Beispiel #1
0
 def test2_can_connect(self):
     api = Api()
     m_constants.SESSION.get.side_effect = requests.exceptions.ConnectionError(
         mock.Mock(status="Connection Error"))
     exp = False
     obs = api.can_connect()
     self.assertEqual(exp, obs)
Beispiel #2
0
 def test1_can_connect(self):
     api = Api()
     m_constants.return_value = True
     exp = True
     obs = api.can_connect()
     self.assertEqual(exp, obs)
Beispiel #3
0
class Window(Gtk.ApplicationWindow):
    __gtype_name__ = "Window"

    HeaderBar = Gtk.Template.Child()
    header_sync = Gtk.Template.Child()
    header_installed = Gtk.Template.Child()
    header_search = Gtk.Template.Child()
    menu_about = Gtk.Template.Child()
    menu_preferences = Gtk.Template.Child()
    menu_logout = Gtk.Template.Child()
    window_library = Gtk.Template.Child()

    def __init__(self, name="Minigalaxy"):
        Gtk.ApplicationWindow.__init__(self, title=name)
        self.api = Api()
        self.search_string = ""
        self.offline = False

        # Set library
        self.library = Library(self, self.api)
        self.window_library.add(self.library)
        self.header_installed.set_active(Config.get("installed_filter"))

        # Set the icon
        icon = GdkPixbuf.Pixbuf.new_from_file(LOGO_IMAGE_PATH)
        self.set_default_icon_list([icon])

        # Show the window
        if Config.get("keep_window_maximized"):
            self.maximize()
        self.show_all()

        # Create the thumbnails directory
        if not os.path.exists(THUMBNAIL_DIR):
            os.makedirs(THUMBNAIL_DIR, mode=0o755)

        # Interact with the API
        self.__authenticate()
        self.HeaderBar.set_subtitle(self.api.get_user_info())
        self.sync_library()

    @Gtk.Template.Callback("filter_library")
    def filter_library(self, switch, _=""):
        self.library.filter_library(switch)
        Config.set("installed_filter", switch.get_active())

    @Gtk.Template.Callback("on_menu_preferences_clicked")
    def show_preferences(self, button):
        preferences_window = Preferences(self)
        preferences_window.run()
        preferences_window.destroy()

    @Gtk.Template.Callback("on_menu_about_clicked")
    def show_about(self, button):
        about_window = About(self)
        about_window.run()
        about_window.destroy()

    @Gtk.Template.Callback("on_menu_logout_clicked")
    def logout(self, button):
        # Unset everything which is specific to this user
        self.HeaderBar.set_subtitle("")
        Config.unset("username")
        Config.unset("refresh_token")
        self.hide()

        # Show the login screen
        self.__authenticate()
        self.HeaderBar.set_subtitle(self.api.get_user_info())
        self.sync_library()

        self.show_all()

    @Gtk.Template.Callback("on_window_state_event")
    def on_window_state_event(self, widget, event):
        if event.new_window_state & Gdk.WindowState.MAXIMIZED:
            Config.set("keep_window_maximized", True)
        else:
            Config.set("keep_window_maximized", False)

    @Gtk.Template.Callback("on_header_sync_clicked")
    def sync_library(self, _=""):
        if self.library.offline:
            self.__authenticate()
        self.library.update_library()

    def reset_library(self):
        self.library.reset()

    def update_library(self):
        self.library.update_library()

    def show_error(self, text, secondary_text=""):
        dialog = Gtk.MessageDialog(
            parent=self,
            modal=True,
            destroy_with_parent=True,
            message_type=Gtk.MessageType.ERROR,
            buttons=Gtk.ButtonsType.OK,
            text=text
        )
        if secondary_text:
            dialog.format_secondary_text(secondary_text)
        dialog.run()
        dialog.destroy()

    def show_question(self, text, secondary_text=""):
        dialog = Gtk.MessageDialog(
            parent=self,
            flags=Gtk.DialogFlags.MODAL,
            message_type=Gtk.MessageType.WARNING,
            buttons=Gtk.ButtonsType.OK_CANCEL,
            message_format=text
        )
        if secondary_text:
            dialog.format_secondary_text(secondary_text)
        response = dialog.run()
        dialog.destroy()
        return response == Gtk.ResponseType.OK

    """
    The API remembers the authentication token and uses it
    The token is not valid for a long time
    """

    def __authenticate(self):
        url = None
        if Config.get("stay_logged_in"):
            token = Config.get("refresh_token")
        else:
            Config.unset("username")
            Config.unset("refresh_token")
            token = None

        # Make sure there is an internet connection
        if not self.api.can_connect():
            return

        authenticated = self.api.authenticate(refresh_token=token, login_code=url)

        while not authenticated:
            login_url = self.api.get_login_url()
            redirect_url = self.api.get_redirect_url()
            login = Login(login_url=login_url, redirect_url=redirect_url, parent=self)
            response = login.run()
            login.hide()
            if response == Gtk.ResponseType.DELETE_EVENT:
                Gtk.main_quit()
                exit(0)
            if response == Gtk.ResponseType.NONE:
                result = login.get_result()
                authenticated = self.api.authenticate(login_code=result)

        Config.set("refresh_token", authenticated)
Beispiel #4
0
class Window(Gtk.ApplicationWindow):

    __gtype_name__ = "Window"

    HeaderBar = Gtk.Template.Child()
    header_sync = Gtk.Template.Child()
    header_installed = Gtk.Template.Child()
    header_search = Gtk.Template.Child()
    menu_about = Gtk.Template.Child()
    menu_preferences = Gtk.Template.Child()
    menu_logout = Gtk.Template.Child()
    window_library = Gtk.Template.Child()

    def __init__(self, name):
        Gtk.ApplicationWindow.__init__(self, title=name)
        self.api = Api()
        self.show_installed_only = False
        self.search_string = ""
        self.offline = False

        # Set library
        self.library = Library(self, self.api)
        self.window_library.add(self.library)

        # Set the icon
        icon = GdkPixbuf.Pixbuf.new_from_file(LOGO_IMAGE_PATH)
        self.set_default_icon_list([icon])

        # Show the window
        self.show_all()

        # Create the thumbnails directory
        if not os.path.exists(THUMBNAIL_DIR):
            os.makedirs(THUMBNAIL_DIR)

        # Interact with the API
        self.__authenticate()
        self.HeaderBar.set_subtitle(self.api.get_user_info())
        self.sync_library()

    @Gtk.Template.Callback("filter_library")
    def filter_library(self, switch, _=""):
        self.library.filter_library(switch)

    @Gtk.Template.Callback("on_menu_preferences_clicked")
    def show_preferences(self, button):
        preferences_window = Preferences(self)
        preferences_window.run()
        preferences_window.destroy()

    @Gtk.Template.Callback("on_menu_about_clicked")
    def show_about(self, button):
        about_window = About(self)
        about_window.run()
        about_window.destroy()

    @Gtk.Template.Callback("on_menu_logout_clicked")
    def logout(self, button):
        # Unset everything which is specific to this user
        self.HeaderBar.set_subtitle("")
        Config.unset("username")
        Config.unset("refresh_token")
        self.hide()

        # Show the login screen
        self.__authenticate()
        self.HeaderBar.set_subtitle(self.api.get_user_info())
        self.sync_library()

        self.show_all()

    @Gtk.Template.Callback("on_header_sync_clicked")
    def sync_library(self, _=""):
        if self.library.offline:
            self.__authenticate()
        self.library.update_library()

    def reset_library(self):
        self.library.reset()

    """
    The API remembers the authentication token and uses it
    The token is not valid for a long time
    """

    def __authenticate(self):
        url = None
        if Config.get("stay_logged_in"):
            token = Config.get("refresh_token")
        else:
            Config.unset("username")
            Config.unset("refresh_token")
            token = None

        # Make sure there is an internet connection
        if not self.api.can_connect():
            return

        authenticated = self.api.authenticate(refresh_token=token,
                                              login_code=url)

        while not authenticated:
            login_url = self.api.get_login_url()
            redirect_url = self.api.get_redirect_url()
            login = Login(login_url=login_url,
                          redirect_url=redirect_url,
                          parent=self)
            response = login.run()
            login.hide()
            if response == Gtk.ResponseType.DELETE_EVENT:
                Gtk.main_quit()
                exit(0)
            if response == Gtk.ResponseType.NONE:
                result = login.get_result()
                authenticated = self.api.authenticate(refresh_token=token,
                                                      login_code=result)

        Config.set("refresh_token", authenticated)
Beispiel #5
0
class Window(Gtk.ApplicationWindow):

    __gtype_name__ = "Window"

    HeaderBar = Gtk.Template.Child()
    header_sync = Gtk.Template.Child()
    header_installed = Gtk.Template.Child()
    header_search = Gtk.Template.Child()
    menu_about = Gtk.Template.Child()
    menu_preferences = Gtk.Template.Child()
    menu_logout = Gtk.Template.Child()
    library = Gtk.Template.Child()

    def __init__(self, name):
        Gtk.ApplicationWindow.__init__(self, title=name)
        self.config = Config()
        self.api = Api(self.config)
        self.show_installed_only = False
        self.search_string = ""
        self.offline = False

        # Set the icon
        icon = GdkPixbuf.Pixbuf.new_from_file(LOGO_IMAGE_PATH)
        self.set_default_icon_list([icon])

        # Create the thumbnails directory
        if not os.path.exists(THUMBNAIL_DIR):
            os.makedirs(THUMBNAIL_DIR)

        # Check if the user unset to stay logged in Preference and refresh token
        if self.api.config.get("stay_logged_in") is None:
            self.config.set("stay_logged_in", True)
        elif not self.api.config.get("stay_logged_in"):
            self.config.unset("username")
            self.config.unset("refresh_token")

            # Interact with the API
        self.__authenticate()
        self.HeaderBar.set_subtitle(self.api.get_user_info())
        self.sync_library()

        self.show_all()

    @Gtk.Template.Callback("on_header_sync_clicked")
    def sync_library(self, button=None):
        # Make a list with the game tiles which are already loaded
        current_tiles = []
        for child in self.library.get_children():
            tile = child.get_children()[0]
            current_tiles.append(tile)

        # Recheck online status
        if button and self.offline:
            self.__authenticate()

        add_tiles_thread = threading.Thread(target=self.__add_tiles,
                                            args=[current_tiles])
        add_tiles_thread.daemon = True
        add_tiles_thread.start()

    @Gtk.Template.Callback("on_header_installed_state_set")
    def show_installed_only_triggered(self, switch, state):
        self.show_installed_only = state
        self.library.set_filter_func(self.__filter_library_func)

    @Gtk.Template.Callback("on_header_search_changed")
    def search(self, widget):
        self.search_string = widget.get_text()
        self.library.set_filter_func(self.__filter_library_func)

    @Gtk.Template.Callback("on_menu_preferences_clicked")
    def show_preferences(self, button):
        preferences_window = Preferences(self, self.config)
        preferences_window.run()
        preferences_window.destroy()

    @Gtk.Template.Callback("on_menu_about_clicked")
    def show_about(self, button):
        about_window = About(self)
        about_window.run()
        about_window.destroy()

    @Gtk.Template.Callback("on_menu_logout_clicked")
    def logout(self, button):
        # Unset everything which is specific to this user
        self.HeaderBar.set_subtitle("")
        self.config.unset("username")
        self.config.unset("refresh_token")
        self.hide()

        # Show the login screen
        self.__authenticate()
        self.HeaderBar.set_subtitle(self.api.get_user_info())
        self.sync_library()

        self.show_all()

    def refresh_game_install_states(self, path_changed=False):
        installed_games = self.__get_installed_games()
        for child in self.library.get_children():
            tile = child.get_children()[0]
            if path_changed:
                tile.install_dir = ""
            # Check if game isn't installed already
            for installed_game in installed_games:
                if installed_game["name"] == tile.game.name:
                    tile.install_dir = installed_game["dir"]
                    break
            tile.load_state()
        self.filter_library()

    def filter_library(self):
        self.library.set_filter_func(self.__filter_library_func)

    def __filter_library_func(self, child):
        tile = child.get_children()[0]
        if not tile.installed and self.offline:
            return False
        if tile.installed and self.show_installed_only or not self.show_installed_only:
            if self.search_string.lower() in str(tile).lower():
                return True
            else:
                return False
        else:
            return False

    def sort_library(self):
        self.library.set_sort_func(self.__sort_library_func)

    def __sort_library_func(self, child1, child2):
        tile1 = child1.get_children()[0]
        tile2 = child2.get_children()[0]
        return tile2 < tile1

    def __update_library_view(self):
        self.sort_library()
        self.filter_library()
        self.library.show_all()

    def __add_tiles(self, current_tiles):
        # Refresh games list from API
        games = []
        if not self.offline:
            try:
                games = self.api.get_library()
            except:
                GLib.idle_add(self.__show_error,
                              _("Failed to retrieve library"),
                              _("Couldn't connect to GOG servers"))
                self.offline = True

        # Get installed games
        installed_games = self.__get_installed_games()

        # Only add games if they aren't already in the list. Otherwise just reload their state
        if not self.offline:
            for game in games:
                not_found = True
                for tile in current_tiles:
                    if self.__games_match(tile.game.name, game.name):
                        not_found = False
                        tile.game = game
                        break
                if not_found:
                    # Check if game is already installed
                    install_dir = ""
                    for installed_game in installed_games:
                        if installed_game["name"] == game.name:
                            print("Found game: {}".format(game.name))
                            install_dir = installed_game["dir"]
                            break
                    # Create the game tile
                    GLib.idle_add(self.__add_tile, game, install_dir)
        else:
            for game in installed_games:
                not_found = True
                for tile in current_tiles:
                    if tile.game.name == game["name"]:
                        not_found = False
                        break
                if not_found:
                    # Create the game tile
                    GLib.idle_add(self.__add_tile, Game(game["name"], 0, ""),
                                  game["dir"])

        GLib.idle_add(self.__update_library_view)

    def __show_error(self, text, subtext):
        dialog = Gtk.MessageDialog(message_type=Gtk.MessageType.ERROR,
                                   parent=self,
                                   modal=True,
                                   buttons=Gtk.ButtonsType.CLOSE,
                                   text=text)
        dialog.format_secondary_text(subtext)
        dialog.run()
        dialog.destroy()

    def __add_tile(self, game, install_dir):
        # Create the game tile
        gametile = GameTile(
            parent=self,
            game=game,
            api=self.api,
            install_dir=install_dir,
        )
        gametile.load_state()

        # Update the library
        self.library.add(gametile)
        self.__update_library_view()

    def __get_installed_games(self) -> dict:
        games = []
        directories = os.listdir(self.config.get("install_dir"))
        for directory in directories:
            full_path = os.path.join(self.config.get("install_dir"), directory)
            if not os.path.isdir(full_path):
                continue
            # Make sure the gameinfo file exists
            gameinfo = os.path.join(full_path, "gameinfo")
            if not os.path.isfile(gameinfo):
                continue
            with open(gameinfo, 'r') as file:
                name = file.readline()
                games.append({'name': name.strip(), 'dir': full_path})
                file.close()
        return games

    def __clean_game_name(self, name):
        return re.sub('[^A-Za-z0-9]+', '', name).lower()

    def __games_match(self, name1, name2):
        name1_clean = self.__clean_game_name(name1)
        name2_clean = self.__clean_game_name(name2)
        return name1_clean == name2_clean

    """
    The API remembers the authentication token and uses it
    The token is not valid for a long time
    """

    def __authenticate(self):
        url = None
        token = self.config.get("refresh_token")

        # Make sure there is an internet connection, but only once
        if self.api.can_connect():
            self.offline = False
        else:
            if token:
                self.offline = True
                dialog = Gtk.MessageDialog(
                    message_type=Gtk.MessageType.ERROR,
                    parent=self,
                    modal=True,
                    buttons=Gtk.ButtonsType.OK,
                    text=_("Couldn't connect to GOG servers"))
                dialog.format_secondary_text(
                    _("Minigalaxy is now running in offline mode"))
                dialog.run()
                dialog.destroy()
                return
            else:
                dialog = Gtk.MessageDialog(
                    message_type=Gtk.MessageType.ERROR,
                    parent=self,
                    modal=True,
                    buttons=Gtk.ButtonsType.CLOSE,
                    text=_("Couldn't connect to GOG servers"))
                dialog.format_secondary_text(
                    _("Try again with an active internet connection"))
                dialog.run()
                dialog.destroy()
                exit(1)
                return

        authenticated = self.api.authenticate(refresh_token=token,
                                              login_code=url)

        while not authenticated:
            login_url = self.api.get_login_url()
            redirect_url = self.api.get_redirect_url()
            login = Login(login_url=login_url,
                          redirect_url=redirect_url,
                          parent=self)
            response = login.run()
            login.hide()
            if response == Gtk.ResponseType.DELETE_EVENT:
                Gtk.main_quit()
                exit(0)
            if response == Gtk.ResponseType.NONE:
                result = login.get_result()
                authenticated = self.api.authenticate(refresh_token=token,
                                                      login_code=result)

        self.config.set("refresh_token", authenticated)