async def on_ready(self): """Event handler for when the bot is ready.""" log("Initializing bot presence...") game = self.config.get("game-presence", "Skynet") await self.bot.change_presence(activity=discord.Game(name=game)) log("Loading modules...") self.modules = [DeckEditModule(self, self.bot)] log("Initialization complete, %d modules loaded." % len(self.modules))
async def on_ready(self): """Event handler for when the bot is ready.""" log("Initializing bot presence...") await self.bot.change_presence(activity=discord.Game(name="Skynet")) log("Retrieving server...") for server in self.bot.guilds: self.server = server log("Assigned main server: {0.name}".format(self.server)) break if self.server.large: log("Requesting offline users on server...") await self.bot.request_offline_members(self.server) log("Loading modules...") self.modules = [SayModule(self, self.bot)] log("Initialization complete.")