def main():#The main function screen = makeScreen()#Calls the make screen function game_folder = os.path.dirname(__file__)#Makes the file path of the game menus.welcomeScreen(screen)#Displays the welcome screen done = False while not done:#Makes a loop players = menus.mainMenu(screen)#Calls the main menu function to get the amount of players counterList, multipliers = play.play(screen, players, game_folder)#Plays the game menus.scoreMenu(screen, game_folder, counterList, multipliers)#Displays the scores
def main(): os.system('clear') while True: mainMenu() try: answer = int(input("Choose option: ")) except ValueError: print("No valid integer! Please try again ...") exit(1) if answer == 1: print("List of benchmarks") supportedProtocol() elif answer == 2: protocolToVerify = protocol() attackVersion(protocolToVerify) elif answer == 3: print("Exit") exit(0) else: print("Bad option") exit(-1)
def main(): program = True while program == True: select = menus.mainMenu() if select == False: var = start.start() if var == 'hp': finalData, fileName = scans.scanMain() fill.fillIn(finalData, fileName) elif select == True: print('ramiz get working on the about screen!') else: program = False
import pygame pygame.init() from menus import mainMenu from game import game #pygame.time.Clock().tick(1) (width, height) = (780, 420) screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake') pygame.display.flip() mainMenu(screen)
def on_mouse_release(x, y, button, modifiers): functionsToFire = [] for i in AllMenus: for k, v in AllMenus[i].menuItems.iteritems(): if k in AllMenus[i].readableLabels: if v[0].checkPress(x, y): functionsToFire.append(v[1]) for i in functionsToFire: i() for i in AllMenus: for k, v in AllMenus[i].menuItems.iteritems(): v[0].upImage() if __name__ == '__main__': # We can kick off the rest of the entire game from showing the main menu. mainMenu() # Load the background image # This should be broken out into some sort of loading module that can # figure out assets to load and handle things more gracefully. BackgroundImage = pyglet.image.load( os.path.join(os.path.dirname(__file__), 'resources', 'background_576p.png')) BackgroundSprite = pyglet.sprite.Sprite(img=BackgroundImage, x=0, y=0) BackgroundSprite.batch = RENDER_BATCH BackgroundSprite.group = BACKGROUND_LAYER # Finally, start the application pyglet.app.run()
# Sources # https://scikit-learn.org/stable/auto_examples/model_selection/plot_roc.html from menus import mainMenu import sys if __name__ == "__main__": useSavedModels = False try: sys.argv[1:][0] == '-s' useSavedModels = True except: useSavedModels = False if (useSavedModels): print("-" * 10 + "" + "-" * 10) print("SAVED MODELS WILL BE USED...") mainMenu(useSavedModels)
while exitProgram is False: enterProgram = False while enterProgram is False: navigate = startMenu() currentUser = UserAccount() if navigate == "1": enterProgram = signin(cursor, currentUser) elif navigate == "2": newUserName = input("Please enter a username: "******"1": viewLists(cursor, database, currentUser) elif navigate == "2": createlist(cursor, database, currentUser, currentStore, currentItem) elif navigate == "3": lookupItemPrice(cursor) elif navigate == "4": showAllItems(cursor, currentItem) elif navigate == "5": accountSettings(cursor, database, currentUser) elif navigate == "6":
def __init__(self): r = menus.mainMenu() self.flag = r.run()