Beispiel #1
0
 def handle_incoming_client_data(self, clientsock):
     msgs = message.recvMessage(clientsock)
     if not msgs:
         self.handle_disconnecting_client(clientsock)
     else:
         for msg in msgs:
             print "Incoming client message:", msg
             self.gameserver.handleClientMessage(self.clientsockets[clientsock], msg)
Beispiel #2
0
 def selectRead(readsock):
     self.server_is_silent = False
     msgs = message.recvMessage(readsock)
     if not msgs:
         self.sock.close()
         self.connected = False
         print "Disconnected from server"
     else:
         for msg in msgs:
             print "Incoming server message:", msg
             msg.handleMessageForClient(self)
Beispiel #3
0
 def selectRead(readsock):
     self.server_is_silent = False
     msgs = message.recvMessage(readsock)
     if not msgs:
         self.sock.close()
         self.connected = False
         print "Disconnected from server"
     else:
         for msg in msgs:
             print "Incoming server message:", msg
             msg.handleMessageForClient(self)