Beispiel #1
0
def InGoalArea():
    global phase
    mot.normalPose()
    ball = visThread.findBall() 
    if ball:
        (x,y) = ball
        print x,y

        if x < 0.17 and -0.06 < y < -0.02:
            print 'Kick'
            # BLOCKING CALL: FIND BALL WHILE STANDING STILL FOR ACCURATE CORRECTION
            mot.killWalk()
            mot.rKickAngled(0)
            phase = 'ReturnToGoal'
            
        else:            
            # hacked influencing of perception, causing walking forward to have priority
            theta = math.atan(y/x) / 2.5
            
            x = 3 * (x-0.17)
            
            if  -0.1 < y < 0.1 :
                y = 0.5 * y
            else:
                y = 2.0 * y
            
            mot.SWTV(x , y, theta, 1.0)
    else:
        print 'No Ball'
        mot.killWalk()
        phase = 'ReturnToGoal'
Beispiel #2
0
def Kick():
    global phase
    memProxy.insertData('dntPhase', 'Kick')
    visThread.stopScan()
    
    ledProxy.fadeRGB('LeftFaceLeds',0x00000000, 0) # no goal yet, left led turns black
    ledProxy.fadeRGB('RightFaceLeds', 0x00ff0000, 0) # no ball anymore, right led turns red
    
    # scan for a goal
    goal = vis.scanCircleGoal()
    motProxy.post.angleInterpolation(['HeadPitch', 'HeadYaw'], [[0.5], [0]], [[0.15], [0.15]], True)
    visThread.startScan()
    
    # Case 0 : Ball stolen/lost.
    # Check if the ball is still there, wait until ball is found or 1 second has passed
    now = time.time()
    while time.time() - now < 1 and not(visThread.findBall()):
        pass    
    ball = visThread.findBall()
    if not ball:
        print 'Ball gone'
        phase = 'BallNotFound'
    elif ball[0] > 0.25 or ball[1] > 0.1 or ball[1] < -0.1:
        print 'Ball too far'
        phase = 'BallFound'
    elif ball and not goal:
        mot.walkTo(0,0.04 + ball[1],0)
        mot.rKickAngled(0)
        phase = 'BallNotFound'
    else:
        print "Kick phase:", goal
        ledProxy.fadeRGB('RightFaceLeds', 0x0000ff00, 0) # no ball anymore, right led turns red
        
        # else a goal is found, together with it's color
        (color, kickangles ) = goal
        if len(kickangles) == 2:
        
            (first, second) = kickangles 
            kickangle = (3 * first + second) / 4.0   # kick slightly more towards left pole 
        else:
            kickangle = kickangles[0]
            
        if color == 'Blue':
            goalColor = 0
            ledProxy.fadeRGB('LeftFaceLeds',0x000000ff, 0) # blue goal            
        else:
            goalColor = 1
            ledProxy.fadeRGB('LeftFaceLeds',0x00ff3000, 0) # yellow goal , anyone got a better value?

            
        # Cases 1-3, if you see your own goal, kick to the other side
        if goalColor == teamColor:
            # Case 1, goal is left, kick to the right. 
            if kickangle >= 0.7:
                kickangle = -1
            # Case 2, goal is right, kick to the left.
            if kickangle <= -0.7:
                kickangle = 1
            else:
            # Case 3, goal is straight forward, HAK
                mot.walkTo(0,0.04 + ball[1],0)
                mot.normalPose()
                time.sleep(0.5)
                ledProxy.fadeRGB('LeftFaceLeds',0x00000000, 0) # led turns black
                mot.hakje(kickangle * -0.1)
                phase = 'BallNotFound'
        else:                    
            # Case 4, other player's goal is found.
            # Kick towards it. 
            if kickangle > 1.1:
                kickangle = 1.1
            if kickangle < -1.1:
                kickangle = -1.1
            
            # conversion to real kickangle
            convert = 1.1 # (60 degrees rad)
            
            # kick either left or right
            if kickangle <= 0:
                mot.walkTo(0, -0.04 + ball[1], 0)
                mot.lKickAngled(kickangle/ -convert)
            elif kickangle > 0:
                mot.walkTo(0, 0.04 + ball[1], 0)
                mot.rKickAngled(kickangle/ convert)
            
            ledProxy.fadeRGB('LeftFaceLeds',0x00000000, 0)
            phase = 'BallNotFound'