Beispiel #1
0
def un_stripInit(p, self):
    self.player2 = player.Player(p.x,
                                 p.y,
                                 p.tank_type,
                                 p.player_id,
                                 'ONLINE',
                                 self.height,
                                 img=self.tank_image)
Beispiel #2
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    def run(self):
        """
        Main game loop
        """
        arena = Arena()
        _player = player.Player((self.width / 2, 200), player.PlayerStats())
        _player.level = arena
        self.allGroup.add(_player.arm, _player)
        running = True
        while running:
            seconds = self.clock.tick(
                self.fps) / 1000.0  # seconds passed since last frame

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    running = False
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT:
                        _player.goLeft(seconds)
                    if event.key == pygame.K_RIGHT:
                        _player.goRight(seconds)
                    if event.key == pygame.K_UP:
                        _player.jump()

                if event.type == pygame.KEYUP:
                    if event.key == pygame.K_LEFT and _player.change_x < 0:
                        _player.stop()
                    if event.key == pygame.K_RIGHT and _player.change_x > 0:
                        _player.stop()

            # If the _player gets near the right side, shift the world left (-x)
            if _player.rect.right >= 500:
                diff = _player.rect.right - 500
                _player.rect.right = 500
                arena.shift_world(-diff)

            # If the _player gets near the left side, shift the world right (+x)
            if _player.rect.left <= 120:
                diff = 120 - _player.rect.left
                _player.rect.left = 120
                arena.shift_world(diff)

            self.allGroup.clear(self.screen, arena.background)
            self.allGroup.update(seconds)
            arena.update()
            arena.draw(self.screen)
            self.allGroup.draw(self.screen)
            pygame.display.flip()  # update pygame display

        pygame.quit()  # clean up
Beispiel #3
0
    def get_scoreboard(self):
        """Fetches the top 10 players in the database, sorted by score."""
        player_db = db_player.PlayerDB()
        player_db.connect()
        entries = player_db.get_players()
        player_db.close()

        player_list = []
        for entry in entries:

            player = p.Player(entry["user_name"], 0, entry["user_score"],
                              entry["user_level"])
            player_list.append(player)

        player_list = sorted(player_list, key=lambda x: x.score)[::-1]
        return player_list[:9]
Beispiel #4
0
def test_friction_to_high(capsys) -> None:
    """
    Test reaction to a too high friction constant
    """
    PhysicsConsts.friction_const = 1
    assert PhysicsConsts.friction_const == 1

    # Layers
    layers = [
        arena.FrictionLayer(np.ones((ArenaSettings.x, ArenaSettings.y)),
                            PhysicsConsts.friction_const),
        arena.AirResistanceLayer(PhysicsConsts.drag_coefficient),
    ]

    # Arena
    arena = arena.Arena(ArenaSettings.x, ArenaSettings.y, layers=layers)

    # Players
    players = [player.Player(200, 200, ps.Player1Settings)]

    # Physic engine
    physics = Physics()

    physics.move_players(players)
Beispiel #5
0
        def on_mouse_press(x, y, button, modifiers):
            if self.delay[0]:
                return
            if button != pyglet.window.mouse.LEFT:
                return
            for listener in self.click_listeners:
                if (listener[0][0] <= x <= listener[0][1]) and (
                        listener[1][0] <= y <= listener[1][1]):
                    if listener[3] == "back":
                        self.score_label.delete()
                        self.start_menu()
                    if listener[3] == "back2":
                        for label in self.scoreboard_text:
                            label.delete()
                        self.start_menu()
                    if listener[3] == "button":
                        self.engine.generate_cards(self.card_count)
                        player = p.Player("", len(self.engine.board.cards))
                        listener[2](self.engine.board, player)
                    elif listener[3] == "submit":

                        if len(self.player.name) == 0:
                            self.name_label.text = "Please enter a name. (Keyboard)"
                            return

                        self.engine.submit_to_scoreboard(
                            self.player.name, self.level, self.player.score)

                        self.name_label.delete()
                        self.score_label.delete()
                        listener[2]()
                    elif listener[3] == "card":
                        current_card = listener[2]
                        current_card.flip()
                        self.flip_card(current_card)
                        self.card_render()
                        for sprite in self.sprites:
                            sprite.draw()
                        if self.is_picking:
                            if current_card.content == self.flipped_cards[
                                    0].content:
                                current_card.set_correct()
                                self.flipped_cards[0].set_correct()
                                self.flipped_cards = []
                                self.player.score += self.level * 2
                                self.score_label.text = str(self.player.score)

                                if current_card.healing:
                                    self.player.health += 1
                                    self.heal_sound.play()
                                else:
                                    self.correct_sound.play()

                                remaining_cards = len([
                                    1 for card in self.board.cards
                                    if not card.correct
                                ])
                                if remaining_cards == 0:
                                    self.all_done_sound.play()
                                    self.card_delay = [True, 0, 120, "ending"]
                            else:
                                self.flipped_cards.append(current_card)
                                self.player.health -= 1
                                if self.player.health == 0:
                                    self.flipped_cards = []
                                    self.all_done_sound.play()
                                    self.delay = [True, 0, 120, "ending"]
                                else:
                                    self.wrong_sound.play()
                                    self.delay = [True, 0, 45, "wrong"]
                        else:
                            self.flipped_cards.append(current_card)
                        self.is_picking = not self.is_picking
Beispiel #6
0
black = (0, 0, 0)
white = (255, 255, 255)
grey = (120, 120, 120)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)

pygame.init()

gameDisplay = pygame.display.set_mode((displayWidth, displayHeight))
pygame.display.set_caption('Pypong')
clock = pygame.time.Clock()

playerObject = player.Player(displayWidth * 0.1, displayHeight * 0.45,
                             './Sprites/playerRed.png', displayWidth,
                             displayHeight)
ballObject = ball.Ball(displayWidth, displayHeight)
gameElements = [playerObject, ballObject]
gameBlocks = []


def generateBlocks():
    for i in range(0, blockRows):
        for j in range(0, blockColumns):
            blockX = 0.5 * displayWidth + 17 * j
            blockY = 0.1 * displayHeight + 17 * i
            gameBlocks.append(block.Block(blockX, blockY, 16, 16))


def updateObjects():
Beispiel #7
0
    def handle_buttons(self):
        if self.buttons['p1_tank_type'].click:
            self.p1_tank_type = switch(self.p1_tank_type, self.tank_type_list)
            self.buttons['p1_tank_type'].txt_label.text = f'P1:{self.p1_tank_type}'

        elif self.buttons['p2_tank_type'].click:
            self.p2_tank_type = switch(self.p2_tank_type, self.tank_type_list)
            self.buttons['p2_tank_type'].txt_label.text = f'P2:{self.p2_tank_type}'

        elif self.buttons['set_ip'].click:
            self.ip = input('Give me new ip:')
            self.buttons['set_ip'].txt_label.text = f'IP:{self.ip}'

        elif self.buttons['gamemode'].click:
            self.game_mode = 'OFFLINE' if self.game_mode == 'ONLINE' else 'ONLINE'
            self.buttons['gamemode'].txt_label.text = self.game_mode
            self.buttons['set_ip'].active = not self.buttons['set_ip'].active
            self.buttons['set_ip'].visible = not self.buttons['set_ip'].visible
            if self.game_mode == 'ONLINE':
                self.buttons['p1_tank_type'].x = self.width/2
                self.buttons['p2_tank_type'].active = False
                self.buttons['p2_tank_type'].visible = False
            else:
                self.buttons['p1_tank_type'].x = self.width/2-200
                self.buttons['p2_tank_type'].active = True
                self.buttons['p2_tank_type'].visible = True

        elif self.buttons['play'].click:
            if self.game_mode == 'OFFLINE':
                self.player1 = player.Player(self.tank_image.anchor_x, self.height-self.tank_image.anchor_y,
                                             self.p1_tank_type, 0, self.game_mode, self.height, img=self.tank_image)
                self.player2 = player.Player(self.width-self.tank_image.anchor_x, self.tank_image.anchor_y,
                                             self.p2_tank_type, 1, self.game_mode, self.height, img=self.tank_image)
                self.current_screen = 1
            else:
                if self.ip is not None:
                    # Connecting with server
                    self.n = network.Network(self.ip)
                    self.this_client_id = int(self.n.getId())
                    print(self.this_client_id)

                    if self.this_client_id == 0:
                        self.player1 = player.Player(self.tank_image.anchor_x, self.height-self.tank_image.anchor_y,
                                                     self.p1_tank_type, 0, self.game_mode, self.height,
                                                     in_online_main_player=True, img=self.tank_image)
                    else:
                        self.player1 = player.Player(self.width-self.tank_image.anchor_x, self.tank_image.anchor_y,
                                                     self.p1_tank_type, 1, self.game_mode, self.height,
                                                     in_online_main_player=True, img=self.tank_image)
                    
                    self.n.send_player(self.player1)
                    self.n.p2(self)

                    self.current_screen = 1
                    threading.Thread(target=self.trade_info).start()

                else:
                    self.display_message('Set your ip first!', 3)

        elif self.buttons['stats'].click:
            self.current_screen = 2

        elif self.back_from_stats_button.click:
            self.current_screen = 0

        for btn in self.buttons.values():
            if btn.long_press:
                continue
            btn.click = False
Beispiel #8
0
    def __init__(self) -> None:
        """Initialize the game with all the components."""
        pg.init()
        pg.font.init()
        self.screen: graphics.Screen = graphics.Screen()

        # Statistics
        self.statistics = Statistics()

        # Sliders
        self.slides: List[graphics.Slider] = [
            graphics.Slider(Slider("Drag coefficient", 50, 0, 100, 1150, 820)),
            graphics.Slider(Slider("Friction", 10000, 0, 30000, 1150, 880)),
            graphics.Slider(Slider('Player 1 mass', 1, 0.01, 2, 1300, 820)),
            graphics.Slider(Slider('Player 2 mass', 1, 0.01, 2, 1300, 880)),
        ]

        # Players
        self.players: List[player.Player] = [
            player.Player(200,
                          200,
                          ps.Player1Settings,
                          mass=self.slides[2],
                          phone=ConnectPhone()),
            player.Player(300, 300, ps.Player2Settings, mass=self.slides[3]),
        ]

        # Plots
        self.graphs: List[graphics.Graph] = [
            graphics.Graph(self.players, "v"),
            graphics.Graph(self.players, "a", position=(1100, 400))
        ]

        # Buttons
        self.buttons: List[graphics.Button] = [
            graphics.Button(
                Button("Start!", 700, 600, 100, 50, Colors.GREEN.value,
                       Colors.BLUE.value))
        ]

        # End screen buttons
        self.end_btn: List[graphics.Button] = [
            graphics.Button(
                Button("Retry", 600, 600, 100, 50, Colors.GREEN.value,
                       Colors.BLUE.value)),
            graphics.Button(
                Button("Quit", 800, 600, 100, 50, Colors.RED.value,
                       Colors.BLUE.value)),
        ]

        # Layers
        self.layers: List[arena.ArenaLayer] = [
            arena.FrictionLayer(np.ones((ArenaSettings.x, ArenaSettings.y)),
                                self.slides[1].get_value),
            arena.AirResistanceLayer(self.slides[0].get_value),
        ]

        # Arena
        self.arena: arena.Arena = arena.Arena(ArenaSettings.x,
                                              ArenaSettings.y,
                                              layers=self.layers)

        # Physic engine
        self.physics: Physics = Physics(self)

        # Input boxes
        self.input_boxes = [
            graphics.InputBox(500, 400, 200, 32, text='player 1 name'),
            graphics.InputBox(800, 400, 200, 32, text='player 2 name')
        ]

        # Score
        self.score_table = [
            graphics.Text(
                Texts("Win and draw probabilities", ScreenSettings.width / 2,
                      200, 115)),
            graphics.Text(Texts('', ScreenSettings.width / 2, 260, 80)),
            graphics.Text(Texts('', ScreenSettings.width / 2, 320, 80)),
            graphics.Text(Texts('', ScreenSettings.width / 2, 380, 80)),
        ]