Beispiel #1
0
    def __init__(self, *args, **kwargs):
        if not Game.started:
            Game.first_registered_entity = self
            Game.start_game()
        else:
            Game.entity_register(self)

        self._collision_rectangle_calculated_corners = {'ul' : (0.0, 0.0), 'ur' : (0.0, 0.0), 'll' : (0.0, 0.0), 'lr' : (0.0, 0.0)}
        self._state_list = {}
        self._state_generators = {}

        self.add_state(self.execute, *args, **kwargs)

        Game.remember_current_entity_executing.append(Game.current_entity_executing)
        Game.current_entity_executing = self
        self._executing = True
        self._iterate_generator()
        Game.current_entity_executing = Game.remember_current_entity_executing.pop()

        for x in self._module_list:
            x._module_setup(self)

        if not Game.started:
            Game.started = True
            Game.run_game()