Beispiel #1
0
def get_talk_time(minutes):
    """Setup talk time"""
    display.scroll('A -1, B +1')

    # clear press counters

    button_a.get_presses()
    button_b.get_presses()

    quit_flag = False

    while quit_flag is not True:
        minutes = minutes - button_a.get_presses() \
            + button_b.get_presses()
        display_minutes(int(minutes))

        # To exit press a for 2 seconds

        if button_a.is_pressed():
            start = running_time()

            while button_a.is_pressed():
                if running_time() - start > 2000:
                    quit_flag = True
                    display.scroll(str(int(minutes)))

    return minutes
Beispiel #2
0
def main():
    data_sent = 0
    state = GET_DATA_NUM
    while True:
        # State 0
        if state == GET_DATA_NUM:
            data_num = 1
            attempt = 0
            while True:
                cy, cx = divmod(data_num-1, 5)                          # Cursor x and y depending on the data_num
                display.set_pixel(cx, cy, 9)
                if button_a.is_pressed() and button_b.is_pressed():
                    state = READY_TO_SAMPLE                                        # TODO: Change state to some other state
                    data_sent = 0
                    sleep(500)
                    break
                elif button_a.is_pressed():
                    if data_num > 1:
                        display.set_pixel(cx, cy, 0)                                # Clear LED pixel if data_num > 1
                    data_num = data_num - 1 if (data_num > 1) else 1
                elif button_b.is_pressed():
                    data_num = data_num + 1 if (data_num < MAX_FILES_NUM) else MAX_FILES_NUM
                sleep(200)
        # State 1
        elif state == READY_TO_SAMPLE:
            while True:
                if button_a.is_pressed():
                    state = SAMPLE_DATA
                    break
                elif button_b.is_pressed():
                    display.clear()
                    cy, cx = divmod(data_num-data_sent-1, 5)
                    setPixelTill(cx, cy, 9)
                else:
                    display.show(Image.ARROW_W)
                sleep(200)
        # State 2
        elif state == SAMPLE_DATA:
            countdown(3)
            display.show(Image.TARGET)
            with open("file_{}.csv".format(data_sent), "w") as data_file:
                data_file.write("x,y,z\n")
                initial_time = running_time()
                while (running_time()-initial_time) < SAMPLE_DURATION:
                    t0 = running_time()
                    data_file.write("{},{},{}\n".format(*accelerometer.get_values()))
                    t_diff = running_time()-t0
                    sleep(0 if (SAMPLE_PERIOD-t_diff)<0 else SAMPLE_PERIOD-t_diff)
            data_sent += 1
            if (data_num-data_sent)>0:
                state = READY_TO_SAMPLE
            else:
                state = EXIT
        # State 3
        elif state == EXIT:
            display.show(Image.HAPPY)
            break
Beispiel #3
0
 def start(self):
     while True:
         resp = self.comm.wait_for_command(0)
         if resp["command"] == "start_fight":
             while not resp["command"] == "end_fight":
                 resp = self.comm.wait_for_command(0)
                 if button_a.is_pressed() or button_b.is_pressed():
                     display.scroll("Finish fight...")
         if button_a.is_pressed() or button_b.is_pressed():
             self.wake()
             break
     while self.health > 0:
         display.show(self.display_health())
def jogar(qtd_asteroides_tela: int) -> None:
    lista_jogo = iniciar_lista(qtd_asteroides_tela)
    isDificil = qtd_asteroides_tela < 3
    imp_lista(lista_jogo, isDificil)
    t_ini = ticks_ms()
    while lista_jogo[0] != -1:
        piscar_asteroide(lista_jogo[0])
        if(button_a.is_pressed() and not button_b.is_pressed() and lista_jogo[0] == 0) or\
          (button_a.is_pressed() and button_b.is_pressed() and lista_jogo[0] == 2) or\
          (not button_a.is_pressed() and button_b.is_pressed() and lista_jogo[0] == 4):
            atualizar_lista(lista_jogo)
            imp_lista(lista_jogo, isDificil)
            sleep_ms(80)
    display.scroll("{:.2f}".format((ticks_ms() - t_ini) / 1000))
    display.show(Image.HAPPY)
Beispiel #5
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def scan(level, pause=500):
    # Mark reverse as global so we can update it from this method
    global reverse

    # Loop through the various rows of our square. As we're going diagonally we need to loop
    # 9 times.
    for i in range(0, 5):

        # Start looping over the pixel grid
        for x in range(0, 5):

            # if we press a button reverse the direction
            if button_a.is_pressed() or button_b.is_pressed():
                reverse = False if reverse else True

            for y in range(0, i + 1):

                # If the pixel we're trying to set wouldn't be on the grid
                # then don't try and set it
                if x <= MAX_ROWS and y <= MAX_ROWS:
                    x_coord = MAX_ROWS - x if reverse else x
                    y_coord = MAX_ROWS - y if reverse else y

                    display.set_pixel(x_coord, y_coord, level)

        i += 1
        sleep(pause)
Beispiel #6
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def pick_speed(speed):
    while not button_b.is_pressed():
        add_text(4, 1, str(speed))
        if button_a.is_pressed():
            speed = speed - 1 if speed > 1 else 9
            sleep(200)
    return speed
    def setup(self):
        while True:
            try:
                self.board.add_ship()
                x = 0
                y = 0
                doublepress = False
                while not doublepress:
                    a_was_pressed = button_a.was_pressed()
                    b_was_pressed = button_b.was_pressed()
                    a_pressed = button_a.is_pressed()
                    b_pressed = button_b.is_pressed()
                    if a_pressed and b_pressed:
                        self.board.rotate_ship()
                        if a_was_pressed and b_was_pressed:
                            doublepress = True

                    elif a_pressed:
                        x += 1
                        try:
                            self.board.move_ship(x=x, y=y)
                        except InvalidPositionError:
                            x = 0
                            self.board.move_ship(x=x, y=y)

                    elif b_pressed:
                        y += 1
                        try:
                            self.board.move_ship(x=x, y=y)
                        except InvalidPositionError:
                            y = 0
                            self.board.move_ship(x=x, y=y)

            except StopIteration:
                break
def button_incdec():
    get_state = lambda: int(button_b.is_pressed()) - int(button_a.is_pressed())
    initial_state = get_state()
    if initial_state:
        while get_state():
            pass
    return initial_state
Beispiel #9
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 def start(self):
     while self.health > 0:
         display.show(self.display_health())
         if button_a.is_pressed():
             self.attack()
         sleep(500)
     display.show(Player.DEAD)
Beispiel #10
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def play_game(delay=100, accelerometer_sensitivity=1/300):
    """Enter game main event loop."""
    x, y = 2, 2   # Pixel coordinates, starting in middle of display
    winner = None
    while winner is None:
        if button_a.is_pressed():
            x = x + 1
            play('A:1')
        if button_b.is_pressed():
            x = x - 1
            play('B:1')

        if x > 4:
            winner = 'A'
        elif x < 0:
            winner = 'B'
        else:
            # No winner - continue
            set_pixel(x, y)

        # Change row based on accelerometer angle
        delta = accelerometer.get_y() * accelerometer_sensitivity
        y = max(0, min(4, int(y + delta)))

        sleep(delay)

    return winner
Beispiel #11
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def main():
    """Main function for the timer"""

    # set the number minutes that your talk is to last for.
    minutes = 1

    # convert to the delay needed to turn off each LED
    delay = minutes_to_delay(minutes)

    start_up_screen()
    show_power_on()

    radio.on()

    while True:

        received_message = radio.receive()

        delay_from_remote = message_to_delay(received_message)

        if delay_from_remote >= 0:
            delay = delay_from_remote
            count_down(delay)
            get_ready_to_go_again()

        # Show number of mins

        display_minutes(delay_to_minutes(delay))

        # To enter demo mode press button a for > 2 secs

        if button_b.is_pressed():
            start = running_time()

            while button_b.is_pressed():
                pass

            if running_time() - start > 2000:
                delay = minutes_to_delay(15 / 60)
                display.scroll('Talk 15 secs')

        if button_a.is_pressed():
            delay = minutes_to_delay(get_talk_time(delay_to_minutes(delay)))
            start_up_screen()
            display_minutes(delay_to_minutes(delay))

        if accelerometer.current_gesture() == 'shake':
            send_message = True
            while accelerometer.current_gesture() == 'shake':
                delay_from_remote = message_to_delay(received_message)
                if delay_from_remote >= 0:
                    delay = delay_from_remote
                    send_message = False

            if send_message:
                radio.send(SHAKY_ID + ' ' + 'start ' + str(delay))

            count_down(delay)
            get_ready_to_go_again()
Beispiel #12
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 def scan(self):
     readings = [int(not pin.read_digital()) for pin in self.pins[:-2]]
     readings.append(int(button_a.is_pressed()))
     readings.append(int(button_b.is_pressed()))
     self.current_readings = [
         int(self.current_readings[pin] or readings[pin])
         for pin in range(0, len(readings))
     ]
Beispiel #13
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def main():
    display.show(Image.HAPPY)

    while True:
        if button_a.is_pressed():
            y = accelerometer.get_y()
            mouse.scroll(y // 100)
            sleep(300)
Beispiel #14
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def start():
    for i in range(5):
        sleep(500)
        if not (button_a.is_pressed() and button_b.is_pressed()):
            return

    location = random.choice(LOCATIONS)
    radio.send(location)
    play(location)
Beispiel #15
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def show_wave(name, frame, duration=1500):
    display.scroll(name + " wave", wait=False,delay=100)
    audio.play(repeated_frame(frame, duration),wait=False)
    for i in range(75):
        sleep(100)
        if button_a.is_pressed():
            display.clear()
            audio.stop()
            break
Beispiel #16
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def play_intro(accelerometer_sensitivity=1/300):
    """Play animation of pixel moving side to side."""
    y = 2
    while not button_a.is_pressed():
        for x in [0, 1, 2, 3, 4, 3, 2, 1]:
            set_pixel(x, y)
            delta = accelerometer.get_y() * accelerometer_sensitivity
            y = max(0, min(4, int(y + delta)))
            sleep(100)
Beispiel #17
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def show_wave(name, frame, duration=1500):
    display.scroll(name + " wave", wait=False, delay=100)
    audio.play(repeated_frame(frame, duration), wait=False)
    for i in range(75):
        sleep(100)
        if button_a.is_pressed():
            display.clear()
            audio.stop()
            break
Beispiel #18
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def position(sprite, board, send=False):
    blink(sprite, board)

    while not (button_a.is_pressed() and button_b.is_pressed()):
        sleep(100)
        # if button is pressed but not released yet, keep waiting
        if button_a.is_pressed() or button_b.is_pressed():
            continue

        a = button_a.was_pressed()
        b = button_b.was_pressed()
        if a or b:
            sprite = move(sprite, b, a)
            blink(sprite, board)
            if send:
                radio.send("{}{}".format(*sprite[0]))

    return sprite
Beispiel #19
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 def gen():
     recvd = audio.AudioFrame()
     empty = audio.AudioFrame()
     while True:
         if radio.receive_bytes_into(recvd) == 32:
             yield recvd
         else:
             yield empty
         if button_a.is_pressed() and button_b.is_pressed():
             return
Beispiel #20
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 def gen():
     recvd = audio.AudioFrame()
     empty = audio.AudioFrame()
     while True:
         if radio.receive_bytes_into(recvd) == 32:
             yield recvd
         else:
             yield empty
         if button_a.is_pressed() and button_b.is_pressed():
             return
Beispiel #21
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def menu_mode():
    """
    Principal menu mode
    """
    while True:
        display.show(Image.HAPPY)
        radio.send("ready")

        if button_a.is_pressed():
            send_direction()
Beispiel #22
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 def update(self):
     # Clear old pixel
     # TODO we don't need to clear if no button is pressed
     display.set_pixel(self.x, self.y, 0)
     # Move left or right
     if button_a.is_pressed() and self.x > 1:
         self.x = self.x - 1
     if button_b.is_pressed() and self.x < 3:
         self.x = self.x + 1
     # Redraw
     display.set_pixel(self.x, self.y, 9)
Beispiel #23
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def abandon_talk():
    """Abandon talk"""
    if button_a.is_pressed():
        radio.send(SHAKY_ID + ' ' + 'stop')
        display.show(Image.SKULL)
        while button_a.is_pressed():
            pass
        return True

    receivedmess = radio.receive()
    if receivedmess is not None:
        try:
            (asstdev, stopped) = receivedmess.split()
        except ValueError:
            return False

        if asstdev == SHAKY_ID and stopped == 'stop':
            return True

    return False
def jogar(piscar: bool = False) -> None:
    lista_asteroides = iniciar_asteroides_jogo()
    imprimir_asteroides(lista_asteroides)
    t_ini = ticks_ms()
    if piscar:
        tempo_espera = 50
    else:
        tempo_espera = 140

    while lista_asteroides[0] != -1:
        if piscar:
            piscar_asteroide_atual(lista_asteroides[0])

        if(button_a.is_pressed() and not button_b.is_pressed() and lista_asteroides[0] == 0) or\
          (button_a.is_pressed() and button_b.is_pressed() and lista_asteroides[0] == 2) or\
          (not button_a.is_pressed() and button_b.is_pressed() and lista_asteroides[0] == 4):
            atualizar_lista_asteroides(lista_asteroides)
            imprimir_asteroides(lista_asteroides)
            sleep_ms(tempo_espera)

    display.scroll("{:.2f}".format((ticks_ms() - t_ini) / 1000))
    display.show(Image.HAPPY)
Beispiel #25
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def main():
    display.show(Image.HAPPY)

    while True:
        if button_a.is_pressed():
            x = accelerometer.get_x()
            y = accelerometer.get_y()
            mouse.move_relative(x // 10, y // 10)
            sleep(50)

        if button_b.is_pressed():
            mouse.left_click()
            sleep(500)
Beispiel #26
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def add_ship(sprite, board):
    while True:
        sprite = position(sprite, board)
        if sum(board.get_pixel(x, y) for x, y in sprite) == 0:
            break

    for x, y in sprite:
        board.set_pixel(x, y, 8)

    display.show(board)
    sleep(500)
    # wait for release of the buttons (to avoid accidental placement)
    while button_a.is_pressed() and button_b.is_pressed():
        sleep(100)
Beispiel #27
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def main():
    channel = 0
    channel_set = False

    while not channel_set:
        sleep(100)
        if button_a.is_pressed() and button_b.is_pressed():
            channel_set = True
        elif button_a.is_pressed():
            channel = channel - 1
        elif button_b.is_pressed():
            channel = channel + 1

        channel = channel % 10
        display.show(str(channel), wait=False, loop=True)

    display.show(Image.HAPPY, wait=True)
    sleep(500)
    display.show(str(channel), wait=False, loop=True)

    radio.config(channel=channel)
    radio.on()

    while True:
        sleep(10)
        if button_a.is_pressed() and button_b.is_pressed():
            radio.send('both')
            display.show('b', wait=False, loop=False)
        elif button_a.is_pressed():
            radio.send('left')
            display.show('l', wait=False, loop=False)
        elif button_b.is_pressed():
            radio.send('right')
            display.show('r', wait=False, loop=False)
        else:
            radio.send('stop')
            display.show(str(channel), wait=False, loop=True)
Beispiel #28
0
    def play(self):
        self.setup()
        radio.on()
        while True:
            img = self.planner.draw()
            x = 0
            y = 0
            while not a_pressed and b_pressed:
                old = img[y][x]
                a_pressed = button_a.is_pressed()
                b_pressed = button_b.is_pressed()
                if a_pressed and not b_pressed:
                    img[y][x] = old
                    x += 1
                elif b_pressed:
                    img[y][x] = old
                    y += 1
                img[y][x] = 2
                self.draw(img)
            self.transmit_shot(x, y)
            incoming = radio.receive()
            hit = bool(int(incoming[0]))
            win = bool(int(incoming[1]))
            if hit:
                self.planner.hit(x, y)

            else:
                self.planner.miss(x, y)

            if win:
                self.show_win()
                break
            img = self.planner.draw()
            self.draw(img)
            time.sleep(4)
            img = self.board.draw()
            self.draw(img)
            incoming = radio.receive()
            x = int(incoming[0])
            y = int(incoming[1])
            hit, win = self.board.hit(x, y)
            value = str(int(hit)) + str(int(win))
            radio.transmit(value)
            if win:
                self.show_loss()
                break
Beispiel #29
0
    def scan(self):
        """
        Read the pins and buttons and "or" the values into the
        current readings list
        :return:
        """
        readings = [int(not pin.read_digital()) for pin in self.pins[:-2]]

        # read buttons
        readings.append(int(button_a.is_pressed()))
        readings.append(int(button_b.is_pressed()))

        #  "or" in the values
        self.current_readings = [
            int(self.current_readings[pin] or readings[pin])
            for pin in range(0, len(readings))
        ]
Beispiel #30
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def main():
    state = READY
    while True:
        # Ready state
        if state == READY:
            while True:
                if button_a.is_pressed():
                    state = SAMPLE_DATA
                    break
                elif button_b.is_pressed():
                    radio.on()
                    radio.send("done")
                    radio.off()
                else:
                    display.show(Image.ARROW_W)
                sleep(100)
        # Sample Data state
        elif state == SAMPLE_DATA:
            data_sent = 0  # Reset data sent value
            countdown(3)  # Show countdown on the Microbit LED
            display.show(Image.TARGET)
            radio.on()
            initial_time = running_time()
            while (running_time() - initial_time) < SAMPLE_DURATION:
                t0 = running_time()
                if data_sent == 0:  # Turn off all Microbit LEDs
                    display.clear()
                cx, cy = divmod(
                    data_sent,
                    5)  # Get current LED pixel coordinate of the BBC Microbit
                radio.send(str(accelerometer.get_values()))
                display.set_pixel(4 - cx, cy, 9)
                data_sent = 0 if data_sent >= 24 else data_sent + 1  # Increase and limit data_sent value within 0-24 range
                wait_t = SAMPLE_INTERVAL - (running_time() - t0
                                            )  # Time till next sample
                if (wait_t > 0):
                    sleep(wait_t)
            radio.send("done")
            radio.off()
            state = READY
        # Exit state
        elif state == EXIT:
            display.show(Image.HAPPY)
            return 0
        sleep(100)
Beispiel #31
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def setting_mode(threshold):
    while (button_a.is_pressed() or button_b.is_pressed()):
        display.show(Image.CLOCK12)
        sleep(300)
        display.show(Image.CLOCK3)
        sleep(300)
        display.show(Image.CLOCK6)
        sleep(300)
        display.show(Image.CLOCK9)
        sleep(300)
        display.clear()
    display.show(threshold)
    sleep(300)
    display.show(Image.ARROW_E)
    sleep(400)
    display.show(Image.ARROW_W)
    sleep(400)
    display.clear()
    last_click = running_time()
    while (running_time() < last_click + 5000):
        if button_b.was_pressed():
            last_click = running_time()
            threshold = threshold + 1
            display.show(Image.ARROW_N)
            sleep(300)
            display.show(threshold)
            sleep(300)
            display.clear()
        if button_a.was_pressed():
            last_click = running_time()
            threshold = threshold - 1
            display.show(Image.ARROW_S)
            sleep(300)
            display.show(threshold)
            sleep(300)
            display.clear()

    tfile = open("tstore", "w")
    tfile.write(str(threshold))
    tfile.close()
    display.show(Image.YES)
    sleep(700)
    display.clear()
    return (threshold)
Beispiel #32
0
def main():
    a_t = "Hello"
    b_t = "Goodbye"

    sb = ScrollBit()
    st = ScrollText(sb=sb)

    btn_act(st, a_t, Image.ARROW_W)

    while True:
        sb.clear()
        st.step()
        sb.show()

        if button_a.is_pressed():
            btn_act(st, a_t, Image.ARROW_W)
        if button_b.is_pressed():
            btn_act(st, b_t, Image.ARROW_E)

        sleep(50)
Beispiel #33
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    def next(self):
        # remove ship
        D.blit(self.SHIP, self.ship_x - 3, self.ship_y, 1)
        # update star positions
        cont = True
        for star in self.stars:
            if star.next(self.ship_x):
                cont = False
        for star in self.stars:
            if star.moved:
                star.draw()

        if A.is_pressed():
            self.ship_x -= 2
        elif B.is_pressed():
            self.ship_x += 2

        if self.ship_x < 6:
            self.ship_x = 6
        if self.ship_x > 124:
            self.ship_x = 124
        D.blit(self.SHIP, self.ship_x - 3, self.ship_y, 0)
        D.repaint(60)
        return cont
Beispiel #34
0
from random import randint
from OD01_bitmap import show_bitmap


def mv_stmp(x1, y1, x2, y2, stmp):
    draw_stamp(x1, y1, stmp, 0, 0)
    draw_stamp(x2, y2, stmp, 1, 1)


def init_star(i):
    return randint(0, 1), randint(0, 58), randint(1, 4)


initialize()
show_bitmap("888.bin")
while not (A.is_pressed() or B.is_pressed()):
    pass
clear_oled()
starStamp = [
    bytearray(b'\x00\x60\xa0\x40\x00'),
    bytearray(b'\x00\xc0\xe0\x60\x00')
]
ship = bytearray(b'\x40\xf0\x78\xf0\x40')
starX, starY, star, speed = [0] * 5, [0] * 5, [0] * 5, [0] * 5
for i in range(0, 5):
    star[i], starX[i], v = init_star(i)
    speed[i], starY[i] = v, -v
shipX, score, shipX0 = 32, 0, 32
gameOver = False
while not gameOver:
    for i in range(0, 5):
Beispiel #35
0
        self.channel_message(CONTROLLER_CHANGE, control,
                             value >> 7 if lsb else value, ch=ch)
        if lsb and control < 20:
            self.channel_message(CONTROLLER_CHANGE, control + 32, value, ch=ch)
    def program_change(self, program, ch=None):
        self.channel_message(PROGRAM_CHANGE, program, ch=ch)


# -----------------------------------------------------------------------------
# Main script

from microbit import button_a, display, sleep


while True:
    if button_a.is_pressed():
        display.set_pixel(0, 0, 0)
        break

    display.set_pixel(0, 0, 5)
    sleep(100)
    display.set_pixel(0, 0, 0)
    sleep(100)

# Initialize UART for MIDI
midi = MidiOut()

while True:
    # send NOTE ON for middle C (60) at velocity 100
    midi.note_on(60, 100)
    display.set_pixel(0, 0, 5)
Beispiel #36
0
def accel():
    while not button_a.is_pressed():
        p = abs(accelerometer.get_z())
        pitch(p, wait=False)
        sleep(10)
Beispiel #37
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def wait_for_button():
    while not button_a.is_pressed() and not button_b.is_pressed():
        sleep(100)
Beispiel #38
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    def gen():
        recvd = audio.AudioFrame()
        empty = audio.AudioFrame()
        while True:
            if radio.receive_bytes_into(recvd) == 32:
                yield recvd
            else:
                yield empty
            if button_a.is_pressed() and button_b.is_pressed():
                return

    audio.play(gen())


while True:
    message = "Press button a to send 'sample.raw' or sawtooth wave. Press button b to play received waveform. Press both buttons to stop."
    display.scroll(message, delay=100, wait=False)
    message_end = running_time() + len(message) * 600
    if button_a.is_pressed() and button_b.is_pressed():
        break
    while True:
        sleep(50)
        if button_a.is_pressed():
            send()
            break
        if button_b.is_pressed():
            play()
            break
        if running_time() > message_end:
            break
Beispiel #39
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import bme280
import os
from microbit import display, Image, button_a, sleep, running_time

calibrate = 300
duration = 120000 # logging time in ms
countdown = 120

if not button_a.is_pressed():

    n = len(os.listdir()) - 1 # 1 indexed

    hc = 0.0
    offset = 0.0
    max_height = 0.0

    bme = bme280.bme280()
    bme.set_qnh(bme.pressure())

    if n > 5:
        display.scroll("Disk Full!", loop=True) # blocks

    display.scroll("calibrating ")
    for x in range(calibrate):
        hc = bme.altitude()
        offset += hc
        sleep(10)

    data = open("flt{}.csv".format(n), "w")
    data.write("time,altitude\n")
    offset = hc / calibrate
Beispiel #40
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    radio.config(channel=90, queue=12)
    count = -1
    def gen():
        recvd = audio.AudioFrame()
        empty = audio.AudioFrame()
        while True:
            if radio.receive_bytes_into(recvd) == 32:
                yield recvd
            else:
                yield empty
            if button_a.is_pressed() and button_b.is_pressed():
                return
    audio.play(gen())

while True:
    message = "Press button a to send 'sample.raw' or sawtooth wave. Press button b to play received waveform. Press both buttons to stop."
    display.scroll(message, delay=100, wait=False)
    message_end = running_time() + len(message)*600
    if button_a.is_pressed() and button_b.is_pressed():
        break
    while True:
        sleep(50)
        if button_a.is_pressed():
            send()
            break
        if button_b.is_pressed():
            play()
            break
        if running_time() > message_end:
            break
Beispiel #41
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def	init() :

	pass

def	hdr_ba() :

	dp.show( Image.HAPPY)

def	hdr_bb() :

	dp.clear()

def	loop() :

	dp.show( Image.SAD)


if __name__ == "__main__" :

	init()

	while True :
		if ba.is_pressed() :
			hdr_ba()
		elif bb.is_pressed() :
			hdr_bb()
		else :
			loop()