Beispiel #1
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def gen_effects_opacity(lottie, layer, idx):
    """
    Generates the dictionary corresponding to effects/opacity.json

    Args:
        lottie (dict)                : Lottie format effects stored in this
        layer  (lxml.etree._Element) : Synfig format layer
        idx    (int)                 : Index/Count of effect

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = settings.EFFECTS_OPACITY     # Effect type
    lottie["nm"] = "Opacity"                    # Name
    lottie["ix"] = idx                          # Index
    lottie["v"] = {}                            # Value of opacity
    for child in layer:
        if child.attrib["name"] == "amount":
            is_animate = is_animated(child[0])
            if is_animate == 2:
                # Telling the function that this is for opacity
                child[0].attrib['type'] = 'effects_opacity'
                gen_value_Keyframed(lottie["v"], child[0], index.inc())

            else:
                if is_animate == 0:
                    val = float(child[0].attrib["value"])
                else:
                    val = float(child[0][0][0].attrib["value"])
                gen_properties_value(lottie["v"],
                                     val,
                                     index.inc(),
                                     settings.DEFAULT_ANIMATED,
                                     settings.NO_INFO)
def parse(file_name):
    """
    Driver function for parsing .sif to lottie(.json) format

    Args:
        file_name (str) : Synfig file name that needs to be parsed to Lottie format

    Returns:
        (str) : File name in json format
    """
    tree = etree.parse(file_name)
    root = tree.getroot()  # canvas
    gen_canvas(settings.lottie_format, root)

    # Storing the file name
    settings.file_name["fn"] = file_name

    # Storing the file directory
    settings.file_name["fd"] = os.path.dirname(file_name)

    num_layers = Count()
    settings.lottie_format["layers"] = []
    shape_layer = {"star", "circle", "rectangle", "simple_circle"}
    solid_layer = {"SolidColor"}
    image_layer = {"import"}
    supported_layers = shape_layer.union(solid_layer)
    supported_layers = supported_layers.union(image_layer)
    for child in root:
        if child.tag == "layer":
            if child.attrib["active"] == "false":   # Only render the active layers
                continue
            if child.attrib["type"] not in supported_layers:  # Only supported layers
                continue
            settings.lottie_format["layers"].insert(0, {})
            if child.attrib["type"] in shape_layer:           # Goto shape layer
                gen_layer_shape(settings.lottie_format["layers"][0],
                                child,
                                num_layers.inc())
            elif child.attrib["type"] in solid_layer:         # Goto solid layer
                gen_layer_solid(settings.lottie_format["layers"][0],
                                child,
                                num_layers.inc())
            elif child.attrib["type"] in image_layer:
                gen_layer_image(settings.lottie_format["layers"][0],
                                child,
                                num_layers.inc())

    lottie_string = json.dumps(settings.lottie_format)
    return write_to(file_name, "json", lottie_string)
Beispiel #3
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def gen_effects_vfeather(lottie, layer, idx):
    """
    Generates the dictionary corresponding to effects/vertical feather

    Args:
        lottie (dict)                : Lottie format effects stored in this
        layer  (lxml.etree._Element) : Synfig format layer
        idx    (int)                 : Index/Count of effect

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = settings.EFFECTS_VFEATHER        # Effect type
    lottie["nm"] = "Vertical Feather"             # Name
    lottie["ix"] = idx                              # Index
    lottie["v"] = {}                                # value
    gen_properties_value(lottie["v"], 0, index.inc(), 0, settings.NO_INFO)
Beispiel #4
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def gen_effects_fillmask(lottie, layer, idx):
    """
    Generates the dictionary corresponding to effects/fillmask.json

    Args:
        lottie (dict)                : Lottie format effects stored in this
        layer  (lxml.etree._Element) : Synfig format layer
        idx    (int)                 : Index/Count of effect

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = settings.EFFECTS_FILL_MASK       # Effect type
    lottie["nm"] = "Fill Mask"                      # Name
    lottie["ix"] = idx                              # Index
    lottie["v"] = {}                                # value
    gen_properties_value(lottie["v"], 0, index.inc(), 0, settings.NO_INFO)
Beispiel #5
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def gen_layer_shape(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/shape.json

    Args:
        lottie (dict)               : Lottie generate shape stored here
        layer  (lxml.etree._Element): Synfig format shape layer
        idx    (int)                : Stores the index(number of) of shape layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_SHAPE_TYPE
    lottie["nm"] = settings.LAYER_SHAPE_NAME + str(idx)
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    pos = [0, 0]  # default
    anchor = [0, 0, 0]  # default
    scale = [100, 100, 100]  # default
    gen_helpers_transform(lottie["ks"], layer, pos, anchor, scale)

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["shapes"] = []  # Shapes to be filled yet
    lottie["shapes"].append({})
    if layer.attrib["type"] == "star":
        gen_shapes_star(lottie["shapes"][0], layer, index.inc())
    elif layer.attrib["type"] in {"circle", "simple_circle"}:
        gen_shapes_circle(lottie["shapes"][0], layer, index.inc())
    elif layer.attrib["type"] == "rectangle":
        gen_shapes_rectangle(lottie["shapes"][0], layer, index.inc())

    lottie["shapes"].append({})  # For the fill or color
    gen_shapes_fill(lottie["shapes"][1], layer)

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)
    lottie["markers"] = []  # Markers to be filled yet
Beispiel #6
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def gen_layer_solid(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/solid.json

    Args:
        lottie (dict)               : Lottie generated solid layer stored here
        layer  (lxml.etree._Element): Synfig format solid layer
        idx    (int)                : Stores the index(number of) of solid layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_SOLID_TYPE
    lottie["nm"] = settings.LAYER_SOLID_NAME + str(idx)
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    lottie["ef"] = []  # Stores the effects

    pos = [settings.lottie_format["w"] / 2, settings.lottie_format["h"] / 2]
    anchor = pos
    gen_helpers_transform(lottie["ks"], layer, pos, anchor)

    lottie["ef"].append({})
    gen_effects_fill(lottie["ef"][-1], layer, index.inc())

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["sw"] = settings.lottie_format["w"]  # Solid Width
    lottie["sh"] = settings.lottie_format["h"]  # Solid Height

    for chld in layer:
        if chld.tag == "param":
            if chld.attrib["name"] == "color":
                lottie["sc"] = get_color_hex(chld[0])  # Solid Color

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)
    lottie["markers"] = []  # Markers to be filled yet
Beispiel #7
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def gen_effects_color(lottie, layer, idx):
    """
    Generates the dictionary corresponding to effects/color.json

    Args:
        lottie (dict)                : Lottie format effects stored in this
        layer  (lxml.etree._Element) : Synfig format layer
        idx    (int)                 : Index/Count of effect

    Returns:
        (None)

    """
    index = Count()
    lottie["ty"] = settings.EFFECTS_COLOR  # Effect type
    lottie["nm"] = "Color"  # Name
    lottie["ix"] = idx  # Index
    lottie["v"] = {}  # Value of color
    for child in layer:
        if child.tag == "param":
            if child.attrib["name"] == "color":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_value_Keyframed(lottie["v"], child[0], index.inc())

                else:
                    if is_animate == 0:
                        val = child[0]
                    else:
                        val = child[0][0][0]
                    red = float(val[0].text)
                    green = float(val[1].text)
                    blue = float(val[2].text)
                    red, green, blue = red ** (1/settings.GAMMA), green **\
                    (1/settings.GAMMA), blue ** (1/ settings.GAMMA)
                    alpha = float(val[3].text)
                    gen_properties_value(lottie["v"],
                                         [red, green, blue, alpha],
                                         index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
Beispiel #8
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def gen_effects_fill(lottie, layer, idx):
    """
    Generates the dictionary corresponding to effects/fill.json

    Args:
        lottie (dict)                : Lottie format layer
        layer  (lxml.etree._Element) : Synfig format layer
        idx    (int)                 : Index/Count of effect

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = settings.EFFECTS_FILL    # Effect type
    lottie["nm"] = "Fill"                   # Name
    lottie["ix"] = idx                      # Index
    lottie["ef"] = []                       # Effect list of properties

    # generating the fill mask, has no use in Synfig. But a necessity for
    # running the .json file
    lottie["ef"].append({})
    gen_effects_fillmask(lottie["ef"][-1], layer, index.inc())

    # generating the all mask property as required by lottie
    lottie["ef"].append({})
    gen_effects_allmask(lottie["ef"][-1], layer, index.inc())

    # generating the color property
    lottie["ef"].append({})
    gen_effects_color(lottie["ef"][-1], layer, index.inc())

    # generating the invert property as required by lottie
    lottie["ef"].append({})
    gen_effects_invert(lottie["ef"][-1], layer, index.inc())

    # generating the horizontal feather as required by lottie
    lottie["ef"].append({})
    gen_effects_hfeather(lottie["ef"][-1], layer, index.inc())

    # generating the vertical feather as required by lottie
    lottie["ef"].append({})
    gen_effects_vfeather(lottie["ef"][-1], layer, index.inc())

    # generating the opacity
    lottie["ef"].append({})
    gen_effects_opacity(lottie["ef"][-1], layer, index.inc())
Beispiel #9
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def gen_layer_image(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/image.json

    Args:
        lottie (dict)               : Lottie generated image stored here
        layer  (lxml.etree._Element): Synfig format image layer
        idx    (int)                : Stores the index(number of) of image layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_IMAGE_TYPE
    lottie["nm"] = settings.LAYER_IMAGE_NAME + str(idx)
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled

    settings.lottie_format["assets"].append({})
    st = add_image_asset(settings.lottie_format["assets"][-1], layer)
    asset = settings.lottie_format["assets"][-1]

    # setting class (jpg, png)
    lottie["cl"] = asset["p"].split(".")[-1]

    # setting the reference id
    lottie["refId"] = asset["id"]

    pos1_animate = is_animated(st["tl"][0])
    pos2_animate = is_animated(st["br"][0])
    # If pos1 is not animated
    if pos1_animate in {0, 1}:
        st["tl"] = gen_dummy_waypoint(st["tl"], pos1_animate, "vector")
    # If pos2 is not animated
    if pos2_animate in {0, 1}:
        st["br"] = gen_dummy_waypoint(st["br"], pos2_animate, "vector")

    st["scale"] = gen_image_scale(st["tl"][0], st["br"][0], asset["w"],
                                  asset["h"])
    anchor = [0, 0, 0]

    gen_helpers_transform(lottie["ks"], layer, st["tl"][0], anchor,
                          st["scale"][0])

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)
    lottie["markers"] = []  # Markers to be filled yet
Beispiel #10
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def gen_shapes_fill(lottie, layer):
    """
    Generates the dictionary corresponding to shapes/fill.json

    Args:
        lottie (dict)               : The lottie generated fill layer will be stored in it
        layer  (lxml.etree._Element): Synfig format fill (can be shape/solid anything, we
                                      only need color and opacity part from it) layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = "fl"  # Type if fill
    lottie["c"] = {}  # Color
    lottie["o"] = {}  # Opacity of the fill layer
    for child in layer:
        if child.tag == "param":
            if child.attrib["name"] == "color":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_value_Keyframed(lottie["c"], child[0], index.inc())

                else:
                    if is_animate == 0:
                        val = child[0]
                    else:
                        val = child[0][0][0]
                    red = float(val[0].text)
                    green = float(val[1].text)
                    blue = float(val[2].text)
                    red, green, blue = red ** (1/settings.GAMMA), green **\
                    (1/settings.GAMMA), blue ** (1/ settings.GAMMA)
                    alpha = float(val[3].text)
                    gen_properties_value(lottie["c"],
                                         [red, green, blue, alpha],
                                         index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)

            elif child.attrib["name"] == "amount":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    # Telling the function that this is for opacity
                    child[0].attrib['type'] = 'opacity'
                    gen_value_Keyframed(lottie["o"], child[0], index.inc())

                else:
                    if is_animate == 0:
                        val = float(child[0].attrib["value"]
                                    ) * settings.OPACITY_CONSTANT
                    else:
                        val = float(child[0][0][0].attrib["value"]
                                    ) * settings.OPACITY_CONSTANT
                    gen_properties_value(lottie["o"], val, index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
Beispiel #11
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def init():
    """
    Initialises the final dictionary corresponding to conversion and
    also the canvas dictionary needed in misc functions

    Args:
        (None)

    Returns:
        (None)
    """
    # Final converted dictionary
    global lottie_format
    lottie_format = {}
    global view_box_canvas
    view_box_canvas = {}
    global num_images
    num_images = Count()
    global file_name
    file_name = {}
Beispiel #12
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def gen_shapes_star(lottie, layer, idx):
    """
    Generates the dictionary corresponding to shapes/star.json

    Args:
        lottie (dict)               : The lottie generated star layer will be stored in it
        layer  (lxml.etree._Element): Synfig format star layer
        idx    (int)                : Stores the index of the star layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = "sr"  # Type: star
    lottie["pt"] = {}  # Number of points on the star
    lottie["p"] = {}  # Position of star
    lottie["r"] = {}  # Angle / Star's rotation
    lottie["ir"] = {}  # Inner radius
    lottie["or"] = {}  # Outer radius
    lottie["is"] = {}  # Inner roundness of the star
    lottie["os"] = {}  # Outer roundness of the star
    regular_polygon = {"prop": "false"}
    for child in layer:
        if child.tag == "param":
            if child.attrib["name"] == "regular_polygon":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    regular_polygon["prop"] = "changing"
                    # Copy the child address to dictionary
                    regular_polygon["animated"] = child[0]
                elif is_animate == 1:
                    regular_polygon["prop"] = child[0][0][0].attrib["value"]
                else:
                    regular_polygon["prop"] = child[0].attrib["value"]
                regular_polygon["animate"] = is_animate

            elif child.attrib["name"] == "points":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    # To uniquely identify the points, attribute type is changed
                    child[0].attrib['type'] = 'points'
                    gen_value_Keyframed(lottie["pt"], child[0], index.inc())

                else:
                    num_points = 3  # default number of points
                    if is_animate == 0:
                        num_points = int(child[0].attrib["value"])
                    else:
                        num_points = int(child[0][0][0].attrib["value"])
                    gen_properties_value(lottie["pt"], num_points, index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
            elif child.attrib["name"] == "angle":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_value_Keyframed(lottie["r"], child[0], index.inc())
                else:
                    theta = 0  # default angle for the star
                    if is_animate == 0:
                        theta = get_angle(float(child[0].attrib["value"]))
                    else:
                        theta = get_angle(float(
                            child[0][0][0].attrib["value"]))
                    gen_properties_value(lottie["r"], theta, index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
            elif child.attrib["name"] == "radius1":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_value_Keyframed(lottie["or"], child[0], index.inc())
                else:
                    r_outer = 0  # default value for outer radius
                    if is_animate == 0:
                        r_outer = float(child[0].attrib["value"])
                    else:
                        r_outer = float(child[0][0][0].attrib["value"])

                    gen_properties_value(lottie["or"],
                                         int(settings.PIX_PER_UNIT * r_outer),
                                         index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
            elif child.attrib["name"] == "radius2":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_value_Keyframed(lottie["ir"], child[0], index.inc())
                else:
                    r_inner = 0  # default value for inner radius
                    if is_animate == 0:
                        r_inner = float(child[0].attrib["value"])
                    else:
                        r_inner = float(child[0][0][0].attrib["value"])
                    gen_properties_value(lottie["ir"],
                                         int(settings.PIX_PER_UNIT * r_inner),
                                         index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
            elif child.attrib["name"] == "origin":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_properties_multi_dimensional_keyframed(
                        lottie["p"], child[0], index.inc())
                else:
                    x_val, y_val = 0, 0
                    if is_animate == 0:
                        x_val = float(child[0][0].text) * settings.PIX_PER_UNIT
                        y_val = float(child[0][1].text) * settings.PIX_PER_UNIT
                    else:
                        x_val = float(
                            child[0][0][0][0].text) * settings.PIX_PER_UNIT
                        y_val = float(
                            child[0][0][0][1].text) * settings.PIX_PER_UNIT
                    gen_properties_value(lottie["p"],
                                         change_axis(x_val,
                                                     y_val), index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)

    # If not animated, then go to if, else
    if regular_polygon["animate"] in {0, 1}:
        if regular_polygon["prop"] == "false":
            lottie["sy"] = 1  # Star Type

            # inner property is only needed if type is star
            gen_properties_value(lottie["is"], 0, index.inc(),
                                 settings.DEFAULT_ANIMATED, settings.NO_INFO)
        else:
            lottie["sy"] = 2  # Polygon Type

            # for polygon type, "ir" and "is" must not be present
            del lottie["ir"]

    # If animated, it will always be of type star
    else:
        polygon_correction(lottie, regular_polygon["animated"])

        lottie["sy"] = 1
        gen_properties_value(lottie["is"], 0, index.inc(),
                             settings.DEFAULT_ANIMATED, settings.NO_INFO)

    gen_properties_value(lottie["os"], 0, index.inc(),
                         settings.DEFAULT_ANIMATED, settings.NO_INFO)
    lottie["ix"] = idx
Beispiel #13
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def gen_shapes_rectangle(lottie, layer, idx):
    """
    Generates the dictionary corresponding to shapes/rect.json

    Args:
        lottie (dict)               : The lottie generated rectangle layer will be stored in it
        layer  (lxml.etree._Element): Synfig format rectangle layer
        idx    (int)                : Stores the index of the rectangle layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ty"] = "rc"  # Type: rectangle
    lottie["p"] = {}  # Position of rectangle
    lottie["d"] = settings.DEFAULT_DIRECTION
    lottie["s"] = {}  # Size of rectangle
    lottie["ix"] = idx  # setting the index
    lottie["r"] = {}  # Rounded corners of rectangle
    points = {}

    for child in layer:
        if child.tag == "param":
            if child.attrib["name"] == "point1":
                points["1"] = child  # Store address of child here

            elif child.attrib["name"] == "point2":
                points["2"] = child  # Store address of child here

            elif child.attrib["name"] == "expand":
                expand_animate = is_animated(child[0])
                param_expand = child

            elif child.attrib["name"] == "bevel":
                is_animate = is_animated(child[0])
                if is_animate == 2:
                    gen_value_Keyframed(lottie["r"], child[0], index.inc())
                else:
                    bevel = get_child_value(is_animate, child, "value")
                    bevel *= settings.PIX_PER_UNIT
                    gen_properties_value(lottie["r"], bevel, index.inc(),
                                         settings.DEFAULT_ANIMATED,
                                         settings.NO_INFO)
    p1_animate = is_animated(points["1"][0])
    p2_animate = is_animated(points["2"][0])

    # If expand parameter is not animated
    if expand_animate in {0, 1}:
        param_expand = gen_dummy_waypoint(param_expand, expand_animate, "real")

    # p1 not animated and p2 not animated
    if p1_animate in {0, 1} and p2_animate in {0, 1}:
        points["1"] = gen_dummy_waypoint(points["1"], p1_animate, "vector")
        points["2"] = gen_dummy_waypoint(points["2"], p2_animate, "vector")

    # p1 is animated and p2 is not animated
    elif p1_animate == 2 and p2_animate in {0, 1}:
        points["2"] = gen_dummy_waypoint(points["2"], p2_animate, "vector")

    # p1 is not animated and p2 is animated
    elif p1_animate in {0, 1} and p2_animate == 2:
        points["1"] = gen_dummy_waypoint(points["1"], p1_animate, "vector")

    both_points_animated(points["1"], points["2"], param_expand, lottie, index)
Beispiel #14
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def gen_helpers_transform(lottie, layer, pos=[0, 0], anchor=[0, 0, 0], scale=[100, 100, 100]):
    """
    Generates the dictionary corresponding to helpers/transform.json

    Args:
        lottie (dict)                : Lottie format layer
        layer  (lxml.etree._Element) : Synfig format layer
        pos    (:obj: `list | lxml.etree._Element`, optional) : position of layer
        anchor (:obj: `list`) : anchor point of layer
        scale (:obj: `list | lxml.etree._Element`, optional) : scale of layer

    Returns:
        (None)
    """
    index = Count()
    lottie["o"] = {}    # opacity/Amount
    lottie["r"] = {}    # Rotation of the layer
    lottie["p"] = {}    # Position of the layer
    lottie["a"] = {}    # Anchor point of the layer
    lottie["s"] = {}    # Scale of the layer

    # setting the default location
    if isinstance(pos, list):
        gen_properties_value(lottie["p"],
                             pos,
                             index.inc(),
                             settings.DEFAULT_ANIMATED,
                             settings.NO_INFO)
    else:
        gen_properties_multi_dimensional_keyframed(lottie["p"],
                                                   pos,
                                                   index.inc())

    # setting the default opacity i.e. 100
    gen_properties_value(lottie["o"],
                         settings.DEFAULT_OPACITY,
                         index.inc(),
                         settings.DEFAULT_ANIMATED,
                         settings.NO_INFO)

    # setting the rotation
    gen_properties_value(lottie["r"],
                         settings.DEFAULT_ROTATION,
                         index.inc(),
                         settings.DEFAULT_ANIMATED,
                         settings.NO_INFO)

    # setting the anchor point
    gen_properties_value(lottie["a"],
                         anchor,
                         index.inc(),
                         settings.DEFAULT_ANIMATED,
                         settings.NO_INFO)

    # setting the scale
    if isinstance(scale, list):
        gen_properties_value(lottie["s"],
                             scale,
                             index.inc(),
                             settings.DEFAULT_ANIMATED,
                             settings.NO_INFO)
    # This means scale parameter is animated
    else:
        gen_value_Keyframed(lottie["s"], scale, index.inc())