Beispiel #1
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def test_mouselight_download():
    mlapi = MouseLightAPI()

    neurons_metadata = mlapi.fetch_neurons_metadata(filterby="soma",
                                                    filter_regions=["MOs"])

    neurons = mlapi.download_neurons(neurons_metadata[0])

    neurons = [neuron.create_mesh()[1] for neuron in neurons]
Beispiel #2
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def test_neurons():
    scene = Scene()
    
    mlapi = MouseLightAPI()

    # Fetch metadata for neurons with some in the secondary motor cortex
    neurons_metadata = mlapi.fetch_neurons_metadata(filterby='soma', filter_regions=['MOs'])

    # Then we can download the files and save them as a .json file
    neurons =  mlapi.download_neurons(neurons_metadata[:5])

    scene = Scene(title='One color')
    scene.add_neurons(neurons, color='salmon', display_axon=True, neurite_radius=6)
    scene.render(interactive=False)
    scene.close()
Beispiel #3
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def test_neurons(scene):
    mlapi = MouseLightAPI()
    neurons_metadata = mlapi.fetch_neurons_metadata(filterby="soma",
                                                    filter_regions=["MOs"])

    neurons = mlapi.download_neurons(neurons_metadata[:2])
    actors = scene.add_neurons(
        neurons,
        color="salmon",
        display_axon=False,
        neurite_radius=6,
        soma_radius=20,
    )

    actor = scene.add_neurons(
        neurons[0],
        color="salmon",
        display_axon=False,
        use_cache=True,
    )
    scene.add_neurons(actors,
                      color=None,
                      display_dendrites=False,
                      use_cache=False)

    scene.add_neurons(actors, color="Reds", display_dendrites=False)

    scene.add_neurons(actors,
                      color=["green" for i in actors],
                      display_dendrites=False)

    scene.add_neurons(actors,
                      color=dict(soma="red", axon="green", dendrites="blue"))

    scene.add_neurons(
        actors,
        color=[
            dict(soma="red", axon="green", dendrites="blue") for i in actors
        ],
    )

    scene.add_neurons(actor)
Beispiel #4
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def test_animated_scene():
    # --------------------------------- Variables -------------------------------- #
    minalpha = 0.01  # transparency of background neurons
    darkcolor = "lightgray"  # background neurons color

    N_FRAMES = 50
    N_neurons = 4  # number of neurons to show in total, if -1 all neurons are shown but it might take a while to render them at first
    N_neurons_in_frame = (
        2  # number of neurons to be highlighted in a given frame
    )
    N_frames_for_change = 15  # every N frames which neurons are shown changes

    # Variables to specify camera position at each frame
    zoom = np.linspace(1, 1.5, N_FRAMES)
    frac = np.zeros_like(
        zoom)  # for camera transition, interpolation value between cameras
    frac[:10] = np.linspace(0, 1, 10)
    frac[10:] = np.linspace(1, 0, len(frac[10:]))

    # -------------------------------- Fetch data -------------------------------- #

    # Then we can download the files and save them as a .json file
    ml_api = MouseLightAPI()
    # Fetch metadata for neurons with some in the secondary motor cortex
    neurons_metadata = ml_api.fetch_neurons_metadata(filterby="soma",
                                                     filter_regions=["MOs"])

    neurons_files = ml_api.download_neurons(neurons_metadata[:N_neurons])

    # ------------------------------- Create scene ------------------------------- #
    scene = Scene(display_inset=False, use_default_key_bindings=True)

    neurons_actors = scene.add_neurons(neurons_files,
                                       neurite_radius=12,
                                       alpha=0)

    # Create new cameras
    cam1 = buildcam(sagittal_camera)

    cam2 = buildcam(
        dict(
            position=[-16624.081, -33431.408, 33527.412],
            focal=[6587.835, 3849.085, 5688.164],
            viewup=[0.634, -0.676, -0.376],
            distance=51996.653,
            clipping=[34765.671, 73812.327],
        ))

    cam3 = buildcam(
        dict(
            position=[1862.135, -4020.792, -36292.348],
            focal=[6587.835, 3849.085, 5688.164],
            viewup=[0.185, -0.97, 0.161],
            distance=42972.44,
            clipping=[29629.503, 59872.10],
        ))

    # ------------------------------- Create frames ------------------------------ #
    # Create frames
    prev_neurons = []
    for step in track(np.arange(N_FRAMES),
                      total=N_FRAMES,
                      description="Generating frames..."):
        if step % N_frames_for_change == 0:  # change neurons every N framse

            # reset neurons from previous set of neurons
            for neuron in prev_neurons:
                for component, actor in neuron.items():
                    actor.alpha(minalpha)
                    actor.color(darkcolor)
            prev_neurons = []

            # highlight new neurons
            neurons = choices(neurons_actors, k=N_neurons_in_frame)
            for n, neuron in enumerate(neurons):
                color = colorMap(n,
                                 "Greens_r",
                                 vmin=-2,
                                 vmax=N_neurons_in_frame + 3)
                for component, actor in neuron.items():
                    actor.alpha(1)
                    actor.color(color)
                prev_neurons.append(neuron)

        # Move scene camera between 3 cameras
        scene.plotter.moveCamera(cam1, cam2, frac[step])
        if frac[step] == 1:
            cam1 = cam3

        # Update rendered window
        time.sleep(0.1)
        scene.render(zoom=zoom[step], interactive=False, video=True)
    scene.close()
Beispiel #5
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            1) how to download and render neurons from the MouseLight project
                    using morphapi.
            2) how to these neurons with a few different options to color them

    You can also download data manually from the neuronbrowser website and render them by
    passing the downloaded files to `scene.add_neurons`.
"""
import brainrender
brainrender.USE_MORPHOLOGY_CACHE = True
from brainrender.scene import Scene

from morphapi.morphology.morphology import Neuron
from morphapi.api.mouselight import MouseLightAPI, mouselight_structures_identifiers

# ---------------------------- Downloading neurons --------------------------- #
mlapi = MouseLightAPI()

# Fetch metadata for neurons with some in the secondary motor cortex
neurons_metadata = mlapi.fetch_neurons_metadata(filterby='soma',
                                                filter_regions=['MOs'])

# Then we can download the files and save them as a .json file
neurons = mlapi.download_neurons(neurons_metadata[:5])

# ----------------------------- Rendering neurons ---------------------------- #

# 1 color all neurons of the same color, don't show axons
scene = Scene(title='One color')
scene.add_neurons(neurons,
                  color='salmon',
                  display_axon=False,
Beispiel #6
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N_FRAMES = 250
N_neurons = 50  # number of neurons to show in total, if -1 all neurons are shown but it might take a while to render them at first
N_neurons_in_frame = 8  # number of neurons to be highlighted in a given frame
N_frames_for_change = 15  # every N frames which neurons are shown changes

# Variables to specify camera position at each frame
zoom = np.linspace(1, 1.5, N_FRAMES)
frac = np.zeros_like(
    zoom)  # for camera transition, interpolation value between cameras
frac[:150] = np.linspace(0, 1, 150)
frac[150:] = np.linspace(1, 0, len(frac[150:]))

# -------------------------------- Fetch data -------------------------------- #

# Then we can download the files and save them as a .json file
ml_api = MouseLightAPI()
# Fetch metadata for neurons with some in the secondary motor cortex
neurons_metadata = ml_api.fetch_neurons_metadata(filterby="soma",
                                                 filter_regions=["MOs"])

neurons_files = ml_api.download_neurons(neurons_metadata[:N_neurons])

# ------------------------------- Create scene ------------------------------- #
scene = Scene(display_inset=False, use_default_key_bindings=True)

neurons = scene.add_neurons(neurons_files, neurite_radius=12, alpha=0)

# Make all neurons background
for neuron in neurons:
    for mesh in neuron.values():
        mesh.alpha(minalpha)
Beispiel #7
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def test_imports():
    aba = ABA()
    mlapi = MouseLightAPI()
Beispiel #8
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from brainrender import Scene
from brainrender.actors import make_neurons, Neuron
from morphapi.api.mouselight import MouseLightAPI

# Create a brainrender scene
scene = Scene(title="neurons")

# Add a neuron from file
scene.add(Neuron("examples/data/neuron1.swc"))

# Download neurons data with morphapi
mlapi = MouseLightAPI()
neurons_metadata = mlapi.fetch_neurons_metadata(filterby="soma",
                                                filter_regions=["MOs"])

to_add = [neurons_metadata[47], neurons_metadata[51]]
neurons = mlapi.download_neurons(to_add)
neurons = scene.add(*make_neurons(*neurons, neurite_radius=12))

# Render!
scene.render()
Beispiel #9
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    them with a custom colors palette
"""

import brainrender
brainrender.SHADER_STYLE = 'cartoon'
brainrender.ROOT_ALPHA = 0.3
brainrender.BACKGROUND_COLOR = 'blackboard'

from brainrender.scene import Scene
from brainrender.colors import makePalette

from morphapi.morphology.morphology import Neuron
from morphapi.api.mouselight import MouseLightAPI, mouselight_structures_identifiers

# ---------------------------- Downloading neurons --------------------------- #
mlapi = MouseLightAPI()

# Fetch metadata for neurons with some in the secondary motor cortex
neurons_metadata = mlapi.fetch_neurons_metadata(filterby='soma',
                                                filter_regions=['MOs'])

# Then we can download the files and save them as a .json file
neurons = mlapi.download_neurons(
    neurons_metadata[:50])  # 50 neurons, might take a while the first time

# ----------------------------- Rendering neurons ---------------------------- #

# Create a custom colormap between 3 colors
colors = makePalette(len(neurons), 'salmon', 'lightgreen')

# Create scene