Beispiel #1
0
 def changeServer(self, root):
     if self.server == None:
         pytorque.setglobal("$loginInfo::message", "Login failed!")
         return
     WorldListBox = TorqueObject("WorldList")
     self.server.callRemote("changeServer", int(
         WorldListBox.getSelectedId())).addCallback(self._changeServer)
Beispiel #2
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 def _getWorldList(self, list):
     print "_getWorldList(self, list): %d"%len(list)
     WorldListBox = TorqueObject("WorldList")
     for key in list:
         print "key[%d] name[%s]"%(key, list[key])
         WorldListBox.addRow(key, list[key])
     loginButton = TorqueObject("LoginButton")
     signupButton = TorqueObject("SignupButton")
     loginButton.setActive(1)
     signupButton.setActive(1)
     pytorque.setglobal("$loginInfo::message","Version updated!")
     self.updated = True
Beispiel #3
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def OnSignupPressed(ip, port):
    global clientObj
    global userObj
    if not clientObj.updated: return

    username = pytorque.getglobal("$loginInfo::username")
    password1 = pytorque.getglobal("$loginInfo::password1")
    password2 = pytorque.getglobal("$loginInfo::password2")
    if password1 == "" or (password1 != password2):
        pytorque.setglobal("$loginInfo::message","Password Error!")
        return
    roleCtrl = TorqueObject("LoginRole")
    roleId = int(roleCtrl.getSelected())
    #print "name[%s] password[%s] confirm[%s] role[%d]" % (usernameCtrl.getText(), password1Ctrl.getText(), password2Ctrl.getText(), roleCtrl.getSelected())
    print "name[%s] password[%s] confirm[%s] role[%d]" % (username, password1, password2, roleId)
    clientObj.register(username, password1, roleId)
Beispiel #4
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def OnSignupPressed(ip, port):
    global clientObj
    global userObj
    if not clientObj.updated: return

    username = pytorque.getglobal("$loginInfo::username")
    password1 = pytorque.getglobal("$loginInfo::password1")
    password2 = pytorque.getglobal("$loginInfo::password2")
    if password1 == "" or (password1 != password2):
        pytorque.setglobal("$loginInfo::message", "Password Error!")
        return
    roleCtrl = TorqueObject("LoginRole")
    roleId = int(roleCtrl.getSelected())
    #print "name[%s] password[%s] confirm[%s] role[%d]" % (usernameCtrl.getText(), password1Ctrl.getText(), password2Ctrl.getText(), roleCtrl.getSelected())
    print "name[%s] password[%s] confirm[%s] role[%d]" % (username, password1,
                                                          password2, roleId)
    clientObj.register(username, password1, roleId)
Beispiel #5
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def main():
    global clientObj
    global userObj
    Running = False
    OPTIONS, argv = getOptions('mmolite/config/client.cfg', 'client', sys.argv)

    print "MMO test client initializing torque client"
    if '-game' not in argv:
        argv.extend(['-game', 'test.mmo'])
    pytorque.initialize(len(argv), argv)

    print "MMO test client connecting to: ip[%s] port[%d]" % (
        OPTIONS.master_ip, OPTIONS.master_port)
    clientObj = PbAuthClient()
    clientObj.login("Client", "tneilc", OPTIONS.master_ip, OPTIONS.master_port)
    userObj = PbAuthUser()

    # get torque object
    loginButton = TorqueObject("LoginButton")
    signupButton = TorqueObject("SignupButton")
    # set torque object's attribute
    loginButton.Command = 'LoginButton.OnButton("%s", %s);' % (
        OPTIONS.master_ip, OPTIONS.master_port)
    signupButton.Command = 'SignupButton.OnButton("%s", %s);' % (
        OPTIONS.master_ip, OPTIONS.master_port)
    # map python function to torque action
    pytorque.export(OnLoginPressed, "LoginButton", "OnButton",
                    "Login button command", 2, 2)
    pytorque.export(OnSignupPressed, "SignupButton", "OnButton",
                    "Signup button command", 2, 2)
    # call torque object method
    loginButton.setActive(0)
    signupButton.setActive(0)

    print "MMO test client running"
    reactor.startRunning()

    #the main loop is broken out and can be combined with other frameworks rather easily
    while pytorque.tick():
        reactorTick()

    #cleanup pytorque.. goodbye!
    pytorque.shutdown()

    print "MMO test client quit"
Beispiel #6
0
def main():
    global clientObj
    global userObj
    Running = False
    OPTIONS, argv = getOptions('mmolite/config/client.cfg', 'client', sys.argv)

    print "MMO test client initializing torque client"
    if '-game' not in argv:
        argv.extend(['-game', 'test.mmo'])
    pytorque.initialize(len(argv),argv)
    
    print "MMO test client connecting to: ip[%s] port[%d]"%(OPTIONS.master_ip, OPTIONS.master_port)
    clientObj = PbAuthClient()
    clientObj.login("Client", "tneilc", OPTIONS.master_ip, OPTIONS.master_port)
    userObj = PbAuthUser()
    
    # get torque object
    loginButton = TorqueObject("LoginButton")
    signupButton = TorqueObject("SignupButton")
    # set torque object's attribute
    loginButton.Command = 'LoginButton.OnButton("%s", %s);'%(OPTIONS.master_ip, OPTIONS.master_port)
    signupButton.Command = 'SignupButton.OnButton("%s", %s);'%(OPTIONS.master_ip, OPTIONS.master_port)
    # map python function to torque action
    pytorque.export(OnLoginPressed,"LoginButton","OnButton","Login button command",2,2)
    pytorque.export(OnSignupPressed,"SignupButton","OnButton","Signup button command",2,2)
    # call torque object method
    loginButton.setActive(0)
    signupButton.setActive(0)
    
    print "MMO test client running"
    reactor.startRunning()

    #the main loop is broken out and can be combined with other frameworks rather easily
    while pytorque.tick():
        reactorTick()

    #cleanup pytorque.. goodbye!
    pytorque.shutdown()
    
    print "MMO test client quit"
Beispiel #7
0
 def _getWorldList(self, list):
     print "_getWorldList(self, list): %d" % len(list)
     WorldListBox = TorqueObject("WorldList")
     for key in list:
         print "key[%d] name[%s]" % (key, list[key])
         WorldListBox.addRow(key, list[key])
     loginButton = TorqueObject("LoginButton")
     signupButton = TorqueObject("SignupButton")
     loginButton.setActive(1)
     signupButton.setActive(1)
     pytorque.setglobal("$loginInfo::message", "Version updated!")
     self.updated = True
Beispiel #8
0
 profile = "GuiButtonProfile";
 horizSizing = "right";
 vertSizing = "bottom";
 position = "404 361";
 extent = "285 85";
 minExtent = "8 2";
 visible = "1";
 text = "Button";
 groupNum = "-1";
 buttonType = "PushButton";
 bitmap = "./button";
 helpTag = "0";
};""")

#it's easy to grab a reference to the button we created
button = TorqueObject("MyButton")

#buttons are kind of worthless without commands.  Let's make one:
def OnMyButton(value):
    print "Button pushed with value",value
    
#export the function to the console system in much the same way the C++ system does...
#we also support optional namespaces, usage documentation, and min/max args
pytorque.export(OnMyButton,"MyButton","OnButton","Example button command",1,1)

#we can get and set fields (including dynamic fields).  We'll set our button's command:
button.command = "MyButton::OnButton(42);"

#we can call console methods on our TorqueObjects... So, let's simulate a button click.
#the OnMyButton function will be called with the value 42 :)
button.performClick()
Beispiel #9
0
 def changeServer(self, root):
     if self.server == None:
         pytorque.setglobal("$loginInfo::message","Login failed!")
         return
     WorldListBox = TorqueObject("WorldList")
     self.server.callRemote("changeServer", int(WorldListBox.getSelectedId())).addCallback(self._changeServer)