def init_translated_method(orig_method, context):
    assert 'translation' not in orig_method.__dict__

    logging.debug('entered [init_translated_method] with method:' + repr(orig_method))

    method = cpp.cpp_method('lua_munch_' + orig_method.name,
            static=True, returns= cpp.cpp_type('int'),
            params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))])
        
    if orig_method.parent:
        method.parent = orig_method.parent.translation

    method.orig_name = orig_method.name

    method.public = True

    #now we embed the default object with a very specific format that will be useful later
    method.initialization = [] # will contain initialization steps
    method.validation = [] # will contain validation steps
    method.recover = [] # will contain the steps to translate the lua arg to a C++ arg
    method.execution = [] # will contain execution steps, i.e, calling the native method
    method.lua_return = [] # will contain the steps to push a value back to lua

    if not 'is_overload' in method.__dict__:
        method.is_overload = False

    if orig_method.parent and orig_method.is_virtual:
        method.parameters.append(cpp.cpp_variable('lua_self', cpp.cpp_type(orig_method.parent.qualname, pointer=True)))

    method.return_value = cpp.cpp_return(0)

    #we 'tie' the translated method on the original method
    #so it's easier to work with them without needing to search for them on every callback
    orig_method.translation = method
def make_binder(orig_class, lua_cls):
    cls_type = cpp.cpp_type('void')
    binder = cpp.cpp_method('bind',
                static=True,
                returns=cls_type,
                params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))])

    binder.exprs.append('lua_newtable(L)')
    binder.exprs.append('luaL_setfuncs (L, lua_reg_{},0)'.format(orig_class.identifier_name))
    binder.exprs.append('lua_setfield(L, -2, "{}")'.format(orig_class.name))

    return binder
def init_translated_class(orig_class, context):
    assert 'translation' not in orig_class.__dict__

    lua_cls = cpp.cpp_class('lua_munch_' + orig_class.identifier_name)
    orig_class.translation = lua_cls

    luaReg = cpp.cpp_variable_array('lua_reg_' + orig_class.identifier_name, 
                                cpp.cpp_type('constexpr luaL_Reg', static=True))

    logging.debug('baking methods for class: %s : %s' % (orig_class.name ,orig_class.public))
    
    #lua_cls.public.append(make_getter(orig_class))
    
    #we now bake all methods and subclasses from this class, but not preprocess them
    class_ctx = lua_context_builder.bake(orig_class.public, preprocess=False)
    
    for item in class_ctx.translated:
        if item.public:
            lua_cls.public.append(item)
        else:
            lua_cls.protected.append(item)

        if type(item) == cpp.cpp_method and item.public:
            luaReg.expr.append('{ "%s" , lua_munch_%s::%s }' % (item.orig_name, orig_class.identifier_name, item.name))    

    lua_cls.public.append(make_binder(orig_class, lua_cls))

    #the base methods are shims that only retrieve it's self and pass it down to the
    #base class
    for base in orig_class.bases:
        for item in base.public:
            if type(item) != cpp.cpp_method:
                continue

            method = cpp.cpp_method('lua_munch_' + item.name,
                static=True, returns=cpp.cpp_type('int'),
                params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))])

            if item.parent:
                item.parameters.append(cpp.cpp_variable('lua_self', cpp.cpp_type(item.parent.name, pointer=True)))
                method.exprs.append('%s* lua_self = lua_munch_%s::get(L, %d)' % (orig_class.qualname, orig_class.identifier_name, 1))

            method.exprs.append(cpp.cpp_return(cpp.cpp_method_call('lua_munch_%s::lua_munch_%s' % (item.parent.name, item.name), params=['L', 'lua_self'])))

            lua_cls.public.append(method)

            if not item.is_constructor:
                luaReg.expr.append('{ "%s" , lua_munch_%s::lua_munch_%s }' % (item.name, orig_class.name, item.name))             

    luaReg.expr.append('{ 0, 0 }')

    lua_cls.public.append(luaReg)

    context.binder_method.exprs.append('{}::bind(L)'.format(lua_cls.name))
    
    luaReg.parent = lua_cls

    vardecl = luaReg.define()
    vardecl = vardecl.replace('static', '')

    context.luareg_declarations.append(vardecl)

    orig_class.translation = lua_cls
def lua_preprocess(data, context):
    classes = filter(lambda item: type(item) == cpp.cpp_class, data)
    functions = filter(lambda item: type(item) == cpp.cpp_method and item.parent == None, data)
    other = filter(lambda item: type(item) != cpp.cpp_method and type(item) != cpp.cpp_class, data)

    del data[:]

    #resolving overloads
    for item in classes:
        item.identifier_name = item.qualname\
                                        .replace('::', '_')\
                                        .replace(' ', '')\
                                        .replace('<','_')\
                                        .replace('>', '_')\
                                        .replace(',', '_')
        process_functions(item)

    #resolving dependencies
    sorted_classes = []
    class_set = set([])

    previous_count = len(classes)
    iteration = 0

    while classes:
        current = classes.pop(0)
        processed = True
        
        #print 'testing', current.name, current.dependencies
        for dependency in current.dependencies:
            if 'std' in dependency or dependency == current.qualname:
                continue

            #remove this once the generator knows how to get template items
            if '<' in dependency:
                templates = dependency[dependency.find('<') + 1:dependency.find('>')].split(',')
                current.dependencies += templates

            if not dependency in class_set and not iteration == 10:
                #print 'I dont have dependency: ', dependency
                classes.append(current)
                processed = False
                break 

        if processed:
            #print '### added', current.name
            sorted_classes.append(current)
            class_set.add(current.qualname)
            iteration = 0

        if previous_count == len(classes):            
            if iteration == 10:
                raise Exception("Couldn't resolve dependencies for the classes:" + str(classes))
            iteration += 1

        previous_count = len(classes)

    fake_cls = cpp.cpp_class('Fake')
    fake_cls.public = functions

    process_functions(fake_cls)

    data += sorted_classes + fake_cls.public + other

    context.binder_method = cpp.cpp_method('luaopen_gdx',
                returns=cpp.cpp_type('int'),
                attributes=['extern', '"C"'],
                params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))])
    context.luareg_declarations = []
    context.binder_method.exprs.append('lua_newtable(L)')
    context.binder_method.return_value = cpp.cpp_return(1)
def process_functions(cls):
    overloads = {}
    
    for item in cls.public:
        if type(item) == cpp.cpp_method:
            if item.name in overloads:
                overloads[item.name].append(item)
            else:
                overloads[item.name] = [item]

    final_functions = []

    overload_count = 0

    for func in overloads:
        #if there is only one function with this name, it's not an overload it safely
        if len(overloads[func]) == 1:
            overloads[func][0].is_overload = False
            overloads[func][0].has_overload = False
            final_functions.append(overloads[func][0])
        else:
            newfun = cpp.cpp_method(func)
            newfun.has_overload = True
            newfun.is_overload = False
            newfun.overloads = {
                'by_arg_count' : [],
                'by_lua_type' : [],
                'by_cpp_type' : []
            }

            newfun.is_constructor =  overloads[func][0].is_constructor

            newfun.parent = cls

            for i, function in enumerate(overloads[func]):
                function.name = '%s_overload_%d' % (function.name, overload_count)
                function.is_overload = True
                function.has_overload = False
                function.orig_name = newfun.name
                overload_count += 1

                if function.is_virtual:
                    newfun.is_virtual = True

                #resolving functions that can be deduced by the count of it's arguments    
                same_qnt = False
                
                for other_f in  overloads[func]:

                    if other_f == function: continue

                    if len(function.parameters) == len(other_f.parameters):
                        same_qnt = True
                        break

                if not same_qnt:
                    newfun.overloads['by_arg_count'].append(function)
                    continue

                #resolving functions that can be deduced by the type of it's lua arguments
                for other_f in overloads[func]:
                    if other_f == function: continue

                    same_basic_types = False

                    for a,b in zip(function.parameters, other_f.parameters):
                        if a.ctype == b.ctype and not is_basic(a):
                            same_basic_types = True
                            break

                    if same_basic_types:
                        break

                if not same_basic_types:
                    newfun.overloads['by_lua_type'].append(function)
                    continue

                newfun.overloads['by_cpp_type'].append(function)
            
            final_functions.append(newfun)

    #filter every
    final_public = filter(lambda item: type(item) != cpp.cpp_method, cls.public)
    cls.public = final_public + final_functions