Beispiel #1
0
    async def on_ready(self):
        """Event handler for when the bot is ready."""
        log("Initializing bot presence...")
        game = self.config.get("game-presence", "Skynet")
        await self.bot.change_presence(activity=discord.Game(name=game))

        log("Loading modules...")
        self.modules = [DeckEditModule(self, self.bot)]

        log("Initialization complete, %d modules loaded." % len(self.modules))
Beispiel #2
0
    async def on_ready(self):
        """Event handler for when the bot is ready."""
        log("Initializing bot presence...")
        await self.bot.change_presence(activity=discord.Game(name="Skynet"))

        log("Retrieving server...")
        for server in self.bot.guilds:
            self.server = server
            log("Assigned main server: {0.name}".format(self.server))
            break

        if self.server.large:
            log("Requesting offline users on server...")
            await self.bot.request_offline_members(self.server)

        log("Loading modules...")
        self.modules = [SayModule(self, self.bot)]

        log("Initialization complete.")