2.5, 2.5, 2.5)
        sphereT3d.translate(4.0, 2.0, 3.0)

        # check the "transform op order" stack.
        self.assertEqual(sphereXformable.GetXformOpOrderAttr().Get(),
                         Vt.TokenArray(('xformOp:translate', 'xformOp:scale')))

        # check if translate attribute is editable
        translateAttr = spherePrim.GetAttribute('xformOp:translate')
        self.assertIsNotNone(translateAttr)

        # authoring new transformation edit is expected to be allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(translateAttr))
        sphereT3d.translate(5.0, 6.0, 7.0)
        self.assertEqual(translateAttr.Get(), Gf.Vec3d(5.0, 6.0, 7.0))

        # set the edit target to a weaker layer (LayerC)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerC)

        # authoring new transformation edit is not allowed.
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(translateAttr))

        # set the edit target to a stronger layer (LayerA)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerA)

        # authoring new transformation edit is allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(translateAttr))
        sphereT3d.rotate(0.0, 90.0, 0.0)

        # check the "transform op order" stack.
        self.assertEqual(
            sphereXformable.GetXformOpOrderAttr().Get(),
            Vt.TokenArray(
                ('xformOp:translate', 'xformOp:rotateXYZ', 'xformOp:scale')))
Beispiel #4
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    def testAttributeBlocking3dMatrixOps(self):
        '''
        Verify authoring transformation attribute(s) in weaker layer(s) are not permitted if there exist opinion(s) 
        in stronger layer(s) when using UsdTransform3dMatrixOp.
        '''

        # create new stage
        cmds.file(new=True, force=True)

        # Open usdCylinder.ma scene in testSamples
        mayaUtils.openCylinderScene()

        # get the stage
        proxyShapes = cmds.ls(type="mayaUsdProxyShapeBase", long=True)
        proxyShapePath = proxyShapes[0]
        stage = mayaUsd.lib.GetPrim(proxyShapePath).GetStage()

        # cylinder prim
        cylinderPrim = stage.GetPrimAtPath('/pCylinder1')
        self.assertIsNotNone(cylinderPrim)

        # create 3 sub-layers ( LayerA, LayerB, LayerC ) and set the edit target to LayerB.
        rootLayer = stage.GetRootLayer()
        subLayerC = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerC")[0]
        subLayerB = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerB")[0]
        subLayerA = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerA")[0]

        # check to see the sublayers added
        addedLayers = [subLayerA, subLayerB, subLayerC]
        self.assertEqual(rootLayer.subLayerPaths, addedLayers)

        # set the edit target to LayerB
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerB)

        # create a xformable and give it a matrix4d xformOp:transform
        # This will match the UsdTransform3dMatrixOp, but not the Maya API.
        cylinderXformable = UsdGeom.Xformable(cylinderPrim)
        transformOp = cylinderXformable.AddTransformOp()
        xform = Gf.Matrix4d(1.0).SetTranslate(Gf.Vec3d(10, 20, 30))
        transformOp.Set(xform)
        self.assertTrue(
            cylinderPrim.GetPrim().HasAttribute("xformOp:transform"))

        # Now that we have set up the transform stack to be 3dMatrixOp compatible,
        # create the Transform3d interface.
        cylinderPath = ufe.Path([
            mayaUtils.createUfePathSegment("|mayaUsdTransform|shape"),
            usdUtils.createUfePathSegment("/pCylinder1")
        ])
        cylinderItem = ufe.Hierarchy.createItem(cylinderPath)

        cylinderT3d = ufe.Transform3d.transform3d(cylinderItem)

        # select the cylinderItem
        sn = ufe.GlobalSelection.get()
        sn.clear()
        sn.append(cylinderItem)

        # move
        cmds.move(65, 20, 10)
        self.assertEqual(cylinderXformable.GetXformOpOrderAttr().Get(),
                         Vt.TokenArray(('xformOp:transform', )))

        # validate the Matrix4d entires
        actual = cylinderXformable.GetLocalTransformation()
        expected = Gf.Matrix4d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 65, 20, 10,
                               1)

        self.assertTrue(Gf.IsClose(actual, expected, 1e-5))

        # set the edit target to a weaker layer (LayerC)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerC)

        # check if transform attribute is editable
        transformAttr = cylinderPrim.GetAttribute('xformOp:transform')
        self.assertIsNotNone(transformAttr)

        # authoring new transformation edit is not allowed.
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(transformAttr))

        # set the edit target to a stronger layer (LayerA)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerA)

        # authoring new transformation edit is allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(transformAttr))
Beispiel #5
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    def testAttributeBlocking3dCommonApi(self):
        '''
        Verify authoring transformation attribute(s) in weaker layer(s) are not permitted if there exist opinion(s) 
        in stronger layer(s) when using UsdGeomXformCommonAPI.
        '''

        # create new stage
        cmds.file(new=True, force=True)

        # Open usdCylinder.ma scene in testSamples
        mayaUtils.openCylinderScene()

        # get the stage
        proxyShapes = cmds.ls(type="mayaUsdProxyShapeBase", long=True)
        proxyShapePath = proxyShapes[0]
        stage = mayaUsd.lib.GetPrim(proxyShapePath).GetStage()

        # cylinder prim
        cylinderPrim = stage.GetPrimAtPath('/pCylinder1')
        self.assertIsNotNone(cylinderPrim)

        # create 3 sub-layers ( LayerA, LayerB, LayerC ) and set the edit target to LayerB.
        rootLayer = stage.GetRootLayer()
        subLayerC = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerC")[0]
        subLayerB = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerB")[0]
        subLayerA = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerA")[0]

        # check to see the sublayers added
        addedLayers = [subLayerA, subLayerB, subLayerC]
        self.assertEqual(rootLayer.subLayerPaths, addedLayers)

        # set the edit target to LayerB
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerB)

        # create a xformable and give it a common API single "pivot".
        # This will match the common API, but not the Maya API.
        cylinderXformable = UsdGeom.Xformable(cylinderPrim)

        cylinderXformable.AddTranslateOp(UsdGeom.XformOp.PrecisionFloat,
                                         "pivot")
        cylinderXformable.AddTranslateOp(UsdGeom.XformOp.PrecisionFloat,
                                         "pivot", True)

        self.assertEqual(
            cylinderXformable.GetXformOpOrderAttr().Get(),
            Vt.TokenArray(("xformOp:translate:pivot",
                           "!invert!xformOp:translate:pivot")))
        self.assertTrue(UsdGeom.XformCommonAPI(cylinderXformable))

        # Now that we have set up the transform stack to be common API-compatible,
        # create the Transform3d interface.
        cylinderPath = ufe.Path([
            mayaUtils.createUfePathSegment("|mayaUsdTransform|shape"),
            usdUtils.createUfePathSegment("/pCylinder1")
        ])
        cylinderItem = ufe.Hierarchy.createItem(cylinderPath)

        cylinderT3d = ufe.Transform3d.transform3d(cylinderItem)

        # select the cylinderItem
        sn = ufe.GlobalSelection.get()
        sn.clear()
        sn.append(cylinderItem)

        # rotate the cylinder
        cmds.rotate(0,
                    90,
                    0,
                    relative=True,
                    objectSpace=True,
                    forceOrderXYZ=True)

        self.assertEqual(
            cylinderXformable.GetXformOpOrderAttr().Get(),
            Vt.TokenArray(("xformOp:translate:pivot", "xformOp:rotateXYZ",
                           "!invert!xformOp:translate:pivot")))
        self.assertTrue(UsdGeom.XformCommonAPI(cylinderXformable))

        # set the edit target to a weaker layer (LayerC)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerC)

        # check if rotate attribute is editable
        rotateAttr = cylinderPrim.GetAttribute('xformOp:rotateXYZ')
        self.assertIsNotNone(rotateAttr)

        # authoring new transformation edit is not allowed.
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(rotateAttr))

        # set the edit target to a stronger layer (LayerA)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerA)

        # authoring new transformation edit is allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(rotateAttr))
Beispiel #6
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    def testTransformationAttributeBlocking(self):
        '''Authoring transformation attribute(s) in weaker layer(s) are not permitted if there exist opinion(s) in stronger layer(s).'''

        # create new stage
        cmds.file(new=True, force=True)

        # Open usdCylinder.ma scene in testSamples
        mayaUtils.openCylinderScene()

        # get the stage
        proxyShapes = cmds.ls(type="mayaUsdProxyShapeBase", long=True)
        proxyShapePath = proxyShapes[0]
        stage = mayaUsd.lib.GetPrim(proxyShapePath).GetStage()

        # cylinder prim
        cylinderPrim = stage.GetPrimAtPath('/pCylinder1')
        self.assertIsNotNone(cylinderPrim)

        # create 3 sub-layers ( LayerA, LayerB, LayerC ) and set the edit target to LayerB.
        rootLayer = stage.GetRootLayer()
        subLayerC = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerC")[0]
        subLayerB = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerB")[0]
        subLayerA = cmds.mayaUsdLayerEditor(rootLayer.identifier,
                                            edit=True,
                                            addAnonymous="SubLayerA")[0]

        # check to see the sublayers added
        addedLayers = [subLayerA, subLayerB, subLayerC]
        self.assertEqual(rootLayer.subLayerPaths, addedLayers)

        # set the edit target to LayerB
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerB)

        # create a transform3d
        cylinderPath = ufe.Path([
            mayaUtils.createUfePathSegment("|mayaUsdTransform|shape"),
            usdUtils.createUfePathSegment("/pCylinder1")
        ])
        cylinderItem = ufe.Hierarchy.createItem(cylinderPath)

        cylinderT3d = ufe.Transform3d.transform3d(cylinderItem)

        # create a xformable
        cylinderXformable = UsdGeom.Xformable(cylinderPrim)

        # writing to "transform op order" is expected to be allowed.
        self.assertTrue(
            mayaUsdUfe.isAttributeEditAllowed(
                cylinderXformable.GetXformOpOrderAttr()))

        # do any transform editing.
        cylinderT3d = ufe.Transform3d.transform3d(cylinderItem)
        cylinderT3d.scale(2.5, 2.5, 2.5)
        cylinderT3d.translate(4.0, 2.0, 3.0)

        # check the "transform op order" stack.
        self.assertEqual(cylinderXformable.GetXformOpOrderAttr().Get(),
                         Vt.TokenArray(('xformOp:translate', 'xformOp:scale')))

        # check if translate attribute is editable
        translateAttr = cylinderPrim.GetAttribute('xformOp:translate')
        self.assertIsNotNone(translateAttr)

        # authoring new transformation edit is expected to be allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(translateAttr))
        cylinderT3d.translate(5.0, 6.0, 7.0)
        self.assertEqual(translateAttr.Get(), Gf.Vec3d(5.0, 6.0, 7.0))

        # set the edit target to a weaker layer (LayerC)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerC)

        # authoring new transformation edit is not allowed.
        self.assertFalse(mayaUsdUfe.isAttributeEditAllowed(translateAttr))

        # set the edit target to a stronger layer (LayerA)
        cmds.mayaUsdEditTarget(proxyShapePath, edit=True, editTarget=subLayerA)

        # authoring new transformation edit is allowed.
        self.assertTrue(mayaUsdUfe.isAttributeEditAllowed(translateAttr))
        cylinderT3d.rotate(0.0, 90.0, 0.0)

        # check the "transform op order" stack.
        self.assertEqual(
            cylinderXformable.GetXformOpOrderAttr().Get(),
            Vt.TokenArray(
                ('xformOp:translate', 'xformOp:rotateXYZ', 'xformOp:scale')))