Beispiel #1
0
def main():
	#Parse arguments
	#----------------------------
	parser = argparse.ArgumentParser()
	parser.add_argument("--env", default="CartPole-v0")
	parser.add_argument("--conti", action="store_true")
	parser.add_argument("--unwrap", action="store_true")
	args = parser.parse_args()

	#Parameters
	#----------------------------
	env_id   = args.env
	save_dir = "./save"
	device   = "cuda:0"

	#Create environment
	#----------------------------
	env = gym.make(env_id)
	
	if args.conti:
		s_dim = env.observation_space.shape[0]
		a_dim = env.action_space.shape[0]
	else:
		s_dim = env.observation_space.shape[0]
		a_dim = env.action_space.n
	
	if args.unwrap:
		env = env.unwrapped

	#Create model
	#----------------------------
	policy_net = PolicyNet(s_dim, a_dim, conti=args.conti).to(device)

	#Load model
	#----------------------------
	if os.path.exists(os.path.join(save_dir, "{}.pt".format(env_id))):
		print("Loading the model ... ", end="")
		checkpoint = torch.load(os.path.join(save_dir, "{}.pt".format(env_id)))
		policy_net.load_state_dict(checkpoint["PolicyNet"])
		print("Done.")
	else:
		print("Error: No model saved")

	#Start playing
	#----------------------------
	policy_net.eval()

	for it in range(100):
		ob  = env.reset()
		ret = 0

		while True:
			env.render()
			action = policy_net.action_step(torch.from_numpy(np.expand_dims(ob.__array__(), axis=0)).float().to(device), deterministic=True)
			ob, reward, done, info = env.step(action.cpu().detach().numpy()[0])
			ret += reward

			if done:
				print("return = {:.4f}".format(ret))
				break

	env.close()
Beispiel #2
0
def main():
	#Parse arguments
	#----------------------------
	parser = argparse.ArgumentParser()
	parser.add_argument("--env", default="CartPole-v0")
	parser.add_argument("--conti", action="store_true")
	parser.add_argument("--render", action="store_true")
	parser.add_argument("--unwrap", action="store_true")
	parser.add_argument("--episode", default=1000)
	args = parser.parse_args()

	#Parameters
	#----------------------------
	env_id    = args.env
	save_dir  = "./save"
	device    = "cuda:0"
	n_episode = args.episode

	#Create environment
	#----------------------------
	env = gym.make(env_id)

	if args.conti:
		s_dim = env.observation_space.shape[0]
		a_dim = env.action_space.shape[0]
	else:
		s_dim = env.observation_space.shape[0]
		a_dim = env.action_space.n

	if args.unwrap:
		env = env.unwrapped

	#Create model
	#----------------------------
	policy_net = PolicyNet(s_dim, a_dim, conti=args.conti).to(device)

	#Load model
	#----------------------------
	if os.path.exists(os.path.join(save_dir, "{}.pt".format(env_id))):
		print("Loading the model ... ", end="")
		checkpoint = torch.load(os.path.join(save_dir, "{}.pt".format(env_id)))
		policy_net.load_state_dict(checkpoint["PolicyNet"])
		print("Done.")
	else:
		print("Error: No model saved")

	#Start playing
	#----------------------------
	policy_net.eval()
	s_traj = []
	a_traj = []

	for i_episode in range(n_episode):
		ob  = env.reset()
		ret = 0
		s_traj.append([])
		a_traj.append([])

		while True:
			if args.render:
				env.render()

			action = policy_net.action_step(torch.FloatTensor(np.expand_dims(ob, axis=0)).to(device), deterministic=True)
			action = action.cpu().detach().numpy()[0]

			s_traj[i_episode].append(ob)
			a_traj[i_episode].append(action)

			ob, reward, done, info = env.step(action)
			ret += reward

			if done:
				s_traj[i_episode] = np.array(s_traj[i_episode], dtype=np.float32)

				if args.conti:
					a_traj[i_episode] = np.array(a_traj[i_episode], dtype=np.float32)
				else:
					a_traj[i_episode] = np.array(a_traj[i_episode], dtype=np.int32)

				print("{:d}: return = {:.4f}, len = {:d}".format(i_episode, ret, len(s_traj[i_episode])))
				break

	#s_traj: (n_episode, timesteps, s_dim)
	#a_traj: (n_episode, timesteps, a_dim) or (n_episode, timesteps)
	print("Saving the trajectories ... ", end="")
	pkl.dump((s_traj, a_traj), open(os.path.join(save_dir, "{}_traj.pkl".format(env_id)), "wb"))
	print("Done.")
	env.close()
Beispiel #3
0
def main():
    #Parse arguments
    #----------------------------
    parser = argparse.ArgumentParser()
    parser.add_argument("--env", default="BipedalWalker-v3")
    parser.add_argument("--discrete", action="store_true")
    parser.add_argument("--unwrap", action="store_true")
    args = parser.parse_args()

    #Parameters
    #----------------------------
    save_dir       = "./save"
    device         = "cuda:0" if torch.cuda.is_available() else "cpu"

    #Create environment
    #----------------------------
    env = gym.make(args.env)

    if args.discrete:
        s_dim = env.observation_space.shape[0]
        a_dim = env.action_space.n
    else:
        s_dim = env.observation_space.shape[0]
        a_dim = env.action_space.shape[0]

    if args.unwrap:
        env = env.unwrapped

    #Create model
    #----------------------------
    policy_net = PolicyNet(s_dim, a_dim, conti=not args.discrete).to(device)
    print(policy_net)

    #Load model
    #----------------------------
    model_path = os.path.join(save_dir, "{}.pt".format(args.env))

    if os.path.exists(model_path):
        print("Loading the model ... ", end="")
        checkpoint = torch.load(model_path)
        policy_net.load_state_dict(checkpoint["PolicyNet"])
        start_it = checkpoint["it"]
        print("Done.")
    else:
        print("Error: No model saved")
        os.exit(1)

    #Start training
    #----------------------------
    policy_net.eval()

    with torch.no_grad():
        for it in range(10):
            ob = env.reset()
            total_reward = 0
            length = 0

            while True:
                env.render()
                ob_tensor = torch.tensor(np.expand_dims(ob, axis=0), dtype=torch.float32, device=device)
                action = policy_net.action_step(ob_tensor, deterministic=True).cpu().numpy()
                ob, reward, done, info = env.step(action[0])
                total_reward += reward
                length += 1

                if done:
                    print("Total reward = {:.6f}, length = {:d}".format(total_reward, length))
                    break

    env.close()