def __init__(self, master):
     Window.__init__(self, master=master, bg_music=master.bg_music)
     self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())
     self.bind_joystick(0, "START", lambda event: self.stop())
     self.bind_joystick(0, "B", lambda event: self.stop())
     self.master = master
     self.bg = RectangleShape(*self.size, (0, 0, 0, 170))
     params_for_all_buttons = {
         "font": (RESOURCES.FONT["algerian"], 100),
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "hover_sound": RESOURCES.SFX["select"],
         "on_click_sound": RESOURCES.SFX["validate"],
         "outline": 3,
         "highlight_color": YELLOW
     }
     self.menu_buttons = ButtonListVertical(offset=30)
     self.menu_buttons.add(
         Button(self,
                "Return",
                **params_for_all_buttons,
                callback=self.stop),
         Button(self,
                "Options",
                **params_for_all_buttons,
                callback=self.show_options),
         Button(self,
                "Garage",
                **params_for_all_buttons,
                callback=self.return_to_garage),
         Button(self,
                "Menu",
                **params_for_all_buttons,
                callback=self.return_to_menu))
    def __init__(self, master):
        super().__init__(master, width_ratio=0.25, height_ratio=1, outline=1, outline_color=WHITE, bg_color=BLUE, bind_escape=False)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())
        self.bind_event(pygame.MOUSEBUTTONDOWN, self.__handle_mouse_event)

        self.master = master
        self.text_title = Text("Options", font=("calibri", 50), color=WHITE)
        self.button_list = ButtonListVertical(offset=20, justify="right")
 def __init__(self, master, gameplay: FourInARowGameplay):
     Section.__init__(self, master, "Choose AI level", gameplay)
     self.buttons_ai_level = ButtonListVertical(offset=100)
     theme = {"font": self.title.font, "y_add_size": -30}
     disabled_levels = [FourInARowAI.HARD]
     self.buttons_ai_level.add_multiple(
         Button(self,
                text=string.capwords(level),
                theme=["section"],
                **theme,
                callback=lambda ai_level=level: self.play(ai_level),
                state=Button.DISABLED if level in
                disabled_levels else Button.NORMAL)
         for level in FourInARowAI.get_available_levels())
Beispiel #4
0
class NavyWindow(Window):
    def __init__(self):
        Window.__init__(self, size=(1280, 720), flags=pygame.DOUBLEBUF, bg_music=RESOURCES.MUSIC["menu"])
        self.set_icon(RESOURCES.IMG["icon"])
        self.set_title(f"Navy - v{__version__}")
        self.set_fps(60)
        self.disable_key_joy_focus_for_all_window()

        self.bg = Image(RESOURCES.IMG["menu_bg"], self.size)
        self.logo = Image(RESOURCES.IMG["logo"])

        params_for_all_buttons = {
            "font": (None, 100),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "outline": 3,
            "highlight_color": YELLOW,
        }

        params_for_dialogs = {
            "outline": 5,
            "hide_all_without": [self.bg, self.logo]
        }

        self.start_game = NavySetup(1)
        self.multiplayer_server = PlayerServer(self, **params_for_dialogs)
        self.multiplayer_client = PlayerClient(self, **params_for_dialogs)
        self.dialog_credits = Credits(self, **params_for_dialogs)
        self.dialog_options = Options(self, **params_for_dialogs)

        self.menu_buttons = ButtonListVertical(offset=30)
        self.menu_buttons.add(
            Button(self, "Play against AI", **params_for_all_buttons, callback=self.start_game.mainloop),
            Button(self, "Play as P1", **params_for_all_buttons, callback=self.multiplayer_server.mainloop),
            Button(self, "Play as P2", **params_for_all_buttons, callback=self.multiplayer_client.mainloop),
            Button(self, "Quit", **params_for_all_buttons, callback=self.stop)
        )

        self.button_credits = Button(self, "Credits", callback=self.dialog_credits.mainloop, **params_for_all_buttons)
        self.button_settings = Button.withImageOnly(self, Image(RESOURCES.IMG["settings"], size=self.button_credits.height - 20), callback=self.dialog_options.mainloop, **params_for_all_buttons)

    def place_objects(self):
        self.bg.center = self.center
        self.logo.centerx = self.centerx
        self.menu_buttons.move(centerx=self.centerx, bottom=self.bottom - 20)
        self.button_settings.move(left=10, bottom=self.bottom - 10)
        self.button_credits.move(right=self.right - 10, bottom=self.bottom - 10)
Beispiel #5
0
    def __init__(self):
        MainWindow.__init__(self, title=f"Navy - v{__version__}", size=(1280, 720), resources=RESOURCES, config=WINDOW_CONFIG_FILE)

        self.bg = Image(RESOURCES.IMG["menu_bg"], size=self.size)
        self.logo = Image(RESOURCES.IMG["logo"])

        Button.set_default_theme("default")
        Button.set_theme("default", {
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": YELLOW,
            "outline": 3,
        })
        Button.set_theme("title", {
            "font": (None, 100),
        })
        Button.set_theme("option", {
            "font": ("calibri", 30),
        })
        Scale.set_default_theme("default")
        Scale.set_theme("default", {
            "color": TRANSPARENT,
            "scale_color": GREEN,
            "highlight_color": YELLOW,
            "outline": 3
        })

        params_for_dialogs = {
            "outline": 5,
            "hide_all_without": [self.bg, self.logo]
        }

        self.start_game = NavySetup()
        self.multiplayer_server = PlayerServer(self, **params_for_dialogs)
        self.multiplayer_client = PlayerClient(self, **params_for_dialogs)
        self.dialog_credits = Credits(self, **params_for_dialogs)

        self.menu_buttons = ButtonListVertical(offset=30)
        self.menu_buttons.add(
            Button(self, "Play against AI", theme="title", callback=lambda: self.start_game.start(1)),
            Button(self, "Play as P1", theme="title", callback=self.multiplayer_server.mainloop),
            Button(self, "Play as P2", theme="title", callback=self.multiplayer_client.mainloop),
            Button(self, "Quit", theme="title", callback=self.stop)
        )

        self.button_credits = Button(self, "Credits", font=("calibri", 50), callback=self.dialog_credits.mainloop)
Beispiel #6
0
    def __init__(self, master: Window):
        Window.__init__(self, bg_color=BACKGROUND_COLOR)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())

        self.master = master
        self.logo = Image(RESOURCES.IMG["logo"])
        arrow = pygame.transform.flip(RESOURCES.IMG["arrow"], True, False)
        self.button_back = ImageButton(self,
                                       img=arrow,
                                       width=100,
                                       callback=self.stop,
                                       active_offset=(0, 5),
                                       highlight_color=YELLOW)
        self.grid = FourInARowGrid(self, self.width / 2, self.height * 0.75)
        self.__player_turn = 0
        self.player_who_start_first = 0
        self.player = 0
        self.__turn = str()
        self.__turn_dict = dict()
        self.__score_player = self.__score_enemy = 0
        self.__highlight_line_window_callback = None
        self.enemy = str()

        self.ai = FourInARowAI()

        self.text_score = Text()
        self.text_player_turn = Text()
        self.left_options = ButtonListVertical(offset=50)
        self.left_options.add(
            Button(self, "Restart", theme="option", callback=self.restart),
            Button(self, "Quit game", theme="option", callback=self.quit_game))
        self.text_winner = Text()
        self.text_drawn_match = Text("Drawn match.")

        self.token_players = Grid(self)
        for row in range(2):
            self.token_players.place(CircleShape(20,
                                                 PLAYER_TOKEN_COLOR[row + 1],
                                                 outline=2,
                                                 outline_color=WHITE),
                                     row,
                                     column=1,
                                     padx=5,
                                     pady=5,
                                     justify="left")

        self.enemy_quit_dialog = EnemyQuitGame(self)
class AILevelSelectorSection(Section):
    def __init__(self, master, gameplay: FourInARowGameplay):
        Section.__init__(self, master, "Choose AI level", gameplay)
        self.buttons_ai_level = ButtonListVertical(offset=100)
        theme = {"font": self.title.font, "y_add_size": -30}
        disabled_levels = [FourInARowAI.HARD]
        self.buttons_ai_level.add_multiple(
            Button(self,
                   text=string.capwords(level),
                   theme=["section"],
                   **theme,
                   callback=lambda ai_level=level: self.play(ai_level),
                   state=Button.DISABLED if level in
                   disabled_levels else Button.NORMAL)
            for level in FourInARowAI.get_available_levels())

    def on_start_loop(self) -> None:
        super().on_start_loop()
        self.buttons_ai_level[0].focus_set()

    def place_objects(self) -> None:
        Section.place_objects(self)
        self.buttons_ai_level.move(centerx=self.frame.centerx,
                                   top=self.title.bottom + 50)

    def set_grid(self) -> None:
        self.button_back.set_obj_on_side(on_bottom=self.buttons_ai_level[0],
                                         on_right=self.buttons_ai_level[0])
        self.buttons_ai_level.set_obj_on_side(on_top=self.button_back,
                                              on_left=self.button_back)

    def play(self, ai_level: str) -> None:
        self.gameplay.start(AI, ai_level=ai_level)
        self.stop()
class SideBoard(Dialog):

    def __init__(self, master):
        super().__init__(master, width_ratio=0.25, height_ratio=1, outline=1, outline_color=WHITE, bg_color=BLUE, bind_escape=False)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())
        self.bind_event(pygame.MOUSEBUTTONDOWN, self.__handle_mouse_event)

        self.master = master
        self.text_title = Text("Options", font=("calibri", 50), color=WHITE)
        self.button_list = ButtonListVertical(offset=20, justify="right")

    def add_option(self, name: str, callback: Callable[..., None]) -> None:
        button = TitleButton(
            self, text=name, callback=lambda: self.__call(callback),
            x_size=self.frame.w * 0.9, y_add_size=20, justify=("right", "center"), offset=(-10, 0)
        )
        self.button_list.add(button)

    def place_objects(self) -> None:
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 20)
        self.button_list.move(top=self.text_title.bottom + 50, right=self.frame.right - 10)

    def on_start_loop(self) -> None:
        self.frame.left = self.right
        self.place_objects()
        self.master.image_game_preview.animate_move(self, speed=75, right=self.left)
        self.frame.animate_move(self, speed=50, at_every_frame=self.place_objects, right=self.right)

    def on_quit(self) -> None:
        self.frame.animate_move(self, speed=50, at_every_frame=self.place_objects, left=self.right)

    def __call(self, callback: Callable[..., None]):
        self.stop()
        callback()

    def __handle_mouse_event(self, event: pygame.event.Event) -> None:
        if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and not self.frame.rect.collidepoint(*event.pos):
            self.stop()
    def __init__(self):
        MainWindow.__init__(self,
                            title=f"4 in a row - v{__version__}",
                            size=(1280, 720),
                            bg_color=BACKGROUND_COLOR,
                            resources=RESOURCES,
                            config=WINDOW_CONFIG_FILE)
        self.logo = Image(RESOURCES.IMG["logo"])

        Text.set_default_theme("default")
        Text.set_theme(
            "default", {
                "font": RESOURCES.font("heavy", 45),
                "color": YELLOW,
                "shadow": True,
                "shadow_x": 3,
                "shadow_y": 3
            })
        Text.set_theme("form", {
            "font": RESOURCES.font("heavy", 35),
        })
        Button.set_default_theme("default")
        Button.set_theme(
            "default", {
                "fg": YELLOW,
                "disabled_fg": WHITE,
                "shadow": True,
                "shadow_x": 3,
                "shadow_y": 3,
                "bg": BLUE,
                "hover_bg": (0, 175, 255),
                "active_bg": BLUE,
                "outline": 0,
                "highlight_color": WHITE,
                "highlight_thickness": 1,
                "border_bottom_left_radius": 45,
                "border_top_right_radius": 45,
                "x_add_size": 150,
                "offset": (0, -5),
                "hover_offset": (-10, 0),
                "active_offset": (0, 10),
            })
        Button.set_theme("title", {
            "font": RESOURCES.font("heavy", 70),
            "y_add_size": -50
        })
        Button.set_theme("option", {
            "font": RESOURCES.font("heavy", 40),
            "y_add_size": -20
        })
        Button.set_theme("section", {
            "bg": BLUE_DARK,
            "active_bg": BLUE_DARK,
            "disabled_bg": GRAY_LIGHT
        })
        Entry.set_default_theme("default")
        Entry.set_theme(
            "default", {
                "width": 12,
                "font": RESOURCES.font("afterglow", 25),
                "highlight_color": BLACK,
                "highlight_thickness": 3
            })

        gameplay = FourInARowGameplay(self)
        ai_level_selector = AILevelSelectorSection(self, gameplay)
        local_playing = LocalPlayingSection(self, gameplay)
        lan_playing_server = LANPlayingP1(self, gameplay)
        lan_playing_client = LANPlayingP2(self, gameplay)
        self.buttons = ButtonListVertical(offset=80, justify="right")
        self.buttons.add(
            Button(self,
                   "Play against AI",
                   theme="title",
                   callback=ai_level_selector.mainloop),
            Button(self,
                   "Multiplayer",
                   theme="title",
                   callback=local_playing.mainloop),
            Button(self,
                   "Play as P1 (LAN)",
                   theme="title",
                   callback=lan_playing_server.mainloop),
            Button(self,
                   "Play as P2 (LAN)",
                   theme="title",
                   callback=lan_playing_client.mainloop),
            Button(self, "Quit", theme="title", callback=self.stop),
        )
Beispiel #10
0
class FourInARowGameplay(Window):
    def __init__(self, master: Window):
        Window.__init__(self, bg_color=BACKGROUND_COLOR)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())

        self.master = master
        self.logo = Image(RESOURCES.IMG["logo"])
        arrow = pygame.transform.flip(RESOURCES.IMG["arrow"], True, False)
        self.button_back = ImageButton(self,
                                       img=arrow,
                                       width=100,
                                       callback=self.stop,
                                       active_offset=(0, 5),
                                       highlight_color=YELLOW)
        self.grid = FourInARowGrid(self, self.width / 2, self.height * 0.75)
        self.__player_turn = 0
        self.player_who_start_first = 0
        self.player = 0
        self.__turn = str()
        self.__turn_dict = dict()
        self.__score_player = self.__score_enemy = 0
        self.__highlight_line_window_callback = None
        self.enemy = str()

        self.ai = FourInARowAI()

        self.text_score = Text()
        self.text_player_turn = Text()
        self.left_options = ButtonListVertical(offset=50)
        self.left_options.add(
            Button(self, "Restart", theme="option", callback=self.restart),
            Button(self, "Quit game", theme="option", callback=self.quit_game))
        self.text_winner = Text()
        self.text_drawn_match = Text("Drawn match.")

        self.token_players = Grid(self)
        for row in range(2):
            self.token_players.place(CircleShape(20,
                                                 PLAYER_TOKEN_COLOR[row + 1],
                                                 outline=2,
                                                 outline_color=WHITE),
                                     row,
                                     column=1,
                                     padx=5,
                                     pady=5,
                                     justify="left")

        self.enemy_quit_dialog = EnemyQuitGame(self)

    def start(self,
              enemy: str,
              player=1,
              player_name=None,
              enemy_name=None,
              ai_level=None) -> None:
        self.player = player
        self.enemy = enemy
        if enemy == LAN_PLAYER:
            player_name = str(player_name)
            self.client_socket.send("name", player_name)
            result = self.client_socket.wait_for("name")
            if result == self.client_socket.QUIT_MESSAGE:
                return
            enemy_name = str(self.client_socket.get(result))
            self.__turn_dict = {
                1: {
                    1: player_name,
                    2: enemy_name
                }[player],
                2: {
                    1: enemy_name,
                    2: player_name
                }[player]
            }
        else:
            player_name = str(player_name) if player_name is not None else "P1"
            enemy_name = str(enemy_name) if enemy_name is not None else "P2"
            self.__turn_dict = {
                1: "You" if self.enemy == AI else player_name,
                2: "AI" if self.enemy == AI else enemy_name
            }
            if self.enemy == AI:
                self.ai.level = ai_level
        for row, name in enumerate(self.__turn_dict.values()):
            self.token_players.place(Text(name + ":"),
                                     row,
                                     column=0,
                                     padx=5,
                                     pady=5,
                                     justify="right")
        self.mainloop()

    def on_start_loop(self) -> None:
        self.grid[0].focus_set()
        self.score_player = self.score_enemy = 0
        self.player_who_start_first = 0
        self.text_winner.hide()
        self.restart(init=True)

    def on_quit(self) -> None:
        self.stop_connection()

    def quit_game(self) -> None:
        self.stop()
        self.master.stop()

    def restart(self, init=False) -> None:
        if not init:
            self.client_socket.send("restart")
        self.grid.reset()
        self.remove_window_callback(self.__highlight_line_window_callback)
        if self.player_who_start_first == 0:
            if self.enemy == AI:
                self.player_turn = 1
            elif self.enemy == LOCAL_PLAYER or (self.enemy == LAN_PLAYER
                                                and self.player == 1):
                self.player_turn = random.randint(1, 2)
                if self.enemy == LAN_PLAYER:
                    self.client_socket.send("player_turn",
                                            int(self.player_turn))
            elif self.enemy == LAN_PLAYER and self.player == 2:
                result = self.client_socket.wait_for("player_turn")
                if result == self.client_socket.QUIT_MESSAGE:
                    self.stop()
                    return
                self.player_turn = self.client_socket.get(result)
        elif self.text_winner.is_shown():
            self.player_turn = (self.player_who_start_first % 2) + 1
        else:
            self.player_turn = self.player_who_start_first
        self.player_who_start_first = self.player_turn
        self.text_winner.hide()
        self.text_drawn_match.hide()

    def place_objects(self) -> None:
        self.logo.move(centerx=self.centerx, top=10)
        self.grid.midbottom = self.midbottom
        self.text_score.move(left=10, top=self.grid.top)
        self.text_player_turn.move(left=self.text_score.left,
                                   top=self.text_score.bottom + 50)
        self.left_options.move(centerx=(self.left + self.grid.left) // 2,
                               top=self.text_player_turn.bottom + 50)
        self.text_winner.center = ((self.grid.right + self.right) // 2,
                                   self.grid.centery)
        self.token_players.move(centerx=self.text_winner.centerx,
                                top=self.grid.top)
        self.text_drawn_match.center = self.text_winner.center

    def set_grid(self) -> None:
        self.grid.set_obj_on_side(on_top=self.button_back,
                                  on_left=self.left_options[0])
        self.button_back.set_obj_on_side(on_bottom=self.left_options[0],
                                         on_right=self.grid[0])
        self.left_options.set_obj_on_side(on_top=self.button_back,
                                          on_right=self.grid[0])

    @property
    def player_turn(self) -> int:
        return self.__player_turn

    @player_turn.setter
    def player_turn(self, player: int) -> None:
        self.__player_turn = player
        self.__turn = turn = self.__turn_dict[player]
        self.text_player_turn.message = f"Player turn:\n{turn}"
        self.place_objects()
        if self.enemy != LOCAL_PLAYER:
            for column in filter(lambda column: not column.full(),
                                 self.grid.columns):
                column.set_enabled(self.player_turn == self.player)
            if self.enemy == AI and self.player_turn == 2:
                self.after(500, self.play, self.ai.play(self.grid.map))

    @property
    def score_player(self) -> int:
        return self.__score_player

    @score_player.setter
    def score_player(self, value: int) -> None:
        self.__score_player = value
        self.__update_text_score()

    @property
    def score_enemy(self) -> int:
        return self.__score_enemy

    @score_enemy.setter
    def score_enemy(self, value: int) -> None:
        self.__score_enemy = value
        self.__update_text_score()

    def __update_text_score(self) -> None:
        self.text_score.message = "Score:\n{you}: {score_1}\n{enemy}: {score_2}".format(
            you=self.__turn_dict[1],
            enemy=self.__turn_dict[2],
            score_1=self.score_player,
            score_2=self.score_enemy)
        self.place_objects()

    def update(self) -> None:
        if self.enemy == LAN_PLAYER:
            if self.client_socket.recv("column"):
                self.play(self.client_socket.get("column"))
            if self.client_socket.recv("restart"):
                self.restart()
            if self.client_socket.recv(self.client_socket.QUIT_MESSAGE):
                self.enemy_quit_dialog.text.message = "{}\nhas left the game".format(
                    self.__turn_dict[(self.player % 2) + 1])
                self.enemy_quit_dialog.mainloop()

    def play(self, column: int) -> None:
        self.block_only_event([
            pygame.KEYDOWN, pygame.KEYUP, pygame.JOYBUTTONDOWN,
            pygame.JOYBUTTONUP, pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP
        ])
        if self.enemy == LAN_PLAYER and self.player_turn == self.player:
            self.client_socket.send("column", column)
        self.grid.play(self.player_turn, column)
        line = self.check_victory()
        if line:
            for c in self.grid.columns:
                c.disable()
            self.left_options[0].focus_set()
            self.update_winner()
            self.highlight_line(line)
        elif self.grid.full():
            self.left_options[0].focus_set()
            self.text_drawn_match.show()
        else:
            self.player_turn = (self.player_turn % 2) + 1
            if self.enemy == LOCAL_PLAYER:
                self.draw_and_refresh()
                pygame.time.wait(500)
        self.clear_all_events()
        self.allow_all_events()

    def check_victory(self) -> list[tuple[int, int]]:
        grid = self.grid.map
        grid_pos_getter = [
            lambda row, col, index: (row, col + index),  # Check row (->)
            lambda row, col, index: (row, col - index),  # Check row (<-)
            lambda row, col, index: (row + index, col),  # Check column
            lambda row, col, index:
            (row + index, col - index),  # Check diagonal (/)
            lambda row, col, index:
            (row + index, col + index),  # Check diagonal (\)
        ]
        all_box_pos = list()
        box_pos = list()
        for row, column in filter(lambda pos: grid[pos] != 0, grid):
            for grid_pos in grid_pos_getter:
                index = 0
                box_pos.clear()
                while grid.get(grid_pos(row, column, index),
                               -1) == grid[row, column]:
                    box_pos.append(grid_pos(row, column, index))
                    index += 1
                if len(box_pos) >= 4:
                    all_box_pos.extend(
                        filter(lambda pos: pos not in all_box_pos, box_pos))
        return all_box_pos

    def highlight_line(self, line: list[tuple[int, int]], highlight=True):
        for row, col in line:
            box = self.grid.columns[col].boxes[row]
            if highlight:
                box.circle.color = GREEN
            else:
                box.value = box.value
        self.__highlight_line_window_callback = self.after(
            500, self.highlight_line, line=line, highlight=not highlight)

    def update_winner(self):
        if self.player_turn == 1:
            self.score_player += 1
        else:
            self.score_enemy += 1
        winner = self.__turn
        self.text_winner.message = f"Winner:\n{winner}"
        self.text_winner.show()
    def __init__(self):
        super().__init__(title=f"Py-Game-Case - v{__version__}", size=(1280, 720), flags=pygame.RESIZABLE, bg_color=(0, 0, 100), resources=RESOURCES)

        TitleButton.set_default_theme("default")
        TitleButton.set_theme("default", {
            "font": ("calibri", 30),
            "bg": TRANSPARENT,
            "fg": WHITE,
            "outline": 0,
            "hover_bg": set_color_alpha(WHITE, 100),
            "active_bg": set_color_alpha(WHITE, 50),
            "highlight_color": WHITE,
            "highlight_thickness": 3,
            "x_size": self.w * 0.25,
            "y_add_size": 30,
            "justify": ("left", "center"),
            "offset": (10, 0),
            "hover_offset": (0, -5),
            "active_offset": (0, 10)
        })
        SettingsButton.set_default_theme("default")
        SettingsButton.set_theme("default", {
            "bg": WHITE,
            "hover_bg": YELLOW,
            "active_bg": change_brightness(YELLOW, -75),
            "outline": 7,
            "outline_color": WHITE,
            "highlight_thickness": 0
        })

        self.launcher_updater = Updater(__version__)

        self.image_game_preview = SpriteDict()
        self.bg = DrawableListHorizontal()
        left_color = BLACK
        right_color = set_color_alpha(BLACK, 60)
        self.bg.add(
            RectangleShape(self.w * 0.25, self.h, left_color),
            HorizontalGradientShape(self.w * 0.5, self.h, left_color, right_color),
            RectangleShape(self.w * 0.25, self.h, right_color),
        )
        self.logo = Image(RESOURCES.IMG["logo"], width=self.bg[0].width)

        self.buttons_game_launch = ButtonListVertical(offset=30)
        self.buttons_game_dict = dict[str, TitleButton]()
        self.window_game_dict = dict[str, MainWindow]()
        for game_id, game_infos in GAMES.items():
            button = TitleButton(
                self, lambda game_id=game_id: self.show_preview(game_id), text=game_infos["name"],
                callback=lambda game_id=game_id: self.launch_game(game_id)
            )
            self.image_game_preview[game_id] = Sprite(RESOURCES.IMG[game_id], height=self.height)
            self.buttons_game_dict[game_id] = button
        self.buttons_game_launch.add_multiple(self.buttons_game_dict.values())
        self.game_id = None
        self.game_launched_processes = GameProcessList()

        self.settings_section = SettingsWindow(self)
        self.updater_window = UpdaterWindow(self, self.launcher_updater)
        self.side_board = SideBoard(self)
        self.side_board.add_option("Settings", self.settings_section.mainloop)
        if psutil.WINDOWS:
            self.side_board.add_option("Update", lambda: self.updater_window.start(install=True))

        self.button_settings = SettingsButton(self, size=40, callback=self.side_board.mainloop)
        self.button_settings.force_use_highlight_thickness(True)

        self.transition = GameLaunchTransition()
class PyGameCase(MainWindow):

    RUNNING_STATE_SUFFIX = " - Running"

    def __init__(self):
        super().__init__(title=f"Py-Game-Case - v{__version__}", size=(1280, 720), flags=pygame.RESIZABLE, bg_color=(0, 0, 100), resources=RESOURCES)

        TitleButton.set_default_theme("default")
        TitleButton.set_theme("default", {
            "font": ("calibri", 30),
            "bg": TRANSPARENT,
            "fg": WHITE,
            "outline": 0,
            "hover_bg": set_color_alpha(WHITE, 100),
            "active_bg": set_color_alpha(WHITE, 50),
            "highlight_color": WHITE,
            "highlight_thickness": 3,
            "x_size": self.w * 0.25,
            "y_add_size": 30,
            "justify": ("left", "center"),
            "offset": (10, 0),
            "hover_offset": (0, -5),
            "active_offset": (0, 10)
        })
        SettingsButton.set_default_theme("default")
        SettingsButton.set_theme("default", {
            "bg": WHITE,
            "hover_bg": YELLOW,
            "active_bg": change_brightness(YELLOW, -75),
            "outline": 7,
            "outline_color": WHITE,
            "highlight_thickness": 0
        })

        self.launcher_updater = Updater(__version__)

        self.image_game_preview = SpriteDict()
        self.bg = DrawableListHorizontal()
        left_color = BLACK
        right_color = set_color_alpha(BLACK, 60)
        self.bg.add(
            RectangleShape(self.w * 0.25, self.h, left_color),
            HorizontalGradientShape(self.w * 0.5, self.h, left_color, right_color),
            RectangleShape(self.w * 0.25, self.h, right_color),
        )
        self.logo = Image(RESOURCES.IMG["logo"], width=self.bg[0].width)

        self.buttons_game_launch = ButtonListVertical(offset=30)
        self.buttons_game_dict = dict[str, TitleButton]()
        self.window_game_dict = dict[str, MainWindow]()
        for game_id, game_infos in GAMES.items():
            button = TitleButton(
                self, lambda game_id=game_id: self.show_preview(game_id), text=game_infos["name"],
                callback=lambda game_id=game_id: self.launch_game(game_id)
            )
            self.image_game_preview[game_id] = Sprite(RESOURCES.IMG[game_id], height=self.height)
            self.buttons_game_dict[game_id] = button
        self.buttons_game_launch.add_multiple(self.buttons_game_dict.values())
        self.game_id = None
        self.game_launched_processes = GameProcessList()

        self.settings_section = SettingsWindow(self)
        self.updater_window = UpdaterWindow(self, self.launcher_updater)
        self.side_board = SideBoard(self)
        self.side_board.add_option("Settings", self.settings_section.mainloop)
        if psutil.WINDOWS:
            self.side_board.add_option("Update", lambda: self.updater_window.start(install=True))

        self.button_settings = SettingsButton(self, size=40, callback=self.side_board.mainloop)
        self.button_settings.force_use_highlight_thickness(True)

        self.transition = GameLaunchTransition()

    def place_objects(self) -> None:
        self.bg.center = self.center
        self.logo.move(left=10, top=10)
        self.buttons_game_launch.move(left=10, top=self.logo.bottom + 50)
        self.image_game_preview.midright = self.midleft
        self.button_settings.move(right=self.right - 20, top=20)

    def set_grid(self) -> None:
        self.button_settings.set_obj_on_side(on_bottom=self.buttons_game_launch[0], on_left=self.buttons_game_launch[0])
        self.buttons_game_launch.set_obj_on_side(on_top=self.button_settings, on_right=self.button_settings)

    def on_start_loop(self):
        self.image_game_preview.move(right=self.left, top=self.top)
        save_objects_center = list()
        for obj in [self.logo, *self.buttons_game_dict.values(), self.button_settings]:
            save_objects_center.append((obj, obj.get_move()))
        self.buttons_game_launch.right = self.left
        self.button_settings.left = self.right
        default_logo_width = self.logo.width
        self.logo.load(RESOURCES.IMG["logo"])
        self.logo.midtop = self.midbottom
        if psutil.WINDOWS:
            if self.launcher_updater.has_a_downloaded_update() or (SETTINGS.auto_check_update and self.launcher_updater.has_a_new_release()):
                self.logo.animate_move(self, speed=20, top=0, centerx=self.centerx)
                self.updater_window.start()
        self.logo.animate_move(self, speed=20, midbottom=self.center)
        loading = ProgressBar(
            default_logo_width, 40, TRANSPARENT, GREEN,
            from_=0, to=len(GAMES), default=len(self.window_game_dict),
            outline_color=WHITE, border_radius=10
        )
        loading.center = self.logo.center
        loading.show_percent(ProgressBar.S_INSIDE, font=("calibri", 30), color=WHITE)
        self.objects.add(loading)
        self.objects.set_priority(loading, 0, relative_to=self.logo)
        loading.animate_move(self, speed=10, centerx=loading.centerx, top=self.logo.bottom + 20)
        try:
            for game_id, game_infos in filter(lambda item: item[0] not in self.window_game_dict, GAMES.items()):
                with ThemeNamespace(game_id):
                    self.window_game_dict[game_id] = game_infos["window"]()
                    loading.value = len(self.window_game_dict)
                    self.draw_and_refresh(pump=True)
        except:
            sys.excepthook(*sys.exc_info())
            self.stop(force=True)
        pygame.time.wait(100)
        loading.animate_move(self, speed=10, center=self.logo.center)
        self.objects.remove(loading)
        self.logo.animation.rotate(angle=360, offset=5, point="center").scale_width(width=default_logo_width, offset=7).start(self)
        for obj, move in save_objects_center:
            obj.animate_move(self, speed=20, **move)
        self.focus_mode(Button.MODE_KEY)
        pygame.event.clear()

    def on_quit(self) -> None:
        self.launcher_updater.close()

    def update(self) -> None:
        if self.game_launched_processes:
            for process in self.game_launched_processes.check_for_terminated_games():
                self.buttons_game_dict[process.game_id].text = GAMES[process.game_id]["name"]
                self.buttons_game_dict[process.game_id].state = Button.NORMAL
            # if not self.game_launched_processes and not pygame.display.get_active():
            #     pass
        if all(not button.has_focus() and not button.hover for button in self.buttons_game_launch) and self.game_id is not None:
            self.image_game_preview.animate_move_in_background(self, speed=75, right=self.left)
            self.game_id = None

    def show_preview(self, game_id: str) -> None:
        if self.game_id == game_id:
            return
        self.game_id = game_id
        self.image_game_preview.animate_move_in_background(self, speed=75, right=self.left, after_animation=self.__show_preview)

    def __show_preview(self) -> None:
        self.image_game_preview.use_sprite(self.game_id)
        self.image_game_preview.animate_move_in_background(self, speed=75, right=self.right)

    def launch_game(self, game_id: str) -> None:
        if not SETTINGS.launch_in_same_window:
            self.game_launched_processes.launch(game_id)
            self.buttons_game_dict[game_id].text += PyGameCase.RUNNING_STATE_SUFFIX
            self.buttons_game_dict[game_id].state = Button.DISABLED
            self.iconify()
        else:
            self.game_id = game_id
            if self.image_game_preview.get_actual_sprite_name() != game_id:
                self.image_game_preview.animate_move(self, speed=75, right=self.left)
            self.image_game_preview.use_sprite(game_id)
            self.image_game_preview.animate_move(self, speed=75, right=self.right)
            window = self.window_game_dict[game_id]
            window.mainloop(transition=self.transition)

    def close(self) -> None:
        if self.game_launched_processes:
            self.iconify()
        else:
            self.stop(force=True)