def equip_object(self, obj): """ Equip an object. """ if not obj.location == self: self.msg({"alert": "You do not have that equipment."}) return False type = obj.type position = obj.position career = "" if not EQUIP_TYPE_HANDLER.can_equip(type, career): self.msg({"alert": "Can not equip that equipment."}) return False # take off old equipment if self.db.equipments[position]: dbref = self.db.equipments[position] for content in self.contents: if content.dbref == dbref: content.equipped = False # put on new equipment self.db.equipments[position] = obj.dbref obj.equipped = True # reset character's attributes self.refresh_data() return True
def equip_object(self, obj): """ Equip an object. """ if not obj.location == self: self.msg({"alert":"You do not have that equipment."}) return type = obj.type position = obj.position career = "" if not EQUIP_TYPE_HANDLER.can_equip(type, career): self.msg({"alert":"Can not equip that equipment."}) return # take off old equipment if self.db.equipments[position]: dbref = self.db.equipments[position] for content in self.contents: if content.dbref == dbref: content.equipped = False # put on new equipment self.db.equipments[position] = obj.dbref obj.equipped = True # reset character's attributes self.refresh_data()
def equip_object(self, obj): """ Equip an object. args: obj(object): the equipment object. """ if obj.location != self: raise MudderyError(LS("Can not find this equipment.")) type = obj.type position = obj.position career = "" if not position in settings.EQUIP_POSITIONS: raise MudderyError(LS("Can not equip it on this position.")) if not EQUIP_TYPE_HANDLER.can_equip(type, career): raise MudderyError(LS("Can not use this equipment.")) # Take off old equipment if position in self.db.equipments: if self.db.equipments[position]: dbref = self.db.equipments[position] for content in self.contents: if content.dbref == dbref: content.equipped = False # Put on new equipment, store object's dbref. self.db.equipments[position] = obj.dbref # Set object's attribute 'equipped' to True obj.equipped = True # reset character's attributes self.refresh_data() message = { "status": self.return_status(), "equipments": self.return_equipments(), "inventory": self.return_inventory(), } self.msg(message) return
def equip_object(self, obj): """ Equip an object. args: obj(object): the equipment object. """ if obj.location != self: raise MudderyError(_("Can not find this equipment.")) type = obj.type position = obj.position if position not in self.db.equipments: raise MudderyError(_("Can not equip it on this position.")) if not EQUIP_TYPE_HANDLER.can_equip(self.db.career, type): raise MudderyError(_("Can not use this equipment.")) # Take off old equipment if self.db.equipments[position]: dbref = self.db.equipments[position] for content in self.contents: if content.dbref == dbref: content.equipped = False # Put on new equipment, store object's dbref. self.db.equipments[position] = obj.dbref # Set object's attribute 'equipped' to True obj.equipped = True # reset character's attributes self.refresh_properties() message = { "status": self.return_status(), "equipments": self.return_equipments(), "inventory": self.return_inventory() } self.msg(message) return