def add(self, session): self.ival = ipsessions.items() if session.addr[0] != "127.0.0.1" and session.addr[0] in self.ival: # Allow multiusers for the admin. session.push(tpl.LOGIN_ALREADY_IN) raise EndSession sessions[session.p_id] = session ipsessions[session.p_id] = session.addr[0] Update.setIP(session.addr[0], session.p_id) #Store the player's starting location in the socket object. session.is_in = 1 Update.setLocation(session.p_id, 1) # Check if the user supports ANSI colors if Select.getColors(session.p_id) == "on": Actions.do_setansi(session, "on") else: Actions.do_setansi(session, "off") for i in sessions: try: i.push(tpl.ENTER_GAME % (session.pname,)) except: pass print "%s logged in." % session.pname Log("%s logged in from %s" % (session.pname,session.addr[0])) Actions.do_look(session, '') # To be replaced with something nicer. session.push("> ")