def run(fips_dir, proj_dir, args): """run the 'open' verb (opens project in IDE)""" if not util.is_valid_project_dir(proj_dir): log.error('must be run in a project directory') proj_name = util.get_project_name_from_dir(proj_dir) cfg_name = None if len(args) > 0: cfg_name = args[0] if not cfg_name: cfg_name = settings.get(proj_dir, 'config') # check the cmake generator of this config configs = config.load(fips_dir, proj_dir, cfg_name) if configs: # hmm, only look at first match, 'open' doesn't # make sense with config-patterns cfg = configs[0] # find build dir, if it doesn't exist, generate it build_dir = util.get_build_dir(fips_dir, proj_name, cfg['name']) if not os.path.isdir(build_dir): log.warn("build dir not found, generating...") project.gen(fips_dir, proj_dir, cfg['name']) # first check if this is a VSCode project if cfg['build_tool'] == 'vscode_cmake': vscode.run(proj_dir) return # check if this is a CLion project if cfg['build_tool'] == 'clion': clion.run(proj_dir) return # try to open as Xcode project proj = glob.glob(build_dir + '/*.xcodeproj') if proj: subprocess.call('open "{}"'.format(proj[0]), shell=True) return # try to open as VS project proj = glob.glob(build_dir + '/*.sln') if proj: subprocess.call('cmd /c start {}'.format(proj[0]), shell=True) return # try to open as eclipse project proj = glob.glob(build_dir + '/.cproject') if proj: subprocess.call( 'eclipse -nosplash --launcher.timeout 60 -application org.eclipse.cdt.managedbuilder.core.headlessbuild -import "{}"' .format(build_dir), shell=True) subprocess.call('eclipse', shell=True) return log.error("don't know how to open a '{}' project in {}".format( cfg['generator'], build_dir)) else: log.error("config '{}' not found".format(cfg_name))
def run(fips_dir, proj_dir, args) : """run the 'open' verb (opens project in IDE)""" if not util.is_valid_project_dir(proj_dir) : log.error('must be run in a project directory') proj_name = util.get_project_name_from_dir(proj_dir) cfg_name = None if len(args) > 0 : cfg_name = args[0] if not cfg_name : cfg_name = settings.get(proj_dir, 'config') # check the cmake generator of this config configs = config.load(fips_dir, proj_dir, cfg_name) if configs : # hmm, only look at first match, 'open' doesn't # make sense with config-patterns cfg = configs[0] # find build dir, if it doesn't exist, generate it build_dir = util.get_build_dir(fips_dir, proj_name, cfg['name']) if not os.path.isdir(build_dir) : log.warn("build dir not found, generating...") project.gen(fips_dir, proj_dir, cfg['name']) # first check if this is a VSCode project if cfg['build_tool'] == 'vscode_cmake': vscode.run(proj_dir) return # check if this is a CLion project if cfg['build_tool'] == 'clion': clion.run(proj_dir) return # try to open as Xcode project proj = glob.glob(build_dir + '/*.xcodeproj') if proj : subprocess.call('open "{}"'.format(proj[0]), shell=True) return # try to open as VS project proj = glob.glob(build_dir + '/*.sln') if proj : subprocess.call('cmd /c start {}'.format(proj[0]), shell=True) return # try to open as eclipse project proj = glob.glob(build_dir + '/.cproject') if proj : subprocess.call('eclipse -nosplash --launcher.timeout 60 -application org.eclipse.cdt.managedbuilder.core.headlessbuild -import "{}"'.format(build_dir), shell=True) subprocess.call('eclipse', shell=True) return log.error("don't know how to open a '{}' project in {}".format(cfg['generator'], build_dir)) else : log.error("config '{}' not found".format(cfg_name))