Beispiel #1
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    def __init__(self, path="data/pursuit_model", total_step=500):
        # some parameter
        map_size = 1000
        eps = 0.00

        # init the game
        env = magent.GridWorld(load_config(map_size))

        handles = env.get_handles()
        models = []
        models.append(DeepQNetwork(env, handles[0], 'predator', use_conv=True))
        models.append(DeepQNetwork(env, handles[1], 'prey', use_conv=True))

        # load model
        models[0].load(path, 423, 'predator')
        models[1].load(path, 423, 'prey')

        # init environment
        env.reset()
        generate_map(env, map_size, handles)

        # save to member variable
        self.env = env
        self.handles = handles
        self.eps = eps
        self.models = models
        self.map_size = map_size
        self.total_step = total_step
        self.done = False
        self.total_handles = [
            self.env.get_num(self.handles[0]),
            self.env.get_num(self.handles[1])
        ]
        print(env.get_view2attack(handles[0]))
        plt.show()
Beispiel #2
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    def __init__(self,
                 path="data/battle_model_3_players",
                 total_step=1000,
                 add_counter=10,
                 add_interval=50):
        # some parameter
        map_size = 125
        eps = 0.00

        # init the game
        env = magent.GridWorld(utils.load_config(map_size))

        handles = env.get_handles()
        models = []
        models.append(
            DeepQNetwork(env,
                         handles[0],
                         'trusty-battle-game-l1',
                         use_conv=True))
        # models.append(DeepQNetwork(env, handles[1], 'trusty-battle-game-l2', use_conv=True))
        models.append(
            DeepQNetwork(env,
                         handles[1],
                         'trusty-battle-game-r',
                         use_conv=True))

        # load model
        # tf.reset_default_graph()
        models[0].load(path, 1, 'trusty-battle-game-l1')
        # models[1].load(path, 1, 'trusty-battle-game-l2')
        # tf.reset_default_graph()
        models[2].load(path, 1, 'trusty-battle-game-r')

        # init environment
        env.reset()
        utils.generate_map(env, map_size, handles)

        # save to member variable
        self.env = env
        self.handles = handles
        self.eps = eps
        self.models = models
        self.map_size = map_size
        self.total_step = total_step
        self.add_interval = add_interval
        self.add_counter = add_counter
        self.done = False
        self.total_handles = [
            self.env.get_num(self.handles[0]),
            self.env.get_num(self.handles[1])
        ]
    def __init__(self, path="data/arrange_model", messages=None, mode=1):
        # some parameter
        map_size = 250
        eps = 0.15

        # init the game
        env = magent.GridWorld(load_config(map_size))
        font = FontProvider('data/font_8x8/basic.txt')

        handles = env.get_handles()
        food_handle, handles = handles[0], handles[1:]
        models = []
        models.append(DeepQNetwork(env, handles[0], 'arrange', use_conv=True))

        # load model
        models[0].load(path, 10)

        # init environment
        env.reset()
        generate_map(mode, env, map_size, food_handle, handles, messages, font)

        # save to member variable
        self.env = env
        self.food_handle = food_handle
        self.handles = handles
        self.eps = eps
        self.models = models
        self.done = False
        self.map_size = map_size
        self.new_rule_ct = 0
        self.pos_reward_ct = set()
        self.num = None

        self.ct = 0
Beispiel #4
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    def __init__(self,
                 path="data/battle_model",
                 total_step=1000,
                 add_counter=10,
                 add_interval=50):
        # some parameter
        map_size = 125
        eps = 0.05

        # init the game
        env = magent.GridWorld(load_config(map_size))

        handles = env.get_handles()
        models = []
        models.append(
            DeepQNetwork(env,
                         handles[0],
                         'trusty-battle-game-l',
                         use_conv=True))
        models.append(
            DeepQNetwork(env,
                         handles[1],
                         'trusty-battle-game-r',
                         use_conv=True))

        # load model
        models[0].load(path, 0, 'trusty-battle-game-l')
        models[1].load(path, 0, 'trusty-battle-game-r')

        # init environment
        env.reset()
        generate_map(env, map_size, handles)

        # save to member variable
        self.env = env
        self.handles = handles
        self.eps = eps
        self.models = models
        self.map_size = map_size
        self.total_step = total_step
        self.add_interval = add_interval
        self.add_counter = add_counter
        self.done = False
        print(env.get_view2attack(handles[0]))
        plt.show()
    def __init__(self, path="data/against_v2", total_step=500):
        # some parameter
        map_size = 125
        eps = 0.00

        # init the game
        env = magent.GridWorld("battle", map_size=map_size)

        handles = env.get_handles()
        models = []
        models.append(
            DeepQNetwork(env,
                         handles[0],
                         'trusty-battle-game-l',
                         use_conv=True))
        models.append(DeepQNetwork(env, handles[1], 'battle', use_conv=True))

        # load model
        # models[0].load(path, 999, 'against-a')
        # # models[0].load('data/battle_model_1000_vs_500', 1500, 'trusty-battle-game-l')
        # models[1].load(path, 999, 'battle')
        #
        models[0].load("data/battle_model_1000_vs_500", 1500,
                       'trusty-battle-game-l')
        models[1].load("data/battle_model_1000_vs_500", 1500,
                       'trusty-battle-game-r')

        # init environment
        env.reset()
        x0, y0, x1, y1 = utils.generate_map(env, map_size, handles)
        # generate_map(env, map_size, handles)

        # save to member variable
        self.env = env
        self.handles = handles
        self.eps = eps
        self.models = models
        self.map_size = map_size
        self.total_step = total_step
        self.done = False
        self.total_handles = [
            self.env.get_num(self.handles[0]),
            self.env.get_num(self.handles[1])
        ]
Beispiel #6
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        generate_map(env, args.map_size, handles)
        eval_obs = buffer.sample_observation(env, handles, 2048, 500)[0]

    # init models
    batch_size = 256
    unroll_step = 8
    target_update = 1000
    train_freq = 5

    models = []
    if args.alg == 'dqn':
        models.append(
            DeepQNetwork(env,
                         handles[0],
                         "selfplay",
                         batch_size=batch_size,
                         memory_size=2**20,
                         target_update=target_update,
                         train_freq=train_freq,
                         eval_obs=eval_obs))
    elif args.alg == 'drqn':
        models.append(
            DeepRecurrentQNetwork(env,
                                  handles[0],
                                  "selfplay",
                                  batch_size=batch_size / unroll_step,
                                  unroll_step=unroll_step,
                                  memory_size=2 * 8 * 625,
                                  target_update=target_update,
                                  train_freq=train_freq,
                                  eval_obs=eval_obs))
    else:
Beispiel #7
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    deer_handle, tiger_handle = env.get_handles()

    env.add_walls(method="random", n=agent_number / 10)
    env.add_agents(deer_handle,  method="random", n=agent_number / 2)
    env.add_agents(tiger_handle, method="random", n=agent_number / 2)

    # init two models
    if args.num_gpu == 0:
        model1 = RandomActor(env, deer_handle, "deer")
        model2 = RandomActor(env, tiger_handle, "tiger")
    else:
        if args.frame == 'tf':
            from models.tf_model import DeepQNetwork
        else:
            from models.mx_model import DeepQNetwork
        model1 = DeepQNetwork(env, deer_handle, "deer", num_gpu=args.num_gpu, infer_batch_size=100000)
        model2 = DeepQNetwork(env, tiger_handle, "tiger", num_gpu=args.num_gpu, infer_batch_size=100000)

    total_reward = 0

    print(env.get_view_space(deer_handle))
    print(env.get_view_space(tiger_handle))

    total_time = 0

    for i in range(n_step):
        print("===== step %d =====" % i)
        start_time = time.time()

        obs_1 = measure_time("get obs 1", env.get_observation, deer_handle)
        acts_1 = measure_time("infer act 1", model1.infer_action, obs_1, None)
Beispiel #8
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"""rename tensorflow models"""

import sys

import magent
from models.tf_model import DeepQNetwork

env = magent.GridWorld("battle", map_size=125)

handles = env.get_handles()

rounds = eval(sys.argv[1])

for i in [rounds]:
    model = DeepQNetwork(env, handles[0], "battle")
    print("load %d" % i)
    model.load("data/", i, "selfplay")
    print("save %d" % i)
    model.save("data/battle_model", i)
Beispiel #9
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    # init the game "pursuit"  (config file are stored in python/magent/builtin/config/)
    env = magent.GridWorld("pursuit", map_size=map_size)
    env.set_render_dir("build/render")

    # get group handles
    predator, prey = env.get_handles()

    # init env and agents
    env.reset()
    env.add_walls(method="random", n=map_size * map_size * 0.01)
    env.add_agents(predator, method="random", n=map_size * map_size * 0.02)
    env.add_agents(prey, method="random", n=map_size * map_size * 0.02)

    # init two models
    model1 = DeepQNetwork(env, predator, "predator")
    model2 = DeepQNetwork(env, prey, "prey")

    # load trained model
    model1.load("data/pursuit_model")
    model2.load("data/pursuit_model")

    done = False
    step_ct = 0
    print("nums: %d vs %d" % (env.get_num(predator), env.get_num(prey)))
    while not done:
        # take actions for deers
        obs_1 = env.get_observation(predator)
        ids_1 = env.get_agent_id(predator)
        acts_1 = model1.infer_action(obs_1, ids_1)
        env.set_action(predator, acts_1)
Beispiel #10
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    deer_handle, tiger_handle = env.get_handles()

    # init two models
    models = [
        RandomActor(env, deer_handle, tiger_handle),
    ]

    batch_size = 512
    unroll = 8

    if args.alg == 'dqn':
        from models.tf_model import DeepQNetwork
        models.append(
            DeepQNetwork(env,
                         tiger_handle,
                         "tiger",
                         batch_size=batch_size,
                         memory_size=2**20,
                         learning_rate=4e-4))
        step_batch_size = None
    elif args.alg == 'drqn':
        from models.tf_model import DeepRecurrentQNetwork
        models.append(
            DeepRecurrentQNetwork(env,
                                  tiger_handle,
                                  "tiger",
                                  batch_size=batch_size / unroll,
                                  unroll_step=unroll,
                                  memory_size=20000,
                                  learning_rate=4e-4))
        step_batch_size = None
    elif args.alg == 'a2c':
Beispiel #11
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    # init models
    batch_size = 512
    unroll_step = 8
    target_update = 1200
    train_freq = 5

    models = []
    if args.alg == 'dqn':
        from models.tf_model import DeepQNetwork
        models.append(
            DeepQNetwork(env,
                         handles[0],
                         args.name,
                         batch_size=batch_size,
                         learning_rate=3e-4,
                         memory_size=2**21,
                         target_update=target_update,
                         train_freq=train_freq,
                         eval_obs=eval_obs))
    elif args.alg == 'drqn':
        from models.tf_model import DeepRecurrentQNetwork
        models.append(
            DeepRecurrentQNetwork(env,
                                  handles[0],
                                  args.name,
                                  learning_rate=3e-4,
                                  batch_size=batch_size / unroll_step,
                                  unroll_step=unroll_step,
                                  memory_size=2 * 8 * 625,
                                  target_update=target_update,