def __init__(self, laser_x, laser_y, sign=None, speed=20): self.laser_height = 20 self.laser_width = environment.WINDOW_WIDTH - laser_x self.laser_rect = pygame.Rect(laser_x, laser_y, self.laser_width, self.laser_height) Projectile.__init__(self, self.laser_rect, sign) self.base_speed = speed
def __init__(self, posx=0, posy=0, dimx=10, dimy=3, sign=None, parent_stat=None, speed=20): dummy_rect = pygame.Rect(posx, posy, dimx, dimy) Projectile.__init__(self, dummy_rect, sign, parent_stats=parent_stat) self.base_speed = speed